Wednesday, April 30, 2025

This post actually came to me in a dream the other night, if you're wondering what my subconscious mind dwells on.

Sabacc is a fictional card game in the Star Wars franchise. According to Wookieepedia, it was first mentioned in L. Neil Smith's 1983 prose novel Lando Calrissian and the Mindharp of Sharu and apparently based on a line excised from a draft of the Empire Strikes Back script, in which Han Solo says Lando won Cloud City in a "sabacca game." While it would occasionally be played or mentioned throughout the various Star Wars "Extended Universe" media, it's first film appearance was in Solo: A Star Wars story, wherein Han wins The Millennium Falcon from Lando in a sabacc game. Being a Star Wars thing, there is of course more detail than you might imagine possible about the game online. 

Sabbac is a Captain Marvel Jr. villain. He was created by Otto Binder and Al Carreno and first appeared in 1943's Captain Marvel Jr. #4. A sort of demonically powered evil opposite of the Marvels, Timothy Karnes could transform by saying the magic word "Sabbac", an acronym that would summon underworld lightning and gift him with the strength of Satan, the indestructibility of Aym, the wisdom of Belial, the fire powers of Beelzebub, the courage of Asmodeus and the flight of Crataeis. 

Monday, April 28, 2025

Thursday, April 24, 2025

So I guess I am reading Star Wars comics now...

After having finally finished reading the original 1977-1986 Marvel Star Wars series via the last few Dark Horse omnibus collections of it that have been gathering dust in my to-read pile, I was curious about how the Dark Horse comics addressed the post-Return of the Jedi era, wherein creators seemingly had free reign to come up with their own ideas about what "more Star Wars" might entail, without having to worry about being later contradicted by any future movies. 

That era is—or at least was, before the 2015 reboot of the official Star Wars "Extended Universe" continuity that accompanied the release of The Force Awakens movie—referred to as "The New Republic" era. So naturally I turned to Marvel's re-collections of the Dark Horse-published material, in the publisher's "Epic Collection" format, 500-ish page anthologies that collect the various eras of Star Wars comics in the order in which they are set, labeled The New Republic. (Do note the band along the bottom of the cover reading "Legends" along the bottom of the cover above; that designates these comics as no longer canonical.)

Marvel has published eight volumes in The New Republic series of Epic Collections.

When I sat down to read the first volume, I was expecting to read comics akin to those that Jo Duffy was writing in the final 20 or so issues of the original Marvel series, stories of the heroes of the Rebellion dealing with the remnants of the Empire, setting up the New Republic (it's right there in the title, after all) and embarking on new adventures that had little or nothing to do with the continuity of the films. Only perhaps a little bit more mature and sophisticated, as the Dark Horse comics of the '90s were compared to the Marvel comics of the early '80s.

Basically, I was expecting a bunch of comics like Star Wars: Dark Empire.

What I found within the collection was...not that. Despite the fact that Marvel put the heroes of the original films on the cover, in a gorgeous but somewhat weird looking cover from the great Duncan Fegredo (It's taken from 1998's Star Wars: Shadows of the Empire—Evolution #3).

The collection contains comics published between 1997 and 2005, organized not as they were originally published, but rather by the order in which their events occur along the old Star Wars timeline, which here means how close they are to the events of Return of the Jedi. And so sprinkled throughout the various series and one-shots are much shorter stories taken from the pages of Dark Horse's 1999-2005 anthology series Star Wars Tales, which was notable for occasionally offering straight comedy or parody shorts and for giving unlikely creators a chance to play with the franchise's toybox (How unlikely? I remember stories from the likes of Jason, Andi Watson and Tony Millionaire; trades of Tales are among the few Star Wars comics I ever actually bought trades of).

The longest stories collected within the first volume—1998's Mara Jade—By the Emperor's Hand and Shadows of the Empire—Evolution—are both quite closely tied to the events from Star Wars prose novels, and are, in fact, written by the novelists who introduced the characters they star in their previous work, Timothy Zahn and Steve Perry.

The "Star Warriors", as Roy Thomas used to call the films' heroes, technically appear in both. In the former, they are relegated to the background and, in Luke's case, a few psychic flashes. In the latter, they play much more substantial roles, even though the protagonist of the series is actually Guri, "The only assassin-programmed human replica droid (HRD) in the galaxy", apparently introduced in Perry's 1996 Shadows of The Empire novel...and/or the related "Shadows of the Empire" suite of media that the novel was a part of.

Our heroes do star in a couple of stories within this collection, although these tend to be the shorter Tales stories. Also featured in this first New Republic collection are side characters from the films, like Boba Fett, the late Jabba The Hutt, as well as the Ewoks, a Jawa and a retired Gamorreon guard. 

I suppose the best way, or at least most thorough way, to review such anthologies is to go through them story by story, so let's do that. 

Star Wars: Mara Jade—By The Emperor's Hand This seven-part series from 1998, consisting of a four-page webcomic labeled issue #0 and then a six-issue comic series, stars the Imperial agent who was first introduced in writer Timothy Zahn's 1991 prose novel, Heir to the Empire (and who would go on to play a major role in the old post-Jedi "Extended Universe" continuity).

Zahn actually writes this series too, plotting the first half of the series while fellow Star Wars novelist Michael A. Stackpole handled the script, and then getting the only writer's credit on the second half of the series. The pair couldn't ask for a better collaborator, as the series was drawn by the great Carlos Ezquerra.

The events of the series are so close to those of Jedi that, after the zero issue prologue, it actually begins during the events of the film. Apparently Mara, a light saber-wielding Force user mysteriously given her abilities through The Emperor's own force mastery, was charged with assassinating Luke Skywalker, and, in an effort to do so, she sought employ as a dancer in Jabba's palace (It's here we see a chained and bikini-ed Leia in the background of a few panels, along with C-3PO).

From there, she moves onto her next assignment, the assassination of a criminal cartel leader, which seems to go easily enough, but then her life gets immensely harder. The Emperor sends her some kind of psychic message just before his death, which here shows her a different version of the events we saw in Jedi: Rather than Darth Vader pitching the Emperor over a railing to fall to his death, Mara sees Vader and Luke teaming up to kill the Emperor with their light sabers, and she gets a final entreaty from the Emperor to kill Skywalker. 

The rest of the series details her attempts to navigate the immediate aftermath of the Emperor's death, which means she no longer has the favor of the Empire's leader (and she spends some time in an Imperial prison) nor access to her full force powers, and her attempts to re-assassinate the crime boss she targeted earlier, when she learns she had actually only beheaded a decoy.

Though Mara Jade is a character from the novels, Zahn and Stackpole do a fine job of introducing her here, and one need not know anything other than what is presented here to follow and enjoy the story (although I suppose having seen Return of the Jedi is something of a requirement). 

Ezquerra's art is among some of the best I've seen in a Star Wars comic thus far. His Mara Jade is beautiful, statuesque and hard-faced, and his gift for faces is perfect for drawing the various arrogant and severe Imperial officers. He also draws some cool, weird-looking aliens; I particularly liked the skunk guy who hangs out at a bar Mara works in for a bit, and the strange, pointy-headed species that the crime boss apparently belongs to (Both seem to be original to this series). 

"Mara Jade: A Night on the Town" A 1999 16-pager from Tales by Zahn and artist Igor Kordey, this is a much less successful comic. The plot involves Mara hunting down an Imperial governor who had stolen from the Empire for his personal enrichment, a task that involves her crossing paths with the Alliance and its soldiers, as they currently hold her target captive. 

Partially told as if through Mara's eyes and very heavy on her narration via thought cloud, it reads more like a short prose story clumsily adapted into a comic. I'm not sure what went wrong here, considering the relative strength of the Zahn comics series that this short follows, but it does seem to argue for the importance of Ezquerra's importance...and maybe that of Stackpole, as well.

"Do or Do Not" This 2003 four-page Tale features the first real appearances by Luke and Leia in this collection, with the former feeling a little lost after the Battle of Endor and the sudden silence of the force ghosts, and the latter listening to him vent. Yoda's force ghost puts in a brief appearance, which is why the story is titled what it is. Jay Laird writes, and Timothy II provides the art, which is pretty cool in how different it is from so much of the franchise's comics art. 

I thugh the story in notable for Luke's line "And now I've got to rebuild the Jedi order all by myself!" That's something he will dedicate himself to in the '90s Extended Universe continuity, of course, but is in sharp contrast to his attitude in the Marvel comics, where he refused to teach anyone else his Jedi skills, fearing that they might be used for ill. 

"Free Memory" A 2001 Tale by Brett Matthews and Vatche Mavlian, in which R2-D2 shares with C-3PO the various holographic farewell messages that the original trilogy's heroes had him record, as well as the "You're my only hope" message from A New Hope and the group "photo" that accounts for the last image of Jedi

"Lando's Commandos: On Eagles' Wings" Wait, what's an eagle? Is that something like a falcon? Do they have these birds in the Star Wars galaxy...? 

I have to assume this 2000 22-page Tale by Ian Edginton and Carlos Meglia started with its title. After a series of Alliance convoys are attacked and plundered by imperial TIE pilots gone pirate, leadership turns to Lando Calrissian for an "unconventional" approach to shut down the bad guys ("Send a thief to catch a thief, right?" Lando says).

He assembles a team to accompany the next convoy, a diverse team that includes a former officer of the Imperial navy who has since joined the Alliance. Through a couple of sneaky tricks, Lando manages to draw out a traitor and take down the pirates. 

It's a nice enough character portrait of one of the more colorful characters from the films, but what really makes it sing is the angular lines and explosively cartoony faces of artist Meglia. I particularly liked his tiny-eyed, big-eyebrowed Lando with his permanently smirking face, and the severe, axe-shaped face of the former imp officer. 

The story has more room to breathe than the other Tales, which might be another factor in why it is probably the best of these in this collection. 

Star Wars: Shadows of The Empire—Evolution As previously mentioned, this 1998 five-part miniseries is a Steve Perry-written sequel to the events of his own Shadows of The Empire novel (and its attendant video game and other related media). That was set between Empire and Jedi, so some time has passed between the events of the earlier story. 

I found the story easy enough to follow without any prior knowledge of Shadows, but it doesn't read nearly as self-contained as the earlier Mara Jade miniseries, a fact highlighted by a character guide to nearly a dozen different players that is presented before the first page of the miniseries.

This story really cemented for me the fact that Dark Horse's Star Wars comics were going to some pains to fit into the emergent "Extended Universe" continuity, to the point that many of them seemed made more for the sorts of Star Wars super-fans who were reading the prose novels and playing the videogames, rather than more casual comics readers whose familiarity with the saga began and ended with the films.

Our protagonist is the human-looking assassin droid Guri, who was apparently a lieutenant for the criminal organization Black Sun's now dead leader, Xizor. She is on a quest to find someone able of stripping her memory of her own criminal career, allowing her to start over with a new life. 

Others are on the hunt for her, though, including Xizor's niece and would-be successor, a rogue scientist, a pair of twin sister martial artist/mercenaries and, most colorfully, a bounty hunter named Kar Yang, who looks like a huge, humanoid rubber chicken and speaks in big, bold, jagged dialogue bubbles filled with all-caps dialogue (His entry in the opening character guide refers to him as "the second-most skilled and feared bounty hunter in the galaxy," with Boba Fett presumably being the first...?)

In the middle of all this are the heroes of the films, most of whom had some dealings with Xizor and Guru previously (as seen in flashbacks to her memories), and who are currently trying to stave off a gang war between various criminal factions. They first appear in the series' third issues and will appear intermittently throughout the rest of the series. 

Perry seems to have a lot of fun writing them, paying special attention to the screwball comedy bickering between Han Solo and Leia, making a running joke out of Han's interest in (and to) other women. It's also interesting to see how other characters react to them in the course of the proceedings; when the twin mercenaries' employer dismisses Luke and company's many victories as a matter of luck rather than skill, they reply with, "Listen...they took out Jabba The Hutt, blew up two death stars, and destroyed The Emperor himself!" and, "With that kind of luck, they don't need any skill." 

Pencil artist Ron Randall and inker Tom Simmons provide clean, smooth art, portraying a particularly sexy Guri (her outfit getting provocatively but strategically shredded in battle) and doing a quite striking job on the movies' heroes, pulling off an impressive balancing of celebrity likeness with vital and animated looking characters.

As alluded to above, Duncan Fegredo provides covers for the series, and these match realistic renderings of the characters (albeit with some somewhat awkward posing and a weird energy), with flat star and blast iconography. 

As with the Emperor's Hand story that kicks off the collection, it's a quite solid graphic novel embedded within the collection.

Star Wars: The Jabba Tape A 1998 one-shot from a creative team with a respectable pedigree (writer John Wagner and artist Killian Plunkett), this story stars a pair of low-level members of the now late Jabba's criminal organization, swoop riders Spiker and Big Gizz (A "swoop" is apparently the Star Wars answer to a motorcycle, making this colorfully designed pair essentially a couple of biker types).

Seeking to profit after Jabba's demise, they set out to acquire a luxury ship stocked with treasures that Jabba had hidden in a cave in case he ever needed to make a fast escape from Tatooine. The only problem? Jabba's greedy nephew Gorga has also heard of the ship and wants to get his slimy hands on it. 

Our "swoop scum" protagonists manage to wrest it away from Gorga's men and, along with the ship's sole guard Onoh, make it into space with it. The only problem? It's programmed with an "interactive security tape" of Jabba himself (thus the name of comic) which, without proper authorization, shuts down the ship and vents all of its oxygen. Oh, and Gorga's men also have a ship of their own in orbit to stop them from escaping with the treasure.

Plunkett draws the hell out of the book, and it's filled with lots of fun character designs, particularly that of the small, spindly Onoh, who, like many of the Star Wars aliens in the films (but too few in the comics) looks an awful lot like a Muppet. 

I wasn't expecting much from this particular comic—and was wondering how there could be a Jabba comic set after Jabba's death—but it proved a lot of fun. 

"Sand Blasted" Killian Plunkett both writes and draws this 28-page story from a 2000 issue of Star Wars Tales, a direct sequel to his and John Wagner's The Jabba Tape. On the surface of Tatooine, where they crash-landed in the previous story, Spiker, Big Gizz and Onoh encounter a caravan of shot-up Jawa sandcrawlers...as well as what shot them up, an Imperial battle droid which had laid buried under the sand for years (This resembles a particularly big and brawny stormtrooper, one capable of flight and carrying a huge blaster rifle).

The story consists mostly of our heroes—well, our protagonists—and a surviving Jawa battling against it. They ultimately prevail, but in a twist ending, a group of those pop-up pit droids from Episode I discover its wreckage and start to reassemble the battle droid. 

There's not a whole lot to the story, really, but it's another opportunity to enjoy Plunkett playing in the Star Wars sandbox. 

"Three Against the Galaxy" Another 2000 Tale, this Rich Hedden-written, Rick Leonardi and Mark Lipka-drawn 22-page story details a young aristocrat who chance leads to teaming up with a former Gamorrean guard and a Jawa. Together the three outlaws take on her corrupt uncle and avenge her father. The Jawa is given a name, Tek, and his dialogue is translated into Basic/English for the benefit of the reader. Me, I prefer when those little weirdoes just talk gibberish, like the one that appeared in the previous story did. The comic is fine, though unremarkable.

"Apocalypse Endor" If the title of this 2002 short doesn't clue one into its filmic inspiration, the cover of the issue of Star Wars Tales it appeared in ought to. An old man drinking in a bar, a former stormtrooper, is questioned by some young punks about how it was the great Empire was defeated by "those cute, fuzzy widdle Ewoks." 

"You guys had walkers, blasters, armor, speeder bikes, starships," one chimes in. "What did the Ewoks have? Pointy sticks and a happy song."

The old man, who actually seems way too old given how close to the Battle of Endor this story would seem to be set given its placement in this particular collection, responds by detailing what horrifying little monsters the Ewoks really were, and how they drove his fellow soldier mad with their stealth attacks, constant drumming and primitive death traps. We know, we saw Jedi; they clearly eat human flesh. 

This one is by Christian Read and the art team of Clayton Henry and Jimmy Palmiotti.

"Marooned" Another Tale set on Endor, this 2005 story written, drawn and colored by Lucas Marangon is set a little over a year after the climactic battle there in Jedi, and chronicles the meeting between an Imperial scout trooper and a rebel fighter and the uneasy friendship that develops between the pair. Both abandoned there by their respective armies, this odd couple proceed to bond with one another, hang out with the Ewoks, liberally smoke whatever it is that the Ewoks stuff their little pipes with and eventually send out a distress signal to be picked up from Endor. The former Imperial trooper opts to stay behind, worried a soldier like himself won't fit into the new galaxy...and maybe having developed a liking for those Ewok pipes...?

Star Wars: Boba Fett—Twin Engines of Destruction Dark Horse reprinted this 32-page story in a 1997 one-shot, although it was apparently first published across four issues of Star Wars Galaxy Magazine in 1995 and 1996. Written by Andy Mangels and drawn by John Nadeau and Jordi Ensign, it seems to be another one of those stories that that picks up on plot points from somewhere other than the films themselves (If I understood what I read about him on Wookiepedia correctly, one of the main characters here seems to have originated in a souce book for a Star Wars role-playing game...?).

Someone who sure looks a lot like Boba Fett is bounty-hunting and eventually finds himself facing another bounty hunter briefly seen in The Empire Strikes Back, Dengar. After initially mistaking the guy with the jetpack and wearing the same armor as Boba Fett as Boba Fett himself, just as the reader was likely meant to, Dengar eventually recognizes this guy as Jodo Kast.  

Dengar tells his colleague Boba Fett about the encounter, as apparently the newcomer has been trading on his resemblance to Fett to further his bounty-hunting career. In order to deal with imposter, Boba Fett secretly hires him for a job and leads him into an elaborate trap, one that seems to end with Kast being killed in a kinda roundabout, indirect fashion.

Colorist Cary Porter isn't as consistent with the portrayal of the two guys in similar armor as I would like—sometimes Kast has a yellow and gray helmet which distinguishes him from Fett, sometimes they both have red and gray helms—and yeah, having never heard of Kast and his whole deal before, I was on somewhat unsure footing the first time through this story.

Still, it's a decent enough portrait of the taciturn Boba Fett as one of the galaxy's ultimate badasses, and it's certainly fun to see him battle a "twin" with the same weapons and accessories as him.

It was interesting to read this story in 2025, after having seen the new post-Jedi Fett onscreen in the Disney+ series The Book of Boba Fett (a series I actually managed to watch, before Disney started producing so damn may of the things that I couldn't keep up any longer and ultimately gave up on them). 

While the live action Boba Fett, played by Temuera Morrison, was more or less healed from the Sarlacc pit thanks to his many long baths in a bacta tank, here he is apparently so scarred that when he's not in his Mandalorian armor, he's bandaged up like a mummy (Actually, he looked an awful lot like DC's old Unknown Soldier character). 

"A Wookie Scorned!" This fun 2001 Tale from Jason Hall and Christina Chen depicts the friction in the Han Solo/Chewbacca friendship caused by Leia, who keeps pulling Han away for various missions, so that it starts to seem that he's spending all his time with her, rather than doing stuff like repairing the Millennium Falcon with Chewie. And Chewie has noticed that Han returns from some of these missions with lipstick on his face. 

Even when Chewbacca makes a special effort, like preparing an elaborate dinner for his best friend, Han seems to barely notice or appreciate it, instead piling up a plate and rushing off to see Leia again. 

Talking to C-3PO and Luke doesn't help, but the neglected Chewie eventually gets a form of revenge when he takes Leia shopping, the two of them leaving Han all alone for a change.

Chen's art in this short story is quite delightful, as she gives Han and Luke a neat, dreamy, manga hero look.

"Problem Solvers" The final story in this massive collection is one of those occasional stories from Star Wars Tales that is a piece of pure comedy, and a story that I don't think we were ever meant to take as canonical, even before the 2015 reboot. A 2004 four-page effort by Chris Eliopoulos of Franklin Richards: Son of a Genius fame, the strip's premise is that Leia asked Han to hire an I.T. crew to get the New Republic's computer systems up and running, and he delegated it to C-3PO, who apparently hired the Ewoks.

Over the course of two-pages, the Ewoks attack the computer problems the same way they attacked the stormtroopers: With logs, ropes and rocks. On the final page, there's another inappropriate-for-the-task gag, and a riff on an oft-repeated line of Star Wars dialogue. 

It's an effective gag strip, and a lot of fun to see a handful of Star Wars characters rendered in Eliopoulos' distinctive style. 

I imagine page count and chronology had more to do with its placement as the final story in this particular volume than anything else, but it proves a perfect capper for some 500 pages of Star Wars comics. 


Monday, April 21, 2025

DC Versus Marvel: JLA/Avengers

It's perfectly appropriate that the final DC/Marvel crossover was 2003's JLA/Avengers, as that makes it the ultimate DC/Marvel crossover in both senses of the words. Writer Kurt Busiek and artist George Perez, the latter of whom was attached to the project when it was first in development back in the early '80s, produced the biggest and best of the 20 such comics that were published previously. 

And it's big in every way. Originally published as a four-issue mini-series, with each issue numbering 48 pages, it was nearly 200 pages along. The page count is similar to that of 1996's DC Versus Marvel, but, thanks to Perez's panel-packed pages and intricate, detailed artwork, the full series reads much denser than its closest relation in the sub-genre, more like a graphic novel than a comic book miniseries. 

The stakes are, naturally, also big: The fate of both the DC and Marvel Universes...which, of course, were also imperiled in DC Versus Marvel, but here that threat feels more immediate and visceral, more akin to Crisis on Infinite Earths than DC Versus Marvel. Indeed, the epic opens with a four-page prologue in which two alternate universes are destroyed, that of Marvel's Arkon the Magnificent and DC's Qward, which was in the process of being visited by the Crime Syndicate of Amerika. 

And the cast? Mind-boggling big. Not only does it feature both of the then-current title teams, it also features their various reserves and former members called in to help out with the crisis...as well various past, dead members temporarily resurrected by the cosmic goings-on...and characters from throughout both teams' history when their universes are temporarily fused...but, by the final issue's climactic battle, the series will feature every single hero who has ever been a member of either the Justice League or the Avengers.

Oh, and there are also plenty of characters from both universes that play small roles or make cameos, from The Spectre, Lobo, The Phantom Stranger and various Titans to The Watcher, The Thing, Spider-Man and The Defenders. It's a massive cast of characters and one that, frankly, it's hard to imagine any artist other than George Perez even attempting, let alone drawing so well. 

So it's an incredibly satisfying read, one that I have to imagine was welcomed not just by the fans of either or both title teams, but by anyone who had ever been a fan of either team...maybe (hopefully!) even those who were looking forward to the originally proposed, 1980s crossover, fans who ended up having to wait over 20 years to see Perez drawing all those heroes (Because of various time travel elements, the '80s teams do meet—in fact, I'm pretty sure Perez's original art for the original, proposed meeting was repurposed in a big panel here—and versions of the characters that existed then, like Flash Barry Allen and Green Lantern Hal Jordan, end up playing substantial roles in the proceedings). 

How do the creators manage to get all this fan service in, and still tell a compelling, let alone coherent, story? 

Well, again, much of that is due to Perez's artwork, and his ability to fit so much in each panel and on each page, while Busiek comes up with an exceedingly clever, three-stage story, one that reads a bit like several different crossovers in one. And he leaves a lot of room to explore the universes, comparing and contrasting the ways they differ in terms of, say, geography, or the way they treat their heroes or even the way their various physics work.

The story opens with Krona, a cosmic villain introduced in Green Lantern in the 1960s, whose deal was that he was seeking to unlock the secrets of creation. Here, his inquests result in the destruction of universes. After the aforementioned destruction of two alternate universes, he arrives in the Marvel Universe and meets the Grandmaster, a Marvel Universe mainstay that was first introduced in an Avengers comic from the late '60s. 

The Grandmaster negotiates with Krona, and is in possession of some pretty valuable information, as he does actually know a being who witnessed the/a universe-creating Big Bang (that would be Galactus, of course). As is his wont, The Grandmaster proposes to Krona that the two of them play a game; if Krona wins, he will give him Galactus, while if Grandmaster wins, he won't. The specific rules of the game will be explained to our heroes a bit later in the story.

Meanwhile, Busiek and Perez introduce the then-current title teams, each in a spectacular two-page spread as they face a major threat from the opposite universe, followed by a several-page sequence where they triumph, introducing readers to each team's members, powers and dynamic in the process. 

The JLA comes first, and they are in a pitched battle against the giant Terminus (Never heard of 'em; not in 2003, and not 22 years later, either. This is the relatively rare comic that could actually use an annotated edition).

The League is that which existed when Mark Waid took over JLA after Grant Morrison's departure and excised the bigger roster Morrison had gradually built up to deal with his climactic "World War III" arc. That means we're looking at the Big Seven that founded this iteration of the team, plus Plastic Man (And if you need an even more specific marker of where we are in League history, Green Lantern Kyle Rayner, who Perez does a great job of drawing much younger than the other heroes, is wearing his unfortunate, Jim Lee-designed costume...although Perez will draw him in his original costume in one panel at the book's climax). 

And in the Marvel Universe, the Avengers are dealing with Starro, referred to as "The Star Conqueror." If the splash page is accurate, this team, which Busiek was actually writing for Marvel around that time, consisted of Iron Man, Jack of Hearts, Quicksilver, Warbird, She-Hulk, Yellowjacket, Thor, The Vision, Triathlon, The Wasp, Captain America and The Scarlet Witch. (I say seemingly because this book, when I originally read it in 2003, was my very first exposure to The Avengers, unless you count Mark Millar and Bryan Hitch's version that existed in The Ultimates. I wouldn't buy my first Avengers comic until a few years later, when Brian Michael Bendis launched New Avengers).

As both teams begin to investigate the extradimensional visitors—with Flash Wally West using his powers to enter the Marvel Universe, where he discovers mutants, that world's hatred of mutants, and the fact that the Speed Force doesn't seem to exist there—each team gets a cosmic visitor, there to explain the basic parameters of the Krona/Grandmaster game to them.

The Grandmaster himself visits the JLA Watchtower, telling the League they must race against a team from the other world to assemble 12 items of great power from across the worlds, including the likes of The Spear of Destiny, The Cosmic Cube, Green Lantern's power battery, The Infinity Gems, The Orb of Ra, the Ultimate Nullifier, and so on. Joined by The Atom, who is there to replace The Flash, who is powerless there, they visit the Marvel Universe. After some exploration and giant monster fighting, they are repelled by The Avengers (who are joined by Hawkeye, who will play a pretty prominent role throughout the series).

The Avengers are then visited by Metron of the New Gods, who gives them a similar spiel, about a team of others and a dozen power objects, and gifts Iron Man with a Mother Box, capable of opening Boom Tubes to the DC Universe, which seven of the Avengers take there.

That's pretty much the first issue, which ends with the Avengers being confronted by the JLA, and Thor throwing his hammer at Superman.

The second issue thus opens with what one might expect as the first stage of a typical superhero crossover ritual: The fight. It's a good one, far better than any of the many fights in DC Versus Marvel, including a great splash in which the 15 heroes do battle with one another, before we get various passages of break out fights, like Flash vs. Hawkeye ("They're not so tough, Thor," Hawkeye says, "They're just Squadron Supreme Lite") and Captain America versus Batman (After an exploratory page or so of strikes and counterstrikes to test one another, the pair agree they are just pawns in a larger game, and leave the battle to work on the case together).

Much of the rest of the second issue/chapter are devoted to the teams, their rosters expanded and fortified by reserve members, playing the game. And so the JLA and Avengers break into smaller teams to pursue the items in various locales throughout the two universes, giving us scenes like Hawkman, Black Canary and Blue Beetle vs. Scarlet Witch and Quicksilver in The Flash Museum and Wonder Woman and Aquaman vs. Hercules and She-Hulk in Asgard.

This all culminates in a huge 30 hero battle in the Savage Land for the final item, the Cosmic Cube. There we get such conflicts as a Hawkeye vs. Green Arrow archer off and a fairly long Superman vs. Thor battle, which Superman eventually wins ("Sorry to...disappoint..." Superman struggles to say, holding off Mjolnir with his left hand, before delivering a knockout punch with his right, "But in...my world, it looks like...the dials... ...go up to eleven!").

When Quicksilver finally secures the cube, the game seems to end in a tie...until Captain America knocks the cube from the speedster's hands, and into those of his new ally Batman, the final score being 7-5 in the Justice League's favor. Thus Krona, who had chosen the Avengers as his champions, has lost. The Marvel Universe is saved! 

Or is it? 

Krona, being a sore loser, attacks The Grandmaster, pulls the name of Galactus from his mind, and then summons the giant planet-eater, who he then attacks. The heroes get involved, and the seemingly dying Grandmaster uses the various gathered objects of power to...do something

What exactly will remain mysterious for much of the third issue/chapter, which is devoted to an exploration of a new, weird, but rather neat status quo. Here, it seems that the Justice League of America and The Avengers are long-time allies, getting together for annual, cross-dimensional get-togethers in the same manner that the JLoA and the JSoA used to (Iron Man and Green Lantern Hal Jordan seem to have a friendly argument over which world is Earth-One and which is Earth-Two).

This leads to long-ish sequence that opens with what I am assuming are the Bronze Age versions of the team, with the Satellite Era Justice League meeting with an Avengers team that includes Beast, and then we get a series of cameo-filled get-togethers between various incarnations of the two teams, giving us such moments as Snapper Car and Rick Jones talking barbecuing with Jarvis, Moondragon psychically fending off Guy Gardner's would-be sexual harassment and a Wonder Woman and Wonder Man arm-wrestling match.

Throughout the sequence, both Captain America and Superman, both of whom have been acting off throughout the series, sense something is wrong with what they're experiencing, and eventually things break down, the scene shifting to snow-covered ruins of a pair of cities, New York and Metropolis, with various heroes trying to make sense of the apocalyptic cityscapes, where civilians seem to randomly shift between worlds and mind-controlled villains prowl.

Apparently, the two Earths have been smooshed together, but they are too different to be stable and are thus tearing themselves apart. Teams of Avengers and Leaguers eventually convene, and their members seem mostly composed of past versions of the characters, based on their costumes, like those worn by The Wasp, Scarlet Witch and Hank Pym, who is here a Giant Man, rather than Yellowjacket. 

Oh, and The Flash is now Barry Allen, while the Green Lantern is now Hal Jordan. 

After some intervention from The Phantom Stranger, who shows these 13 characters their futures, which involves a lot of bad for some of them, like Hal going mad and becoming Parallax and Scarlet Witch and Vision losing their children, the heroes nevertheless decide to work together to take on Krona and save their worlds and futures,. This will involve building a special ship and invading the villain's extra-dimensional base, which is built of the corpse of Galactus.

There they encounter various villains in Krona's thrall, who at first are just assorted goons from the two universes (AIM, Kobra, Moleoids, two different versions of Parademons, etc.), but will eventually include dozens of villains who have fought either team throughout their history.

After a weird bolt of black and red lightning splits a panel and Aquaman and Scarlet Witch disappear to be replaced by Quicksilver and Green Arrow (and Hank Pym switches from a Giant Man costume to a Yellowjacket one), Pym theorizes that "chronal instability" is responsible, and this will be the vehicle through which we get all of the Leaguers and Avengers (and, in some cases, many of their various costumes and designs over the decades) to show up in a huge, sprawling fight scene that sees the various heroes fight their way through a gauntlet of villains to get to Krona. 

And so we get panels featuring The Falcon in a sky full of DC's winged heroes (Zauriel, Black Condor and various Hawkpeople), of "Batroc, Ze Leapair!" challenging Batman, of Prometheus threatening Captain America, Aquaman vs. Attuma, Superman wielding Cap's shield and Thor's hammer, and an incredibly fun game of cameo-spotting.

(On my first, original read-through of the single-issues published in 2003 and then again during my re-read of a trade collection a few weeks ago, I was trying to figure out if Busiek and Perez actually managed to get everybody in, which meant lingering on each page, scanning panels for the likes of lesser Leaguers like The Yazz, L-Ron-in-Trigon's body, Justice League Antartica and Tomorrow Woman, that last of whom was only on the team for the space of a single issue, JLA #5...although she was later also featured in 1998's JLA: Tomorrow Woman one-shot. They are, indeed, all there. Hell, I saw that Moon Maiden is on the cover of issue #3, and her single appearance was in 2000's JLA 80-Page Giant #3, an excellent novel-length story in which she was a member of the League from a forgotten timeline.  I didn't have the knowledge to do the same with The Avengers, obviously. When I posted about this after my re-read on Bluesky, Busiek himself responded to confirm that they did indeed get everyone in, working from official lists provided by DC and Marvel, and they did so because Perez wanted to draw them all.)

Our heroes are, obviously, successful in the end, the two universes  are saved and Krona is defeated...but in such a particular way that he will get what he wants, to see the birth of a universe. Eventually. 

While I had originally bought and read all of these issues, for the purposes of rereading it and writing about it as part of the series on DC/Marvel crossovers I ended up doing on Every Day Is Like Wednesday, I turned to a copy of the trade collection that I was able to get from the library system I work at. 

I felt lucky to find a copy, and to find one in such good shape, considering that it was published in 2008 (There was a tear on one-page, but that was the only injury to the 17-year-old book).

And that was the last time the book was published, other than, of course, a special, limited-run edition that the Hero Initiative published in 2022 to help fundraise for the ailing Perez. 

It seems fairly insane that this particular book has not been in print since it was originally released, especially now that the Avengers brand is so much more valuable than it was then, and so much better and widely known than it was in those pre-Marvel Cinematic Universe days. 

One imagines the publishers could sell a lot of copies of it, were it to be reprinted today. With the relatively recent release of the two omnibus collections collecting the other 19 DC/Marvel crossovers, one hopes a new JLA/Avengers collection will be along before too long. 

Like I said, I have the original issues, but I'd happily buy a new collection. It would be worth it just to have the covers unencumbered by the logos and text, as are presented in the back of this collection. Not only is that of issue #3 worth spending long minutes studying, but issue #2, depicting almost 40 different heroes all actively engaged in battle with one another, is something of a masterpiece of superhero combat. 

Editors from DC and Marvel have quite recently teased a future collaboration, and, honestly, I don't envy whoever the creators who get that particular assignment might be. One imagines their work will be much smaller in scale than JLA/Avengers was (how could it not be?), but, even still, with this the last of the crossovers, it's also the one any future crossover will have to try and top and, honestly, I don't see how anyone can hope to top this comic.  

Thursday, April 17, 2025

On Annie Hunter Eriksen and Lee Gatlin's marvelous comic creator biographies With Great Power and Along Came a Radioactive Spider

In 2021 and 2023, writer Annie Hunter Eriksen and artist Lee Gatlin released a pair of children's picture books through Page Street Kids, both unauthorized biographies of two of the three primary comics professionals who created what we now think of as the Marvel Universe, Stan Lee and Steve Ditko (the third, Jack Kirby, appears in both men's stories, but doesn't didn't get his own book...at least not yet).

Attracted both by Gatlin's highly idiosyncratic, cartoonistly work, which I was familiar with from his posting on social media (where he posts great drawings of The Thing and Teenage Mutant Ninja Turtles), as well as curiosity about how a writer might go about reducing such men's complex careers into something short and simple enough for a picture book, I recently brought them both home from the library. 

As a grown-up and a long-time comics reader, I liked them both well enough, and I would certainly recommend them to anyone in that same demographic. As far as the intended audience of children goes, well, I'm afraid I can't really imagine how these would go over, as it's hard to imagine anyone young enough to be read to really being too terribly interested in Stan Lee or Steve Ditko. They do seem to be serviceable first biographies on the men, though.

The first, With Great Power: The Marvelous Stan Lee, tackles the most famous figure American comics history has ever produced, whether rightly or wrongly. With just 30 pages to work with, most of which could only support a sentence or two in addition to the images that will dominate them, Eriksen would zero in on Lee's career as a would-be novelist who stumbled into the writings of comics and then hit the big time when he wrote some heroes who were extremely popular in the 1960s, heroes who would eventually become movie stars in the 21st century.

In fact, there's a jump in time from mid-1960s to the turn in century, with an image depicting Lee walking down a red carpet, leading Spider-Man and the Avengers characters, most of whom are drawn wearing sunglasses (Except for Black Panther, whose all-black garb  wouldn't look right with them, and a tiny, too-small-for-them Ant-Man, shown running to keep up with the long strides of the regularly-sized heroes). 

The focus is mostly on Stan Lee as a youngster (appropriately enough, given the target audience), and his time working for Timely/Atlas/Marvel, until he co-created The Fantastic Four and Spider-Man, at which point Stan Lee really becomes the Stan Lee we now imagine when we think of him (For a significant portion of the book, he will be balding, his face looking naked without his signature glasses and mustache).

It's not a bad way to frame Lee's career, really, and certainly focuses on what is perhaps most significant to the broader, mainstream world beyond the comics shop.

The opening, thesis-like two-page spread is pretty great. Eriksen writes:

Stan Lee didn't have hulking strength.

Or fantastic flexibility.

Or catlike reflexes.

His superpower was creating heroes who did.


Each of these sentences is illustrated by an image of Lee as we usually imagine him now, with the shaded glasses, mustache and full head of gray hair, exhibiting one of these powers. 

So there's an image of a huge Stan Lee holding a coffee mug pinched between the fingers of a massive hand, the other one pinching the knob of a door that he's accidentally torn from its hinges. And then one of his left arm stretching into loops before returning to write on the yellow pad of paper he held in his other hand, as Mister Fantastic might be able to. And then one of him dressed in Black Panther's costume, complete with cute cat ears, the cowl open to reveal his familiar, grandfatherly face. And, finally, an image of him with his feet up on a desk, a lightbulb appearing over his head, while he raises a finger in a "Eureka!" like pose.

From there, Eriksen rewinds to his childhood: "But back when he was Stanley Lieber, a kid growing up in New York City, he didn't feel super." After a few pages on his childhood, the young protagonist lands a job in publishing: 

Luckily, a magazine called Timely Comics was hiring. With this gig Stanley could get his foot in the door in the world of writing. But for now, he would be Stanley Lieber: Errand Boy!

Eriksen doesn't mention a fact that tempers that "Luckily"; Lee's cousin was married to publisher Martin Goodman, a relationship which likely had something to do not only with his hiring as an errand boy, but also with his becoming an editor while still a teenager, after the famed comic book team Joe Simon and Jack Kirby quit Timely. 

She does detail Lee's work on that team's most famous creation, Captain America, which is when Stanley first became "Stan Lee," writing a filler story for the superhero under the pseudonym, wanting to save "Stanley Lieber" for his future great American novel. (Unfortunately, the story isn't clear that Captain America was Simon and Kirby's creation; the character just sort of exists here and is a steppingstone in Lee's transition from errand boy to writer.)

Gatlin's illustrations for the momentous occasion are pretty cool, though, with one page showing a cartoonish Captain America—none of the many Marvel heroes depicted within the book have the big, muscular, dynamic figures one would expect to see in an actual Marvel comic book—standing before a Hollywood-like chair labeled "Cap" and holding a script, saying, "Line? Line?...This is blank" in comic book dialogue balloons.

On the facing page, we see Cap and Bucky in action, battling the Red Skull and his men, while a young Stanley picks at a typewriter in the foreground.

That's soon followed by a scene in which Stan's wife Joan suggests he "finally sneak in a story he'd always wanted to tell," resulting in his "teaming up with Jack Kirby" and creating the Fantastic Four.  And then, "Stan furiously drafted while artist 'Sturdy' Steve Ditko drew the perfect design until a new face peered back at them: Peter Parker... The Amazing Spider-Man!"

After that second hit, his publisher's ask Stan, "What other superheroes do you have up your sleeves?" 

And this then leads to an image of a smug-looking Stan pulling at one of his sleeves, from which emanates a gusher of colorful stars, lightning, and Marvel ephemera (Mjolnir, pumpkin bombs, ants, Doctor Strange's cloak and so on). It's followed by a two-page spread featuring The Hulk, Thor, Silver Surfer, Iron Man and Doctor Strange. 

The contributions of Kirby and Ditko (and Don Heck and Larry Lieber) aren't mentioned here.

It's a certainty a version of the creation of Marvel's most famous characters and the creation of the Marvel Universe that Stan Lee himself would have like! 

Granted, the creation and development of these characters has been something that the men who made them and the fans who loved them have contested and debated endlessly over the years and have long since been the source of high-stakes controversy. While Eriksen and Gatlin obviously include Kirby and Ditko as collaborators (at least on the FF and Spidey), reading this book, it does seem to suggest that Lee did the heavy lifting in the process. 

I don't think this is necessarily a sin on the part of the book's creators. I mean, how nuanced can we expect a book intended for a pre-literate audience to be, after all? And how much controversy should there be in a book serving as a first introduction to Lee's career? Still, adult readers (like me), are sure to notice these aspects, and to raise an eyebrow here and there. 

After the story ends—not with Lee's sad last years, nor his death, but with him standing in a crowd of cosplaying fans and declaring "'NUFF SAID!"—there's a two-page spread of mostly prose, followed by a bibiliography of sources (Not included? Jordan Raphael and Tom Spurgeon's 2003 Stan Lee and The Rise and Fall of the American Comic Book from Chicago Review Press, which I'd personally recommend over some of those cited instead). 

There are three short sections across this spread, one on Stan Lee's cameos in Marvel movies, another on his collaborations with other creators and one on his "Stan's Soapbox" column. That second section, which appears under the heading "Friendly Neighborhood Bullpen", does mention Kirby, Ditko, Heck, Lieber and Bill Everet ("Like any good hero, Stan teamed up," Eriksen writes). 

This section also briefly details "The Marvel Method" of making comics (as opposed to the assembly line way they were mostly created previously), which allowed for greater collaboration between writer and artist...but, as an unfortunate side effect, likely contributed to the historical disagreements over who deserves credit for what (As I've understood it, artists working in "The Marvel Method" like Kirby and Ditko did with Lee are more properly understood as co-writers and artists, not just artists). 

Eriksen and Gatlin's next book, the wonderfully titled Along Came a Radioactive Spider: Strange Steve Ditko and the Creation of Spider-Man, seems to have been born, at least in part, by Eriksen's own dissatisfaction in the limited role Lee's collaborators played in the first book.

In fact, her bio on the back cover flap, begins with the fact that she 
realized while writing With Great Power: The Marvelous Stan Lee...that she, like most people, was overlooking Steve Ditko's role in the Spidey origin story, which inspired her to create the biography he deserves (even if he would totally hate the attention).
It's true that Ditko doesn't get the credit Stan Lee does for creating Spider-Man, but then, much of that is likely due to the two men's very natures. Stan Lee craved the spotlight and spent much of his career in pursuing it and then nurturing the fame his comics work brought him (I think it's safe to say that the various producers and directors didn't have to twist Stan's arm too hard to do all those movie cameos he's now so well known for). 

Ditko, on the other hand, was Lee's polar opposite. He eschewed the fame his creation brought him (as Eriksen's bio alludes to) and eventually gained a reputation for being something of a recluse.

So yeah, the late Ditko likely wouldn't have wanted to see this biography about him, as flattering as it is. That said, it's a good one, and I enjoyed it more than the Stan Lee one that it followed, probably because, unlike Lee, I've never read an actual biography of Ditko, and, in fact, couldn't tell you anything about him other than maybe rattling off a list of comics characters he created, and what I've seen of his work.

The word the Eriksen and Gatlin team attach to Ditko is the one in the sub-title, "strange," and which, given the name of his second most famous Marvel hero, naturally has something of a double meaning. 

"There was absolutely nothing strange about comic book artists Steve Ditko," Eriksen writes in the book's opening, the format of which is an identical, four-part two-page spread to that which opened With Great Power. "His life was an open book!" 

This ironic statement comes above Gatlin's drawing of an annoyed looking Ditko shouting "No comment!" and trying to close his front door while a grinning, generic-looking reporter leers around it, and various arms holding cameras, microphones and notepads are seen on the other side. 

This continues into two more similar situations, in which the prose narration contrasts with Gatlin's cartoon-like illustrations (It's worth noting that this book is a much funnier one than the first), culminating in Eriksen relenting over an image of a smiling Ditko holding a pencil and seated at a drawing table, an image of Spider-Man in one of the panels on the big piece of paper before him.
Okay...so Steve Ditko wasn't really like the rest of the artists at Marvel Comics, but the same could be said about his—yes, Steve's!—most famous creation: Spider-Man. 

The next two-page spread details the strangeness of Spider-Man, and how greatly he differed from the typical superhero, a strangeness accentuated by Gatlin's particularly thin, angular and, well, spidery version of Marvel's flagship hero which, despite adopting a variety of famous poses, looks more weird and alien than ever (Honestly? After reading this, I think Gatlin's is one of my favorite portrayals of the hero; it's easy to see how civilians would be creeped out by this Spider-Man, and how J. Jonah Jameson would viscerally recoil from the strange figure Gatlin draws here).

From there, we get a fairly linear version of Ditko's story, just as we did Lee's before. Ditko also grew up poor in the Great Depression, and he was also attracted to the fantastic, which, for him, meant comics. 

There's a great spread devoted to his work at Marvel and the difference between him and editor Stan Lee, and his reaction to a new character that Lee and Jack Kirby were cooking up (Gatlin draws a great Kirby; his sole appearance in this book looking somewhat bored as he works, a cigar clamped in his jaws). 

It wasn't strange when Stan and The King teamed up yet again for their new story: a boy, a magic ring, and a transformation into the grown-up hero named "Spiderman."
Ditko's job was to illustrated the new comic, but "Spiderman was just another repetitive brave and brawny hero!...Steve itched to break the mold in the best way he knew how—by making Spiderman strange."

We see just how wide the gulf in the two Spidermen was through Gatlin's drawing of Kirby's version, a large, muscular figure sporting a more classic costume and wielding a web gun, and Ditko's version, which we are now all familiar with (Even if the artists that followed Ditko, starting with John Romita Jr., pretty quickly transitioned the hero into a bigger, better-looking, more heroic and, well, less strange figure). 

In this book, Eriksen has Ditko do the heavy-lifting with the development of the character, not just coming up with the desigsn and elements of the secret identity, but creating the book himself: "Suddenly, Steve found himself writing and drawing Spider-Man—a comic book history first."

The book concludes with a passage in which we see Ditko retreating from his own fame, dodging young fans and, in one great illustration, questions, as Gatlin draws Ditko, a pencil behind his ear, in a leaping pose, while a half-dozen dialog balloons, each containing a single question mark, go flying and bouncing all around him. 

The final spread shows a happy Ditko at a drawing board, surrounded by a colorful collage, and a dramatically posing new but familiar character. "So he did what he did best: got to work," Eriksen writes, concluding of his latest work, "The comic was out of this world...and his most fitting work yet! Steve named him DOCTOR STRANGE."

Throughout the book—which gives a shorter, more streamlined version of Spidey that sidesteps some of the questions regarding contributions from Lee, Kirby and possible influences from past characters—Gatlin draws not only the aforementioned comics creators, but also Peter Parker, Spider-Man and some of the hero's foes (The Green Goblin, Doctor Octopus, Mysterio, The Sandman and The Scorpion) but, somewhat surprisingly, Captain Marvel and Batman (as well as obscure Simon and Kirby creation Captain 3-D, and Captain Battle, who I didn't recognize*). 

As with With Great Power, this book ends with a short prose section and bibliography.  Here, that section offers a more detailed biography of Ditko, including dates and reference to some of the controversies that wouldn't really fit in a picture book, including aspects of Spider-Man's creation and Ditko's departure from the comic. 

"Steve Ditko Would Hate This Book," reads a headline-like label to one part of this feature, which briefly notes his post-Marvel career (namedropping The Question and Mr. A) and just how media-shy he was, including how few photos there are of Ditko (which did make me curious as to how Gatlin went about developing his Steve, which must have been much harder than drawing Stan Lee, whose look has at this point become almost as iconic as that of some superheroes), his dislike of the "poison sandwich" biography Blake Bell wrote of him and the "rule" imposed by Ditko upon those meeting him: You don't talk about it.

Regardless of what Ditko might think of the book, though, I liked it, and I wouldn't mind reading similar biographies from this particular pair of Kirby, Simon or other famous and influential comics creators in the future.



*Thanks to Anthony Strand for identifying him on Bluesky for me!













Monday, April 14, 2025

DC Versus Marvel: The Amalgam Age Omnibus Pt. 3: Unlimited Access

In 1997 and early 1998, DC and Marvel published their second and final sequel to DC Versus Marvel, which was also the second and final miniseries starring the new character Axel Asher, aka Access, the jointly owned superhero with the power to create portals between the DC Universe and the Marvel Universe settings. 

This time, the script was the product of Karl Kesel, replacing DC/Marvel: All Access and DC Versus Marvel's Ron Marz. While this was Kesel's first time in the driver's seat for the Access character, he had been in the orbit of the publishers' crossover series before, having penned Amalgam one-shots Spider-Boy and Challengers of the Fantastic and co-written X-Patrol and Spider-Boy Team-Up. (I do wonder what Access co-creator Marz might have thought of Kesel's series, given the dramatic changes the latter made to Access' powers and origins; Marz doesn't say in his introduction included in the volume, only that he did have a pitch for a third Access series, in which the character visited the Amalgam Universe, but by then DC and Marvel cooperation was winding down.)

Kesel's partners on the book were pencil artist Patrick Olliffe and inker Al Williamson. Their art wasn't quite as stylistically distinct as that of Butch Guice in the previous series, although it did keep the general realistic-ish style, and the artists were capable of making the various characters all seem to fit in with one another, as if they belonged in the same story, despite how various their home comics were.

And, in this series, those home comics were more various than ever. Kesel has Access discover a few new powers, one of which is that not only can he travel between the two universes, he can also slide up and down their timelines, which gave the creators the opportunity to give us crossovers that the present-set DC Versus Marvel and All Access could not. 

And so we get to see the Two-Gun Kid draw on Jonah Hex, the/a Legion of Super-Heroes visit the world of "Days of Future Past" and, most excitingly, the original Avengers battling the original JLoA line-up (as it existed at the time, with Black Canary as a founder). 

Even more weird and fun crossovers are suggested in a pair of sequences, one involving Access ping-ponging through time and another in which he battles a future version of himself. In the first we see one-panel crossovers involving Devil Dinosaur and Anthro, The Phantom Eagle and Enemy Ace and The JSoA and The Invaders. In the second, we get particularly crazy amalgams in the background, like Spider-Man clones as Bizarros and a shiny Streaky the Supercat on the Silver Surfer's board.

Each issue is fairly stuffed with crossovers, as Access again finds characters in the wrong universes but, when attempting to fix things this time, he finds himself bouncing around the timestream/s. 

In the first, over-sized, 38-page issue Spider-Man and Wonder Woman take on evil New God Mantis and The Juggernaut (a particularly odd pair of villains to team-up and for those heroes to fight, but the why of this scene will be explained before the end of the series), and then Access finds a previous, "savage" version of The Hulk fighting a still alive (but gray at the temples) Green Lantern Hal Jordan.

From there the time-lost crossovers start, culminating in the Marvel Universe's New York City, about ten years or so ago. Darkseid and the forces of Apokolips have formed an uneasy alliance with Magneto and his Brotherhood of Evil Mutants, with the goal of conquering the world and subjugating humanity below homo superior, with Darkseid ruling over all.

Standing in their way are the early Avengers (sans Hulk, but plus Captain America) and the original five teenage X-Men in their matching black-and-yellow costumes, plus all the allies from the DC Universe Access can summon: The original Justice League line-up, the then electric, present-day Superman and the current crop of teenage superheroes (Robin, Superboy, Impulse, Wonder Girl and Captain Marvel, Jr...banded together here three months before the release of Young Justice: The Secret #1!).

While there were a lot of heroes therefore in the mix, Kesel kept the focus on Access, especially at the climax, with the character facing down god of evil Darkseid, the bad guy above all the other bad guys. Kesel even draws parallels between the two, with Darkseid noting both of them move other characters around like pawns on a chessboard to fight their battles for them, and ultimately framing this entire conflict as a struggle between himself and Access.

The final battle is fought using amalgamated heroes, with Access discovering that he has the ability to create amalgams himself, leading to a whole new crop of amalgams (most of 'em seen on the cover of the fourth issue) out of the raw material of the heroes present. Most of these amount to little more than fun names, like Green Goliath (Green Lantern + Giant Man) or Thor-El (Thor + Superman), although it's pretty fun and charming how each of them come with their own "continuity" that only really exists in their own minds, like Redwing (Robin + Angel), who insists he was trained by "Bat-X". 

By far the best of the bunch is Captain America Junior (Captain Marvel Jr. + Captain America) who, when he calls the name "Uncle Sam!" is gifted with such powers as the wisdom of Lincoln, the strategy of Eisenhower and the trickery of Nixon. 

Unlike the climax of All Access, this round of amalgamizing doesn't lead to a new suite of Amalgam Comics...perhaps because Access' new amalgams all exist within the Marvel Universe, rather than their own.

Or perhaps the publishers and the fans had by then begun to tire of the Amalgam Universe. Or sales on that second round of comics accompanying All Access weren't what the publishers had hoped for. 

Whatever the reason, without them, this particular crossover felt a little smaller in scale and importance than All Access and, obviously, DC Versus Marvel. And it would be the final appearance of the Access character, as well as the last series in which the universes crossed over at such a large scale, although there would still be a handful of one-shot crossovers left before the publishers ended their second era of collaboration: 1999's Superman/Fantastic Four (which namedrops Access) and Incredible Hulk vs. Superman, 2000's Batman/Daredevil: King of New York and, finally, a few years later, 2003's JLA/Avengers.

It doesn't seem like we can necessarily blame this particular series with the cessation of crossovers, though. Like All Access, it proved a lot of fun, giving much more room to the characters to interact that the original DC Versus Marvel series, and, with its focus on characters from different points in DC and Marvel history, it proved to be a fairly ambitious and imaginative work. 

Thursday, April 10, 2025

DC Versus Marvel: The Amalgam Age Omnibus Pt. 2: DC/Marvel: All Access and the second round of Amalgam Comics

Some six months after the final issue of DC Versus Marvel shipped, the publisher released the first issue of its sequel, a four-part mini-series with a much smaller scale, a much more manageable cast of characters to be featured, and a great deal less hype. Mostly because of those very differences, DC/Marvel: All Access was a better comic, improving on its predecessor's weaknesses while offering a cleaner, smoother, more rewarding read. 

This seems particularly clear reading the two back-to-back, almost 30 years after they were originally published (and thus far removed from the expectations they offered at the time), an experience made possible by their collection in the DC Versus Marvel: The Amalgam Age Omnibus

Unlike DC Versus Marvel, All Access featured a single creative team, which obviously rectified the hiccups in tone, style and aesthetic that came with a pair of writers alternating on each issue's scripts, and two different (and quite different) art teams replacing one another every eight pages or so.

The All Access team consisted of writer Ron Marz, returning to the new character he had co-created in the previous series, and pencil artist Butch Guice, here inked by Joe Rubinstein. Marz was, obviously, a fine and even obvious choice, a writer doing decent work for both publishers at the time, as well as during the previous series (In addition to co-writing DC Versus Marvel with Peter David, Marz also scripted the Access-starring Amalgam Comics tie-in, Dr. Strangefate). 

A prolific artist, Guice had likewise worked for both publishers in the years preceding his work here, most notably on the various Superman books of the first half of the '90s. While his style wasn't particularly expressive, dynamic or showy—and certainly not what one thinks of when one thinks of "'90s comics", particularly those of Marvel or Image—he was a solid draftsman with a highly realistic style, so much so that he managed to make all of the various characters that participated in this series seem to fit together and, more remarkably, look like his (Despite their varying origins and their looks in their own, home comics).

Honestly, I didn't care for the art much in late 1996 and early 1997, when I originally bought and read these comics, but I appreciate it a lot more now. 

Aside from the creative team, the book's other benefit was its focus. Though both the DC and Marvel universe are technically imperiled again, this time that peril doesn't involve warring cosmic gods or 20+ heroes forced into combat against one another. The universes crossover again, but on a smaller scale and at a slower pace, about two heroes and one villain per issue (At least until the last issue, wherein two whole teams are involved).

Marz reintroduces us to Access, aka Axel Asher, who is a New York City college student (despite his rather unfortunate hairline, which makes him look far older). He's on a lunch date with his girlfriend Ming in their home universe, the Marvel Universe, and theirs is a fraught relationship that seems to suffer the traditional problems of those involving a superhero with a secret identity. Axel's always late, always acting weird, always cancelling dates, always rushing off and always offering lame, unbelievable excuses.

His is, remember, the job of keeping the DC Universe and the Marvel Universe separate from one another; if he doesn't, there's a risk of the Amalgam Universe being reinstated. As the series begins, a mental flash alerts him that he's needed. Apparently, Venom has jumped from this universe to the next, and is now in Metropolis, trading punches with Superman (who is still, at this point, rocking his longer-haired look). 

The first issue, then, is a Superman/Spider-Man team-up, featuring the two flagship heroes truly teaming-up for the first time since 1981's Marvel Treasury Edition #28 (and the creators give us a nice, poster-like two-page splash of the pair posed over the skyline together). Obviously, the two heroes are able to take down Venom...with a little help from Access. 

Unlike the various team-ups and fights in DC Versus Marvel, though, Marz and Guice have the room to flesh out these events and allow the characters to interact, which is, after all, what readers really want to see when they get the relatively rare opportunity to see characters from different publishers crossing-over.

And so we see how exactly Superman might fare against Venom in a fight that involves more than the two or four moves that the various battles in the previous crossover series did, and Superman and Spider-Man actually get to talk to one another.

This includes exchanges in which Spider-Man can't even really explain basic aspects of his life—like his costuming, for example—in a simple, straightforward sentence or two.

"This Venom is a playmate of yours?" Superman asks Spidey, to which he replies, "Yeah, another old costume I had that was really an alien symbiote, and... ...Well, don't ask about that, either.". 

Or another where Spidey makes a comment about newspaper reporters that elicits a dirty look from Superman.

There's barely a cliffhanger leading us to the next issue, which features a Robin/Jubilee crossover, their interaction being the most interesting part of DC Versus Marvel (Originally, I thought this was perhaps because I was, at the time, a teenager like them; now I realize it's because they were the only characters who had much interaction at all, aside from Ben Reilly/Peter Parker and Clark Kent and Lois Lane. Most of the other heroes' interactions were limited to noting that they regret having to fight one another during the process of fighting one another). 

Essentially, Jubilee runs into Axel and Ming during another of the couple's attempted dates, with the young mutant heroine eventually prevailing on Axel to take her to the other universe so she can say goodbye to Robin properly. They get to it eventually, with Tim Drake confessing that he actually already has a girlfriend and the pair kissing goodbye, but this being a superhero comic book, first they have to deal with Two-Face.

Batman shows up at the end...as does, rather randomly, Spider-Man villain The Scorpion. At that point, Access realizes that something's wrong if Marvel villains are going to keep showing up in DC cities, and he recruits Batman to help him figure out what's going on, taking the Dark Knight with him to Doctor Strange's Sanctum Sanctorum. This unlikely duo are the official stars of the third issue (as seen on Guice's pretty cool, moody cover), although they basically just talk a little, and there's not much in the way of either fighting or teaming up between them. 

But more superheroes quickly appear, in the form of Jubilee and what looked to me at the time (and still looks to me now) like a rather random assortment of X-Men: Cyclops, Jean Grey, Iceman, Storm, Bishop and Cannonball. (That wasn't actually the, or a, X-Men line-up in 1996/1997, was it...?). 

Batman wants to take Strange back to his home universe for a good mental probing from Martian Manhunter—Access suspects Dr. Strangefate may be trying to reassert himself through Dr. Strange and, ultimately, reinstate the Amalgam Universe—but the X-Men aren't on board with that plan.

This leads to a skirmish, and in a pretty dumb move essentially made because the story demands it, Access retreats to the DC Universe to get Batman some allies to defend him against the X-Men, returning with the rest of the JLA (Or, at least, the original seven members of the Morrison/Porter/Dell team). 

And that leads to the fourth issue: The X-Men vs. The JLA! 

Now, I was, in 1997, a regular, avid and enthusiastic reader of JLA, and the fact that the X-Men (especially these X-Men) could hold their own against this iteration of the JLA didn't seem too terribly convincing to me. 

I mean Superman could take out all of these guys himself at super-speed in a second or two, with Jean probably the only one with the power to fight back. Ditto The Flash. And Martian Manhunter. And Wonder Woman (although I guess DC Versus Marvel established that Storm could K-O her with lightning...?). Maybe Green Lantern Kyle Rayner..? (Although Marz rarely wrote him as all that particularly powerful, certainly not as powerful as Morrison did). 

I mean, Batman wasn't doing too badly against all of the X-Men by himself before the rest of his team, the ones with all the superpowers, showed up. 

Marz keeps the fight going for a while though, far longer than the splash-page it would take for most of the members of the JLA to solo the X-Men, with Cannonball trading punches with Aquaman for what seems like forever, even attempting to strangle the super-strong King of Atlantis with the line of his own hook at one point, and J'onn J'onnz somehow taking even longer to takedown Bishop than Batman had.

In the midst of the chaos, Dr. Strangefate does indeed hijack the unconscious Strange's body, and he re-amalgamates Wonder Woman and Storm into the Amalgam Universe's Wonder Woman (who is here called "Amazon," unlike in the pages of John Byrne's Amazon #1). He then amalgamates the other heroes standing against him, although we don't get the names of these characters, who include such unlikely amalgams as Batman + Jubilee and Iceman + Aquaman. That accomplished, the Amalgam Universe slowly begins to return around them.

It will be up to a last-ditch effort by Access to locate Doctor Strange's consciousness and pull Dr. Strangefate asunder again, re-separating the universe back into two separate universes. Surely you know just how that goes, the twist here being that, thanks to Dr. Strange's powers, the Amalgam Universe is established as its own distinct reality, encased in a little orb that he gives to Access, charging him with keeping it safe.

And that is, really, probably the entire reason this comic was published. 

Yes, it allowed DC and Marvel to flesh-out Access and provide for some fun crossovers that might not have been able to carry their own one-shots like Spider-Man and Batman or Superman and the Fantastic Four could, but, perhaps more importantly, it provided an excuse to revisit Amalgam Comics...and provide a rationale for future Amalgam Comics, what with the Amalgam Universe now established as separate, stable universe of its own. 

Although, as it turns out, this would be the last hurrah for Amalgam.

Since those comics are technically part of All Access, seemingly set between pages of the fourth issue, I suppose we should discuss them in this post. 

Here, let's take them one at a time...

Generation Hex #1 by Peter Milligan, Adam Pollina and Mark Morales This book seems to have started life with its title, combining that of X-Men spin-off Generation X (starring Jubilee and a new crop of teenage mutants) with DC's deformed Old West (and/or futuristic) bounty hunter Jonah Hex. Here Hex and the mutant Chamber are combined into the "malform" outlaw Jono Hex, who leads a team of characters that seem to similarly mix Marvel mutants with old DC Western characters (Neither being a pool of characters I'm very familiar with, I didn't necessarily "get" the components of each amalgam). Milligan has them being hunted by a trio of mechanical "Razormen", the late-19th century version of Sentinels, and he has an exceedingly clever riff on The Magnificent Seven that has the opposite effect on a town, with our hero essentially tricking the bad guys into massacring everyone there. Pollina and Morales do a decent Chris Bachalo-esque style, the book thus looking to be somewhere in the ballpark of that artist's distinctive work on Generation X

Super Soldier: Man of War #1 by Dave Gibbons, Mark Waid and Jimmy Palmiotti Super Soldier is one of several characters or concepts to return from the previous round of Amalgam Comics, although each would return in a new title, presumably so they could have a "#1" on the cover. Super Soldier is the only book to retain its original creative team, though, as Gibbons and Waid co-plotted the first comic, while Gibbons handled the art and Waid the script (Here, Palmiotti inks Gibbons, though). Set during World War II, this adventure is notable for—aside from its predictably great art—introducing some Golden Age amalgams like The Human Lantern, as well as war-time heroes Sgt. Rock and his Howling Commandos.

Exciting X-Patrol #1 by Barbra Kesel, Bryan Hitch and Paul Neary Like Super Soldier, this amalgamation of the Doom Patrol and the X-Men also returned for a second comic, this time with Kesel handling the writing solo and Hitch on pencils. I didn't care for this as much as the original X-Patrol outing, largely because I preferred the work of original artist Roger Cruz over Hitch and Neary's busier, more realistic style, although I must admit I didn't necessarily find the concept strong enough for a second go-round either. New characters here include the villain Brother Brood (Brother Blood + The Brood) and the mysterious "Jericho", who looks like a gray-skinned Thing, but is secretly a version of Marvel's X-Man, I think...?

Dark Claw Adventures #1 by Ty Templeton and Rick Burchett Wolverine/Batman mash-up Dark Claw returns, this time in an "animated" style adventure, with pencil artist Templeton and inker Burchett working in the Bruce Timm-esque style of Batman: The Animated Series. (Templeton rather drastically redesigns Dark Claw's mask, making it less ornate, and more similar to a pure fusion of Batman and Wolverine's respective cowls.) The gag is essentially spelled out in the title and Templeton's artwork, the plot involving a Talia al Ghul/Lady Deathstrike amalgam battling Dark Claw to avenge the death of her father, Ra's-A-Pocalypse. The giant Candian nickel and the red, Devil Dinosaur-looking T-Rex in Dark Claw's cave headquarters were nice touches.

Bat-Thing #1 by Larry Hama, Rodolfo Damaggio and Bill Sienkiewicz This is another one where the title alone does the heavy-lifting, and it's such a compelling title that one wonders how DC never ended up using it for a character themselves before this. An amalgam of Man-Bat and Man-Thing, Bat-Thing is a green-hued humanoid bat with Manny's empty red eyes, dangling face bits and burning touch. He/it has recently killed, and an amalgam of Harvey Bullock and a name I didn't recognize is on the case. It's a perfectly serviceable done-in-one horror style story, starring a speechless creature that is maybe a little more bat than swamp monster.

JLX Unleashed #1 by Priest, Oscar Jimenez and Hanibal Rodriguez I didn't care for this mash-up of the Justice League and the X-Men, neither when I originally read it in 1997, nor when I reread it earlier this year. Many of the characters seem to have been introduced in the previous year's Amalgam trading card line, where they were drawn by Howard Porter (Those cards are all, by the way, collected in the pages of the omnibus). Here they are a broken and imprisoned team of "metamutants" (an odd term to use, as just plain "mutant" is used throughout the rest of the Amalgam line), eventually sprung from their prison by Wonder Woman/Amazon to defeat Fin Fang Flame, a giant, sarcastic burning dragon that is an amalgamation of Fin Fang Foom and...I don't know who or what, maybe Brimestone...? They are led by a "Mr. X", who seems to be over-amalgamated, essentially being Charles Xavier (who was already amalgamated elsewhere) and Martian Manhunter...but he's also a Skrull instead of a Martian, and has an M-shaped eye tattoo like Bishop...? It's a pretty straightforward fight comic, and I wasn't overly impressed by either the designs or the art. It's especially dissappointing, given how great so many of the other comics written by Priest have been over the years.

Magnetic Men featuring Magneto #1 by Tom Peyer, Barry Kitson and Dan Panosian This is basically What if...Magneto Created the Metal Men?, with the heroic Erik Magnus creating a new and distinct crop of robots powered by "magnetometric computers" to combat his evil brother Will Magnus' mutant-hunting Sentinels, not wanting to spend mutant lives in the struggle. One of the Magnetic Men shares a name (and metal) with one of the original DC Metal Men, Iron, while the others are new (Nickel, Cobalt, Antimony and Bismuth). They fight some evil robots, and there's a too-brief visit to "Krakoa, The Living Dinosaur Island". Kitson's art here looks very...un-Kitson-y to me, perhaps because he is intentionally working in a more Jim Lee-derived, '90s X-Men appropriate style...? At any rate, were it not for the credits, I wouldn't have guessed Kitson drew this, his linework and posing only recognizable here and there. The tag at the end is promising, although there was, of course, never an issue #2: "Next: Detective Dinosaur."

Spider-Boy Team-Up #1 by "R.K. Sternsel", Ladronn and Juan Vlasco Returning Spider-Boy writer Karl Kesel amalgamated himself with Roger Stern to become R.K. Sternsel, writing in his introduction to the omnibus that he needed Stern's deep knowledge of comics and characters to help him with The Legion of Galactic Guardians 2099, the Legion of Super-Heroes/Guardians of the Galaxy mash-ups that Spider-Boy would be teaming up with in the year 2099. This included not one, but two different line-ups of the Legion—one 22 heroes strong, another consisting of 17 different heroes—their number, names and costumes changing between roll calls based on the time-travel shenanigans of the story. I liked this book a lot better this time around than when I had first read it all those years ago, mainly because, at the time, I had missed Ringo's work so much. Ladronn's style is obviously quite different, but here he seems to be working in a rather deliberate Kirby pastiche, perhaps inspired by such elements as The Yancy Legion or The Silver Racer.

Challengers of The Fantastic #1 by Karl Kesel, Tom Grummett and Al Vey This is an amalgam so obvious that it's almost a wonder that it didn't get published with the original round of Amalgam Comics, although I suppose it's worth noting that Kesel did introduce these characters among the many scientists staffing Project Cadmus in the original Spider-Boy comic. Basically, Kesel and company amalgamate Jack Kirby and Stan Lee's Fantastic Four with the earlier team of adventurers they were seemingly based on, Kirby's own The Challengers of the Unknown. Here we get their origin (a mash-up of that of the FF and the Challs), and see them face one of their greatest challenges, the space-faring giant named Galactiac. There are also appearances by Uatu the Guardian, The Silver Racer, Dr. Doomsday and Bronze Tiger, the king of Wakanda. Great art by Tom Grummett grounds the proceedings, which is mostly a very inside baseball game of mixing and matching. 

Iron Lantern #1 by Kurt Busiek, Paul Smith, Al Williamson and others Hal Jordan made a cameo in the pages of Speed Demon, as the last living member of the "Starbrand Corps." But All Access' new, second creation of the Amalgam Universe seems to excuse such changes, and so Green Lantern Hal Jordan and Iron Man Tony Stark (who also appeared previously, as a weapons maker in Bruce Wayne: Agent of SHIELD) are here in a new, composite form: Iron Lantern Hal Stark. This is mostly an impressively thorough blending of the two concepts, heavily leaning on their earlier 1960s takes, elevated by pencil artist Paul Smith's smooth, elegant artwork. He is inked by no less than seven different inkers, although one can't tell from the results. This is probably the best-looking of all of this round of Amalgam Comics, and with competition that includes Dave Gibbons, that's really saying something. 

Thorion of The New Asgods #1 by Keith Giffen and John Romita Jr As with Challengers of the Fantastic, this seems to be another case of the creators combining Kirby creations together to make a new whole. John Ostrander toyed with Kirby's Fourth World characters in Bullets and Bracelets, introducing Thanoseid, but here Giffen and JRJR go far further, fusing Kirby's Thor run with his New Gods. The war that killed the old gods is Ragnarok, and their "third" world was apparently Asgard, now part of remade. bifurcated planet that is half New Asgard and half Apokalypse. The former's champion is, of course, Thorion the Hunter, who looks like Thor in an Orion-inspired outfit and who channels the Astro-Force through his hammer. Aside from the origin and a cosmic battle against his brother L'Ok D'Saad, the book is fairly uneventful, mainly a showcase for JRJR's take on refashioned Kirby characters and concepts, with lots of splashes (including multiple double-splashes) and four-panel pages. It's big, bombastic and a fast, fun read. 

Lobo The Duck #1 by Alan Grant, Val Semeiks and Ray Kryssing I suppose it made sense to someone to amalgamate each publisher's primary parodic character, leading to this Lobo and Howard the Duck mash-up (Lobo didn't really start out as a parodic character, of course, but he pretty quickly grew into one, appearing both is usually serious-ish stories as well as his own comics by writers like Grant that were essentially cartoonishly violent comedies). There isn't really much to this book, really, which is essentially just a Lobo comic in which the Main Man happens to be in the body of a cartoon duck (with one really big, buff, Lobo-style arm, for some reason). I guess seeing a Disney-style duck with stubble on its beak is kind of unusual. Lobo meets some other amalgams of Howard and Lobo characters, some of which I couldn't completely determine the origins of (One exception? Doctor Bongface, an amalgam of Howard's Doctor Bong and Grant's own Batman villain, Scarface). Nice enough art, but to no real purpose.



Next: 1997's Unlimited Access