Monday, March 10, 2025

DC Versus Marvel Omnibus Pt. 14: Batman & Spider-Man #1

Two years after their initial meeting in Spider-Man and Batman, the two heroes would re-team once again in an adventure from returning writer J.M. DeMatteis. While that first team-up was drawn by an artist primarily known as a Spider-Man artist (Mark Bagley), this second one would be drawn by an artist primarily known as a Batman artist, the great Graham Nolan, here inked by Karl Kesel. 

By 1997, Nolan had already had a healthy run on Detective Comics (a chunk of which was finally collected in 2020's Batman: Knight Out) and penciled the original graphic novel The Joker: Devil Advocate, working with writer Chuck Dixon on both. He had also, again with Dixon, co-created the villain Bane in the pages of 1993's one-shot special Batman: Vengeance of Bane

Teenage Caleb held great esteem for Nolan's work, particularly that during the Tec run, as Nolan's take on the Batman character and his world seemed to strike a precise, perfect balance between the sturdy realism of Jim Aparo and the dynamic, expressionism of Norm Breyfogle.

By the end of the decade, though, Nolan's work with DC, which included a Bane vs. Ra's al Ghul limited series and the extremely weird JLA Versus Predator, seemed to peter out. I had often wondered what had happened to him (it turns out he turned his attention to drawing a couple of legacy newspaper strips) and was quite happy to get new work from him when he and Dixon reunited for the 12-part series Bane: Conquest in 2017. 

A few years later, I looked him up on what was then still Twitter, found him and followed him...and then quickly realized one of the reasons he doesn't seem to be getting much high-profile work in the modern comics industry equivalent to his level of talent. In rapid succession he posted a couple of tweets that I found politically objectionable, including ones hash-tagging or seemingly speaking positively of Comicsgate, of all things. (Nolan is also on an "unofficial listing" of creators who support Comicsgate on comicsgate.org.)

And then I saw his name listed here among comics professionals who participated in a livestream reacting negatively to Superman's son Jonathan Kent coming out as bisexual and DC updating Superman's World War II-era slogan of "Truth, Justice and the American Way" to "Truth, Justice and a Better Tomorrow." (For what it's worth, I like the original just fine and always imagined it to refer to the ideals America as a nation supposedly represented and strove to embody, not an endorsement of the country's often reprehensible actions like, you know, invading Iraq or electing Donald Trump...twice). 

Now obviously Comicsgate is...not company a responsible professional should be keeping, regardless of their political views. But reprehensible views are, I guess, something else that Nolan has in common with his frequent collaborator Dixon, and so I suppose it's unsurprising we're not seeing him drawing Batman or Superman these days. (He seems to be keeping himself busy self-publishing crowd-funded books through his Compass Comics, which he claims are free of the "moralizing and political messages so prevalent at the 'big two' publishers.")

While it is understandable why publishers and other professionals wouldn't want to work with anyone in the Comicsgate orbit, and it is understandable why readers wouldn't want to support creators who hold intolerant beliefs (I know I wouldn't want to buy, say, a new Dixon/Nolan comic today), it doesn't change the fact that Graham Nolan is a hell of an artist, a fact attested to by this very story.

In it, he not only does his usual fine job of drawing Batman and the Dark Knight's perennial foes Ra's al Ghul and Talia, Nolan also gives us a great Spider-Man, one who looks and moves like a classic iteration, evoking the work of John Romita Sr, one of the probably two artists who defined the character's look (The other, of course, being his creator Steve Ditko).

Nolan also draws the Kingpin, who is the Spider-Man villain used in the story. And DeMatteis makes pretty great use out of him here, too. What seems to unite the villains in this particular crossover is their nature as master schemers and plotters, each seeming to exert an impressive degree of control over their particular kingdoms, only really differing in the scale of their ambitions. 

Kingpin, of course, wants to—and sometimes does—rule over all crime in New York City, if not the entire city itself. Ra's' criminal enterprise is global in scale, and he has his sights set on ruling the entire world.

This similarity, and this difference, is at the core of DeMatteis' story, which, more so than anything else, is a great character study of the Kingpin: The lengths he will go to save the woman he loves, the way his mind works and where he draws the line when it comes to his own super-villainy. 

You may remember—if you have a particularly good memory, anyway—that when I was writing about these two heroes during my discussion of their first pairing, I noted the similarity in the types of stories told about each, as they tended to spend the issues of their comic book series defending their home cities from the machinations of their big and colorful rogues galleries. 

I even explicitly said they don't generally engage in globe-trotting adventures, or those in which the fate of the whole world is at stake. 

Well, guess what? 

This story, entitled "New Age Dawning" is an exception. Parts of the story are set in Gotham, New York City, Paris and Tibet, our heroes ultimately travelling to the distant roof of the world just in time to stop Ra's and Kingpin from pressing the button on a doomsday machine that will wipe NYC off the map and ready the world for Ra's' assumption of its complete control.

As I said, while it reads like a character portrait of Kingpin Wilson Fisk, it also scans an awful lot like a Batman story, particularly one of the many in which he faces Ra's al Ghul and the villain's plans to save the world and its environment by drastically, violently reducing its population. 

Although instead of Robin and/or Nightwing around to give Batman someone to banter with, here it's Spidey.

The story opens with a narration-heavy sequence in which a wild-eyed, wild-haired television evangelist preaches about the sorry state of the world—earthquake, flood, a bombing in Jerusalem—as signs that we are entering the end times. And though he plays the role of a Christian evangelist, he doesn't really evoke Christianity, but an unnamed, secular savior of some sort. "There's only one hope for us," he says. "Only one man who can save us from the firestorm that's coming. Look up, children of sin! Look up-- --and see the savior.

Jesus? 

No. 

The scene then shifts to that would-be savior, dwelling in a hidden, paradisical city nestled in the mountains of Tibet. He is shown praying before an altar filled with candles and the icons of several different religions (a crucifix among them), while his concerned daughter looks on, unseen.

This is, of course, Ra's al Ghul.

Meanwhile, our other villain, Wilson Fisk, is introduced in Paris, where he confronts his apparently estranged love, Vanessa, and embraces her in a kiss.

And as for our heroes? 

Well, Spidey is introduced suiting up and leaving his wife Mary Jane to study while he goes out crime-fighting. (Nolan somewhat surprisingly draws her remarkably less busty than the bombshell version of the character that was more prevalent in the '90s; here her design more closely resembles that of Mark Bagley's Ultimate Mary Jane). Spidey busts up an arms deal that he assumes must be Fisk's work, although readers will note the demon's head symbol tattooed on one of the gunmen's palms. 

And as for Batman, he swings through a rainy Gotham sky to meet his kinda sorta lover/mortal enemy Talia, who tells him she has business in America, but wanted to drop by and see him. Then she sics a bunch of ninjas on him. ("You knew those men would never stand a chance against me," Batman tells her. "I...had to at least go through the motions of an assassination attempt," she replies.)

With all of the players introduced, it is now time to commence with the crossing-over. Talia and Fisk talk business in his penthouse office. Apparently, Fisk has been working for her and her mysterious employer for some months now, and though he suspects them of being a terrorist organization, as long as they leave their "madness" out of his country and his city, he doesn't mind. Talia pointedly corrects him that the real aim of her organization is not terror, but "resurrection", a word that briefly stops Fisk and elicits a shocked expression from him, given what his wife is going through.

As will soon be revealed, Vanessa is apparently dying of cancer—I obviously have no idea how this squares with the events of the regular Spider-Man and Daredevil comics of the time. Fisk is uninterested in Ra's al Ghul's plans, laid out in a few pages of dialogue that jumps from a conversation between Talia and Fisk to another of Batman and Spider-Man. 

This time around those plans involve using special devices that control the weather and tectonic plates to sink the island of Manhattan and cause other such disasters until Ra's emerges from the apocalyptic chaos to "offer redemption to a sick and dying world." 

Again, Fisk is uninterested, but Talia has a very strong closing offer for tailored to him.

"My father has the power to cure your wife's cancer," she tells him. 

During their meetings, Batman has been spying on the pair, and he is eventually interrupted by the arrival of Spider-Man ("I wondered when you'd show up," he says to Spidey over his shoulder without looking at him.) 

Batman is just as reluctant to work with Spider-Man this time as he was last time, and when the web-slinger puts his hand on Batman's shoulder while talking to him, the Dark Knight snatches him by the wrist and twists it. Spidey throws him across the rooftop, Batman landing on his feet and striking a cool, Mazzucchelli-inspired pose in the mist.

This is the only real fighting the two do, ultimately shaking hands again and deciding to work together. Nolan does a particularly good job of contrasting the two heroes, two characters whose basic designs are so far apart from one another, with the sleek, colorful Spider-Man a head or so shorter than the big, black triangularly shaped Batman. 

Faced with the inevitability of Vanessa's death, Fisk eventually makes a deal with Ra's, and Talia delivers he and his ailing wife to the Tibetan stronghold. There, Ra's makes clear his plans for the world and Fisk's place in them, holding the cure for Vanessa's cancer—in actuality, a cancer-like disease that Ra's engineered in his laboratories specifically to infect her—over him as irresistible leverage.

In order to make him prove his loyalty, Ra's insists that Fisk be the one to push the button that will destroy New York.

That is, of course, where Spider-Man and Batman come in. They have chased the villains to Tibet in some rather charmingly silly disguises and, after they are waylaid by Ra's forces along the way, they must travel the snowy wastes with parkas over their costumes, with Batman at one point riding piggy-back as Spidey climbs the sheer face of a mountain cliff.

To say much at all about the ending would risk spoiling a clever and effective twist, but it's safe to say that New York City is not destroyed and Ra's does not take over the world. Even Vanessa's life is saved. 

DeMatteis does a fine job of portraying all of the various and varied characters, including their at-times complex roles, like Spider-Man working to save Vanessa even if it means helping the Kingpin, and Talia's moral ambiguity, as she vacillates between working for and against her father...and against but sometimes with Batman.

The last panel, a half-page splash of the two heroes in a moon-filled big city night sky together, is the very stuff these crossovers are made for, as both look perfectly like themselves and perfectly strange appearing side by side like this, but also, under Nolan and Kesel's pens and Gloria Vasquez's colors, also seeming to belong together.

This would be the final crossover in which this particular pair would appear together, and, in fact, this was Spidey's last standalone DC/Marvel crossover. Both Batman and Kingpin would appear one more time in the DC Versus Marvel Omnibus collection though, in 2000's Batman/Daredevil: King of New York #1, by Alan Grant and Eduardo Barreto.



Next: 1999's Superman/Fantastic Four #1

Saturday, March 08, 2025

A few brief spoiler-free thoughts on Captain America: Brave New World

•I finally saw Captain America: Brave New World this past week. I would have tried to see it opening weekend, when I suppose the studios and other stakeholders would have preferred I see it, but, unfortunately, my hometown no longer has a movie theater in it, so I had to wait until I was in a city with one and had a few hours to kill (We had two movie theaters when I was growing up here!).

•It was fine, like the vast majority of Marvel movies, neither one of the better ones, nor one of the worst ones. As I've said before, they've really rather perfected the process of making perfectly fine superhero movies. 

•I was pleasantly surprised that I was perfectly able to follow the film's plot, despite not having seen two of the three previous Marvel productions that seem to have fed into this one (The Eternals and The Falcon and Winter Soldier, both from 2021). 

•I did wonder what viewers who haven't long read Marvel comics might have made of some of it. For example, even though there are some brief lines of dialogue dedicated to explaining, I only really knew and understood one particular character's whole deal because I happened to read a particular comic book series 22 years ago. 

•I was really happy for that one particular actor, who has probably been waiting to perform this particular character (and collect this particular paycheck) for over 15 years now.

•They explained the absence of one moustache, but not the other. 

•I preferred the first suit Sam wore to the second one. The first was brighter, with lots of white in it, and seemed to better resemble what I remember his Captain America suit looking like in the comics. The second one was much darker and more drab looking. 

•I don't like when comic book movies use superhero characters, but then never use their superhero or supervillain names, instead just using their civilian identities. 

•It was great to see and hear Liv Tyler again after so long (The last movie I saw her in was 2014's Space Station 76). Marvel needs to get her Betty Ross back together with Bruce Banner, who is now Mark Ruffalo rather than Edward Norton, in the movies. I think they would make a cute couple. 

Thursday, March 06, 2025

A Month of Wednesdays: February 2025

 BOUGHT: 

Shazam! Vol. 2: Moving Day (DC Comics) Well, that didn't last long.

The World's Finest team of Mark Waid and Dan Mora launched the latest Captain Marvel series, this one simply entitled Shazam!, in the summer of 2023. Mora lasted six issues, the entirety of the first story arc, before moving on. This was, perhaps, inevitable, given how labor-intensive drawing comics is, and the fact that he had other Mark Waid-written comics to draw too, like the then-upcoming Absolute Power and the aforementioned World's Finest...not to mention covers for books throughout DC's line. 

Waid stuck around for three more issues than Mora did, penning the two-parter that opens this second collection of the series and then a done-in-one featuring a team-up with The Creeper, of all characters. The former was drawn by Goran Sudzuka and the latter by Emanuela Lupacchino. 

Lupacchino remained on art duties when the new writer, The New Champion of Shazam!'s Josie Campbell, took over, drawing most of her first three issues, although Mike Norton helps out on the last of these. (Yes, that's a lot of artists for just six issues, and unfortunately none of them are Chris Samnee, who is literally right there, providing variant covers for the series). 

I imagine that Waid and Mora never intended to stick around too long, given the many other books they're working on, and instead wanted to give the new series a strong start, lending not only their considerable talents to the cause, but also the audiences they could be expected to bring. 

The thing is, Captain Marvel/Shazam/"The Captain" has been around for 85 years now, and though DC has been struggling for the last the few decades to produce really good comics featuring him for a longer than a one-shot or miniseries or so, I'm pretty sure the modern comics market knows the character and his whole deal by now, so it's unlikely that fans of Waid's and/or Mora's were going to be learning about him for the first time with this series, getting hooked and then sticking around monthly indefinitely.

While it's easy to understand that Waid and Mora had bigger, more important (and likely more profitable) books on their to-do lists, it doesn't inspire much confidence in the reader that the creator turnover is quite as quick as this. I mean, if the people being paid to make the comics aren't that interested in them, why should readers be? 

The creative churn certainly does take a toll on the book. 

Not only is there no consistent style, but the designs are a more fluid than they should be (Luppacchino, for example, draws The Captain's cape differently than everybody else). 

More surprisingly, there's at least one part of the script that I couldn't make any sense out of.

Waid's half of the book is, obviously, solidly written. The Sudzuka-drawn two-parter "The Captain Vs. Black Adam" opens with the hero battling a counterfeit "Bizarro Captain" and an old Justice League villain, before he and Adam come to blows over the presence of the paperwork-obsessed alien dinosaurs from the previous volume. The story finally resolves that particular conflict and ends with a detente between the two big guys with lightning bolts on their chests. Important to what follows, their fight ends up destroying the house that Billy lives in with his foster parents and siblings, but Zeus magically restores it and all its contents.

Far more interesting is "Creeped Out!", which pairs Captain Marvel with The Creeper, a typically weird Steve Ditko creation from the late '60s who I don't think has been seen or heard from in quite some time now (I guess there was a New 52 version in some comic or other, but that one would have been over-written in later continuity reboots and refreshes). In fact, I'm pretty sure I've seen and heard more of his secret identity Jack Ryder over the last decade or so than I've seen of The Creeper.

Despite some attempts to use the character in more magical or supernatural settings (and a drastic Vertigo re-creation), Waid reverts to the classic version, the one most likely to be known to readers, who might have seen his appearances in The New Batman Adventures or Justice League Unlimited

Abrasive a-hole newscaster Jack Ryder has podcaster Billy Batson on his show to discuss superheroes—I guess there's the connection between the characters; their secret identities are both traditionally involved in broadcasting—and, when they are alone afterwards, Jack tricks Billy into transforming into The Captain, reveals that he is The Creepr, and then enlists his help in tackling old Hawkman villain The Shadow Thief. (The issue also namedrops Daphne Dean, who is so obscure a character I had to look her up online, and there's also a couple of panels of Metamorpho, the last of which is really, really weird). 

That probably feels like a real mishmash of DC IP right there, but then, that is what's fun about such superhero universe comics, and Waid is obviously enjoying being able to play with DC's seemingly endless toybox of characters again. 

I was pretty impressed with Lupacchino's work on this issue (despite the cape looking wrong). There are some really great facial expressions throughout, mostly involving Ryder and The Creeper, although there's at least a panel or two where The Captain looks very Fred MacMurray-y.  Also, Lupacchino does a fine job of giving Ryder and Creeper the same face, so it's clear they are actually the same person, despite how incredibly different they look otherwise. 

When we get to Campbell's half of the book, the three-part story "Moving Day," there's a lot more turbulence than there should be in an ongoing comic series. The title refers to the fact that Billy's family is moving...not to the new house they were looking at just a few issues previous in Waid's half of the book, but back into their own house, the one that Black Adam and The Captain destroyed but Zeus brought back with his magic.

"Freddy, we're all excited to move our stuff back--" Mr. Vasquez says to Freddy Freeman in one panel, but, um, they never moved their stuff out...? Zeus rebuilt their home almost immediately after it was destroyed, restoring all of their destroyed possessions in the process. I couldn't make any sense out of what Mr. Vasquez was talking about, or Billy narrating about earlier; how could they move back in if they never moved out

Then there's a barrage of new plot points. Freddy got his driver's license and a new van he calls the Shaz-Van between issues. Zeus and the other patrons apparently attached their own, extra-dimensional "rooms" to the rebuilt house via magical portals. A swarm of three-eyed snake-like horrors attack. The Vasquez's say they want to adopt all five kids, and a Child Protective Services representative comes to interview them. A flock of humanoid bats attacks (These are apparently the race that old Monster Society of Evil bat man Jeepers used to be the last of; they refer to themselves in the plural as "Jeepers"). We learn that The Captain has been "taking over" Billy periodically, to burn the letters that his birth mom keeps sending him. Billy birth mom shows up and wants custody of him again now that she's turned her life around. There's a "leak" in the magic of The Rock of Eternity. 

It's a lot

During the pair of monster attacks, Campbell has Billy and Mary both transform into their heroic counterparts, and Luppacchino's Captain Marvel looks really...off. He looks much younger and slimmer than the other artists had drawn him earlier in the book, and even somewhat smaller than Luppacchino drew him in the Creeper story. 

I wasn't sure if this was because Billy was sharing the magic with Mary, or...wait, that couldn't be it, as she gets her powers from her own patron goddesses and thus doesn't really share power with Billy. Huh. I don't even have a guess as to why Luppacchino draws Billy like this in the last few issues of the collection, then. (Norton's Captain, who only appears on two pages, seems to be his regular size, and to have his regular cape on.)

There are perhaps some fun and interesting ideas in what Campbell's doing, but the issues seem a bit random, over-stuffed and disorganized, and it was hard to get into them after that weird speedbump about moving day at the beginning. The last pages seem to signal a sizable status quo change, and I confess to some curiosity about what happens next, but from what I've seen here, I'm disinclined to stick with the book for another volume.

 If I do read the next one, it will be a copy I borrow from the library, rather than one I buy. 



BORROWED: 

Kagurabachi Vol. 2 (Viz Media) Significant progress seems to be made on the quest structure driving the narrative of Takeru Hokazono's Kagurabachi, as vengeful young swordsman Chihiro Rokuhira battles the villainous weapons dealer Sojo and manages to recover the first of the six enchanted blades his swordsmith father made. 

Sojo wields Cloud Gouger, a sword that has various weather-related powers. The fact that he has one of Chihiro's father's magic swords isn't the only thing he has in common with Chihiro, though. He says he's studied his father, and has reached an understanding—or, perhaps, a belief—about his father and the purpose of the blades. And that is that they were made specifically to kill and cause destruction.

This rankles the usually affectless Chihiro, who, of course, knew his dad better than anyone (And, of course, readers got to know his dad pretty well too, in the opening scenes of the first volume). Terribly wounded after absorbing a devastating lightning attack meant to kill bystanders, our young hero seems barely able to stand when he must take up his sword and mount a rescue mission, one that ends with a battle-to-the death with Sojo. 

Hokazono engages in a bit more world-building of his familiar but still strange alternate version of modern Japan, a seemingly gun-less world where, in addition to magic swords, there are sorcerers; bad ones who work with the yakuza (and who killed Chichiro's dad and stole his swords), and good ones who seem to make up some sort of weird police force. 

Also, we learn a little more about the little girl Char Kyongi, her powers and her past, as well as a bit about the source of the metal used in the swords.

It's essentially an action-packed fight manga, and this volume seems much lighter on humor than the first, and more devoted to the fighting, as, in addition to the Chihiro and Sojo fights, there's a long-ish sequence in which the sorcerer police go after Sojo with their various powers. 

I'm not entirely sure how long I'll stick with it. Maybe until I miss a volume, and it gets away from me, and the new volumes pile up so high catching up seems hopeless? That seems to be what happens with so many of the new manga series I start. 


Now That We Draw Vol. 1 (Seven Seas Entertainment) Can you judge a book by its cover? If so, this new manga series by writer Kyu Takahata and artist Yuwji Kaba appears to be about...boobs...? 

And it is. At least sort of. There is definitely an awful lot of what was traditionally referred to as cheesecake in American comics and would be referred to as fan service in manga and anime. 

This all comes in the form of revealing imagery of female lead Miyamoto Niina, whose school uniform skirt is so short it barely conceals the curves of her butt and quite frequently reveals her panties. She's often drawn spilling out of her unbuttoned blouse, as she is on the cover, and the creators find excuses to draw her in more revealing situations, like soaking wet from a plunge into the school pool or, near the climax, undressing to take a bath at a love hotel. (I suppose it's worth mentioning that Seven Seas suggests the book for older teens, 15 and over.)

While this is all presented for the prurient interest of the reader, it is also all played for laughs, as it is all extremely distressing to the book's male lead, and a source of extreme frustration to him. Not that he's immune to Miyamoto's sex appeal; it's just that he's completely inexperienced with the opposite sex, and Miyamoto doesn't at all comport with his idea of the ideal woman.

This is Uehara Yuuki, a still very short—he's exactly cleavage-high when facing Miyamoto, one scene reveals—high school geek and aspiring manga artist. When we first meet him, he has taken his 45-page romance manga, starring his ideal woman—who is quiet, shy, modest and chaste—to a professional manga editor for review. The editor pretty thoroughly, savagely tears Uehara's manga apart, though he does so matter-of-factly, concluding that the teenage artist doesn't seem to have any real, firsthand experience with romance, and it shows through in his work.

Just as he's considering giving up completely on his dreams and deciding how to properly dispose of his manga pages so that no one will discover them, he has a chance meeting with the gorgeous and outgoing Miyamoto, the most popular girl in his class. She discovers his manga, reads it against his will (while running through the halls of the school, with him giving chase to stop her), and becomes enamored with it.

She reveals that she too has dreams of being a manga artist and she shows her work to Uehara. It turns out she's a really good artist—far better than Uehara, to his chagrin—but her editor told her something similar to what Uehara was told. She doesn't seem to have any firsthand experience with romance either and it shows in her work.

Seeing that they have similar dreams and a similar impediment to achieving them, Miyamoto comes to the obvious conclusion: She and Uehara should date one another, thus gaining the romantic experience they both so sorely lack!

One might think Uehara would be delighted that the most popular girl in school is asking him out, but it flusters him to no end, not just because the thought of doing anything at all with a girl, even holding hands, freaks him out, but because he is apparently all too aware of a social hierarchy at school...and that no one would accept the two of them as a real couple. 

So he insists that their relationship is a fake one, even as he goes along with Miyamoto's plans. These are mostly obviously wrongheaded, as she tries to get Uehara to join her in acting out the various tropes they've seen in other manga, rather than, you know, just talking to one another a lot, getting to know each other and actually going out on dates. 

They do seem to grow closer almost by accident, however, between Miyamoto's plans to live out a romance manga. In fact, it does seem to be working...if only slowly. When Uehara next takes a manga to review with the same editor, with Miyamoto now cheering him on, the editor notes that it's improved somewhat. When talking with a colleague, the editor tells him Uehara's new manga was also terrible...but there was still clearly...something different (and better) about it than his first.

This being sold as a romantic comedy, it would seem pretty obvious that the pair will end up developing real feelings for one another and will end up together...eventually. At present, it seems like they have a long way (that is, many more volumes) to go, and it is frankly hard to imagine the pair together at this point, given how Kaba has designed them to look so visually opposite of one another. 

I'm pretty curious to see what happens next, although Seven Seas doesn't exactly make it an easy book to read. I mean, I certainly wouldn't want to be seen in public reading a comic with that particular cover. Luckily, the cover of the second volume looks much less...well, less, I guess. 


Titans Vol. 2: The Dark-Winged Queen (DC Comics) The back cover copy for the latest Titans collection refers to this as "the electrifying conclusion of visionary writer Tom Taylor's...truly epic run". Putting aside "electrifying" and "visionary", words different readers will have different definitions of, referring to Taylor's time on the book as a "run" seems like a bit of a stretch, really, even allowing for the hyperbole and salesmanship expected from back cover copy.

I mean, Taylor wrote just 15 issues, plus the six issues of the tie-in series Titans: Beast World, which adds up to all of three trade paperback collections. That sounds like a maxi-series almost as much as it does a run on a title or franchise. For comparison's sake, Taylor spent close to a decade off and on scripting various series inspired by the cut scenes from a fighting game. Now that's an epic run!

Regardless, his time on the Titans ongoing ends here, with the eight-part title story. I remain somewhat disappointed, even frustrated with his work on the book, as I feel he left unexplored what to me (and hey, maybe it's just me) seemed like the single most interesting aspect of the team being active at this particular point in DC history: With no Justice League currently in existence, the Titans have essentially "graduated" to finally (if, this being comics, only temporarily) replace their one-time mentors, becoming Earth's primary defenders and the superhero community's de facto leaders.

I mentioned this in my review of the first volume, Out of the Shadows (reviewed here) too, but aside from some of the major moments in Beast World, like Beast Boy stepping up to save the day or Nightwing taking the Boss of All Superheroes role usually occupied in such stories by Superman or Batman, Taylor hasn't really engaged with the idea of the Titans as the new Justice League, giving them League-level threats or stepping up to fight the sorts of villains the League usually handles (Although, to be fair, they do encounter an old Justice League villain in this trade paperback; I'll get to him in a bit). 

Instead, Taylor has mostly had the team dealing with their perennial adversaries, even if he has new spins on them. In the first volume, that meant a re-branded Brother Blood. In this volume, it's Trigon. One imagines that if Taylor had another arc in him, it would feature Deathstroke the Terminator. 

Aside from Taylor not doing what I had hoped, and maybe even expected, he would do with the book, I think the only real criticism one can level at his writing here is that it feels somewhat superficial, prioritizing plotting over characterization, to the extent that, after the 15-21 issues of his I've read now, I don't really get a sense of any of the characters, other than Beast Boy and Raven, who seem to been the focus of the series

To an extent, this makes sense. Certainly Nightwing and The Flash have their own books in which they have the spotlight and in which their inner lives can be explored, and even Cyborg has had ongoings in the rather recent past (not to mention a new-ish miniseries), but the other characters seem present mostly as sets of powers. Starfire doesn't even seem to get a big moment in this book like Donna or Tempest and, in fact, I think you could cut her from the team completely and it wouldn't really have much in the way of an effect on the series up to this point (Her major contribution so far was to offer background on the Necrostar in Beast World). 

With all that said, this is still a pretty good superhero team book, and one that makes for an enjoyable enough read. I'm sure there is someone on social media somewhere who would disagree, but I don't think there's much in the way of an argument that Tom Taylor isn't a very talented writer who can produce fun and exciting superhero comics on a regular basis. And so even if a book of his doesn't meet one's expectations, even if some aspects are wanting, he has never really produced any comics that aren't at least somewhat worthwhile.

The overarching story of The Dark-Winged Queen deals with something teased in Beast World, something that apparently (and somewhat oddly), happened in a Nightwing story rather than an issue of Titans: Raven has secretly imprisoned her "good" self in the little crystal she wears on her forehead, and the character hanging out with the Titans since then has been the "bad" Raven. She's been following the path laid out for her by her evil father Trigon, which will eventually lead to her ascension to her role as the...well, it's the title of the story. This final form is essentially a Trigon-esque, world-threatening being, one significant enough to warrant the attention of The Quintessence and, eventually, the intervention of The Spectre.

While readers are privy to this plotline and Raven's various, secret actions, the Titans are all in the dark and kept there by Raven regularly manipulating their minds whenever they begin to suspect anything. 

Meanwhile, the hero team keeps doing hero team stuff: Evacuating people trapped in the path of a devastating hurricane, fighting a powered-up version of one of Raven's demonic siblings, investigating a supervillain's assassination attempt on the president of a fictional country and fighting a cyborg android programmed to destroy them (This last, by the way, is essentially a Titans version of Amazo, created by T.O. Morrow—although he does mention repurposing "a lot of Ivo's tech", so it's not like Taylor doesn't know which villainous mad scientist is responsible for which android—sicced on them by Amanda Waller. As in Out of the Shadows and Beast World, Waller remains the ongoing villain facing the Titans. How villainous has she become? Well, she makes a deal with Trigon, who comes into her office for a meeting. So she's rather literally making deals with devils now). 

Raven eventually turns into the Queen, taking on a gigantic stature like that of Trigon and a creepy redesign, but the team is able to get through to her (mostly via Beast Boy's efforts), convincing her that even the "bad" Raven isn't really all that bad, and then powering her up enough that she's able to best her father in giant hand-to-hand combat. 

As relatively strong as the writing is, the art, quite unfortunately, is inconsistent. Which is no surprise, as three different artists contribute to this arc (Notably, none of them are the great Nicola Scott, who was originally announced as Taylor's partner on the series but only drew its first five issues).

The primary artist is top-billed Lucas Meyer, who draws six of the eight issues in the collection. I wasn't a big fan of the style. It's very photo-reference-y. Not only does his Peacemaker look exactly like John Cena, but buildings and backgrounds look like repurposed photos, many of the figures have an uncanny realism to them, and they tend to stand out on the page, as if they aren't really part of the environments they are drawn into it.

The storytelling is fine, and it's not really bad art, but it's not a style I particularly, personally care for. I much preferred the looser, more expressive, more drawn looking art provided by Stephen Segovia, who draws the first issue in the collection, and Daniele Di Nicuolo, who draws the sixth.  

The book seems to have done well enough that DC is going to continue it after Taylor's departure. It looks like John Layman takes over writing duties, while Pete Woods is the next artist. Oh, and Arsenal Roy Harper finally joins the team. 

 
Wesley Dodds: The Sandman (DC) I do not envy writer Robert Venditti the task of crafting a new story starring the Golden Age Sandman Wesley Dodds. 

It must be daunting to tackle a character who has previously starred in a series as good, as long and as unique as to be definitive, as Sandman Mystery Theatre, the 1993-1999 Vertigo crime series written by Matt Wagner and Steven T. Seagle, was for Wesley Dodds (Newer readers got the opportunity to experience that series in 2023, when DC released a collection of the first 26 issues in The Sandman Mystery Theatre Compendium...I'm still waiting for a second compendium, by the way, DC...!).

Luckily, Venditti is working with artist Riley Rossmo, whose highly distinct, somewhat cartoony style (which here seems to have the occasional accent of Tim Sales-ishness), could not be more different than the style employed by Mystery Theatre's primary artist Guy Davis...or, in fact, that of any other artist one might find on the current comics rack.

In that respect, and the more mainstream DC Comics presentation of the book, Wesley Dodds seems to rather effectively separate itself from the earlier mature readers series, while still acknowledging it (a first-issue montage of Dodds' dreams includes reference to The Tarantula, a villain from that earlier book) and seemingly fitting into its continuity quite nicely. 

So if you enjoyed Mystery Theatre, chances are you'll enjoy this book too. While a little more superhero-y, including a brief instance of the evil opposite trope, some nods to DCU continuity and a few fun cameos by the JSoA, Wesley Dodds is still a crime comic, and one with something of a mystery narrative to it (Even if that mystery is pretty easy for a reader to solve).

It's 1940, and Dodds is fighting street crime in New York City as the vigilante The Sandman, terrorizing the underworld with his striking gas-masked appearance, creepy voice and devastatingly effective sleep gas. He has greater ambitions though, including a way to stop the sort of mass slaughter that haunted his late World War I veteran father, and seems to be in danger of repeating itself, as another world war brews in Europe. 

And so with an introduction from his father's industrialist friend to an army colonel, Dodds pitches a sleep gas as a humane, non-lethal weapon of war to the U.S. military, a way to knock out and capture enemy combatants without having to kill them.

The colonel flatly, immediately shoots down the idea as extremely impractical in a matter of a single page of the book, dressing down Dodds in the process. ("Mr. Dodds, what do you think we do here?...Maiming and killing is simpler. Cheaper. Lethal is what we do.")

While the army might not be interested in Dodds' sleep gas, someone is interested his work, as is evidenced by the fact that his safe is emptied, his house burned down, and a known burglar's charred remains are found in the ruins. Only Dodds realizes other things are missing, though, including some of his gas masks and, more alarmingly, the notebook in which he recorded his many, many experiments to perfect a non-lethal sleeping gas...experiments which inadvertently lead to formulas for a variety of deadly poison gases.

Working with his girlfriend/crime-fighting partner Dian Belmont, Dodds desperately searches for the mastermind behind the break-in and robbery, hoping to recover the book before it can fall into the wrong hands, and his accidental discoveries can be employed to commit the very sorts of mass murder he was hoping his sleep gas could prevent. Meanwhile, he encounters a sort of evil Sandman wearing a black coat and hat, both in his dreams and in reality.

While the various story beats and plot points will be familiar from crime fiction, the 1940s setting gives the book a more unusual feel, and Venditti's focus on Dodds' creations allows him to get at key aspects of the character, like the fact that he is an obviously talented fighter who is nevertheless a pacifist, the fears that drive him, his essential optimism retained despite how much time he spends wallowing in the darkness of human nature and, somewhat unusually, the fact that he's not necessarily a paragon of virtue (There's a scene where Dodds is exposed to a dose of his own gas, and he finally experiences its effects firsthand; not only does it knock people out, but it instills a weird and desperate fear, one borne of empathy, as its victims experience every wrong they've ever committed. For Dodds, this is a variety of little sins, most committed when he was younger, but it's an unusual sequence; it's difficult to imagine, say, the similarly two-fisted vigilante hero Bruce Wayne being depicted in such a manner).

In both Venditti's plotting and scripting, and in Rossmo's idiosyncratic designs and rendering, it's a satisfying story, and one that serves as something of a bridge between the darker, dirtier Mystery Theater adventures and the simpler, brighter Justice Society adventures, both tonally and quite literally.

In the very last pages of the book, Dodds—who Rossmo draws bigger and more square-jawed than the more owlish, regular-looking guy that Davis used to draw—meets Dian's very young nephew, Sandy, and is then called to the back door, where a splash page reveals the assembled Justice Society of America*, a shirtless, hairy, smiling Hawkman extending his hand and saying "We're admirers of your work...we'd like you to join a new group we're forming."

It's a strong enough story that I hope it's not the last time we'll see Venditti and Rosmo's Wesley Dodds...nor the last time DC revisits its original Sandman, be it in solo stories or alongside the Golden Age Justice Society (The adventures of which sound like a much more appealing prospect than...whatever Geoff Johns is doing with the modern JSA, which seems to involve a lot of time-travel and retcons and to focus on old Earth-2 inspired characters.


Zom 100: Bucket List of the Dead Vol. 16 (Viz) With Akira and Shizuka now officially a couple, the majority of this volume features just Takemina and Izzy. When the gang's vehicle comes to an abrupt stop in the mountains when they run out of gas and they all set to arguing over what to do, Takemina, who has spied a light in the distance, and Izzy set off on their own, hoping to find some gas there.

There is gas there, but to get it, they will have to survive the three-chapter story entitled "Horror Mansion of the Dead." It turns out that the house is home to a hulking, horror movie-like serial killer in the style of Jason or Leatherface, both of whom are name-dropped and drawn by artist Kotaro Takata earlier in the story as foreshadowing. 

The killer, who wears a creepy mask and wields an old-fashioned mochi hammer (the purpose of which rather grossly extends beyond simply killing victims) proves a far more formidable foe than the hordes of zombies that our heroes are used to. It is somewhat strange to see Takata and writer Haro Aso engage in a scary, gory, horror narrative that isn't really related to the zombie survival premise of the book, but they are amazingly effective at it, as Takemina and Izzy seem to have wandered from one kind of horror story into that of another genre (There is a zombie element to "Horror Mansion of the Dead," but it's rather tangential, the story owing more to, say, The Texas Chainsaw Massacre than to Night of the Living Dead). 

When Izzy reveals that it's actually impossible for even the most skilled gamer to survive a horror videogame on the first playthrough, it's up to Takemina's skills as a gambler to save the day, and get the pair safely back to the rest of their traveling companions (A trio of new characters who are introduced seemingly just to be killed off a few pages later, aren't so lucky).

The book ends with a standalone story, "Happiness of the Dead," in which Akira learns an important lesson about finding true happiness. It's an evergreen lesson that would seem to apply to everyone in any circumstances, not just characters trying to survive a zombie apocalypse. Although a break in the book's ongoing action—and in sharp contrast to the story that preceded it—"Happiness" is a pretty perfect encapsulation of Zom 100, the most life-affirming of zombie stories. 



REVIEWED:

MegaGhost Vol. 1 (Dark Horse Books) Gabe Soria and Gideon Kendall's comic about a kid occultist who finds a magic ring that allows him to summon three ghosts, combine them into a single, giant ghost robot and then coach it in battles against giant monsters is just as weird and awesome as it sounds. Even weirder? Kendall's art style, which is cartoony in the way of older, twentieth century cartoonists (I saw a lot of Jack Davis in it, personally, and maybe some Mike Ploog), rather than cartoony in the way of animated television...although the latter proves to be a pretty big inspiration for the whole book. Do check it out. While a good comic for kids, it's also a pretty great all-ages comic, meaning you'll probably like it too. More here


Speechless (Graphix/Scholastic) There's a scene in Aron Nels Steinke's new original graphic novel where the protagonist Mira, who can't talk at school at all, has to convey some information to her extremely understanding friend Alex, and she opts to write what she has to say down on a piece of paper and show it to him. It reminded me a bit of one of my favorite current manga series, Komi Can't Communicate (Other than the school setting and the lead character's difficulty speaking at school, the comics have almost nothing else in common). Still, I was surprised to see that in Steinke's author's note at the back of the book—in which he draws himself speaking directly to readers in 50 tiny panels—he suggests Komi as a comic to read for those who were interested in Speechless and Mira's troubles. I'm not sure the reverse is true—that is, if you like Komi you will like Speechless—but then, I guess, I like Komi and I liked Speechless. But, like I said, they're very different. Anyway, I reviewed Speechless here



Swing (Feiwel and Friends) Audrey Meeker's debut graphic novel is a lot of fun (It actually came out way back in October; sorry it took me so long to get to it!). She basically takes the format and formula of a romantic comedy and applies it to a couple of middle-schoolers, who have no real concept of romance, and thus the will-they, won't-they element is applied to their burgeoning friendship...and their collaboration on a swing dance performance at the school talent show that they are more or less forced into doing. Add in bullying, the pressure of parental expectations and learning to be yourself, and it's a really charming, even inspirational book. Meeker's art is of an entirely different aesthetic school than the Raina Telgemeier-esque one that seems to predominate among original graphic novels for kids these days, being even simpler, a bit rougher and a little more cartoony. I kind of loved it. More here


Very Bad at Math (HarperAlley) Cartoonist Hope Larson's latest book, which she both writes and draws, stars a middle-schooler named Very, who is popular at school, class president and seemingly effortlessly good at every subject—except for one (It's in the title). The book, which sees Larson working in a somewhat different style than usual, follows Very's attempts to address her problem with math, as student council has grade requirements, and if she doesn't get her grade up, her whole world and sense of self will seemingly crumble. Doing so will lead to a discovery about herself, and Very will set a good example for young readers who may find themselves in similar circumstances. More here



Weirdo (First Second) Here's another fall release it took me a little too long to get to; I blame my local library for adding it to the collection a few months after its initial release. It's a fictionalized memoir by writer Tony Weaver Jr. and the sibling art team of Jes and Cin Wibowo Is it just me, or have we been seeing a lot of fictionalized memoires for younger readers recently?). 

Weaver is apparently a social media influencer, making his comics-writing debut here, and he does a rather fine job; it helps that he has such a powerful story to tell. That story is about his troubles at a new school, which involved severe bullying, both online and in real life, bullying that got so bad he eventually tried to take his own life. Not your average kids comic, then. Weaver handles the intense subject matter in a way that seems appropriate for young readers, and once his comics avatar transfers to a new school and finds a new group of similarly "weird" friends he fits in with, he gets what appears to be a happy ending. 

What I think many kids will find striking are that the very things that marked the real young Tony Weaver Jr. as an outsider at the time—a love of comics and manga, anime and cartoons, video games, fan-fiction—are thing they themselves probably grew up liking and still like, and, in fact, are things that have more or less conquered mainstream pop culture. As an aficionado of some of those things myself, I took a special pleasure in hearing Tony dropping comics trivia in conversation (like referring to Animal Man without naming him while trying to talk to a girl) and, especially, in seeing the Wibowos' various attempts to draw familiar characters like those of, say, Inuyasha or Haikyu! in their own style, and just off-model enough that one imagines their respective owners wouldn't raise any legal objections to their appearances here. My formal (and far more focused) review is here.



*This JSA includes Doctor Fate, Green Lantern, The Spectre, The Flash, Hourman, Hawkman and, streaking past in the background, Johnny Thunder's Thunderbolt (sans Johnny), although readers of the publisher's recently released DC Finest: Justice Society of America—For America and Democracy (reviewed here) will know that Johnny doesn't join the group until after The Sandman does. 

Monday, March 03, 2025

DC Vs. Marvel Omnibus Pt 13: Daredevil and Batman #1

Batman was, obviously, a popular character for DC and Marvel to feature in their crossovers, having already shared stories with The Incredible Hulk, The Punisher, Spider-Man and Captain America. Perhaps the most obvious character to pair the Dark Knight with, however, was his fellow martial arts expert and urban vigilante Daredevil, and the publishers finally got around to that particular team-up finally in 1997. 

It's not just the several major similarities of the two characters—both of whom, it could be argued, are descended from 1930s pulp fiction character The Black Bat—that made them seem like kindred spirits. It was also their general presentation and the sorts of stories they tended to appear in. 

These factors are likely due to the influence of Frank Miller, who had a pair of highly influential runs on Daredevil in the 1980s (including 1986's "Born Again") and similarly redefined Batman in a pair of stories, 1986's Batman: The Dark Knight Returns and 1987 Batman arc "Batman: Year One".

Miller's shadow loomed (and continues to loom) large over both characters, and many (perhaps most?) stories featuring either character that followed his work on them seemed to either be in debt to Miller's take, or else a reaction to that take. 

Let's here pause to remember that when DC and Marvel were putting together their first crossover, 1976's Superman vs. The Amazing Spider-Man, they took care to find a writer and artist who had experience working on both characters. Now imagine if that was still the case in the 1990s, when the crossovers became so much more frequent. Imagine a Frank Miller-written Batman/Daredevil story, drawn by one of Miller's collaborators who had worked with him on both characters, Klaus Janson or David Mazzucchelli...!

Instead, we got the 48-page "Eye for an Eye," by what the back cover said is "the creative team behind the best-selling Daredevil: Fall from Grace," which I, of course, had never read, neither by the time this was first released, nor in the years since ( It doesn't look like there is a trade collection of it available, either).

That team consisted of writer D. G. Chichester and pencil artist Scott McDaniel. 

Chichester if the first writer or artist whose work appears in the DC Versus Marvel Omnibus whom I had never heard of at all. Looking him up on the Internet, it seems he was a Marvel editor turned writer whose career spanned the decade of the 1990s, and his longest comics-writing gig seemed to be a run on Daredevil

McDaniel, on the other hand, is of course familiar to anyone who's read many Batman-related comics in the last few decades, or DC comics in general, having drawn substantial runs on Nightwing and Batman in the late-90s and early-00s, and drawing most of their related characters at one time or another, and then a huge swathe of the DC universe in the 2008 series Trinity

By the time of this one-shot, though, most of his work was for Marvel, where he had drawn plenty of Spider-Man appearances and had a healthy run on Daredevil. Particularly germane to our discussions of these crossovers, the previous year he was the artist on the Amalgam comic Assassins, which featured the new characters "Dare" (an amalgamation of Daredevil and Deathstroke that also happens to be a woman for some reason) and "Catsai" (an amalgamation of Elektra and Catwoman). 

Though I haven't seen his work in some time now, I've always liked McDaniel's art style, which is...well, I want to say "weird," but I think "peculiar" might be the more accurate word. I can't think of any other comics artists whose work resembles that of McDaniel's.  I don't see the influence of any earlier artists in his style, I don't see any later artists whose art seem inspired by his, and I have a hard time even describing his work.

His figures may often be quite big, and they are usually well-muscled, but they always seem to be drawing themselves inward, looking somewhat compressed and coiled, even when they are drawn exploding outward physically, as they so often are.

There's also a sense of flatness and unreality about them, a very...well, a very, drawn look to them. McDaniel's art is very comic book-y, for a lack of a better word, as it doesn't look like art you would find in any place other than a comic book. 

He is, of course, a perfect fit for both characters (although he was still in the process of proving himself as a Batman artist at the time this crossover originally shipped), and his presence gives this particular comic book a unique look, his dynamic figures and the charged atmosphere of his style making for a particularly action-packed read, even during the slower or down scenes. 

A comic featuring these two particular characters probably doesn't need any villains—I mean, Batman and Daredevil could always just fight one another, given their particular natures and skills, right?—but the by now well-established formula of these inter-company crossovers demanded a villain from each hero's rogues gallery.

The most obvious villains would of course be their respective archenemies, The Joker and The Kingpin, but neither appear here. I'm not sure if it was Chichester's decision or that of the editors to not use those characters, but it was probably the right call...regarding The Joker, at least. 

Perhaps it was feared readers were starting to tire of the character who had, after all, appeared in every single DC/Marvel crossover that Batman had appeared in so far, which meant he had been in four crossovers in just the last three years alone (Five, if you count DC Versus Marvel, in which he also, perhaps somewhat surprisingly, appears, sharing the opening scene of the series with Spider-Man).  

So instead of The Joker, the Batman villain we get is Two-Face, and he is teamed with off-and-on Daredevil villain Mr. Hyde (who was first introduced as a Thor villain by Stan Lee and Don Heck in the early 1960s). Hyde would seem an unusual choice, but perhaps Chichester zeroed in on the character as one that represents a sort of duality akin to that of Two-Face...although, in this story, Hyde is always his more dangerous, super-powered self, with no apparent connection to his version of Dr. Jekyll, scientist Calvin Zabo.

(As for The Kingpin, he would be featured in two future crossovers; 1997's Batman & Spider-Man #1 and 2000's Batman/Daredevil: King of New York #1, the writers of which would both make pretty great use of him in Batman narratives.)

The inside front cover sees the return of origins of the starring characters, here presented in melodramatic prose paragraphs, next to black and white images of the heroes. These paragraphs, though colorfully written, don't really give readers the necessary facts of the heroes' origins and backgrounds, but then, I suppose that by 1997, everyone knew their whole deals...at least, those likely to pick up this particular book from a comic book shop would have known their deals.

Below these origins is the Elseworlds logo and spiel; as with the previous Batman & Captain America, DC Comics seems to want readers to know that this isn't a canonical crossover, but a one-off that occurs in a standalone world all its own (the previously mentioned later Batman/Daredevil crossover, King of New York, does not bear an Elseworlds logo anywhere on it though, despite the fact that it refers back to this crossover in a couple of places). 

Anyway, we see here the various ways the two publishers handled crossovers after the fact that the Marvel and DC universes were established as different, parallel realities in Green Lantern/Silver Surfer and DC Versus Marvel and its sequels. 

The first page of the story features a long strip of prose running down the left border of the page beneath a big bat-symbol, while McDaniel draws five panels of Batman (his first official drawing of Batman?) investigating a Waynetech crime scene, where the room has been split in half, one side pristine and clean, the other a mess...and full of bodies. A clue to Two-Face as the responsible party, of course.

Batman follows such clues to New York City, where a TV talking head reveals that a rash of "violent robberies have plagued over a dozen technology supply companies in the city." Some of these seem exceedingly low-rent for a villain of Two-Face's caliber, especially compared to what he stole from Waynetech (Which will only gradually be revealed throughout the story, but, to spoil you now, is a "neural net", a sort of advanced organic super-computer than can be grown in living human brain tissue...but with the side-effect that it kills its host.). These crimes include things like stripping and selling copper wire and stealing the quarters from arcade games. 

In the sewers of New York, Batman sees Daredevil with the blood of a murder victim on his fingers, and leaps to attack him ("No external sensation warns Daredevil he's being stalked-- --The Dark Knight is that good--"). DD's radar sense warns him of Batman at the last moment, leading to a brief, not too terribly well-choreographed fight scene that lasts about three pages.

Neither character seems to gain the upper hand, so I'm afraid this comic can't tell us who would win in a fight, Batman or Daredevil. (It's a fan-ish question I'm actually curious about the answer to, having no solid answer of my own. Batman's training is wider and more diverse than Daredevil's, and he's got a utility belt full of weapons, but, on the other hand, maybe Daredevil's super-senses would give him the advantage? No comics professional seems to have ruled on this particular match-up, as the two didn't face off in DC Versus Marvel, and they won't have a conclusive battle in their next team-up either. And while earlier versions of the characters briefly meet in Unlimited Access, they don't come to blows there at all.)

I should here pause to note that I really like the way McDaniel, inker Derek Fisher and colorist Gregroy Wright depict Daredevil's radar vision. McDaniel draws a panel shaped like a big circle, like that of a radar screen, with smaller circles bubbling around its edges. That main circle is black, while white lines emanate from its center, these forming the very rough, sketchy shape of Batman reaching out towards Daredevil, whose eyes we are of course seeing through in this image. 

We'll see a couple more examples of it throughout the story, including one where Daredevil sees the handful of Batagrangs Batman throws at him and then, later, when he sees the Batmobile parked in an alley ("You drove that from Gotham?").

After the allotted space for their fight ends, Daredevil finally says, "We're both sewer-diving for the same reason, am I right? Thieves...and murderers." He proposes a team-up, and soon the pair are running across city rooftops, an image that McDaniel would draw many different versions of on Nightwing, where his Dick Grayson moved across urban environments much like his Daredevil does here. 

Batman is, as always, reluctant to work with another hero, and after the pair share some intel and have a disagreement about whether or not Two-Face Harvey Dent might be redeemable—and after Batman picks up on clues to determine that Daredevil is "visually impaired" and likely has sensory enhancements—Batman tries to ditch Daredevil. 

This leads to a scene in which Daredevil leaps on the hood of the speeding Batmobile, and the pair ultimately play a game of chicken, Batman driving straight at Daredevil, who stands in his way. (The Man Without Fear wins that particular conflict.)

Meanwhile, Two-Face and Hyde are on a rampage of their oddly petty, but extremely violent, crimes, terminating in a hostage situation in an Internet cafe. As to what's really going on, you've probably guessed it from what I've already written, but Harvey is using Hyde to grow the neural net, egging him on with drugs and violent crime to help "cook" it faster.

A big fight at the end pits the two vigilantes against the super-strong Hyde—who, again, was a Thor villain, and is thus a little out of their weight-class—and sees Daredevil testing his theory that there's still a bit of good in Harvey Dent. The two went to law school together, you see, and so Matt Murdock knows Harvey...or at least knew him before his transformation. (I guess that might be part of the reason Chichester chose Two-Face as the villain, as he shares a legal background with Daredevil?).

The adventure over, there's a pretty fun three-page epilogue, in which Matt Murdock and Foggy Nelson run into Bruce Wayne at a Gotham fundraiser, and Murdock and Wayne seem to intimate to one another in a rather intense conversation that they each know who the other is, and Wayne doesn't seem too happy to see him, leading to a clever, almost punchline-like last word from Matt. 

Despite my complete unfamiliarity with the writer, and the rather narrow focus and low stakes of the crossover, it was fun to finally see these two particular characters share a story. It does seem like there's a bigger, better Batman/Daredevil story yet to be told (I believe Brian Michael Bendis and Marvel had made some pretty public noises about trying to get DC to go along with doing one when Joe Quesada was still Editor-In-Chief at Marvel).

As I said, the two will meet again in a few years, in what will prove to be the last DC/Marvel crossover...at least until 2003's outlier crossover, JLA/Avengers

But as for Batman, he would be back in another crossover almost immediately. 



Next: 1997's Batman & Spider-Man #1