Saturday, September 06, 2025

A Month of Wednesdays: August 2025

 BOUGHT:

DC Finest: Justice League of America: The Return (DC Comics) This particular collection covers the last 21 issues of the original, 1960-1987 Justice League of America series. Like April's DC Finest: Batgirl: Nobody Dies Tonight, it would appear that the editors chose which issues to include based on where exactly they wanted to end—here, the final issues of the series—rather than at the very beginning of a particular run or storyline.

The book features what we usually call "The Detroit League", a run of the book following "The Satellite Era," wherein Leaguers Aquaman, Martian Manhunter, Elongated Man and Zatanna founded a new iteration of the team with brand-new characters Vibe and Gypsy, plus Steel, a new legacy version of a rather obscure character, and Vixen, who had at that time only had a pair of appearances prior to joining up. 

That team officially launched in 1984's Justice League of America Annual #2 and started appearing in the main title with issue #233. The Return's first issue is #241 though, so it skips the annual and the first eight issues of this new (and ultimately short-lived) League's adventures. 

Gerry Conway would script most of these issues, with J.M. DeMatteis coming in with issue #255 and writing the series' last issues. George Tuska penciled the first three issues herein, Joe Staton the fourth and then Luke McDonnell would take over for the rest of the run (The collection also includes JLoA Annual #3, a Crisis crossover written by Dan Mishkin and pencilled by Rick Hoberg, and an issue of Infinity, Inc. by Roy and Dann Thomas and some kid named Todd McFarlane). 

The line-up would prove pretty stable. Aquaman leaves the team about three issues into this collection, Batman joins it as its new leader in #250, and Zatanna and Elongated man both leave around the start of the final story arc.

Over the course of the comics collected in this volume, the team would come into contact with old Justice League villains like Amazo, The Lord of Time, Professor Ivo and Despero (he in a storyline that explains how the fin on his head went from front-facing to sideways, I guess), as well as some formulation of the Tornado Tyrant entity that apparently lives inside Red Tornado's android body. 

New threats include an alien plant creature that feeds off of lifeforce, a yuppy cult leader named Adam who wants to steal Zatanna's magical powers and Earth-2's Infinity, Inc, which is lead into battle against them by Steel's grandfather, Commander Steel, originally a war-time hero created by Conway in 1978 for a series set in the 1940s (and, according to DC's cosmology, on Earth-2; it gets needlessly complicated, but is apparently here he is a native of Earth-2 who crossed over into Earth-1, where he lived most of his life, and helped build his grandson into a super-strong cyborg hero).

These issues actually span Crisis on Infinite Earths, and despite a few minor tie-ins—Steel being shunted to the far-flung future for a one-issue adventure during which he gets a new, open-haired cowl, and what basically amounts to a "red skies" annual—nothing about the book really changes. It's last four-issue arc, "The End of The Justice League", ties into the Legends crossover event, though, and that crossover series seems to have had a much bigger impact on the team and title, as it ends the original JLoA series and leads into the DeMatteis and Keith Giffen's new, revamped team.

Perhaps the most fun stories collected here are those in which the "old" League teams up with the new. There's that annual, in which the Satellite HQ plunges from space, Red Tornado's body is destroyed and his mind and tornado innards cause worldwide problems that eventually need to be addressed by not only the official team, but also Superman, Green Arrow, Black Canary and Firestorm. Batman and a few of his Outsiders also put in an appearance.

Later, for the anniversary issue #250, Batman, Superman, Green Arrow and Green Lantern Hal Jordan answer a distress signal from their old, original Secret Sanctuary base, and end up teaming up with the new League (after which Batman agrees to stay on as new leader). 

I enjoyed seeing the disparate heroes share panel space and occasionally butt heads, particularly the hot-headed old guy Green Arrow and the hot-headed new guy Vibe. 

Perhaps the biggest surprise for me (I had previously only read a handful of issues featuring this iteration of the League, mostly from those earlier ones not collected here) was that the so-called "Detroit League" wasn't actually in Detroit that long. 

In issue #246, the original Steel, old man Henshaw, kicks the team out of their Detroit HQ, and they all decide to move to New York City (where Vixen and Zatanna both have their own apartments already), while they headquarter their team in the Secret Sanctuary...which is actually a pretty decent drive and/or flight from NYC (Though it's supposed to be located near Happy Harbor, Rhode Island, Conway's narration repeatedly places it in the hills just outside of Metropolis). 

Given that this collection skips the earlier issues, then, the Detroit League is only actually in Detroit for about 200 pages of this 580-page collection, spending the rest of their time between NYC and wherever in New England the Secret Sanctuay is. (I may be misremembering, but wasn't Metropolis thought to be in Delaware at this point...?)

Historically, this team gets a lot of grief and, I suppose, were one looking at it from the outside, it sure might seem like the nadir of the Justice League. Certainly, if I had never read any DC comics and you had somehow lined up, say, every Justice League comic ever published before me, these issues aren't the ones I would have gravitated towards first, and I might even save them for last (Although the Hal Jodan-led Justice League International circa 1993-1994 doesn't look so great based on its covers, either). 

But reading them today? They are fine comics. I liked them well enough, and reading through this big, fat collection of them never felt like a drag or work to me. They're certainly quite well-drawn and well-told, and though I know this iteration is somewhat notorious and some of the characters (well, just Vibe, maybe) are regarded as jokes now, I found the book rather engaging, the new characters an attribute, feeling fresh after the last few decades of barely-changing "Big Seven" line-ups.

I certainly admire the audacity of Conway (and/or his editors) here, taking a look at the Justice League book and thinking, "Well, let's get rid of, say, Batman, Superman, Wonder Woman, Green Lantern and The Flash and replace them with these new guys I created and no one has ever heard of." (Conway had co-created Vixen and a Steel before this book, while Vibe and Gypsy seem created specifically for it). 

I was curious to note that the table of contents included a little paragraph reading, "The comics reprinted in this volume were produced at a time when racism played a larger role in society and popular culture, both consciously and unconsciously. They are presented here without alteration for historical reference."

I noticed it in the DC Finest collections of Golden Age comics I've read, those featuring Plastic Man and the Justice Society of America, which, yeah, certainly contained some pretty hideous caricatures of Black folks, Chinese and Japanese people, Native Americans and so on. I was a little surprised to see it here, though, given that these comics are from the 1980s.

I wonder if that appears in all of the DC Finest collections, or if it is something of a tacit admission that naming one of the new heroes after an ethnic group after a slur for an ethnic group in Gypsy wasn't a very good idea (UPDATE: Thanks to Jacob T. Levy for pointing out that important distinction in the comments below), and/or that the portrayal of Vibe wasn't...well, it wasn't always the most enlightened.

Now, I'm a middle-aged white, cis, heterosexual man, so I'm hardly the person to ask, but I didn't think Vibe was too much of a caricature here. Yes, he adheres to the "hot-blooded" Latin stereotype, but he didn't speak in an offensive dialect as I had heard (and/or remembered), although maybe that was in the earliest issues...? And, given the character's reputation, I was actually expecting him to be much more cringe-inducing than he ended up being. 

While Conway and company obviously weren't the best comics creators to give the Justice League its first Hispanic superhero, it does seem that their hearts were in the right place at the time, and I think it's cool that, at this point, DC and some of its creators were at least trying to make their superhero line-up more representative of the real world (Not only was Vibe the first Hispanic Justice Leaguer and one of the first who wasn't a white or green person, but this iteration also gave us the first Black Justice Leaguer in the form of Vixen, and, in the early issues at least, there's another black character who is League adjacent and goes into action against Amazon with them, Dale Gunn). (Also, I think it's to be appreciated that Conway and company had created Vibe and Vixen out of whole cloth as new and original heroes, rather than trying to diversify the DCU through legacy characters, which is still a too-common practice, I think.)

DC obviously didn't see much potential in Vibe or Steel though, as DeMatteis killed them both off in the last story arc, making them the very first Justice Leaguers to die in the line of duty (And, somewhat remarkably, they both more or less stayed dead in the decades since, decades during which the completely superfluous Jason Todd and Barry Allen got resurrected, the occasional appearance as a ghost or Black Lantern zombie aside...although the New 52 era did introduce a rebooted Vibe...not sure if he's alive, dead or in continuity at this point or not, though).

I can't help but wonder if Vibe and Steel would have been killed off had Conway continued to write the series, given that they were his creations. Similarly, I wonder why Vixen and Gypsy were spared. Were they thought of as more viable characters with a fair degree of unrealized potential, or did DC think it would be bad to kill off female heroes?

The pair did end up with futures with the League, of course. Gypsy later joined Booster Gold's team The Conglomerate and reunited with J'onn in the pages of Justice League Task Force, regularly appearing in its first few years featured rotating teams of specialists and then, in 1994's #0 issue, she joined the new, stable team that starred in the title and stayed with them until the end of the series in 1996 (That's  run that could use a collection, by the way; so far DC has only collected the first few issues of Justice League Task Force). Gypsy, like most of DC's female heroes, also teamed with the Birds of Prey at one point.

As for Vixen, she officially re-joined the Justice League in 2006's Justice League of America (after having rejoined J'onn and Gypsy in Justice League Task Force #7-8, probably the weirdest story of that series). She also worked with the Suicide Squad and Birds of Prey.

As for the cover image, I have no idea from where it was taken. It's not the cover of any of the comics collected within this trade, nor is it a splash. Batman and Aquaman's tenure on the League never overlapped, and The Atom doesn't appear in the book at all. It's an...interesting choice though, excluding as it does Gypsy, Vibe and Steel. (UPDATE: In a reply on Bluesky, Kurt Busiek pointed out that it was Jose Luis Garcia-Lopez's art, and by searching his name plus "Justice League" and "Vixen", I found that it was apparently taken from a wraparound cover for 2017's JUSTICE LEAGUE: THE DETROIT ERA OMNIBUS. As for where Gypsy, Vibe and Steel are, they are all in the foreground of the half of the picture that would have been on the back cover of the omnibus, along with a handful of "old" Justice Leaguers, like Wonder Woman, Green Arrow and Green Lantern. It looks like that omnibus was even more than complete, too, as not only did it contain all the relative JLoA issues, but it also had much later comics featuring that iteration of the team, like a JLA CLASSIFIED arc and a DC RETROACTIVE special.)


Justice League Unlimited: Into The Inferno (DC) Is Mark Waid and Dan Mora's new Justice League series a status quo or is it a story?

Having now read the first trade paperback collection, which includes the first five issues of the new series, I'm not entirely sure.

Regardless of the latter, it is certainly the former. Apparently inspired by the 2004-2006 animated series from which it takes its name, Justice League Unlimited features the biggest Justice League line-up ever, apparently comprised of just about every superhero in the DC Universe, even characters who are aleady on different teams, like The Titans and The Justice Society, whom we are told in the first issue have their own headquarters within the gigantic satellite base the new mega-team operates out of.

Within DC history, the only real antecedent of a team this big seems to be that of the 1981-1987 All-Star Squadron, which seemingly consisted of all the Golden Age characters DC owned at the time, the heroes all drafted into a sort of war-time superhero army.

Based on these first issues, Waid seems to be approaching his super-army similarly to how Roy Thomas approached the All-Stars, with the majority of the focus falling on particular characters, some coming and going from the foreground depending on the issue, others filling the backgrounds of various panels with color.

Those characters at the core? The expected Justice Leaguer heroes, really. 

Superman, Batman and Wonder Woman get the most panel-time and seem to operate as the de facto leaders of the team (Red Tornado, whose consciousness is loaded into the Watchtower's computers, presumably due to the damage his body incurred in Absolute Power, has an Oracle-like role, something between switchboard operator and field commander).

Martian Manhunter also has a fairly substantial role in these issues, and Aquaman and The Flash Wally West get some panel-time, with Green Lantern Hal Jordan putting in little more than a cameo. 

Also getting some focus are Mister Terrific, Doctor Occult, Black Lightning (um, can he fly now, or was that an art mistake?), Star Sapphire, Supergirl and, perhaps surprisingly, the new Airwave. 

That's hardly a comprehensive list, of course. Waid has written himself the ultimate toybox comic and fills its pages with more heroes than your average crossover event series. It's sure to be appealing to pretty much any DC comic fan. Certainly, the world's biggest Tuatara fan will be over the moon to see him appear in a panel, and good news Thunderlord fans! Your boy gets multiple panels in this collection!

Some of the characters and their goings-on seem to appear here at least in part to set up spin-offs, like the Watchtower's head of security, Question Renee Montoya (star of The Question: All Along The Watchtower) or Atoms Ray Palmer and Ryan Choi, who are busying themselves restoring the missing or mixed-up super-powers resulting from the ending of Absolute Power (and who star in Justice League: The Atom Project). In that respect, the comic certainly reads more like a status quo than a story (Those aren't the only spin-offs, either; there's also a new Challengers of the Unknown, as those characters are one of the teams-within-the-team, and the just-launched Justice Lague Red). 

I'm certainly glad that Waid is getting another crack at the Justice League, after his relatively short 2000-2001 run on JLA (which was badly hampered by an unreliable artistic partner in Bryan Hitch, who never managed to complete an entire story arc), and this premise, as temporary as it must certainly be, seems an ideal one for a fan/writer of his caliber. 

And who could complain about Mora, who has been drawing a majority of the DCU in World's Finest, Absolute Power and countless covers for the last few years, joining him? Every character looks great, even The Flash and The Atoms, who currently have rather unfortunate costume redesigns (As I've said before, I realize superheroes often have their costumes tweaked here and there, or even changing things up rather radically for a while, in order to keep things fresh, but it seems fruitless to do so with that Silver Age Flash costume or that of The Atom. Those costumes are so perfect there's not really anything anyone can do to improve upon them, you know?).

All that said, is it a story? 

Well, not quite...or, perhaps most accurately, not quite yet. 

There are certainly mini-stories featuring various characters that seem to get introduced and resolved within the pages of this very collection. For example, J'onn is frustrated by losing some of his powers and seeks to distance himself from the League...only for Batman to find him and bring him back. Star Sapphire is unsure of her role on the team and supehero-ing in general, and veteran hero (and school teacher) Black Lightning acts as her mentor. Former Terrifics teammates Plastic Man and Phantom Girl have had their powers swapped and need the help of The Atoms. And so on.

But it all feels a bit unfocused, with no real point-of-view character or regular cast (Airwave acts as  POV character for a bit, but only for the first issue/chapter, really, and he then comes and goes like all the other characters, though Waid regularly checks in on him). 

Although Superman and Batman seem to be on the most pages and in every issue, they're not the consistent leads, and they are not always present. With a team this big—with a toybox this deep—it's hard to get a sense of who the book is about, and thus what it is about. 

As much as I like the concept for its newness and unusualness, the problem seems to be this: When everyone is the Justice League, no one is the Justice League. 

I think the premise worked better on the cartoon show than it does here because so many of its episodes were standalone ones, each adventure telling a basically discrete short story within the framework of the premise. Waid, by contrast, seems to be attempting one big epic story with his super-Justice League, and it doesn't quite feel right to me. Or, again, not yet.

Of course, that might be because it is still in progress, the last issue collected within ending with a cliffhanger reveal identifying the villains (Which I will spoil in a bit, so quit reading if you don't want to be spoiled). This is, therefore, very much part one of a story, rather than a whole story, and I think that's a mistake when it comes to kicking off a new title with such a new and different premise as this one.

Just as The Flash is giving Airwave (and readers) a whirlwind tour of the new Watchtower in the opening pages, Superman is leading a team against a bunch of War Wheels devastating South Africa, while Batman and his old Brave and the Bold cartoon ally Blue Bettle Jaime Reyes are investigating what turns out to be a Parademon breeding ground in Costa Rica.

Later, the Amazon rainforest is in danger of being burnt down (um, at a larger scale and at a quicker pace than it is in danger of being bunt down in real life, I guess), which requires a squadron of magic users to go into battle (Zatanna! Xanthe Zhou! John...Constanine...? Does he have a Justice League membership card too...? And if you think that's weird and unexpected, wait until Tefe Holland shows up).

And the diplomats of the G20 are under threat.

The villains behind it all—well, behind most of it; I assume the Parademon business is part of the bigger, line-wide story about Darkseid being dead-ish—are mysterious hooded figures who call themselves "Inferno" and seem familiar with the League, even if the Leaguers don't seem to know who they are. 

They finally reveal themselves on the last page of the last issue in this collection, as probably the absolute least interesting characters to oppose the Justice League: The Legion of Doom.

Well, a Legion of Doom, anyway. Based on some of the characters we get a glimpse of—Scarecrow, Captain Cold, Bizarro—and the familiar black domed structure rising from a swamp, it seems to be a version that hews closely to that of the old Super Friends cartoon. 

Of course, because I am reading this in trade, and am thus months behind the more newly published issues of the series, I know there's something of a twist here, that this is apparently a Legion of Doom from the past, and that Waid's Batman/Superman: World's Finest and Justice League Unlimited are scheduled for a crossover story called "We Are Yesterday" at some point (I'm not sure how that will be collected; under the banner and numbering of one title or the other, or as a special standalone trade). 

So far, the book has a fun premise and is pleasing to look at, and certainly DC has found it a useful launchpad for other comics, but I didn't find this particular trade to be a wholly satisfying reading experience. Maybe—hopefully—the conclusion of the Justice League vs. Legion of Doom arc will transform these earlier issues, and it will make more sense and feel more story-like at that point.

I'll keep reading. I like it. I'm just not sure that it's actually good


BORROWED:

Batgirl Vol. 1: Mother (DC Comics) DC has once again launched another Batgirl ongoing, this one starring best Batgirl Cassandra Cain, who starred in the first and longest-running of their various Batgirl titles, the 73-issue, 2000-2006 one. I imagine doing so has something to do with what must be the success of Kelly Thompson and company's current Birds of Prey series, which prominently features Cassandra (The previous Batgirl series, the 2022-2003 Batgirls featuring Cass, Stephanie Brown and Barbara Gordon as a team, only lasted 19 issues).

This one comes courtesy of writer Tate Brombal, a relative newcomer whose previous credits include DC's Green Lantern Dark and work for Dark Horse and Boom Studios (none of which I've ever read), and artist Takeshi Miyazawa, whose work I've seen and enjoyed off and on since 2000's Sidekicks (notably, if I saw the interior art here without credits, I likely wouldn't have recognized it as his).

I'm honestly not entirely sure about the book, which collects the first six issues and ends on a significant cliffhanger, although I'm likely to pick up the next volume, even if based more on curiosity about what happens next than because I liked what I read so much that I can't wait for more of it.

Brombal certainly seems to have done his homework on the character. Throughout the course of the story, it's clear he seems to be trying his best to honor Cassandra's whole history, as confused and contradictory as too much of it has been, due to terrible editorial decisions (like her "One Year Later" heel turn) and attempts to retcon them into something logical (like, um, this). He certainly seems to be operating under the "Everything Happened" rubric. 

So there are references and images to significant events in Batgirl's history, like her fight to the death with Shiva in 2002's Batgirl #25 and the bit with the hook on the chain from the final issues of her series, as well as images of her in her dumb Orphan costume (and some narration that might suggest where that particular codename come from and how it might be relevant to her) and Shiva mentioning in passing the time she spent brain-washed. 

There's even a panel in which Shiva rattles off the number of different identities Cassandra has used in her relatively short career, and "Kasumi", which seems to indicate that Brombal has even read Justice League Elite, a very good 2004-2005 title that I feel has kinda been unjustly forgotten because of when it was published, and that maybe a lot Cassandra Cain fans might miss due to the secret nature of her role in it (Which I guess I am kinda indirectly spoiling here, but, in my defense, it has been 20 years now!). 

Kudos, then, to Brombal for trying to tell a tale that encompasses and honors the entirety of Batgirl's life/continuity, as messy as it can often be. It's full of enough callbacks that fans and folks who have been following the character the last quarter century or so now will recognize elements, both in Brombal's scripting, and in the costuming and staging choices that Miyazawa made when drawing them.

The story, as the subtitle likely suggests to you already, involves Batgirl's mother, the assassin and (probably*) the world's greatest fighter, Lady Shiva. The book opens with the two of them in a tense meeting in a Gotham City building, Shiva having come to Cass to tell her of a terrible peril that they need to flee together.

Apparently, there is an order of killers called The Unburied, a literally underground society, who have targeted Shiva for some offense against them, and, since Cass is Shiva's daughter, she too is on their hitlist. The Unburied are basically presented as your standard issue '80s action movie or superhero comic book group of ninjas, although, somewhat refreshingly, they are outfitted in blue costumes, rather than the more customary black and red (Mike Spicer colors Miyazawa's art, though the color choice might have been Brombal's, given that it ties into an aspect of the plot that will eventually come out). 

Aside from a faceless horde of ninjas, there are a few leaders among them, these having more distinct looks and personalities, and seem inspired either by fighting video games or kung fu movies are both (One, for example, talks in small, all lower-case words and fights with a giant pair of battle scissors).

They attack by page six, and Cass and Shiva will fight running battles with them throughout this volume, as they try to make their way to a train out of town (Um, is a train really the best way to travel when pursued by ninjas in 2025?), meet some unlikely allies (some extant DC characters, some who seem new) and are ultimately taken captive. 

As to why Cass just doesn't go to Batman, who at this point commands a whole army of martial arts-expert sidekicks, for help, Shiva warns her that involving her "family" will only doom them to death as well.

Brombal writes both characters quite well. Cass kinda sorta narrates, in a white font within black boxes, although these are often just a word long or, perhaps, a sentence. In this way, we sort of see things the way Cass sees them. On the first pages, for example, we see her "reading" her mom. 

There's a tight close-up panel of Shiva's eye, for example, looking in Cass' direction, with the word "Glance" in a black box. The next is a similar close-up of Shiva touching her earring, with the word "Touch." Then one of the vein in her neck with "Heartbeat", and one of her lips with "Smile" and so on.

Her thoughts tend to have a lot of ellipses, as does her spoken dialogue, which is terse and reserved, sometimes with odd word choices. 

All in all, he does a fine job of depicting the star's unusual way of seeing the world, her unusual thought process and her idiosyncratic speaking style; she's obviously come a long way since she was completely mute and could only communicate through actions, but she's far from a chatterbox now. 

She and Shiva think and talk a lot about their weird relationship—technically one of blood, though Cass grew up without Shiva, and their very different life paths leave them estranged, when they are not in actual conflict with one another. In that respect Brombal manages to make the book about something—the characters, their relationships to each other and to the other, unseen members of the Bat-family—in addition to just being a fight comic (Although there is obviously a lot of fighting, too).

His other innovation regards the Order of Shiva, a death cult that worships Shiva and appeared in Cass' original ongoing series, which Bombal presents as something of a civic organization that also does a lot of good, not just a group of fighters obsessed with a death-dealing killer.

In structure, it's basically a sort of chase, with Shiva trying to evacuate Batgirl and the Order from Gotham, the Unburied ninjas on their heels. Eventually, they capture Shiva, Batgirl mounts a rescue and gets captured herself, and then they try to escape. Pretty simple, really, but well told, character-focused and gradual in its reveal of key details.

The problem, and there is one, is that Cassandra often seems to make some inexplicable decisions, presumably for the needs of the plot, and Brombal doesn't manage to justify them in such a way to mask them, so that Cassandra sometimes seems reckless, cowardly and kinda dumb.

The first of these comes in the second issue. Having just been told she can't go to Batman and her Bat-family without risking their lives (and, obviously, warping the story Brombal wants to tell, and turning it into a Batman story instead), Cass instead leads to Shiva to a group of civilians she knows, wherein Shiva can have what looks like a relatively minor arrow wound stiched up.

The civilians are an older Vietnamese woman Cass calls "Ba Bao", who runs a restaurant, and her grandsons (Ba Bao, in her age, relationship with Cass and profession, reminded me a bit of Jackie from Sarah Kuhn and Nicole Goux's 2020 original graphic novel Shadow of the Batgirl). Apparently, Cass is friends with them, and trades martial arts training for the grandsons in exchange for food, and training in Ba Bao's own martial art, Vovinam.

The character is interesting, her conversation with Shiva important but, naturally, the Unburied attack, and though the restauranteers can and do fight, they are all seemingly killed, and Shiva flees with an injured Cass...who she takes to her Order on the train, who have their own healer among them and, obviously, could have handled stitching Shiva's wound himself. 

Long story short, if Cass isn't willing to endanger her circle of superhero friend with ninja attack, why endanger the folks at the restaurant?

Later, Cass spots a ninja from Ras al Ghul's League of Shadows, and attacks, leading to a five-page fight sequence which, sure, looks cool, but it turns out the League are actually Shiva's allies against the mutual threat of The Unburied here, as Shiva tries to explain during the fight and Cass, who we know can read people's intentions like a book, ignores her (and her own reading, I guess?) to fight them.

Finally, at the book's end, Shiva tells Cassandra to flee The Unburied while she holds them all off, seemingly sacrificing her life against, like, ten guys to allow Cass to escape, shouting cryptic orders that will be rather suggestive to DC fans and will likely pay off in the next arc, like, "Go and find the Bronze Tiger...He's the only one who can help you now...Find Benajmin Turner! Ask him about-- --The Jade Tiger!"

And Cassandra, quite unheroically, leaves Shiva to what is presented as her death, without either risking her life to save her, I don't know, sucker-punching her out and tossing her on the back of her motorcycle. (All of this is, of course, assuming that Cassandra Cain and Lady Shiva couldn't take out a small army of ninjas together; their fights with The Unburied throughout the book have been mixed, as they put down the first wave they fight, but then have been forced to repeatedly flee later encounters).

Again, this seems to happen because the plot dictated it must; Brombal didn't really sell me on Shiva deciding she need to fight them in order to buy Cass time to escape, that she was really in mortal danger, or that Cass would flee and abandon Shiva (or anyone) to sacrifice themselves for her. 

One final complaint. When Shiva and Batgirl are escaping The Unburied's underground base, they do so using what Cassanda says is "Something my father taught me," referring to Batman, not David Cain. To cover them, Cass somehow summons and directs the bats that live in the caverns to swarm ahead of them, providing cover as they fight through the fighters blocking their way.

I suppose this is meant to evoke the scene in Frank Miller and David Mazzucchelli's "Batman: Year One", where Batman escapes the SWAT team that has him cornered under cover of a flock of bats. Of course, Batman did that with a special high-tech device he had developed. How did Batgirl do it here? No idea, and if she had just, like, through some rocks at the bats shown in the stalactites above her and like yelled at them to get them to fly where she wanted them, well Brombal doesn't show it (Presumably because doing so wouldn't be as dramatic). 

Visually, the book is on stronger footing. As I said, I didn't really recognize the Miyazawa of Sidekicks, Mary Jane Loves Spider-Man or even Runaways or Ms. Marvel here, although I guess I can see a bit of him in Shiva and Cass' faces (when the latter is unmasked).

Martial arts action isn't often easy to depict in American super-comics, and while Miyazawa's art lacks the in-your-face dynamism of original Cassandra Cain artist Damion Scott, he does a decent enough job, often suggesting action through a series of sequential poses or, in the first two fights against The Unburied, presenting discrete actions in smaller panels around bigger splashes. 

It works fine, even if it lacks the sort of thrills one might see in a fight from the pages of manga** , which obviously had a big influence on Miyazawa when he was originally developing his style. 

As with the majority of mainstream superhero comics these days, there are far too many covers for these issues, but the David Talaski ones are quite good. He's responsible for the one that they used for the trade cover. 


Batman/Superman: World's Finest Vol. 7: Total Eclipso (DC Comics) The latest collection of writer Mark Waid's Batman and Superman team-up title, the sub-title of which seems to be borrowed from a 2007 John Rogers-written issue of Blue Beetle whose joke title referred to an old Bonnie Tyler song, is something of a mish-mash.

It includes four different stories drawn by four different artists. Only two of those stories are connected to each other. And only two of them are written by Waid who, given how busy original artist Dan Mora is drawing other stuff around the line, is at this point the only creator whose work one really expects to see when picking up an issue of this series.

The first and biggest of the stories is "Shadows Fall", a three-parter pitting the Satellite Era Justice League against Eclipso, drawn by artist Adrian Gutierrez. I'm afraid I had some trouble reading this one, as it failed to really engage me, raising a bunch of questions that I felt like I should know.

Now, I never read the original 1960s Eclipso comics from House of Secrets, even though DC did conveniently collect them in 2007's Showcase Presents: Eclipso (Which, like all of the Showcase Presents volumes I failed to buy, I now regret missing out on). My familiarity with the character, and the various rules by which he operates, thus come from the Eclipso: The Darkness Within storyline that ran through DC's 1992 annuals (which I would love to see a complete collection of!) and the short-lived Eclipso ongoing that followed it. 

Here, the character doesn't really seem to operate by the same rules—he can possess characters at will, rather than needing them to be holding a black diamond shard and/or thinking vengeful thoughts, and he and those he possesses are no longer vulnerable to sunlight—and there's an odd innovation that I didn't understand (nor did Waid really attempt to explain). 

Also, the continuity felt a little weird to me, which is perhaps understandable given the 16 years of regular reboots spanning 2006-2022 (I'll be happy when I have the collection of Waid and company's New History of the DC Universe in hand).

Altogether, then, it felt a little like reading an X-Men comic to me. That is, I spend the whole time feeling that I was missing something, and that the writer expected me to be familiar with things I was not. 

Much of the Satellite League—Superman, Batman, Green Arrow, Black Canary, Red Tornado, The Atom, The Elongated Man and Hal Jordan—have gathered in their orbital HQ to take in a total solar eclipse when, what do you know, half of them become Eclipsed, and start fighting the other half.

Meanwhile on Earth Bruce Gordon has become possessed by Eclipso (I think?), but not really Eclipsed...? At least, not in the traditional sense...? Rather, Eclipso had manipulated him into grabbing the black diamond's "golden twin", which seems to also make Gordon evil...and give him light powers...? (Colorist Tamra Bonvillain gives both Gordon and Eclispo swirling auras of light shaped a bit like the symbol of the atom, the former's yellow and the latter's purple, which they can use like weapons). 

Together, Gordon and Eclipso down the League satellite, trap the League, Eclipse Superman and Batman and then go about enacting a plan to down the rest of the world's satellites in a bid to plunge the world into chaos. 

Robin and a badly injured Red Tornado both turn to the same place for help: A brownstone in the sillily named Civic City, apparent headquarters of the Justice Society of America. (Who I guess were around in the late seventies or early eighties setting of this title, and not, like, stuck in Ragnarok or anything...? Did that still happen? Does it line up with this story? I have no idea.) 

What follows is a bunch of running around, fighting and day saving involving the two teams, with Eclipso Eclipsing the JSoA at one point and, at the end, Superman fusing the two diamonds into one (I think...?), Eclipso being reimprisoned in it and then The Spectre hurling it into the sun. (Does this line-up with Eclipso: The Darkness Within...? I don't know; I don't remember how it began, given that it's been over 30 years since I last read it).

Waid writes the action and the character's well enough, but I felt like the story was perhaps a little too fast, as I didn't have a grasp on who exactly Eclispo and Bruce Gordon were and what their relationship was (I can't imagine reading this without ever having encountered the characters before), nor did I have any sense of the League's history with the villain before this encounter, so there's no real way to appreciate what Waid is doing differently here. (Scrolling through the covers of JLoA online, I don't see any featuring Eclipso, so I'm not even sure where they might have encountered him; maybe in House of Secrets...?)

Gutierrez's art is a rather sharp departure from that of Mora. It's a lot more expressive, and the characters are more exaggerated and a bit more cartoony, which is fine, that's just the style. I think it lacked clarity at several points though, thanks to a couple panels in which the artist seemed to be taking shortcuts (And, as mentioned above, there were a few points upon which I wasn't sure what exactly was happening).

For example, multiple times throughout the issues the heroes are shown in long shot, reduced to silhouettes. Sometimes this seems like an artistic effect, and sometimes it seems like an excuse to not have to draw them (Take Red Tornado's entrance into the JSA brownstone, for example, or the weird scene where an Eclipsed Batman seems to be...bouncing the bat-signal like a dodgeball on the roof of Gotham Police HQ, maybe, and various indistinct muscular figures jump around, apparently the JSA diving out of the way...?)

Also, Gutierrez repeats one panel, in which Eclipso looks up and laughs maniacally, in two different issues. Poor form, Gutierrez! (At least the artist draws the bat-symbol correctly, though, rather than drawing the Batman '89 one that Mora always puts on Batman's chest in this series...!)

The Eclipso story is followed by a done-in-one in which Waid is joined by artist/colorist Fan Galan. In this one, Superman, Batman and Robin encounter an alien menace and are taken prisoner. In Gotham, Batgirl and Ace the Bat-Hound do their best to fill in for the missing Dynamic Duo, while Krypto the Superdog fetches Jimmy Olsen, urges him to take his Elastic Lad serum, and then flies him to Gotham to face a threat that only dogs can perceive.

It's a Batgirl/Jimmy Olsen team-up then, with each family's dog playing a big role.

It's a pretty fun story, of course, but it took me a while to get used to the art, given the coloring's somewhat garish, airbrush look and the computerized backgrounds behind the figures. 

Finally, there's the pair of non-Waid stories, one of which bleeds right into the next one. These are apparently taken from the Green Lantern/Green Arrow: World's Finest Special #1, with "World's Finest" here apparently meaning set in the same general time frame as Waid's book. Jeremy Adams writes them both. 

The first, "Livin' Free", is drawn by artist Lucas Meyer, colored by Marcelo Maiolo and finds the title heroes on a road trip (A road trip? Or the road trip? Unclear). They're attacked by Deathstroke the Terminator, who neither has ever mat at this point, although fans will recognize him immediately, even if he is given a new/old costume here, one that's basically a gray and black version of the one George Perez designed for him, minus the more dramatic elements, like chainmail and pirate boots. 

Deathstroke has apparently been contracted to kill Team Green and he tries to do so. He comes close, but the heroes hunt him down and almost defeat and capture

That 30-page story is followed immediately by "Live Fast! Die Now!", a ten-pager drawn by Travis Mercer and colored by Andrew Dalhouse that finds Green Lantern swooping into Central City just in time to save The Flash Barry Allen, who is the next target on Deathstroke's hit-list.

The art in the Flash story is much brighter than that of the lead story, and has a more comic book-y, drawn look than that of the GL/GA one, which tended toward the photo-realistic in a way that struck me as unnatural looking...but then, I do tend to have old-fashioned tastes when it comes to superhero comic book art.

It ends with Deathstroke escaping again, and a somewhat cheeky box in the last panel reading "The story continues in The New Teen Titans #2, Dec. 1980." (Say, does this help us further narrow down the exact time in which World's Finest is set? Since Firestorm has appeared in its pages, we know it has to be after March of 1978, and this suggests that it's before December of 1980, so I guess that gives us a pretty good ballpark.)


Tower Dungeon Vol. 1 (Vertical Comics) I do try to read more than just superhero comics, of course! This one I picked up on the simple strength of the cover art and superior book design, although apparently manga-ka Tsutomu Nihei is responsible for a couple of other manga, Blame! and Knights of Sidonia (Neither of which I had previously read, although I've heard of the latter one).

The story seems like a fairly simple one. In the very first pages, we see the kingdom's princess is kidnapped by some sort of bizarre-looking figure, who absconds with her to the Dragon Tower. This is a strange, floating tower that conceals within it the sort of sprawling, monster-filled "dungeon" that the Dungeons & Dragons games were originally centered around the exploring of (and, this being a comic, reminded me a bit of the setting of Joann Sfar and Lewis Trondheim's various Dungeon books, although more horrifying than cool, cute or funny).

As with a video game, each level of the tower seems to have more difficult monsters to defeat.

Rather than a single epic adventure to fight their way through the tower, the kingdom's military has been engaged in a long and protracted military campaign to conquer it, advancing and retreating through its levels, and sustaining quite visible injuries...and enough casualties that they have taken to drafting soldiers from the surrounding villages.

One such draftee is Yuva, a brave and quite strong farm boy with no military experience. 

Nihei's narrative follows Yuva to and into the tower, which is quite distinct from other such dungeon settings by its curious, portentous, even off-putting architecture and its strange monsters. (Though they encounter undead soldiers, some sort of slime and a dragon, they don't much look like the things with those names you might have seen in other comics).

The art is great, the black and white particularly stark in its rendering, something underlined by the soldiers simple, solid black uniforms, and what little world-building we get here, including a magic-user in Yuva's company and some odd, bug-like characters that appear near the end, is quite intriguing.

I don't know that I've got a good sense of what Nihei is attending here, given how straightforward the basic plot and premise is and how different the designs are, but I'm curious enough to pick up the next volume.



REVIEWED:

Chibi Usagi: Attack of The Heebie Chibis—Expanded Edition (Dark Horse Books) Cartoonist Stan Sakai was joined by his artist wife Julie for this rare, all-ages outing featuring his famous rabbit samurai character. 

The original edition came out in 2021 and featured the title story as well as a quite fun crossover between regular Usagi and Chibi Usagi. Dark Horse's new, expanded edition adds 30 pages of new content, mostly in the form of hefty gallery of covers and illustrations, but there are also a couple of short, humorous black-and-white stories that seem to be proto-Chibi Usagi stories. It's a perfect comic for kids not yet old or mature enough for epic "funny animal" samurai drama...and anyone curious about Sakai's work and world looking for an easy entry point. More here


Faiza is a Fighter (Soaring Kite Books) This charming, unusual and inspirational original graphic novel about a little girl who wants to be a boxer doesn't read or look a whole lot like any other comic I can think of. It's definitely worth checking out. More here


The Fire-Breathing Duckling (Toon Books) Fank Cammuso's riff on "The Ugly Duckling" is a pretty perfect first comic for the youngest readers...although anyone who likes great art, solid cartooning and quality comics-making will also find plenty to enjoy here, too. More here


Free Piano (Not Haunted) (Simon & Schuster Books for Young Readers) This new Whitney Gardner graphic novel follows a girl who wants to be a musician but gets wrapped up in the search for likes and followers, a preoccupation she gets from her aspiring musician father. And then she meets the ghost of a 1980s pop star, which inhabits the totally-not-haunted keyboard she finds by the side of the road one day. It's a lot of fun, even as it deals with some family melodrama and teaches always-relevant lessons about being true to yourself. More here



*If it's not Batgirl herself, of course. Although now that I think of it, I don't think I've seen Shiva fight Richard Dragon before. And I'm not sure how Conor Hawke ranks, but I can't think of an instance of him fighting Shiva either. I would like to see that happen in a comic book, though!

**Or, as I'm learning as I make my way through Haruichi Furudate's highly-recommended Haikyu!!, the most fun I've had reading a comic this year, in a high school volleyball game in the pages of a manga.

Thursday, September 04, 2025

On 2023's All-Negro Comics 75th Anniversary Edition

I saw a listing for the upcoming November release of a book called All-Negro Comics, representing a Golden Age comic by that title, and, as I do for the majority of the upcoming comics I'm interested in reading these days, I went to my local library's website to reserve a copy. 

I was a little surprised that, within a week or so, I had already received a copy of it. 

Apparently, this particular edition, which Comics.org says is from publisher Very Good Books, came out in 2023, which was, as the title indicates, the 75th anniversary of the 1947 release of the original All-Negro Comics

Will the November release, a trade paperback with a different, slightly more interesting-looking cover being released by Image Comics, differ in content at all? I don't know; I guess I'll try to check it out and let you know then.

In the meantime, since I read this edition, I should probably go ahead and discuss it here. 

Some of the prose pieces, like Chris Robinson's foreword, Qiana Whitted's five-page essay and a contribution from Golden Age of Comics Blogging alum David Brothers help explain what exactly the book is, was and meant.

The original anthology title was the brainchild of Philadelphia journalist Orrin Cromwell Evans, who scripted all six features, a rather remarkable feat given the variety of genres: Crime, child-like fantasy, heroic action and several different comedic pieces, ranging from a page of one-panel cartoons to a one-page strip to a more extended seven-pager. (There was also a short prose story, entitled "Ezekiel's Manhunt"; like the many Hop Harrigan prose stories that interrupted the comics action in the Golden Age issues of All-Star Comics collected in the recent DC Finest: Justice Society of America collections, I skipped that completely.)

The book wasn't called All-Orrin Cromwell Evans Comics, though. Rather, the selling point was that it was the first comic written, drawn and published entirely by Black folks and, crucially, starring all Black characters. 

This was, obviously, so rare in the 1940s as to be a novelty...hell, it is and was so rare that such books are still a novelty more than 75 years later (You may note that in the last decade or so, DC and Marvel have devoted themselves to publishing occasional special issues that focus on particularly under-represented creators and characters, particularly various pride specials by LGBT+ creators focused on their respective universe's small but growing stable of LGBT+ creators. I'm not as up on Big Two comics as I used to be, but I know, for example, DC has done a couple focused on Black creators and characters in 2023's DC Power: A Celebration and DC Power 2024).

While there were some notable Black creators working in comics in the medium's Golden Age, Black characters were rare, and mostly limited to often problematic supporting characters and comedic relief, like, say The Spirit's Ebony White or Captain Marvel's Steamboat Bill (More often still, if there were Black faces in a comic feature at all, they were in the background, and more caricature than character). 

In the past few months, I read Lou Mougin's surveys of Golden Age comics, Secondary Superhero Comics of Golden Age Comics and Secondary Action Heroes of Golden Age Comics, which covered basically every feature that wasn't published by the companies that would become, or become acquired by, DC Comics and Marvel Comics, and I'm pretty sure I could count on one hand all of those that weren't white people. And still have a few fingers left.

All-Negro Comics was a remedy to that. 

The 48-page comic, reprinted in its entirety here, opened with an inside front cover featuring a short letter to readers from Evans himself, under a banner reading, "All-Negro Comics, Presenting Another FIRST in Negro History." In it, he promised "fast action, African adventure, good clean humor and fantasy" and, further, that "Every brush stroke and pen line in the drawings on these pages are by Negro artists." He hoped the comic would give such artists an opportunity to "gainfully use their talents" and "glorify Negro historical achievements."

Well, I'm not sure how that worked out, as there was no issue #2 and, reading the list of contributors, I didn't recognize any of their names (for whatever that's worth).

As for the contents, the book kicks off with "Ace Harlem," the "famed Negro detective". The 15-page story opens with a murder and robbery. Ace Harlem is called in to investigate, finds a telling clue and manages to track down the murderer, who has since killed again and will, ultimately, himself die in an ironic death that delivers a kind of final, karmic justice.

It's a perfectly serviceable crime comic, with an obvious anti-crime message—"I know it sounds like old stuff to you," Ace tells a beat cop in the last panel, "But I never heard of a crime yet that ever gained anybody any good!" 

Yet even going into it knowing the title of the book, it was still rather striking to see a Golden Age comic in which every single character is black: The hero, the criminals, the victim, the beautiful young woman, those interviewed during the investigation, every single bystander and background figure.

"Ace" is followed by "The Dew Dillies," big-headed, cherubic characters. One, a boy, has a little pair of wings, while the other, a girl, has a mermaid-like tail. They have a short, gentle adventures involving a few animals, their motivation mainly being to eat something delicious. This one reads a bit more like a children's book than a comic, with all of the dialogue and narration running in print along the top or bottom of the panels, rather than being spoken in dialogue bubbles or confined to narration boxes.

Next is the prose story, which, as I said, I skipped, as I always have with Golden Age prose stories in comics.

And then there's "Lion Man," a jungle adventure story that, despite its title, isn't quite a superhero story, but would seem to be in that particular ballpark. The title character doesn't wear a costume or have any super-powers. 

Instead, he is an "America-born, college educated...scientist, sent by the United Nations to watch over the fearsome 'Magic Mountain' of the African Gold Coast." There is enough uranium there to make "an atom bomb that could destroy the world."

Lion Man, whose real name is never used, seems to split his duty between guarding the mountain and keeping comedy relief character Bubba, a bulbous headed little boy, out of trouble. 

Real trouble comes in the form of some white dudes in pith helmets, the only white faces in the whole book. Like "Ace Harlem," it is not hard to imagine this strip continuing and evolving into something more long-lasting (Lion Man's name, scientific background and the whole huge-deposit-of-valuable metal bit reminded me, a reader on this side of 1966, a bit of Marvel's much later Black Panther character). 

That's followed by "Hep Chicks on Parade," featuring four single-panel cartoons with captions running below the quite-striking images, probably the best, most refined drawings in the whole book, each poking gentle fun at the outlandish fashions of the women in each.

That's followed by two more comedic features. 

The first of these is "Lil' Eggie," a one-page gag strip basically revolving around the idea that being married isn't always better than being a bachelor (As progressive as the "all-Negro" aspect of the book may be, one could certainly quibble with the gender politics of a few stories!).

The second is "Sugarfoot and Snake-Oil," billed simply as "Sugarfoot" in its first panel. This features some down-on-their-luck musicians getting into various scrapes, making music in exchange for a good meal from a farmer and his wife. 

It's full of slapstick humor, and characters speaking in the sort of dialects that might make one cringe if one thought the middle-aged, white, city-dweller who wrote so many books at the time were responsible for scripting it ("Wal, I dunno, but come over to my house anywhow, maybe my gal has somet'ing to eat," the farmer tells Sugarfoot, to which he responds, "Now you is talkin.'")

It ends with a kinda neat splash page featuring all of the characters together, with Lion Man and Bubba manning a magazine stand selling issues of All-Negro Comics, Sugarfoot and Snake-Oil standing before it as customers, and Ace Harlem and the Dew Dillies reading copies of their comic in the background. 

Like a lot of Golden Age comics, these stories tend towards the rough and primitive, and while there is certainly potential to some of them, it is mostly unrealized potential. Though the medium is about a decade into its existence, its format and conventions are still being realized. While none of the folks involved seem to be, say, a Jack Kirby or a Will Eisner or a Mac Raboy or a Jack Cole or a pick-your-favorite-Golden Age-artist-we-still-talk-about-today, the writing and art seems pretty standard for the time.

Also, it's great fun to get a whole issue like this, rather than just the cherry-picked lead superhero features that we so often get with modern collections of Golden Age comics.

The reprint of the original All-Negro Comics #1 only accounts for about half of this hard cover book, though. It's followed by some of the prose pieces I mentioned and, interestingly, brand-new strips from contemporary creators featuring Ace Harlem, Lion Man and the other characters and/or features of the original, including an update of the prose piece (which I also didn't read) and another four strips making light of the outrageous fashions of young black women.

These are all fine and are obviously a bit more sophisticated in their storytelling, but also lack the more simple, rough-hewn charm of the earlier stories.

Anyway, if you're as interested in the first decade or so of the medium as I am, keep an eye out for All-Negro Comics this fall (And, if you can't wait for the new one, I guess you can check your local library for the earlier edition)



Monday, September 01, 2025

The End of JLA Pt. 6: "Crisis of Conscience"

The five-part "Crisis of Conscience", which ran through 2005's JLA #115-119, is a probably a pretty good example of being careful what you wish for. 

A regular JLA reader at the time might have understandably wanted the title to start reflecting the goings-on of the wider DC Universe by the summer of that year, given that some rather big events were happening, all seemingly building towards something even bigger still.

And, of course, some members of the League were involved in various stories that one might assume would impact the Justice League team, like Wonder Woman killing Max Lord (who had suddenly, randomly and in defiance to decades of continuity been retconned into a murderous bad guy for the pages of that May's Countdown one-shot) or Batman building a super-spy satellite with its own army of nanotech cyborg enforcers in the pages of The OMAC Project miniseries. 

And, of course, there was the fact that JLA had been without a regular creative team for 24 issues or so, the last five story arcs all reading like fill-ins to one degree or another. 

What the readers ended up getting, though, was what was essentially the last JLA story. While it would be followed in the title by one more story arc, "Crisis of Conscience" had most of the team quitting and expressing various degrees of finality regarding their decisions (Wonder Woman, who shows up for a single scene, seems to have left the team somewhere between issues #114 and #115, while Plastic Man isn't mentioned at all, the arc's two writers and the book's editors seemingly being unaware of the previous story arc or Justice League Elite, both of which had Plas still an active member).

Also, in its final pages, in which Martian Manhunter and Green Lantern John Stewart are shown considering new candidates for a new JLA line-up, the Watchtower is attacked by someone in a red cape that the computers register as Superman. The Watchtower is destroyed, and J'onn is seemingly killed.

The story is the work of writers Geoff Johns and Allan Heinberg, the latter of whom was a TV writer whose only previous comics work was Young Avengers for Marvel (This decade of comics was, for better or worse—mostly worse—a period in which DC and Marvel seemed to quite actively court and recruit writers from other media like TV, film and prose to tackle their characters). It was drawn by artists Chis Batista and Mark Farmer. (The evocative coves weren't drawn by the Batista/Farmer team, though, but were instead penciled by the great Rags Morales, whose presence will make sense in a moment).

Now, unlike the five previous stories in the pages of JLA (covered in the last five installments of this series), "Crisis of Conscience" isn't much of a standalone or an evergreen story and, given the fact that it is a direct sequel to the miniseries Identity Crisis, it doesn't make a whole hell of a lot of sense if one reads it out of that context. 

I mean, the art is great, it's full of familiar characters, and its pages are dominated by costumed heroes fighting costumed villains and arguing with one another, although the reason they are fighting one another is mostly just mentioned in dialogue that refers back to the events of Identity Crisis.

I suppose its readable as an example of superhero comics-as-professional wrestling, with Johns and Heinberg employing that one Johns trick—where a character announces their surprise arrival off-panel on the last panel on the bottom of one-page, only to make a dramatic on-page appearance in the splash page that follows—no less than a half-dozen times (Plus there are a few variations of these entrances). 

But the story revolves around the events of other comics, like Identity Crisis and Wonder Woman and, somewhat surprisingly, a Justice League of America story published in 1979 (Which was 26-years previous; I was only two-years-old when those issues were published, and if DC had reprinted them at all, it would have been in a Showcase Presents volume).

DC seems to have realized this book requires a bit of "homework" to follow along when they collected it. For the purposes of this post, I re-read it in the form of the 2005 trade paperback collection. The cover of it features a little red circle reading, "The Explosive Aftermath To Identity Crisis", plus a "The Story So Far..." page of text preceding the first pages of the comic, featuring a lengthy synopsis of Identity Crisis.  

While I would rather not, I suppose I will have to refer to Identity Crisis here. I'll denote the references to that book with a string of asterisks below; feel free to skip ahead if you don't want to read about Identity Crisis at all; I wouldn't blame you, as I'm afraid it might get slightly rant-y, as the story still irritates me. (Also, trigger warning for mention of sexual assault.)

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Identity Crisis was a seven-issue miniseries published between 2004 and 2005. It was written by the prolific prose novelist Brad Meltzer, writing what was only his second comics story following the six-part 2002-2003 Green Arrow arc "The Archer's Quest". It was penciled by the great Rags Morales and inked by Michael Bair.

It was presented as a murder mystery, the victim being Sue Dibny, the wife of The Elongated Man, who played a prominent role in various iterations of the League her husband was a member of, particularly the so-called "Detroit Era" and "JLI" era Leagues (If I recall correctly, her last appearance before Identity Crisis was in the pages of the 2003-2004 comedic series Formerly Known as the Justice League).

Her murder rocked the superhero community and was followed by attacks on the loved ones of other heroes, like The Atom's ex-wife Jean Loring and Robin's father Tim Drake, and threats to others, like Superman's wife Lois Lane. Whoever the killer was, they knew the secret identities of DC's heroes, even the best-kept ones, like those of Batman and Superman.

It also reminded a group of former Leaguers who were part of the Satellite Era of the team of a terrible secret from their past (And that past was a very long time ago, even then; for reference, the Satellite era was roughly 1970-1984). 

Apparently, the villain Doctor Light had once raped Sue, and, in order to protect her, this group of heroes—Hawkman, Black Canary, The Atom, Zatanna, The Flash Barry Allen, Green Lantern Hal Jordan and Green Arrow Oliver Queen—had voted to have Zatanna use her magical powers to attempt to "fix" Doctor Light so that he might never do such a thing again. 

When Batman walked in on the process, which Meltzer suggests resulted in Light becoming a dopey Teen Titans villain afterwards, Zatanna similarly used her magic on the Dark Knight, removing his memory of what he had just witnessed.

(At the time, I had assumed that Meltzer chose those particular characters from so long ago because they were no longer Justice Leaguers, and thus their extremely unheroic, not-very-Justice League-y actions wouldn't impact the current or future Justic League books, but, given that he would use several of them in his own relaunched 2006 Justice League of America, I would later realize he likely chose to set the events back then, and to build the story around them, simply because that was the Justice League he had read as a little kid.)

As I said, the story was presented as a murder mystery, complete with the introduction of suspects and a few red herrings and the real killer only being revealed at the end. Unfortunately, Meltzer didn't exactly play fair, and his editors didn't seem to press him to do so. 

See, the mystery sort of hinged on pre-Crisis continuity (with some hiccups), so anyone who, say, had been reading DC Comics in the previous 20+ years wouldn't have even thought to guess who the murderer actually was (For several reasons, really, but I'm just going to stick to the continuity one here, since this post isn't really about Identity Crisis). 

Sue's murderer turned out to be (Spoiler warning...? I guess...?) The Atom's ex-wife Jean Loring. 

Why did she want Sue dead? Well, apparently she wanted to get back together with her superhero ex-husband, and thought the way to do that would be to start attacking the loved ones of various superheroes, thus making The Atom worry about her and grow closer to her (Oddly, Meltzer chose to also indicate that The Atom wanted to get back together with her too, rendering Jean's plot moot).

So, she targeted Sue, which, fine, Ralph Dibny hadn't had a secret identity for most of his existence, and Sue openly worked with and/or for the Justice League for at least a decade within the DCU timeline. But, as I said, Loring's hit list also included Jack Drake and Lois Lane.

The problem is, of course, Jean Loring wouldn't know Superman's secret identity, nor would she know Batman's...which she would need to in order to figure out who the current (and third) Robin might be (Also, given that Robin wasn't one of The Atom's Justice League colleagues, he was an oddly chosen target, suggesting that the killer was after all superheroes, and not just former Justice Leaguers). 

Apparently, Meltzer was operating on the understanding that all of the members of the Justice League knew one another's secret identities and shared them with their significant others. 

That may have been the case when Meltzer was reading JLoA in the late seventies and early eighties (or at least the Justice Leaguers knowing one another's ID's), of course, but that had changed post-Crisis. In fact, a majority of Mark Waid's JLA run was devoted to the fact that most of the Justice League pointedly did not know one another's secret identities, and Batman's refusal to reveal his to his teammates was threatening to break the League up. It was presented as a major moment when he did finally unmask for the rest of his team (which, of course, no longer featured The Atom). (Tim Drake, by the way, didn't become Robin until 1989; Jean Loring divorced Ray Palmer in 1983, the year before Jason Todd became the second Robin. Again, his inclusion in the plot at all makes no damn sense.)

In retrospect, it seems pretty clear that Meltzer was picking Jean Loring's victims off a list of characters DC must have said they were willing to let him kill off, rather than one's that make any sense at all.

Anyway, that was Identity Crisis

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"Crisis of Conscience" opens with a page of J'onn J'onnz on the surface of Mars, while a fight breaks out on the Watchtower, with Flash Wally West, Zatanna and Black Canary trying to keep Hawkman and Green Arrow apart. Apparently, The Flash had called them all up there to get them to agree to fess up to Batman about what they did to him, something Wally learned of during the course of Identity Crisis. A newly resurrected Hal Jordan and J'onn soon arrive. 

Hal refers to the events of 1979's JLoA #166-168 (I believe), where the Justice League at the time had swapped bodies with the Secret Society of Super-Villains, allowing the bad guys to discover their secret identities. Hal says they had Zatanna magically zap their identities out of the brains of the villains, which apparently presaged the later attempt to magically lobotomize Dr. Light, to use Green Arrow's term for what they did.

In addition to erasing about ten minutes of Batman's memory, they also used Zatanna's magic to block J'onn's telepathy from accidentally picking up the secret from their minds.

Let's pause to note how damn weird this story read in 2004. 

Not only is it based on a story from a generation previous to that—not an allusion to that story, or a reference to it, or a modern retelling of something similar to it, but an honest-to-God sequel to it—but some of these characters have never even appeared in the pages of JLA or its spin-offs, or did so in minor, supporting roles, as, say, Black Canary, Green Arrow and Hawkman did in "Syndicate Rules" and JLA/Avengers.  

Hell, Hal Jordan had never appeared in JLA wearing a ring; his only interactions with this incarnation of the League were when he was temporarily The Spectre.

Anyway, J'onn leaves to go talk to Batman, whom he said already knows what the Satellite Era Leaguers did to him, and no sooner does he leave then the Watchtower gets distress signals from two other former members, Red Tornado and The Elongated Man. 

The remaining heroes split up to attempt a rescue their former teammates, but they face fierce resistance from mostly unseen villains (There's an extremely dumb page where Ralph is shown retreating into his kitchen to grab his Gingold extract, which he has placed on the very top shelf of a cupboard, well out of his own reach. Why? He lives alone, not with any children. Apparently, Johns and Heinberg thought it would be ironic to show him trying and failing to stretch far enough to reach the thing that gives him stretching powers).

Meanwhile, J'onn finds Batman on a Gotham City rooftop, where he's having a flirty conversation with Catwoman (In this story's one genuinely funny moment, Catwoman attempts to close the distance between herself and Batman, perhaps to kiss or embrace him, and instead bumps into some invisible barrier; it turns out to be J'onn, standing between them invisibly). (Interestingly, the skies in Gotham are red; I'm not sure if this is meant to be a reference to Batman: The Animated Series, in which the night sky of Gotham was always red, or to Crisis, when the skies of the DC Universe rather notoriously turned red.)

The conversation doesn't get far before pieces of Red Tornado rain down on Batman from above, followed by the unconscious bodies of Ralph and the Leaguers who had just answered the distress calls. (Coincidentally, as I write this post, I'm currently working my way through DC Finest: Justice League of America: The Return, and in 1985's JLoA Annual #3, Red Tornado is also torn to pieces. This...happens to him an awful lot, doesn't it?) 

Floating on a platform above Batman, J'onn and Catwoman are the reawakened members of The SSOS (Felix Faust! The Wizard! The Floronic Man! The Matter Master! (A) Star Sapphire! The original Chronos! Don't worry if you don't recognize any of them; the next issue opens with a roll call naming them all, and Johns and Heinberg are good enough at writing such fight comics that they drop their names into the fight patter and have them all demonstrate their powers).

"Hello, Bruce," The Wizard says. "Remember us? Because we remember... ...everything."

Oh snap! The Secret Society of Super-Villains have returned! And they have somehow had their memories restored and thus know the Satellite Era Justice Leaguers' secret identities again, like they did in 1979! Thank goodness Johns and Heinberg had Hal mention these events like 15 pages ago...!

That's the first issue. On to part two!

There's a big fight, during which Catwoman is fairly badly wounded, and then the villains disappear. So too does Batman, having taken Catwoman and the pieces of the Tornado back to the Batcave with him. The others all barge in, during one of those dramatic entrances that Johns so likes, although the way it is presented here, it makes it seem like eight superheroes all snuck into the cave simultaneously, and Batman didn't notice them until J'onn announced them. 

Batman punches out Hawkman, which is cool (Cool enough Morales made it the cover of this particular issue). I wish he would have then punched out Hal Jordan too, but alas, just as Hawkman picks himself up and grasps the shaft of his mace, threatening, "I hope it was worth it, Batman. Because I'm going to give you ten minutes you'll never forget," Hal pushes them apart with ring constructs.

Batman tells them all to get lost, and they do, while J'onn returns to the Watchtower. There he finds someone sitting in the monitor womb. "J'onn, I'm so glad you're here," the darkened figure says over his shoulder. "Someone has given the Secret Society their memories back."

This last bit is, of course, in the last panel at the bottom of a righthand page, and turning it reveals a big panel featuring a big, muscular Despero sitting in the chair, nude save for a cape. He has apparently spun the chair around to face J'onn, all dramatic like. 

"I wonder who that could've been..." Despero grins.

"Despero," J'onn says, apparently answering the question and identifying the character for anyone who might not know who the three-eyed, fin-headed guy was. (Why did Despero give the Society their memories back? How did he know they lost them in the first place? What does he care about a bunch of C-list League villains from like four incarnations of the Justice League ago? Johns and Heinberg never really clear any of this up, and so the Desperso/SSOV plots don't really connect in a satisfactory way...unless we are to believe that Despero is a bit of a gossip, I suppose, as there are a few references to the fact that word of what the Satellite Era team did to Light has been getting out of late...)

Part three!

As the pair of old enemies battle in the Watchtower, The Flash runs around the country, checking in on various heroes and their loved ones or teammates. He's on his way to warn Lois Lane of the Secret Society's return when the vey villains attack the Daily Planet building. (Allow me an aside to complain: "Who's next, Wizard?" Star Sapphire says, "Carol Ferris? Jim Jordan?" Those are the names of some of Hal's loved ones, of course. The Wizard replies, "Why not? Then Iris Allen, Tim Drake, Barbara Gordon..." Okay, so it's possible that Jean Loring did some research to find what black-haired young man Bruce Wayne spent the most time with these days and thus was able to deduce Tim Drake was Robin, but how in the fuck would The Wizard know who Tim is? Dick Grayson was still Robin at the time the SSOS discovered the Leaguers' identities.)

Anyway, it's another big, multi-page fight, this time with Wally and the mind-wipers joined in the battle by Superman. The heroes defeat the Society, knocking them all unconscious and binding them with ring constructs, and while Superman makes his disapproval of mind-wiping known, he asks aloud, "Then the question is... ...what do we do with them?" 

Hawkman points directly at the Man of Steel and says, "We vote." This, of course, evokes the long-ago vote that led to Dr. Light's magical lobotomy at the hands of Zatanna. Here though she will just extract some information from their minds, rather than seeking to change them.

Part four! 

J'onn and Despero plunge from the Watchtower to Earth, fighting all the way. Despero seems to have J'onn on the ropes, when Aquaman makes his dramatic splash page entrance, having thrown a pointed piece of rebar through the villain's shoulder with a SHUNKK.

The assembled Leaguers all make their votes about whether to have Zatanna alter the minds of the SSOV again, and a few of those that aren't Hawkman make excuses for the way they vote (The ayes are Hawkman, Green Arrow and The Flash, the neighs Hal, Canary and Superman). Zatanna says she refuses to do it again though, and tells Hawkman, "For the good of the League... ...take me off the reserve list. I quit."

She teleports herself to Themyscira, where she briefly chats at the then-new, recently rebooted Supergirl, and then has a heart to heart with Wonder Woman. There, Wondy reveals that she's now estranged from the League, and that Superman and Batman think she's a murderer, just because she killed someone. 

She essentially advises Zatanna to zap the villains' minds again, saying that just as Zee doesn't want to use her powers like that ever again, she too doesn't want to use hers to take a human life again, "But in the end... ...it might come down to that for both of us."

Meanwhile, Despero has defeated J'onn and Aquaman, and with them in his mental thrall, he next visits the Batcave, where he then mentally dominates Batman as well. His control over their minds is signified by the appearance of a third, luminescent eye on their foreheads (Catwoman, trying to fight off Batman, scratches his cowl just so, ripping it to reveal his third eye under it).

Part five! 

Superman, Flash and the others arrive in the Batcave to duke it out with Despero's pawns (The best part? Hawkman bashing Batman over the head with his grandfather clock, shouting "Wake up!"). Red Tornado, who Batman has been putting together in his spare time, gets the same surprise splash entrance that Aquaman just had in the previous issue, but it's not enough to tun turn the tide. (Say, how come Batman is able to fix Reddy in a day or two with a screwdriver and the tools of the Batcave, but, in the pages of Justice League Unlimited, the team has yet to fix his body after he was "killed" during Absolute Power...?)

Zatanna, who reappears and shouts, "Orepsed-- --POTS!" is enough, though. 

She freezes Despero in place, banishes his influence over her friends' minds, and then disappears again, lingering only long enough to sass Hawkman and Batman.

As Batman tells the assembled heroes that they can show themselves out, J'onn and Superman broach the subject of the League. 

Hal Jordan decides to chime in.
The League? 

I don't know about you, Superman, but from what I've just seen...?

...There is no League.

Or if there is...this isn't it.
No shit, Hal. That's because it's not 1983.

But Hal continues to Hal-Jordan on to J'onn J'onnz, who had interrupted him.:
Now Batman's quit.

Wonder Woman's not coming back.

Arthur, Ollie, Dinah, Red Tornado and I haven't been members in years.

And Carter works with the J.S.A.

As of now, the League is you, John Stewart, Wally, and Superman.
Okay, a couple of things here. Hal is, obviously, wrong. Of course, he's been dead for years and his ghost playing host to a divine force of vengeance, so maybe we can't blame him too much for getting a few things wrong, but the fact that no one corrects him is a little weird.

True, Arthur had disappeared from the League after his death during Our Worlds At War and, after his resurrection, he took some time off, so that he was absent from the team between 2001's JLA #54 and 2004's #106, but those of us who had been reading JLA know that we just saw him on the team in the preceding story arc, "Syndicate Rules."

Ollie was on the team between 2002's JLA #69 and 2003's #76, serving as part of Batman's Nightwing-lead contingency League that served while the main team was time-lost in the ancient past, and he then joined the black ops team in Justice League Elite, serving with the Justice League offshoot between 2004 and 2005, and shown siding with the JLA at the climax of the series. 

Also, I know I've said this before, but you (and by "you" I mean Hal Jordan, as well as the writers and editors) forgot Plastic Man.

These are things that people actually reading JLA in 2005 would have known, and it's weird that the writers and/or editors didn't seem to. 

As the book winds down, Wally says that he needs some time away from the team too, mentioning the birth of his twins, and Superman basically ducks responsibility for the team, telling J'onn, "You've managed to rebuild the team more than once...And when you do, I'll be there."

Meanwhile, as Wonder Woman seemed to intimate, Zatanna does indeed make the Society forget the Leaguers' identities, with as "Uoy LLIW Tegrof!"; J'onn visits Batman in the cave and we find out exactly why Zatanna and the others messing with the minds of villains might have pissed him off so much, as he reminds us that Catwoman  was part of an incarnation of the Secret Society and that he "thought she'd changed, but... ...Maybe it wasn't her choice";  and then we see J'onn before a monitor full of headshots on the Watchtower, John Stewart's head appearing in a an apparently ring-conjured GL symbol, his voice coming through it in green dialogue bubbles.

Oddly, given that John has been the team's Green Lantern for the last 43 issues, this is his only appearance in this story about the League reacting to the fallout of Identity Crisis and breaking up. He appears in just two panels and speaks about four sentences of dialogue.

Anyway, if you're curious about such things, the headshots J'onn is considering belong to Zauriel, the late Blue Beetle, Nightwing, Vixen, Fire, Gypsy, Metamorpho, Huntress, Booster Gold, Hawkgirl, Animal Man and the brand-new Firestorm (Meltzer also killed the Ronnie Raymond version of the character in the pages of Identity Crisis).

John is in the middle of suggesting Vixen when J'onn becomes distracted marking Blue Beetle deceased. He then rattles off references to the events of The OMAC Project, Villains United, The Rann/Thanagar War and Day of Vengeance. Then the computer recognizes Superman, and J'onn turns to face someone in a red cape. 

And then the Watchtower explodes in a big KROOOM that fills the final page. A little tag at the bottom reads "Not The End..."

I know I've basically just been summarizing the plot and complaining about elements of the writing. I should note that, despite all those complaints, the book looks good, both inside and out. 

Obviously, Morales' covers are great; I don't think I've ever seen less than stellar artwork from Morales, going back to when I first encountered it, in the pages of 1989 DC/TSR series Forgotten Realms

Batista is now slouch, either. The story basically treats its characters like action figures that Johns and Heinberg are playing with, and Batista follows suit. All of the various characters he draws, almost all of whom are superheroes or supervillains, are all big and muscular and usually in the act of posing, but Batista manages to sell the images of them as compelling, and he similarly succeeds in making them seem fluid, alive and emotive. 

Sure, some of the posing is a bit cheesy—Aquaman attacking Despero and then, rather than bracing for a counterattack, standing there with his arms crossed struck me as particularly odd—but Batista manages a decent amount of character work. Like Garney in the previous arcs, I could certainly see him as a worthy artist for a JLA ongoing. 

But, obviously, JLA wasn't going to be doing too much more going-on. 

As for where this story picks up, well, there is, of course, one more arc in the title, "World Without a Justice League". That follows Green Arrow and Justice League Elite's Manitou Dawn as they battle The Key and react to the events of Infinite Crisis. But for the actual resolution regarding the attack on the Watchtower and J'onn, and what becomes of guy doing the attacking, and what happens next to our heroes, well that story is actually told in Infinite Crisis. The next (and final) arc of JLA doesn't really address any of that.

"Crisis of Conscience" is collected in 2006's JLA Vol. 18: Crisis of Conscience, 2012's The Infinite Crisis Omnibus and 2017's JLA Vol.  9.



Next: Bob Harras, Tom Deranick and Dan Green's "World Without a Justice League" from 2005-2006's JLA #120-125.