Thursday, February 04, 2016

A "strange fear"...?

Actually, Smee, I think crocodiles are one of the least strange things to fear, seeing as how they're the world's largest extant terrestrial predators and have the most powerful bite force of any animal in the world and all. (Oh yeah, that's totally Smee, at least as drawn by Fernando Cano in Stone Arch Books' adaptation of Peter Pan.)

Wednesday, February 03, 2016

Comic Shop Comics: February 3

Batgirl #48 (DC Comics) At this point, I don't even care what that DC "#rebirth" business is all about. As long as DC keeps publishing a Babs Tarr-drawn Batgirl monthly for $3 an issue, I'm good.

This issue features the return of Black Canary to the title after months of having her own, rather confusing adventures in the pages of her own book. I love the way Tarr draws Black Canary–in-costume, in street clothes, in action, her expressions–but then, I love the way Tarr draws everything.

Also, for the second issue in a row, Batgirl features Frankie acting in an Oracle role while Batgirl and a gal pal go on a mission. I'm reeeeaaaaallllly getting my hopes up for a new Birds of Prey series by this writing team, featuring Frankie, Batgirl, Black Canary, Spoiler, Bluebird and maybe even Black Bat, eventually. And as much as I wish Babs Tarr could draw it as well as Batgirl, I'd also be fine if she just provided the covers.

Ooh, in this issue Babs has even leased an old firehouse to serve as HQ for her new tech start-up! That could totally be a front for a new Birds of Prey base of operations!

That, or Babs, Dinah, Frankie and Stephanie are going to be the new female Ghostbusters...?


Batman & Robin Eternal #18 (DC) This issue explains the bombshell that David "The Orphan" Cain dropped on Harper Row last issue, in great detail. Cassandra Cain is the person who murdered Harper's mom. And why? Because Mother ordered the Rows killed to traumatize young Harper so that she could become the next Robin, replacing Dick Grayson. Remember, Batman had put in an order for a perfect child soldier to replace Robin, but it was only part of his attempt to get close enough to Mother to shut her organization down.

I'm not sure if I like this turn of events, as it essentially means that Batman knew about the half-orphaned Harper and Cullen for about three or four years before Harper expressed any interest in becoming a vigilante, and apparently his guilt over his role in the death of her mother kept him away rather than drew him to her, which doesn't sound quite right.

The larger problem is I don't understand how the timing of this works out, as Dick and Jason Todd, who was Batman's second Robin instead of Harper, are both adults, and significantly older than Harper and Tim. Shouldn't Harper be older, then? Like, Jason's age? Or did Mother's method of child soldier-creating take several years to complete? And, if that is the case, Harper would still be training, wouldn't she? Because all of this only happened a few years ago?

The goddam 5-6-year-timeline doesn't make a lick of sense when applied to the Batman stories, and yet this particular story arc kind of hinges on Batman's sidekicks (And remember, Batman went through four Robins between the end of "Zero Year" and Batman #1 and Detective #1, which were set well over a year ago. I'm pretty sure Damian Wayne is the longest-serving Robin at this point, and Dick and Jason were somehow artificially aged off-panel.

Series plotters James Tynion IV and Scott Snyder probably shoulda worked out a timeline to go with their outline for this story, before charging ahead with it. This issue's script is by Ed Brisson, while Scott Eaton pencil and Wayne Faucher inks. It recovers some of the same territory as last issue, and once again Eaton and Faucher do a pretty decent job with the art. At least until the last few pages, where it suddenly gets pretty terrible for no reason.

What's even going on with Dick's face here?
Yeesh.


Paper Girls #5 (Image Comics) I still enjoy reading this as it's published in its comics form, but I think maybe I'd rather write about it after reading it in its final, collected form. After all, I don't have anything to say about this issue that I didn't have to say about the last three: A bunch of weird shit happens, there are pterosaurs and Cliff Chiang draws the fuck out of it.


Providence #7 (Avatar Press) Alan Moore and Jacen Burrows' trippy tour of H.P. Lovecraft's body of work continues with this issue focusing on "Pickman's Model," in which our poor hero Robert Black somehow manages his research into the religion at the core of Moore's version of Lovecraft's "universe" (without ever taking any goddam notes!), which seems like quite a feat given the fucked-up shit he went through last issue (when he's found wandering the streets of Boston during a riot, the friendly policeman who takes him to the Pickman analogue notes that he seems shell-shocked).

I'm probably going to need this series to end and be collected, then re-read all of Lovecraft, and then re-read Providence in trade format before I can talk intelligently about what exactly Moore's doing and how well he's doing it. But, taken in this issue at least, I think he has the two principal characters make a great deal of sense out of some of the underlying themes of Lovecraft's horror, and in tying it to the times in which it was written.

There is a really rather bravura six-page sequence in this issue that I found simply astounding. Pitman allows Black to interview one of the "Saprivores" of his paintings by taking him into the basement and having him face a wall, forbidding him to turn around. And then Pitman leads a monster in, sits down next to it, and it answers Black's questions in a particular cadence that is even more striking than the "monster font" that letterer Kurt Hathaway gives "King George," as the monster is called.

Each of these pages is broken into four horizontal panels, and the POV never shifts; if this were a film, it would have been a continuous shot from a camera on a tripod, set right in front of Black, so that the reader can see the monster that Black can't–Black is operating under the belief that this is all some sort of "mesmerism"–but because it's not a film, both Black's face and the monster he can only imagine are visible to the reader and equally in focus the entire time.

It's basic, but amazing comics-making, and King George's philosophy a rather powerful one.

Moore and Burrows get a bit meta at the end, using a twist from the story–that Pickman's paintings of monsters are made from photographs of real models, rather than fantastical creatures conjured from his own imagination–in a way that honors the fact that this, being a comic book instead of prose, is all art.

Providence is one hell of a dense comic but this issue certainly a particularly strong example of just how good a comic it is, whether you get each and every reference or not (and I'm certain I don't; I haven't read any Lovecraft in years).


Swamp Thing #2 (DC) I often have a difficult time reviewing comics that Kelley Jones has drawn, as my impulse is always to simply scan panel after panel or scene after scene and say, "Look! Look how awesome this is!" Here that awesomeness mainly pertains to Swamp Thing's particularly strange comings and goings, as Jones shows him transforming from a weird sprout with an eyeball or tiny face and then swelling up into the green ape shape in a matter of seconds, in the space between panels.
(His best exist may be the one where he accidentally drops something, and then his arm re-sprouts to pick up and leave with it again).
This miniseries' charms are, of course, peculiar, but I am it's exact target audience. It opens with a prose-heavy splash page in which Len Wein writes in second-person point-of-view musing about the nature of time that is so over-the-top I can't tell if he's even serious or not, while Jones' art shows the two, torn apart pieces of Swamp Thing's bisected torso, looking like two halves of humanoid smashed and rotting Halloween pumpkin.

Wein switches back and fort from his own narration to Swamp Thing's own first-person narration, which oddly contains all of the ellipses of Swamp Thing's speech pattern. Does Swampy think and slow as he speaks? Or is Wein just putting the sorts of dialogue he would have put in thought bubbles a few decades ago into narration boxes, as that's the norm these days?

The story concludes Swamp Things battle with the zombie Lazlo Womrwood, after our hero first learns that there's more to the monster's origin than he was originally lead to believe, as well as how to stop him, by an incredibly unlikely guest-star: The Shade. I'm not entirely sure, but I think this may be the first appearance of The Shade in the post-Flashpoint New 52 continuity; the 2011, 12-issue The Shade miniseries that James Robinson wrote seemed to have been set in the previous continuity, with only a few cosmetic nods to the then-new New 52 continuity.

As he's only present to provide some supernatural know-how, I imagine his presence here had more to do with Jones wanting to draw him than anything else.

Also of interest is the introduction of a new character with ties to the world of Batman, Sheriff Darcy Fox (niece of one Lucius Fox), a reappearance of the Phantom Stranger to wax cryptic and a very unexpected last-panel character who, last time I saw him, was a raven rather than a human but, again, I'm not up on the post-Vertigo Swamp Thing so maybe that character has already been de-Ravened and returned to the DCU.

"The traditional methods"...?

It was my understanding from every zombie movie I've ever seen and every zombie comic I've ever read that the way to kill a zombie was to destroy or severely damage its brain, usually by shooting or somehow smashing its head. Not so, according to The Shade in this week's Swamp Thing #2 by Len Wein and Kelley Jones. Filling a zombie's mouth with salt and then sewing it tightly shut sounds infinitely harder, even if we're talking about the slow, shambling zombies of Romero's movies or The Walking Dead, rather than the "fast" zombies of more modern movies.

I mean, I've never held a firearm, nor am I an expert in hand-to-hand combat or anything, but I'm pretty confident I could pull a trigger or swing a baseball bat or shovel in the general direction of a walking corpse's head. But sewing...? I mean, I can barely thread a needle, and I always forget how to tie off the other end once you're done stitching. Think how hard surviving the zombie apocalypse would be if The Shade is right!

Also, think how boring all those movies, TV shows and videogames premised on the killing of zombies would be...

Tuesday, February 02, 2016

Well fancy meeting her here.

Checking this book in the other day, I thought I recognized the lady on the cover...or, at least, the style of the artist who drew here. Flipping through the pages, I became even more convinced that I knew who drew the lady on the cover, and all the people (and plants and animals) that appear in the illustrations throughout the book.





The "Illustrations By" credit on the title page confirmed it: This artist wasn't just someone who drew an awful lot like Colleen Coover, it was Colleen Coover.

So should you find yourself wanting to see more Coover art, and your needs haven't been entirely met by all of her comics output (Bandette being maybe the best place to start) or all of that available on her website, you can always check out The Anxious Gardener's Book of Answers by Teri Dunn Chace for tons of black and white Coover drawings of various gardeners in the act of gardening.

Monday, February 01, 2016

Kingslayer: Rebirth

Porter and/or Syaf...?
So is this what DC's little twitter teaser campaign and the rumors were all about? The triumphant return of Kingslayer, making only his second appearance after 1978's Super Friends #11...?

For appear Kingslayer did, in last week's Superman #48, by writer Gene Luen Yang and pencil artists Howard Porter and Ardian Syaf. Unfortunately, he only appears on the first four pages of the book, the first of which is above.

I'll be honest, when I first laid eyes on the page, I thougth he was meant to be Mirror Master, but according to the dialogue, the costume is actually red and green, not orange and green.

But wait, you might think. Didn't Kingslayer wear a more royal, less Christmas-y purple and green in the pages of Super Friends...?
Fradon
Yes, on the cover.

But inside, he apparently wore red and green.
(I say "apparently" because he wears all white in the copy of Super Friends #11 that I read, but that was only because it was collected in Showcase Presents: Super Friends Vol.1)

In Superman, Kingslayer is at the Lampert Auditorium of Central City University–don't worry Flash, I'm sure someone else will fight supervillains in your city for you if you're busy–preparing to assassinate the Donald Trump of Earth-0. I'm assuming by his dialogue that the bald man shaking with anger at the third podium is supposed to be Earth-0 Trump, anyway. Which would make this a Republican debate. So who are these other two? Is Ben Carson much younger and fitter and Lasik-ed in the DCU? Is Hilary a Republican, or did Carly Fiorina dye her hair blonde? And where are the other, what, 11 candidates?

Anyway, Kingslayer seems to have a bead on Mr. Donald Trump Mr. Wilbur Wolfingham, when out of the shadows appears Colonel Steve Trevor, who has the audacity to make fun of Kingslayer's costume while he himself is wearing...what, exactly? It looks a little like The WInter Soldier Costume run through some kind of '90s filter.

Kingslayer says something that I don't understand–can heat-seaking super-arrows not "see" red and green or something? I'm not a scientist, Yang!–and the exploding arrow makes a bee-line for Trevor, until the timely arrival of Superman!
Oh yeah, have you not read any Superman comics since last spring? That's what Superman looks like now.

This panel, a portion of a splash page, gives us the best look at New 52 Kingslayer's costume. The chest is all covered with what look bellboy or elevator buttons.

I preferred his original look, which had a crown broken in half:
Now that's a costume! It says exactly what it means!

Anyway, after Kingslayer VLORPs out his, um, light axe and takes a swing at Superman, the Man of Steel punches him in the breadbasket and Trevor captures him in a lasso of torture, based on Wonder Woman's lasso of truth ("You have your ways," Steve says in his defense of torture, "We have ours."

While they alpha-male at each other, Kingslayer throws himself through the skylight (Gee, maybe the Secret Service should have had a guy up there or something...?) and crashes to the ground of the auditorium, hard enough to crack the floor with his head. Don't worry though, he's not dead: he still says "Oof!" when Trevor punches out the tied-up dude who just through himself off a roof.

People start to panic and make for the doors, but Superman wisely stops them. Turns out they were rigged with explosives (maybe there is no Secret Service in the DCU?), and Kingslayer's nefarious plot was to not kill any of the would-be "kings" on the debate stage, but the "kingmakers" in the audience.

I don't know; I doubt there were that many big-time donors, media personalities or other presidential nomination gatekeepers in that very audience....unless by "kingmakers" he meant "voters," but then he'd really have his work cut out for him.

And that's it for Kingslayer: Smart enough to kill Steve Trevor (were it not for Superman's flying tackle) and murder a debate audience, but not nearly as cool as the guy from Super Friends.

We first encounter that Kingslayer when he's taking a meeting with a guy who calls himself "Overlord."
Overlord seems to be tempting fate, by inviting a guy named "Kingslayer" in to meet him, while he's sitting on a throne, wearing a crown and an ermine cape If you look closely, you'll see that the head of his crown is actually half a globe, and his chest sigil is a globe with a crown encircling it.

If I didn't know better, I'd think this guy wants to rule the world or something.

Anyway, if you want to be king of the world, wouldn't you be skittish inviting a guy named Kingslayer to your court? Perhaps he feels safe knowing his underling, named Underling, is there (do note the U on his jacket). Ramona Fradon's art fantastic, but the costume designs aren't exactly subtle, are they?

Kingslayer's all about getting paid, though. When Overlord starts explaining his motivations, Kingslayer leans against a column, puts a hand on his hip and says, "Tell it to your shrink! My terms are clear, my fee high!"

Kingslayer's plan is incredibly complicated: He targets six different monarchs who are all visiting the United Nations, each with a different and rather elaborate death trap or other over-the-top attempt on their life. Each of these six monarchs are characters familiar to the DCU, like King Solovar of Gorilla City, King Vulko of Atlantis, Prince Mark, etc, and each gets a different Super Friend as a bodyguard.

Naturally, they thwart all of these attempts...and realize just in time that Kingslayer wasn't after just those six heads of state, but the entire U.N.! The leaked info about the targets and the attempts on their lives were all just a super-elaborate feint. When the Super Friends find his booby traps at the U.N.–electrified chairs, poison gas-spouting microphones and even heat rays disguised as lamps–Kingslayer makes one final, poorly-thought out attempt to assassinate everyone. With rifle in hand, he leads a handful of rifle toting followers against Superman, Wonder Woman and the gang, and, well, that ends about as well as one might expect trying to take down Superman and Wonder Woman with firearms might go.

And poor Kingslayer, he gets laid low not by one of the big guns, but by the lowly Wonder Twins, in the shape of an eagle and the form of a geyser!
Although, come to think of it, as embarrassing as it may be for a super-villain to get taken down by the Wonder Twins, it's probably still preferable than being taken down by Steve Trevor.

Sunday, January 31, 2016

I was depressed, so I went to Barnes and Noble and read some comics. They didn't help.

I had been stuck inside my house with some rather debilitating sadness for a few days, so when I finally got too sick of sleeping and pacing around here, I decided I would go sit in the book store and read. Better-lighting, people around, not being the house–those sorts of things can sometimes be good for what ails you. I packed a bag of my books to take with me, so that if nothing on the shelves there grabbed my interest, I'd still have stuff to read.

The first book I pulled from my bag was Poorly Drawn Lines: Good Ideas and Amazing Stories by Reza Farazmand. I picked this up at the library the other day, and have been carrying it around for a bit. Are you familiar with Poorly Drawn Lines or Reza Farazmand? If so, then all you really need to know that this is a collection of his webcomics, plus some new material. And some short, comedic prose stories. If you are not already familiar with the cartoonist or his cartoons I will tell you about them briefly.

First, they are funny. Second, the title is wrong; the lines are all very well drawn. Farazmand's artwork is very simple–his ghost, for example, is even more abstracted than James Kochakla's Squiggle–but that simplicity only adds to the brutal deadpan of most of the jokes. It's hard for a character to emote when their eyes are just two tiny dots, you know?

Most of the punchlines involve someone or something flicking someone else or something else off, or someone or something swearing at someone else or something else. Usually it is animals that are doing the flicking off and the swearing, which is funny, because that's not typically the sorts of things that animals do.


There aren't any running gags, really, but a few characters make repeat appearances, like the guy with the beard (Farazmand draws great beards, even when on babies or ladybugs), a large green bear first introduced as Ernesto, the space bear, and his friend Kevin, a pigeon.

I laughed at a lot of jokes.

The prose was sort of unwelcome, as I don't like switching gears between comics and prose, but it should be noted that the prose is all very, very short–like, two pages per story–and they have a similar point-of-view as the cartoons. Still, I don't like prose in my comics, man. Like, coffee is good. And tea is good. But if you put a tea bag in a cup of coffee...? Why would you do that...?

Anyway, I would recommend you read this book. Or at least check out the website, if you are too lazy to seek out an actual bok.

After that I read The Envelope Manufacturer by Chris Oliveros, which is what I suppose you could call a feel-bad book. Oliveros' name likely sounds familiar to you, even if you can't place his work at the mention of his name. He was the founder of Drawn & Quarterly, which publishes about half of the really, really good comics in North America (Fantagraphics publishing the other half), and was its publisher until 2015, when he stepped down to consulting publisher status, presumably to spend more time with The Envelope Manufacturer.

The press release calls it "An account of obsolete machinery and outmoded business planning," chronicling the hardships and suffering experienced by "a small company as it struggles to adapt to a changing economic landscape." And it's from a guy in comics publishing! Surely I'm not the only one who saw the potential parallels there.

Well, it's not a terribly comical comic book, despite some black humor around the edges (like the guy who seemingly regularly takes to the ledge outside his office window as if to jump, to the point it's not exactly a pressing emergency to see him out there.

An incredibly depressing read, it's about the title character and he and his company's downward spiral, as his two employees and his own wife stick by him out of intertia and the fact that they've already invested so much of their time in him and the company, but eventually reality sets in as it must–but not before a few flights of fancy, including a pretty bravura scene where the protagonist seems to jump out the window himself, and carries on a long conversation with his employees while he slowly, slowly, slowly plummets to his death.

Oliveros draws the hell out of all the weird, old-timey machines apparently used in envelope manufacturing, and other, minor period details, with the panels often focused on objects, machines or parts of the city instead of the characters, who almost never appear in anything other than a long-shot.

It's a lot of fun to look at, but it's a sad story, one probably best not to read when one is already sad.

I had a couple more books in my man-purse–second hand collections of Marvel miniseries Blaze of Glory: The last Ride of the Western Heroes by John Ostrander and Leonardo Manco and Vengeance by Joe Casey and Nick Dragotta–but I opted to pull something off the shelves to read, instead.

I selected Star Wars: Darth Vader Vol.2: Shadows and Secrets. I liked the goofily-entitled Star Wars: Darth Vader VOl.1: Vader, okay, but I'm not a huge fan of artist Salvador Larocca, so I decided I would follow the Jason Aaron-written Star Wars in trade, and maybe just follow this one in trades-borrowed-from-the-library, or pulled from the shelves of my local Barnes and Noble, read there, and then placed back on the shelf, unpurchased.

I liked this one a little better. Larocca's art remains excellent when drawing helmets, droids and aliens, but I find his human likenesses a little off-putting. Luckily, there are relatively few human in the Darth Vader book, just Doctor Aphra and the occasional Imperial officer or unfortunate human victim.

While the first volume leaned a little heavily on aspects I didn't care for (The Emperor's creation of "rivals" for Vader, none of whom are very compelling), this one goes deep in Vader's schemeing, as he tries to carve out his own secret fiefdom and agents to pursue his own agenda, one that is at odds with his superiors in the Empire, up to and including The Emperor himself.

So in this volume there's a pretty neat heist in which Aphra and her robo-pas, the evill versions of C-3PO and R2-D2, form an alliance with a handful of bounty hunters, including the evil version of Chewbacca, and Empire Strikes Back cameos IG-90 (the droid bounty hunter that looked like an evil black crayon) and Bossk (the lizard guy) make off with a shit-ton of money. There are several interactions with crime bosses, including a caped Greedo. Oh and Vader and an Imperial partner, the Empire's version of Sherlock Holmes, are tasked with trying to figure out who pulled the heist, which was of course done at Vader's behest. Finally the search for Luke Skywalker takes an unexpected twist, when Aphra follows one hell of an unlikely lead: The mortician on Naboo who prepared Queen Amidala's body.

It's all evil, all the time here, but writer Kieron Gillen keeps all of the characters engaging, if not sympathetic. And I do so love 000, the Evil C-3PO:

Friday, January 29, 2016

Scott Pilgrim Vs. The DC Universe...?

Maybe it's just because I've watched the Scott Pilgrim Vs. The World trailer hundreds of times since it first appeared online, but when I see this
I can't help but think of this

Now, I don't follow superhero TV and movie news all that closely, but from what I can tell, it appears that Warner Brothers is launching a new movie called Legends of Tomorrow, in which Michael Cera's Scott Pilgrim has to defeat the eight-or-nine evil exes (depending on how you want to count Firestorm) of Earth-0's Ramona Flowers in order to date her? And on Earth-0 Todd Ingram is The Atom...? Have I got that right...?

Man, this movie sounds awesome!

Wednesday, January 27, 2016

Comic Shop Comics: January 27

Batman & Robin Eternal #17 (DC Comics) This issue is partially set in St. Hadrian's School For Girls, the secret headquarters of the super-spy agency Spyral, which Dick Grayson has been working for ever since Grayson launched. At one point in this issue, Harper Row is sneaking around the school, and says to herself, "If only Spoiler could see me now!"

Spoiler is, of course, Stephanie Brown, who is also Harper's roommate.

So here's a problem. St. Hadrian's Finishing School For Girls, secret headquarters of the super-spy agency Spyral, first appeared during writer Grant Morrison's run on Batman, Incorporated. Specifically, in Batman, Incorporated: Leviathan Strikes #1. In that comic, Batman had one of his agents go undercover and infiltrate St. Hadrian's, and that agent was, of course, Batgirl Stephanie Brown.

Now, that issue was published before the New 52 reboot, which wiped Stephanie Brown's entire existence out-of-continuity (at least until she was reintroduced with a new origin in Batman Eternal), and yet the storyline itself continued on through the other end of the reboot. So here we have yet another example of the goddam stupid motherfucking New 52 reboot fucking with DC comics, past and present. And that's "present" as in just published today.

The reboot wouldn't have been so bad–well, I mean, it would have been bad, but in a lesser, or different way–if it was an actual reboot, but the writers and editors of Grayson and now Batman & Robin Eternal were apparently enamored enough with St. Hadrian's and Spyral that they didn't want to not use them, and so they kept them, even though the comics that introduced them are incompatible with the ones using them.

Old pros Scot Eaton and Wayne Faucher pencil and ink this issue, respectively, and the figure-work is all strong, even if the action is messy and hard-to-follow. The plot, scripted this time by Ed Brisson from the James Tynion and Scott Snyder story, plods on.


Black Canary #7 (DC) I'm kind of torn on this title, and this issue is a pretty perfect illustration why. It's the climax of the storyline that's run through the entire book so far, resolving most of the plot threads (but not the identity of the blonde ninja in white). It involves a character that I as a reader am supposed to know and/or care about, although I've never met him before his appearance in the cliffhanger ending of last issue, so apparently he appeared in one of Black Canary's earlier comics, the New 52 versions of Birds of Prey and/or Team 7.

The nature of Ditto and the creatures that were pursuing her is finally revealed, and Black Canary (the character) and Black Canary (the band), have to save the world by playing rock music to destroy a bizarre alien monster.

That's where I'm torn. On the one hand, Black Canary-fighting-aliens seems a little...wrong. Like Batman or Green Arrow, the character seems appropriate for alien-fighting in a Justice League comic, but not so much in her own comic, as the milieu doesn't seem right for this sort of sci-fi.

To writer Brenden Fletcher's credit, he does center the alien's nature around sound and music, making it more appropriate for this Black Canary comic, but I don't know, it still feels slightly off to me. Canary, whether she has her cry or not, seems to me to be an inherently street-level, "realistic" hero when not in the Justice League, so having her fight aliens in her book seems a little too Silver Age (and the fact that it's all done completely deadpan only accentuates that discordant vibe).

Maybe it's just me.

On the other hand, page 14 is amazing, easily the coolest thing I saw in a comic book this week, and, in general, artist Annie Wu and colorist Lee Loughridge pulled off some pretty amazing sequences here, given some incredibly challenging subject matter. At the risk of spoiling things too much, suffice it to say the band and their allies are battling a kaiju invader capable of absorbing any and all sound.

Like Gotham Academy, which Black Canary writer Fletcher co-writes, I almost never find myself liking an issue of Black Canary as much as I want to like it, nor is it ever, even at its very best, as good as it looks.

I don't know. Maybe I just want Annie Wu drawing Chuck Dixon scripts of Black Canary fighting crime, or for Fletcher to commit to some sort of fun mystery-solving, crime-fighting rock band concept, rather than this often awkward mash-up of straight-faced silly sci-fi and references to shitty comics DC couldn't pay me to read. As is, I think Black Canary mostly just coasts on its great artwork, and I think about dropping it the entire time I read every issue, save for when something as cool as page 14 occasionally occurs.


Saga #33 (Image Comics) We begin to find out what happened during the last time-jump in this issue, which pretty much exclusively features characters we haven't seen much of in a very long time. Writer Brian K. Vaughan re-introduces Upsher and Doff, the two telepathic fish-people reporters who are partners professionally and romantically, and has them finally able to resume investigating the story of our heroes, which means a reappearance from Ginny, the cute bat-girl and a very unexpected appearance by a character who somehow got really, really fat during the course of the last year or so.

I thought this dialogue was really rather cute...
...especially given the cover credits of this particular issue.


Scooby-Doo Team-Up #14 (DC) Writer Sholly Fish Fisch once again crafts a pretty much perfect crossover, one that includes just about every conceivable character and reference imaginable. Scooby-Doo and the gang help Aquaman and Mera take on Black Manta and Ocean Master. Vulko, Aqualad, Aqua Girl, Arthur Jr., Topo and Tusky all appear, while Fisch's dialogue and artist Dario Brizuela's artwork references New 52 Aqua-family addition Salty, Aquaman's appearances on Batman: The Brave and The Bold, as well as his pre-Super Friends cartoon and even the "Death of a Prince" storyline.

There was only one thing I didn't like about this–two, if you count the fact that Daphne and Velma wore one-piece bathing suits–and that was the fact that Scooby wore a snorkel rather than a scuba tank throughout. That's not how snorkels work. Scooby should have drowned, right...?

Wait, I just thought of a third thing I didn't like. I didn't like the title "Wet 'n' Wild," not when "Scuba-Doo" is much more appropriate...although surely that must have been used as the title for one of the roughly one million Scooby cartoon episodes and comics that have been produced in my life time...

Tuesday, January 26, 2016

Review: Ghost Racers

Writer Felipe Smith's All-New Ghost Rider, drawn first by Tradd Moore and then by Damion Scott (and a little by Smith himself), didn't last long, publishing just enough issues to fill just two slim trade collections. But Smith got to provide his co-creation Robbie Reyes, the young high school student/mechanic/street racer with the spirit of a serial killer fused to his own soul, with a spectacularly strange coda in this Secret Wars tie-in.

Smith is here paired with Juan Gedeon, and Ghost Rider editor Mark Paniccia is still onboard overseeing things and, apparently, suggesting some of the coolest elements. The premise of this four-issue miniseries includes a sort of Ghost Rider Corps, where all your favorite Ghost Riders from all eras are involved: Old West original Carter Slade, Johnny Blaze, Danny Ketch, Fear Itself's Alejandra and, of course, Reyes. There are also plenty of particularly obscure and/or new Ghost Riders, like a gorilla who rides around on a little train engine and a T-Rex that rides a tiny little fighter jet (in homage to Bill Watterson, I'm sure).
What, did you think I was joking...?

I was not joking.
In the new (and highly temporary) status quo of Secret Wars' Battleworld, the various Riders are all called "igniters," and are capable of setting their heads on fire and piloting flaming vehicles of various sorts. They are controlled by the angel Zadkiel, who can essentially turn them on and off at will.

In one of the most popular events of Arcade's Killisieum, these "Spirits of Ignition" compete as Ghost Racers. Each driving or piloting some sort of insane-looking, souped-up vehicle bristling with weaponry, they race around a trap-laden track while in a no holds barred competition that is a sort of NASCAR meets Death Race, or Mad Max meets Speed Racer maybe. But a little more dramatic than any of the previously mentioned, as all the competitors are immortal burning skeletons. The winner gets a trophy, the losers all get horribly tortured.

This hasn't been much of a concern for Reyes, who has been winning ever since he was first arrested and forced to race, but it gradually becomes one, particularly when he escapes and tries to rescue his little brother, who Arcade is holding hostage and forcing to compete in order to bring Reyes back.

As good as Smith's story is–and it's plenty good, capturing the over-the-top insanity of Jason Aaron's run on Ghost Rider and focusing on the same relationship between the Reyes brothers that drove his own All-New–it's Gedeon's accomplished but flat-out crazy artwork that makes this book such a blast to read.

Actually, I'd go a step farther and say that it isn't even the art–as cool as that is–but the designs. Sure, all of your favorite Ghost Riders are here, but none of them look like you remember.

The most dramatic redesign is that of the original, a Golden Age Western character who wore all-white and later had his name retconned into The Phantom Rider, so as not to be confused with the motorcylist Ghost Rider that emerged in the 1970s. Here he is a centaur in cowboy garb, wearing a blindfold and swaddled in mummy-like wrappings, from hoof to hat. His hands carry six-guns, and there are huge gatling mounted on his horse haunches.
This version of Slade was "100% Mark's idea," Gedeon wrote in the generous sketchbook section at the end of the trade, saying the character was originally described to him as "A cowboy-centaur with gatling guns on the sides." Gedeon obviously tinkered with the character quite a bit to give him an extremely distinctive look that honored the character's past without looking all that much like it. He's one of the most interesting characters among the Racers, as he gets by on actual horse power (but can keep pace with all the flaming vehicles), and is not on fire, but emanates his own dust clouds instead. (I'm assuming Slade didn't survive the rejiggerings of the Secret Wars and make it into the All-New, All-Different Marvel Universe that emerged, which doesn't have a Ghost Rider monthly, but I kinda hope he did; he'd certainly fit in over in 1872 spin-off Red Wolf, for example).

Ketch and Blaze also get pretty thoroughly redesigned; in the case of Ketch, Gedeon simply tried to make him look slightly more realistic, while keeping a heavy metal/biker aesthetic, while his Blaze now looks like an evil, undead Evil Knievel, appropriate for the character.
All the vehicles, like the Riders/Racers, have been revamped too, so that Ketch and Blaze don't drive motorcycles with mean skull-faces, but the latter does have a fucking cannon in the front of his and smaller ones in the back, and the latter has a chainsaw mounted on the front of his bike and a grenade launcher in the back.

As this was another Secret Wars tie-in that wasn't actually long enough to fill a whole trade collection by itself, Marvel included a couple of extras. In addition to the Gedeon's sketches and discussion of 'em, there's the six-page "Fan of a Fan" story from Secret Love and a classic Ghost Rider story involving racing.

The former was a Robbie Reyes/Ms. Marvel team-up set in the Killiseum (where Kamala, her father and Bruno sell concessions), and which was (completely randomly) collected along with the entirety of the Secret Love one-shot in the Runaways trade. The latter, by Jim Starlin, Steve Leialoha "and friends" is...well, it's very much a product of its time, and despite being a comic about a flaming skeleton on a fiery motorcycle, it seemed downright pedestrian compared to all the insanity of the main event.

But then, how do you top undead cowboy centaur Carter Slade? I'm pretty sure that character's existence and design alone justified Marvel doing Secret Wars in the first place.

Monday, January 25, 2016

Review: Planet Hulk: Warzones!

One savvy marketing element of Marvel's one million or so Secret Wars tie-ins, the various miniseries they published while they suspended the publication of all of their regular Marvel Universe tie-ins during the Secret Wars event series, was that many of them bore the titles of Marvel's past event series. (The publisher certainly had fun marketing Secret Wars, releasing images with the titles of their many past event series, and the recycling of those titles made a certain sense, given that Secret Wars itself was recycling the title of Marvel's first big event series.)

For some of these mini-series with familiar titles, the stories are set in slightly re-jiggered versions of the settings of those stories, but in others they simply seem to be attaching themselves to the titles, but otherwise having little to nothing to do with source material. Planet Hulk is one of the latter sorts. That doesn't make it a bad comic, of course, but it perhaps makes it a poor comic book to bear the title Planet Hulk.

In fact, it's just as much a Captain America or a Devil Dinosaur comic book as it is a Hulk comic, which, incidentally, gets to a key to the appeal to many of the better Secret Wars tie-ins: The publisher and its creative teams took the temporary status quo as an opportunity to tell stories featuring as unlikely combinations as, say, Captain America, Devil Dinosaur and Hulks.

The original "Planet Hulk" was a 2006-2007 Incredible Hulk storyline by Greg Pak. It involved The Hulk being tricked and shot into space by some of Bruce Banner's besties, and crashlanding on a planet of monsters and super-strong folks where he was forced into gladiatorial combat.

What does the Sam Humphries-written, Marc Laming-drawn Secret Wars version of Planet Hulk share in common with "Planet Hulk"...?

Well, let's see. There's a character called "The Red King," Captain America uses the term "Warbound" a few times (that is what The Hulk called his gladiator pals in the original), there's at least one scene and a back-story involving gladiatorial combat and...well, I think that's about it. There's a bunch of Hulks in it, but, oddly, none of Marvel's many Hulks, with the exception of a new and different version of a smart Hulk that goes by the name "Doc Green" (but he's not the Doc Green from the Hulk comics, though).

The most difficult difference between the two to get around is the fact that the miniseries is naturally set in a "domain" of Battleworld, one of the alternate reality-based nations that form the new, Doctor Doom-created and controlled patchwork version of Earth and not, you know, on its own planet. I guess Domain Hulk or Land o' Hulks just didn't have the same marketing cachet as Planet Hulk, and they must have thought better of using the actual name of the domain as the name of the series.

See, the domain in which Planet Hulk is set in is called...wait for it...Greenland.

So our hero is not a Hulk at all, but a version of Steve Rogers, who is here to Devil Dinosaur as Moonboy was to the original Devil Dinosaur in Devil Dinosaur. Dressed in a barbarian version of his star-spangled costume, Rogers and his "warbound" DD have just defeated a half-dozen Wolverines in Arcade's Killisieum, where Doom provides the bread and circuses for the citizens of Doomstadt. This is also where Ghost Racers is set, but apparently the Killisieum has room for more than one kind of bloodsport.

A rather big deal is made out of how awesome "The Captain and The Devil" are for winning their latest match, but I don't know; I think if you're partner is a Tyrannosaurus Rex, you're usually going to have the advantage in most bouts of hand-to-hand combat. (Don't bring bone-claws to a T-Rex fight, I believe the old saying goes.)

The Captain and Devil have a pretty awesome plan for capturing Arcade and forcing some information out of him–where their pal Bucky is–but their attempted revolt is thwarted, and Cap ends up before a silent god-king Doom and his mouthpiece, Sheriff Strange. (I really wish they had given Doctor Strange a badge in Secret Wars, maybe even a whole sheriff's uniform.) They give Cap the precise information he tried to scare out of Arcade, and then send Cap and DD on a mission into Greenland: They are to kill The Red King, who is keeping Bucky captive there.

That's the first issue, which ends with Cap meeting his contact and guide in Greenland, Doc Green. From there, the trio make their way through a harsh, sword-and-sorcery inspired world where everything is saturated by gamma rays, so there are deadly forms of Hulk flora and Hulk fauna everywhere, and even a battle axe-wielding Captain America and a fucking T-Rex occasionally find themselves in deadly danger. Genre-wise, this is actually fairly close to Weirdworld, the other barbarian comic that was part of the suite Secret Wars tie-ins. It's a comparison emphasized by the fact that Weirdworld artist Mike del Mundo drew the excellent covers for this series.

Among the various battles are flashbacks to this Steve Rogers' past, detailing his relationship with Bucky, and debates between The Captain and Doc Green about the true nature of all living things, and how the gamma of Greenland informs every aspect of the world, changing it for, if not the better, than at least the truer.

There are a few twists at the end, one more predictable than the other, but like many of the less-ambitious Secret Wars tie-ins, it is basically an exercise in time-killing, a simple Point A-to-Point B plot, with an unusual cast of characters taking readers through the sights of an unusual alternate reality, with the creative team trying to pack in as much cool shit as they can. They succeed; it is cool, but there's not much to it.

"Hulks and dinosaurs," the back cover reads. "What more do you want?"

It's a very honest assessment of the contents, because that's pretty much all there is here, but, let's be honest, for most of us, that's enough...provided the hulks and dinosaurs are drawn well (they are) and the writing isn't bad (it isn't).

Stuck almost at random in the story is an eight-page "back-up" story that appears to have been a back-up for the first issue of the series, so it appears after the first 20 or so pages. Entitled "Phoenix Burning," because it's set in Phoenix, Arizona, it's the origin of Greenland. It stars Bruce Banner and Amadeus Cho (neither of whom appear in the main storyline), as they find Phoenix being targeted by gamma bomb-carrying missiles. Cho makes a daring attempt to save the city and all its people amd sicceeds, but only by saturating them all with gamma and essentially Hulking out the whole city and the surrounding environs. This is written by Pak, providing another little link to the original "Planet Hulk," and drawn by Takeshi Miyazawa, whose are is as great as always, but a strange page-neighbor for that of Laming.

Saturday, January 23, 2016

EVERYTHING ELSE:

FILM


Krampus: It's great to see the hairy, horned holiday monster that Monte Beauchamp called "The Devil of Christmas" in his influential collection of postcards finally get a big-budget, feature film. And better still that said film is a holiday horror comedy, an appropriate genre mash-up for a season which hasn't generated much in the way of watchable horror films in the past (The Ghost of Christmas Future scenes in some of the better Christmas Carol adaptations aside). It's also a tone that is well-suited to injecting some much-needed acid into the treacly Christmas movie genre (I still dream of a Hallmark Channel romantic comedy A Krampusnacht Kiss).

Director Michael Dougherty and his two co-writers have a rather compelling premise, which by mass entertainment necessity gets severely watered down. Opening with a slow-motion, Black Friday-like big box store riot set to a Christmas carol, the Krampus is positioned as a sort of avenging Christmas angel, whose righteous wrath is more than well-earned by the increasingly negative ways in which we "celebrate" Christmas. Watching the rioters, it seems like the Krampus should have plenty of work to do, and it would be easy to cheer for a Devil of Christmas coming to punish us all for our Christmas sins.

Now a monster movie in which the monster is the hero isn't unheard of or impossible, but you always at least have to have a point-of-view character, or a "final girl" to triumph, and so we need protagonists. The writers and actors all do a pretty fine job of making them seem like unpleasant people, with even the nicest among them having at least one foible, but pains are also taken to show their redeeming qualities, and that they are thus redeemable. And so the film lacks a sort of black-and-white, naughty/nice morality, making for a confused film.

A few nights before Christmas, young Max (Emjay Anthony) laments the state of his family's Christmas: His workaholic father (Adam Scott) and Martha Stewart wannabe mom (Toni Collette) and teen sister are too self-involved, and they seem to be drifting apart from him and from one another. Only his ancient German grandma Omi (Krista Stadler) seems to have the good old-fashioned Christmas spirit.

Tensions get higher when Collette's sister and family arrive, consisting of gun-nut conservative lout David Koechner, a brood of terrible children, a bulldog and a beligerent aunt. The dinner table culture clash is straight out of National Lampoon's Christmas Vacation, but slightly less broad and much less gentle. When one of the bullying little girls reads Max's earnest letter to Santa aloud in front of everyone, he vengefully tears it to pieces...and inadvertently summons the Krampus.

The film's conception of the folkloric character and old-school postcard star as "the shadow of St. Nicholas," is a pretty broad departure from the original, Old World stories, where the Krampus punished bad kids by beating them with a stick and, in the worst cases, tossing them in his wicker backpack to haul them off to Hell on Krampusnacht (December 5). Here he's more of an evil opposite of Santa, down to the slightest detail.

His exact appearance is kept fairly hidden until film's end, but from afar and in silhouette he resembles nothing so much as one of the wild things from Spike Jonze's 2009 Where The Wild Things Are in a dark and dirty Santa robe. Doughterty gives him one-for-one resemblance to Santa, and so he's accompanied by evil gingerbread men (there's actually already a horror movie series revolving around a killer cookie), evil toys (resembling those that Jack delivered in The Nightmare Before Christmas, only toothier and droolier), scary (but inanimate) snowmen that lay siege to the house and, almost as an afterthought, elves and some sort of scary, sleigh-pulling steeds.

The Krampus krew pick the characters off one by one, generally in a set-piece, and the filmmakers cycle through several familiar-from-other-horror movies scenarios. With too many ideas to use, certain elements enter only as the film reaches its close, and therefore don't get much in the way of room to breathe. The elves, for example, are pretty scary; short-statured troll-like creatures wearing ancient-looking, antique wooden masks over whatever their true faces look like.

The ultimate climax of the film has Max facing the Krampus, whose true form is never truly revealed. In a weird touch, it wears a Santa Claus mask over its face, and its long, curving horns protrude from the hood of his robe, so all we know for sure is that it's big and scary, with long-nailed fingers and huge goat hooves in place of feet. That final bit actually is true to the true spirit of Krampusnacht, with Krampus having packed Max's family in his sleigh, preparing to take them to hell.

The ending is a pretty neat one, which I won't spoil, even though I guess I've already spoiled plenty. It has the typical horror movie ending of "But wait, it's not over yet!" and a typical scary Christmas movie ending, right out of A Christmas Carol.

Shaggy, rough around the edges and bearing lots of room for improvement, it's a well-intentioned film, and one with lots of cool designs, particularly when it comes to the title character. There's also a pretty bravura sequence in the middle, when Omi tells of her own first meeting with The Krampus, which is rendered in Burton-like animation.


The Peanuts Movie: My initial reaction to news of a computer-animated Peanuts movie, which I first learned of upon seeing a poster in the lobby of my local movie theater, was a mixture of confusion, alarm and revulsion–that latter having to do mostly with the fact that, although Charles Schulz's comic strip characters have been regularly starring in animated specials of all sorts for decades, they are the most two-dimensional of 2-D characters. Realism can break them. The few designs I saw at first had (gulp) texture; Snoopy had fur.

Well, the trailer allayed many of my concerns; sure the pop music seemed off and wrong, but the characters looked and sounded right, and I was happy to see Schulz-like drawings appear in a thought bubble next to Charlie Brown's head as he thought about what a loser he was.

"Pleasantly surprised" is probably the best way to describe my reaction to the actual film, which I was eventually excited enough to see that I was at the theater on opening night.

Unfortunately, between then and now, I made the mistake of reading some reviews of it, and two were particularly spot-on, offering observations I couldn't make any better myself.

Here's Alan Scherstuhl of The Village Voice:
[T]he news, for the most part, is good: The Peanuts Movie is much closer in spirit to Charles Schulz's half-century comic-strip masterpiece than, say, new episodes of The Simpsons are to the spirit of Matt Groening.

...

What's surprising — even wondrous — is how often Schulz's precisely crooked line work informs the big-budget gloss...Congratulations to director Steve Martino and his team: When's the last time a computer-animated feature showcased the power of cartooning?

...

The title card claims this Peanuts is "by Schulz," but there are voices here besides his. What matters is that his is honored — and that this is as sincere a pumpkin patch as Hollywood can grow.
And here's the last bit from Jesse Hassenger's A.V. Club review:
Doubtless some hardcore Peanuts fans will shudder. But this movie hasn’t been made exclusively for adult nostalgists, and is something of a gift for its newest, youngest potential fans. A bigger-budget Peanuts is still far more idiosyncratic than almost anything they’ll see at a movie theater this year.
And that really rather summed it up for me. Taking into account that this was not a movie made for me personally, I can't complain overmuch about what seemed out-of-place to me, like Charlie Brown wearing long pants, or all the kids seemingly being in the same class, the inclusion of Fifi, the shwoing of The Little Red-Haired Girl on-panelscreen, the one pop song that made it into the film, or the several elaborate, chaotic, slapstick "action" scenes.

To my surprise, it sounded not only right, but perfect, right down to Snoopy and Woodstock's growls and twitterings, which I had forgotten the exact sound of prior to watching this–apparently, they used archival recordings of the late Bill Melendez, who voiced the pair in past specials. Also in keeping with Peanuts animated tradition, they cast actual little kids to voice the characters.

While there was texture and the suggestion of a third-dimension throughout, every piece of clothing and object looked like the ones that Schulz would have drawn; the lettering, the expressions, occasional sound-effects and dotted lines...it's really remarkable how much of the movie looked like Schulz himself had somehow drawn it, and it was translated into 3D and brighter-than-any-Sunday-page brilliant color through some form of magic.

The characters all look, move and emote like they did in the comic strip, and in an age where big Hollywood studios may or may not deign to credit the artists who created four-color superheroes raking in blockbuster billions, that reverence for Schulz's work seems more rare and remarkable still. I can't imagine this will replace It's The Great Pumpkin, Charlie Brown or A Charlie Brown Christmas or anything, but my goodness, despite the seemingly sacrilegious application of computer animation to the pen-and-ink Peanuts, I don't think there's been a cartoon adaptation yet that captured the look of Schulz's art as well as this.

This should be the standard by which all other comic strip-to-film adaptations are measured.


Star Wars: The Force Awakens: Under constant speculation, discussion and dissection for well over a year now, and with the most aggressive marketing for anything I've ever seen, I was already pretty sick of the new Star Wars movie a week before opening day, and part of my decision to see it as soon as I possibly could had more to do with getting it over with than with satiating my anticipation. Not only is the Internet full of Star Wars–as it always is, but now more intensely than usual–but since at least this summer I haven't been unable to enter a book store, comic book shop, big-box retailer or grocery store without seeing the Star Wars logo and a cavalcade of the franchise's characters a good half-dozen times per trip. This holiday season, the masked face of Kylo Ren has crossed my periphery vision more times than that of Santa Claus...by a factor of 1,000 or so. (And as for the so-called "Reason for the Season"...? Well, unlike The Beatles, Star Wars actually is bigger than Jesus).

Given all the build-up, it was probably always going to be impossible for this particular film to live up to that particular hype and so, quite naturally, I found myself terribly disappointed in it. In fact, I found myself surprised by my level of disappointment. Well-made at every level of execution, it was a solid film, but I felt almost nothing approaching excitement while watching it, and rather than firing my imagination, I felt my imagination being systematically shut down as I watched. Workman-like and safe, The Fore Awakens was solid but dull; a sturdy chair from a talented craftsman, rather than a work of art by an inspired (or mad-with-power) genius.

Director J.J. Abrams seems to have not only heard all of the criticisms and complaints about the second George Lucas-helmed trilogy (Episodes I-III), but listened to them and took them to heart. As a result, he seems to have over-corrected, resulting in a film single-mindedly intent on giving fans what they say they want (I have a felling that if a fan community committee were allowed to put an Episode VII together by voting on every aspect, they might have come up with something similar). In fact, there's so little that's actually new in the film that there are times it feels like a franchise reboot/remake more than a new chapter in an ongoing saga.

Surely, the plot will sound familiar, at least in its broad strokes: In order to keep a bit of vital information out of the hands of a black-caped villain and his storm troopers, a rebel agent gives it to a cute little bleeping droid, who heads out across a desert planet. The droid is found by a Chosen One-style character, who endeavors with a rag-tag group to get the info where it needs to go. There's a cantina full of aliens and silly music. The girl gets captured, and a rescue mission is launched. The bad guys have a planet-sized sphere of death capable of obliterating planets, and they plan to use it on the good guys...unless a daring raid can shut down the force field in time for a squadron of X-Wings to get to the space station's weak spots and blow it up. There's a "surprise" revelation of a character or two's parentage.

Obviously I'm picking and choosing here, but it's remarkable how little is new in this film, in terms of its background and milieu. The Empire is now The First Order (not The Second Order?), and they've updated their fashion a bit (the Stormtroopers get new helmet designs, the Imperial Officers wear black uniforms instead of gray), ruled over by a mysterious old scary man and a Darth Vader-type in Kylo Ren. The Rebel Alliance is now The Resistance, and they're pretty much just as they were when Return of The Jedi ended, save for the fact that some of their X-Wings, like some of the TIEs, have gotten new paint jobs.

No new ships, no new aliens of note, no new creatures or monsters of note, no new settings, as Abrams even cycles through those of the original trilogy, albeit with different names for the planets: Desert, snow, forest.

Some of the characters are new, of course. There are our heroes Rey (Daisy Ridley), a mysterious, desert-dwelling scavenger and Finn (John Boyega), a defector from the First Order. They're pursued by Kylo Ren, the new Force-wielding bad guy trying to follow in Vader's footsteps (I thought I'd get used to his sword, but I never did; it's not that I object to messing with light sabers, as I think the personalization of them is actually really cool, I just don't like that particular innovation), and Captain Phasma, who appears to be the leader of the Stormtroopers or something (She was surprisingly non-present in the film, actually; she probably had about half as many lines, if that, as Peter Cushing had in the original Star Wars, and it's not like Grand Moff Tarkin is anyone's favorite Star Wars character).

The film comes to life whenever Oscar Isaac's Rebel Resistance pilot Poe Dameron is on screen, as he, like Boyega's Finn, at least has a sense of humor and tells jokes. Ironically, it also comes to life when Harrison Ford's Han Solo and Chewbacca arrive to recapture their Millennium Falcon from the heroes. This is about the point when the film stops being a new film and starts to coast on references–some blunt references, other slyer scene re-creations–but it's also where it's most fun, with Old Man Solo even more cynical and acidic than Young Han Solo, and I enjoyed he and Chewie's old married couple act.

The other Original Trilogy players who appear at all are mostly just cameo-ing. Carrie Fisher's Leia probably has the biggest role of any of them after Han and Chewie, but she's basically here reduced to Mon Mothma with a back-story. Even second trilogy limelight hogs R2-D2 and C-3P0 are barely there, although the latter's brief reunion with Han was pretty fun.

It's all terribly predictable, though, with even what is supposed to be a pretty big revelation being dropped causally and early (And reflective of the Expanded Universe; in fact, it was so close to an aspect of the Expanded Universe that I was actually actively annoyed that they changed the character's name).

I think Abrams did a real disservice to the franchise–and I may be alone, or alone-ish for thinking so–by retreating so far from Lucas' previous set of films. People complained about all the politics in Episode I, for example, so here there are no politics, to the point that I was a bit confused that nothing had changed since the end of Jedi, just the names of the two sides of the war (The ending of the fiddled-with, re-release of Jedi made it pretty clear that the Empire was kaput galaxy-wide, what with all the people cheering on all those planets while the song-that-replaced-the-Ewok-song played); the crawl doesn't even really mention what the deal is in the galaxy these days (There are a few mentions of The Republic, but they apparently get Alderanned by the new Death Star 3.0). The name "Resistance" seems to imply that Leia and company are still resisting the rule of...something. The First Order? Maybe? I don't know.

More importantly, Abrams and company steered clear of Lucas' crazy-man ambitions and wild sense of world-building evidenced in the previous trilogy. There were a lot of bad things about those movies, but, say what you will about them, they didn't look like anything that came before, including the films they were tied to, and every frame was stuffed (okay, sure, yes, over-stuffed) with CGI-baroque sci-fi filigree: Sets and ships and aliens and droids and creatures and technology.

But even compared to the original trilogy, The Force Awakens still seems overly safe: Empire Strikes Back and Return of The Jedi each had exciting new set-pieces and settings (Empire had the Wampa and Tauntauns on icy Hoth, and that amazing AT-AT battle scene; it had Yoda and Dagobah; it had Lando and Cloud City; Jedi had Jabba and his Palace, the speeder bike chase on Endor and the battle with the Ewoks and...okay, then it repeated the Death Star sequence from the first film...which actually makes it puzzling that Abrams would go back to that well again).

My hope is that The Force Awakens is just Disney's film-length reassurance to fans that this not going to be three more Phantom Menaces–although I don't know why they need bother; I think the last decade or so have proven that Star Wars fans will take whatever we get–and that the next two films will see something new happening, and something with a semblance of a story to it. As is, I found this inoffensive in terms of quality, but also completely uninteresting.

...

All that said, here are the things that I did like: 1.) Female protagonist, helping balance the (film) franchise's lack of Women Who Aren't Carrie Fisher Or Natalie Portman (and the pointed way in which Abrams and company turned her from The Princess Who Needs Saving into The Princess Who Saves Herself And Beats Up and Yells at The Guy), 2.) Black Protagonist, so now Lando Calrissian is no longer the only black man in the post-Clone Wars galaxy (Rest In Peace, Mace Windu), 3.) That part where Kylo Ren caught the blaster bolt in mid-air with the Force and just fucking held it there for the length of an entire scene. I've watched a lot of cartoons, read a lot of comics and listened to a lot of audiobooks set in the Star Wars universe at this point, but I don't think I've ever seen that particular application of the Force, so good job on that one, Abrams!) and 4.) While it was incredibly heavily telegraphed in the minutes before it happened, I was still pretty surprised that they went through with the death that they did.

So far, I'm not so sure this particular movie was worth ditching the Expanded Universe over (Like, I think I might have preferred a Dark Empire movie myself, but I guess everyone's too old for that now), but, like I said, I hope this is just the safe, boring prologue to the interesting stuff that will follow in VIII and IX.


DVDs


Backcountry (2014): Writer/director Adam MacDonald's first feature film is carefully crafted to suggest a particularly well-made horror film; the lack of soundtrack, the suggestive dialogue and glances, the occasionally suggestive lack of dialogue all establish a tone of coming impending dread. In fact, the film's first half is so like that of a horror movie that when our protagonist, attractive but personality-free urban couple Missy Peregrym and Jeff Roop, hear noises outside their tent or in the darkness beyond the light of their camp fire, it would be easy to imagine they're being stalked by some kind of monster or killer...if you haven't already read the back of the DVD, or examined the cover too closely.

It is, in fact, a more mundane, but much more dangerous and realistic, thing following them through the woods: An aggressive black bear. Extremely straightforward in its plot, the film tracks Peregrym and Roop's camping trip in a national park he used to spend a lot of time in, and now arrogantly believes he knows just as well as he used to. In fact, he's so confident he knows his way around that he even takes her cellphone away from her and refuses to bring a map with them (Could something bad happen? I think something bad could happen!).

They face minor-ish hardship, including a visit from extremely off and aggressive Irish (?) woodsman played by Eric Balfour, until the inevitable happens, and Roop gets them extremely, hopelessly lost. And then there's that bear.

MacDonald wrings an awful lot of suspense out of the earlier parts of the movie, and a particularly tense scene in which the couple sleep in their tent, completely unaware of the shadow snuffling around the outside of the thin plastic fabric, which the viewers can see clearly, in a sort of classic shout-at-the-screen scene. When the bear finally attacks, it's a pretty shocking scene, in its shakey-cam footage, moments of blacking out and its terrible gore. Climaxing early though, once the couple is parted violently, there's not much to do but follow the survivor's feverish, silent stumbling back to civilization, and wonder if the bear's hunger is sated yet or not (It is).

It's am effective, if somewhat empty, survival thriller, with little to say beyond the obvious about human arrogance in the face of nature, and how all our civilization doesn't do us much good when we're face-to-face on carnivores on their home turf.

Strangely enough, the film parallel's Bobcat Goldwaith's superior found-footage film Willow Creek (discussed below) in several ways, with several scenes and at least one exact plot point in common.


Eden (2014): Because Jessica Lowndes, that's why.

Lowndes and Leore Hayon play the daughters of U.S. soccer coach James Remar, who are on the team plane ride home from victory in the World Cup in Brazil when their plane goes down in a sudden and violent crash near a tiny island with no real natural resources. The girls are among the survivors, including about a dozen hot, fit, usually shirtless young men and the team trainer Sung Kang, who finds himself forced into the position of field surgeon and triage doctor.

When protagonist and team captain Slim (Nate Parker, who also gets a "story by" credit) loses consciousness for a few days, leadership is usurped by Andreas (Ethan Peck), who is quick to suggest and institute the harshest practices in order to ensure the survival of the group as a whole, including cutting off food and water rations to the severely wounded. Everything that you might expect to go wrong does, in addition to a few things you might not, like the discovery that part of the island was mined in some past, unidentified conflict that left the skeleton of a soldier behind a little fortification.

With little food and water, and nothing on the island or the sea to supplement what they scavenged from the plane, the team start shrugging off the vestiges of civilization pretty quickly, eventually committing worse and worse crimes against one another (from stealing to attempted rape to murder), until they divide into two conflicting factions.

All of the players range from adequate to solid, although there's not much for them to do on a regular, human scale, aside from portray some pretty extreme emotions: Terror, rage, grief, despair, etc. This holds true even for the main players–Parker, Peck and Lowndes–while some of the others simply have a trait or two to play (loyal, sneaky, etc). To writer Mark Mavrothalasitis and director Shyam Madiraju's credit, they refrain from making Peck's Andreas a totally crazy-pants lunatic, at least taking the time to show he was a decent, even heroic, human being and team member before thrust into the extreme circumstances, and later digressing for at least a scene to show his grief over his actions.

There's plenty of room for questions, like why no one thought to collect condensation until there are only a half-dozen characters still drawing breath, or why animal life only appears for a scare at the end of the movie (There were snakes on the island? They could have been eating those snakes!). I was also curious why no one even considered cannibalism–characters drop like flies, so they wouldn't even have to kill them to eat them. I mean, that's what sports teams struggling to survive after plane crashes in remote areas do, right?

I must confess some disappointment that there were no dinosaurs or prehistoric monsters of any kind on the island, particularly because the title and plane crash-on-a-mysterious-island set-up so closely resembles that of manga series Cage of Eden, which really should get adapted into a movie, like, immediately.


Godzilla Vs. Mechagodzilla (1974): Various races of alien invaders have been trying to conquer the Earth via kaiju for years, either by importing their own monsters like Megalon and King Ghidorah, or mind-controlling the Earth's indigenous monsters. The would-be world-conquerers in this, the penultimate installment of the Showa Era cycle of Godzilla films, are from "the third planet from the black hole," a race that I understand have retroactively been dubbed The Simians. Why? Because although they look like Japanese people (as all alien races apparently do or pretend to, based on my viewing of the Godzilla franchise to date), if you kill them, their faces get all blurry for a second and then a cheap, store-bought gorilla mask appears over their heads.

Anyway, The Simians try to put their own spin on the conquering-the-world-via-giant-monster strategy, by building their own and, inexplicably, covering it in rubbery flesh to disguise it as Godzilla for some reason. That might sound like a spoiler, but the movie is called Godzilla Vs. Mechagodzilla, so you had to know that there was a mechanical Godzilla in the film somewhere, right? (The Japanese title, Gojira Tai Mekagojira is no more coy about the fact that Godzilla would be fighting a mechanical version of himself, and Mechagojira is right there on the original poster; in the initial 1977 U.S. theatrical release, however, the title was a little less revealing: Godzilla Vs. The Bionic Monster....and then Godzilla Vs. The Cosmic Monster, when Steve Austin's people complained about the usage of the word "bionic").

Our human heroes include two brothers, one of whom is a spelunker of some kind and the other of whom has an industrial job, plus a professor who seems expert in both archaeology and mecha-kaiju engineering, his daughter, a lady with a cool hat and some Interpol agents. They all gradually get pulled into The Simians' plot when one of the brothers discovers an ancient prophecy, and an Okinawa priestess has a terrible vision of an apocalyptic battle between monsters.

So one day Godzilla, last seen walking off to Monster Island after his tag-team match with Jet Jaguar against Megalon and Gigan, pops out of Mount Fuji and starts Godzilla-ing around. Something seems a little off about the big G this time, however; his signature cry, for example, doesn't sound anything like it normally does. Just as suddenly, Anguirus appears and starts fighting Godzilla.

That's weird, one of the heroes remarks, as Anguirus and Godzilla are supposed to be friends. It's true, they are, if not friends, than allies, having fought several battles against evil monsters in the past. Oh, unless you count 1956's Godzilla Raids Again, in which Godzilla bit through Anguirus' throat, kicked his lifeless body into the sea and then set his corpse alight with atomic fire.
Friendship to the max
But after that initial misunderstanding, once the pair got to know each other better, they became great friends.

The battle doesn't go well for the string instrument-voiced quadraped, who manages to wound this Godzilla, tearing off a chunk of his shoulder to reveal something shiny underneath. Godzilla kicks his ass pretty good, even grabbing his jaws and pulling in opposite directions until there's a crack and blood pours from Anguirus' mouth. Did Godzilla recently take in King Kong...? Apparently so.

Anguirus, like a video game character, must have three lives though, as he immediately hops up, burrows underground and exits the film, stage lef–er, down.

Next, another Godzilla shows up. What's this? Two Godzillas? No, one is Mechagodzilla. It's in the title. The real Godzilla loses the fight, but he manages to tear, rip and melt off all of Mechagodzilla's false flesh in the process, revealing him in all of his cheesy, tin toy glory. Mechagodzilla has several stupid-looking weapons in his arsenal, including rainbow eye beams, rockets that shoot out of his fingertips and, as we're shown later, cannons in his knees and a cartoon lightning bolt that he can fire from his chest.

While Mechagodzilla technically won the bout, he was badly damaged in the process, and so The Simians capture Professor Miyawjima, forcing him to repair their doomsday weapon for them. Why would some scientist from Earth be able to repair the alien monster machine better than any of The Simians? I don't know.

Meanwhile, two of the other characters are following a more interesting, unusual-for-the-franchise sub-plot, in which they must take a little stone statue of King Caesar, a well-known Japanese name, from Point A to Point B, in order to fulfill part of the prophecy and stave off the end of the world.

Once that has been accomplished and the magical statue is set on a shelf just so, the prophetic priestess sings a magic summoning song, and lo! A mountain splits open to reveal a slumbering King Caesar, who looks like a ratty dog goblin version of a Shisa.

The stage is now set for a three monster showdown! Mechagodzilla beats the hell out of King Caesar for a while, then Godzilla appears, and they all fight for a while.

This may have been the first time I actually yelled at my TV screen during a kaiju movie, as the good monsters had the bad one outnumbered two to one, and yet they just stood there, side-by-side, stumbling like drunks while Mechagodzilla pummelled them with his whole aresenal, from eyebeams to knee cannons. "Split up, you idiots! There are two of you! Attack him from both sides!"

I felt a sudden, unexpected kinship with a professional sports fan, armchair coaching his favorite team.

Godzilla is seemingly mortally wounded by a combination of rainbow eyebeams, which must have hit an artery, based on the fountain of blood shooting from Godzilla's neck (even better arterial spray comes from the lead Simian's throat when he gets shot there, and a black jet of mist shoots from his neck before a monkey mask appears over his face). Mecha then fires more finger missiles into the bloody, prone Godzilla, but these don't explode, just stick in him like darts.

And then Godzilla stands up, and, um, powers up like Goku on Dragonball Z, the finger missiles popping out of him. Mechagodzilla tries to flee, but Godzilla has somehow turned himself into a magnetic pole, and because Mechagodzilla is made of metal, he can't escape being drawn to Godzilla's waiting arms. Godzilla then tears off the robot's head. (Perhaps, like Anguirus, Mechagodzilla will later become friends with Godzilla?)

Godzilla then wanders away, King Caesar climbs back in his mountain hole, and the world is safe from Mechagodzilla...for a year, anyway, as The Terror of Mechagodzilla would be released in 1975.

While short and to the point, Godzilla vs. Mechagodzilla seems like an only half-formed film. Godzilla himself is sort of incidental to the action, as the film could very easily have been about King Caesar fighting an invading mechanical monster and been a more direct film with a sharper hook. Godzilla is mainly there to give Mechagodzilla someone to impersonate, and then to help out King Caesar in the final battle.

Additionally, the storyline suggests an interesting conflict between superstition and myth, as embodied by the magical, guardian monster King Caesar, and science and technology, as embodied by the alien, monster-shaped weapon of Mechagodzilla, although that contrast is present almost by accident, rather than something that is highlighted, or seemingly even drawn by the filmmakers. Godzilla himself serves as a go-between of sorts, straddling the world of naturally-occurring "good" monsters who defend the earth and science-born "evil" horrors that are intent on harming the earth, but, again, nothing is made of this.

As for poor King Caesar, who, despite the poor costume design, is actually a fairly inspired character, basically fusing elements of the Mothra character with Asian art and mythology, he didn't have much of a future after this. There's a stock footage cameo in Terror of..., and he appears in Final Wars, but then, so does everyone else. He's also in IDW's Rulers of The Earth comic.


The Prophecy (1979): Not to be confused with that weird-ass, crypto-Christian 1995 thriller in which Christopher Walken walks around calling everyone monkeys, this late-seventies enviro-horror film gets its title from a vague Native American myth of a forest protector mixing the qualities of various animals reffered to as "the Katahdin." A callous, casually racist paper mill owner refers to it as some kind of Bigfoot, and thinks "the opies," his name for the local "Original Peoples," are using it as a cover to brutally slaughter the white workers despoiling their forest home.

Bearded do-gooder doctor Robert Foxworth and his secretly-pregnant symphony cellist wife Talia Shire come to investigate claims of deleterious pollution on behalf of the EPA, and find themselves caught in the middle of the conflict between the paper men and the locals...and the Whatever-It-Is stalking the woods.

What it is, in actually, is a slimy, drooling, wrinkly mutated bear that walks on its hind legs and lurches and convulses about with all the grace of a guy in a Godzilla suit, which appears to be how many shots of the creature were achieved. This is, apparently, the end result of mercury poisoning: Sure, it destroys the nervous system of most of the food chain, but I guess it also produces gigantism in some wildlife, and occasional monsterism in bears.

Our heroes find a couple of its cubs, and, being completely idiotic, they take one as proof of the environmental degradation (and to clear the names of the native people accused of the creature's killings) which, naturally, sets the Prophecy Monster on their trail.

There are at least two delightfully bonkers moments in the film. The first is a fight between the defiant leader of the native people, played by an unrecognizably young Armand Assante, and an industrial goon, in which they engage in an axe vs. chainsaw fight over access to a road, while the rest of the cast looks on. The other is the sight of an unfortunate camper zipped up to the neck in a down sleeping bag, frantically hopping away to escape the monster–the monster proceeds to smack the camper so hard that victim and bag both go flying into a rock and explode into a shower of feathers.

The drama is very much of its time, as is the sincere if not exactly scientific message (although mercury does fuck up the whole food chain, from fish to human, and it does severely damage the brain), but me, I came for the monster. And it's not a bad one. The entire climax is a worthwhile one, with a few quite striking images embedded within it.


Snow Girl and The Dark Crystal (2015): Kun Chen plays Zhong Kui, the "King of Ghosts" of Chinese legend, in this at times over-wrought and over-stuffed special effects-heavy martial arts fantasy. Here Zhong Kui is trained by a god to act as a sort of demon-hunting exorcist, given special powers and special missions.

Those powers make him into something of a superhero, giving him the ability to sort of "Hulk out" into a super-sized, super-strong ogre version of himself, and the ability pull his own spine out to use as a sword. The missions includes sneaking into Hell to steal The Dark Crystal, which is apparently a powerful maguffin in some once-in-a-millennium war between Heaven, Earth and Hell. The first half of the title refers to a snow demon played by the supernaturally beautiful Bingbing Li, who meets and falls in love with Zhong Kui when he was a youth, long before he demons-up.

The plot is complicated to the point of being crazy, and the special effects can take over to the point that sometimes all you're looking at is computer-generated imagery, like a video game. The worst is when the characters are in their transformed states, so there are, say, two CGI characters scampering and flying around a CGI landscape, but when the actors are green-screened into Heaven or Hell, the effect can be sort of beautiful.

Regardless of the effects of the whole, there are certain really cool scenes, and it's great fun to see well-rendered, live-action-ish versions of legendary monsters like a nine-tailed fox demon or a vicious kirin. The demons, on the other hand, look a little too video-game, although Snow Girl's sister, who can turn into a large poisonous lizard and has a sweet Maleficent hairstyle, is pretty awesome.


The Terror of Mechagodzilla (1975): The fifteenth and final of the original cycle of Godzilla films is as direct a sequel to its predecessor as any in the series, following closely on the heels and plot-points of the previous years Godzilla Vs. Mechagodzilla. Interpol is seeking to recover the bits and pieces of the destroyed Mechagodzilla from the bottom of the sea, where Godzilla left them, while the alien invaders from The Third Planet from the Black Hole/The Simians are still trying to conquer Earth via kaiju, now using a combination of a naturally occurring one and their own artificial one.

The Simians, who have much better special effects when it comes to depicting their true forms this go-around, have found an ally in the reclusive, humanity-hating mad scientist Akihiko Hirata. He faked his own death after the scientific community laughed off his research into the lic dinosaur Titanosaurus*, which included developing a way to mind-control dinosaurs. That research becomes a lot less funny when a giant dinosaur destroys the Interpol submarine.

Our hero is marine biologist Katsuhiko Sasaki, who helps Interpol follow leads on the mad scientist's research until they find his daughter Katsura (Tomoko Ai). She is the apparent defender of his legacy, but, like her father, she is up to her neck in the Simian conspiracy. Actually, she's in a little deeper, as she's a cyborg, rebuilt by the aliens after her death. This leads to my favorite scene in the movie, if not any movie:
The humans have found a way to screw with Titanosaurus via sonic weapons, but they're just no match for Titanosaurus and Mechagodzilla 2.0, now hooked up to Katsura's cyborg brain. Good thing they have a kaiju-fighting ally in Godzilla, who shows up to beat the hell out of the bad monsters and help kill aliens.

Watching this with the knowledge that it's the end of the first cycle of Godzilla stories, it seems clear Toho didn't make it knowing this would be the end of their Godzilla saga–at least until they rebooted it a few years down the road–as there's no conclusion. It's not the worst of the cycle either, not by a long-shot, so it doesn't seem like creative exhaustion was the culprit (um, despite the fact that the same aliens and the same monster from the previous film reappear here, of course). Rather, it seems like it was a simple matter of audience exhaustion–of a rather temporary variety–that killed off Showazilla.


Willow Creek (2013): The specter of The Blair Witch Project looms large over any and all found-footage horror films, and writer/director Bobcat Goldthwait's excellent entry into the genre begs the comparison more than most. Like Blair Witch, Willow Creek features attractive, smart-ass outsiders heading into a small town to investigate a local legend that they take a lot less seriously than the locals. And then, once they get out into the woods, they start to experience weird and unsettling stuff, and suddenly the legend is a lot scarier than they thought while they were still safely in sun-lit civilization. In fact, in the audio commentary–yes, it was an interesting enough film that I actually listened to the commentary–Goldthwait mentions a moment where the most obvious, most realistic thing to have a character do is turn the camera on herself and speak directly into it, saying a possible farewell, but it seemed too Blair Witch, so he resisted.

Despite some basic similarities, Willow Creek differs from its influential ancestor in several key ways. First, and most obviously, the legend it deals with is a real one: Bigfoot. The premise is that young couple Jim and Kelly (Bryce Johnson and Alexie Gilmore) are taking a camping vacation in Six Rivers National Forest in Northern California, looking for the precise site of the controversial 1967 Patterson-Gimlin film, purportedly capturing a female Bigfoot walking swiftly away from the rolling camera, which has lead to the most indelable and iconic image of the king of the cryptids (Experts still argue over the film's veracity; I'm firmly in the hoax camp, myself).

Jim's a good-natured, open-minded wannabe-believer...although not a particularly wild-eyed one. He's more Bigfoot enthusiast than partisan. Kelly is an avowed skeptic, tolerating the entire endeavor for the sake of her boyfriend. Lending further veracity to the film, Goldthwait populates it with real figures of the Bigfoot community, and real witnesses, each recounting their own real testimony (the sole exception is a fictional retired park ranger, played by an actor, who tells Jim about an encounter in which his dog was apparently violently killed by a Bigfoot). Like the people, the places are almost all real ones, too, with Goldtwhait occasionally inserting a menacing local to scold our protagonists that Bigfoot is not a joke, and that they shouldn't go looking for him (the last of whom is particularly menacing).

It also differs from Blair Witch and the rest of the sub-genre by the fact that it is very funny, and very scary, more-or-less divided neatly down the middle between the two moods. Our affable, attractive couple enjoy themselves, and their company is easy to enjoy, in town, and, once in they get in the woods, things get weirder and weirder and scarier and scarier.

There's a pretty astounding scene in which they sit still in their tent for just over twenty minutes, lit only by the light on their camera, listening intently to the strange, menacing sounds outside–howls, growls and wood-knocking. It's among the most intense scenes I've ever seen in a film, and despite filling almost a full quarter of the film's run-time, it doesn't feel it, so effective is Goldthwait and his actors at putting you in the tent with them.

The film ends as such films must. Something has to happen to the protagonists in order for their footage to be lost, and thus found, after all, but it is an incredibly thrilling, ambiguous ending. It's worth noting that despite the fact that the beast-man of the forest permeates every frame of the film, he never actually appears, and the scariest, most shocking image is precisely that because it's not what one might expect–or suspect, despite the Chekovian foreshadowing.

There are two possible readings to the ambiguous ending, neither of which is good for our heroes. Maybe the best Bigfoot-related horror film I've ever seen, and one of the better–if not the best–of the found-footage genre, Willow Creek is an all-around remarkable film.


BOOKS


The Bigfoot Book: They Encyclopedia of Sasquatch, Yeti, and Cryptid Primates (Visible Ink Press; 2016): This book combines a format I really like, that of an encyclopedia, and a subject I really like, Bigfoot, making it pretty much an ideal book for me. I had a lot of fun reading it, and its short, article-like entries make it a perfect companion for when one is dining alone or waiting in a doctor's office.

It's written by prolific paranormal and conspiracy theory writer Nick Redfern, whose 2013 Monster Files: A Look Inside Government Secrets and Classified Documents on Bizarre Creatures and Extraordinary Animals I had previously read and enjoyed. One could certainly argue with what Redfern chose to include within his book, especially since at a mere 350-pages it is extensive without even approaching exhaustive. Many of the entries tell of stories that will be extremely familiar to anyone who has read much about Bigfoot, as most of the "classic" cases, characters and anecdotes appear within, but then, those are all classics for a reason, and it can still be rewarding to re-read (or even re-re-re-read)them, especially when presented in Redfern's short and sweet, encyclopedia-entry format.

Being British, Redfern is naturally attracted to tales of crytpid primates on the British Isles, and so there are a surprising amount of stories from abroad in here, probably too many then are necessary, really, making it seem like Wales, for example, is one of the most likely places one might fight a relic Gigantopithecus population. He also includes several ghost stories involving ape-like apparitions, which seem so far removed from the subject matter as to have been accidentally included in the wrong book, but these are interesting, and these, at least, were all new to me so I didn't mind reading about them here, even if they seemed curious choices to include in a book with no entry for, say, Devil Monkeys or North American Apes.

Redfern also includes a lot of entries on films, most of which read like over-long movie reviews, and while many of them are Bigfoot movies (Harry and The Hendersons, The Legend of Boggy Creek, Willow Creek), far too many are gorilla movies that have nothing compelling to do with Bigfoot (particularly given all the Bigfoot movies that aren't covered), and, perhaps the strangest inclusions are The New Daughter and The Descent, which are pretty clearly not Bigfoot movies, despite having plots revolving around ancient and/or atavistic cultures in America. The latter is the more perplexing conclusion, but apparently Redfern includes it because he thinks the creatures from The Descent offer a clue as to why Bigfoot are so rarely seen, how they seem to appear and disappear so easily, and why we never find their bodies: He believes they could very well be subterranean.

The Bigfoot Book is far too all-over-the-place to be the sort of encyclopedia on the beast that I would most want to read (also, including the bibliographic information for each entry at the end of it rather than all at the end would have made for a more useful reference guide), nor is it the one I would have written, but I enjoyed spending time with it, and would certainly recommend it to anyone interested in the subject looking for a light book to read at restaurants and in doctor's offices.


Death Makes a Holiday: A Cultural History of Halloween (Bloomsbury; 2002): I can't help but think that this should probably have been entitled Death Takes a Holiday rather than Makes a Holiday, and thus use the actual name of the film it's title is obviously a reference to, as that also makes a little more sense, although it does personify death, and maybe author David J. Skal didn't want to do that.

Either way, pretty great title.

This is, as the sub-title makes clear, a cultural history of Halloween which, like Christmas, isn't really all that ancient a holiday as we all like to pretend, but a fairly modern invention (despite, in both cases, aspects which echo practices of previous cultures of previous centuries).

Skal takes an interesting, rather unconventional approach. After an introductory chapter called "The Candy Man's Tale" in which he discusses the nationwide panic over kids being poisoned or otherwise injured by tampered-with trick-or-treat candy (by rather suspensefully detailing the exception that proves the rule that such fears are unfounded urban legends), each of the following five chapters tackles a different aspect of Halloween, often peculiar to a different part of the country.

"The Halloween Machine" discusses the history of the holiday; "The Witch's Teat" discusses witches and witchraft and how Salem, Massachusetts has dealt with the holiday; "Home Is Where The Hearse Is" discusses haunted houses (as in people who decorate their houses to the extreme and the commercial haunted house industry, and not actual haunted houses actually haunted by actual ghosts, because ghosts aren't real); "The Devil On Castro Street" checks in with the culture wars; and, finally, "Halloween On Screen" discusses horror films related to the holiday, paying closest attention to the horror film that took the name of the holiday for its title...to great success.

There's an afterword, which, given the copyright date, was likely a much hastier-written portion than the preceding chapters, but then, the research needed wouldn't have been as difficult, as it was likely still unfolding as it was being written. Entitled "September 11 and Octobver 31," it details that first Haloween after the September 11 attacks, and how the injection of real terror into the American national psyche affected the various ways in which we dealt with the annual pretend terror of the holiday. An entire book could probably be written about America's cultural terrorized state in the fall of 2001, but Skal does a fine job given just a few pages, relating the attacks to his subject matter, and contrasting the celebration of Halloween in the United States, and our national attitude towards death, with the celebration of the Day of The Dead in Mexico, and their national attitude toward death.


AUDIOBOOKS


Modern Romance by Aziz Ansari and Eric Klinenberg: Though co-written by an extremely gifted comedian, whose image occupies the cover and whose voice it is performing the audiobook, Modern Romance is not a humor book (although it is very funny). Ansari, like a lot of celebrity authors famous in a field other than book-writing, has a co-author, although his is a sociologist. To my surprise, this is an extremely timely, extremely cogent sociological study (but with jokes!) of how people date today, and how the pursuit of romance and a romantic partner has changed so completely in the course of just two or three generations.

And this isn't just a comedy/sociology mash-up either, as Ansari and Klinenberg didn't just consult existing studies and literature--although they do that to, and speak with various scientists and authors on the subject. No, they conducted a fairly massive research project of their own, visiting various cities in various countries (as disparate as Paris, Tokyo, Buenos Aires and cities in the U.S. and Qatar) for surveys and focus groups, and conducting an online study. Ansari certainly upped the ante for books by comedians quite considerably.

The results are surprising and fascinating (and, obviously, funny). A great deal of attention is devoted to technology and how that has changed dating, as newspaper personal ads and phone calls are a thing of the past...and even online dating is giving way to quick, easy and fun apps of Tinder's ilk. Social forces have also transformed dating, particularly the relatively new emergence of "young adulthood," which includes college and a few years in many people's twenties where they can find themselves and their careers (as opposed to pairing off, usually with someone from quite close by, and starting families almost immediately upon reaching adulthood). So to has belief in the existence of soul mates and/or marrying for love, which has made everyone far pickier than their parents and grandparents may have been.

Ansari peppers the book with humorous anecdotes from his own love life and those of many of their interviewees, giving faces and funny stories to match the many points. As unlike a book from a comedian as Modern Romance, which I can't recommend strongly enough to any single readers I know, may be, it still has an incredible amount of Ansari's own peculiar sense of humor and persona infused within it, to the extent that the actually rather moving, inspirational ending involves Ansari comparing getting to know a potential partner to listening to a new Flo Rida track.

If you've been reading--or, let's be honest, scanning through--these posts for very long, you'll have noticed I listen to a lot of audiobooks, and, in fact, listen to more new books than I do read new books (I blame both the amount of driving I do and the fact that so much of my reading time is devoted to comics). One advantage of this audiobook over the book-book is you get to hear Ansari perform it, which means in addition to at least sounding a bit like his generally-excellent comedy albums, you get bonus jokes, like his introduction berating you for being too lazy to read the book, but needing him to read it to you, or his delaying starting to read the book because the background music in the introduction is so good, or the funny accents he occasionally decides to give the people they interview, just for his own amusement.


Santa Claus In Oz by L. Frank Baum: I was pretty disappointed to find that the title of this audiobook was simply a bit of marketing, a way to thoroughly telegraph that these were Santa Claus stories by the guy who wrote The Wizard of Oz; I, seeing the title, thought it was actually a book in which Santa Claus visits the Land of Oz, which sounded infinitely more interesting than the stories being told.

These are Baum's The Life and Adventures of Santa Claus, his nursery novella detailing the origin story of Santa, and a short story "A Kidnapped Santa Claus," in which some nearby allegorical demons detain Santa from his rounds one Christmas Eve.

While it wasn't what I expected when I popped the first of the three discs into my car's CD player, I actually didn't mind overmuch, as Baum's Santa Claus was a book I started sometime in grade school, and never got around to finishing (I don't think I even made it to the point where little Claus reached manhood and moved out of his nymph mom's bower). Ironically, as I was listening to it this time through, I thought this was exactly the sort of story I would have liked to hear as a very little, very nervous kid as a bedtime story. Practically conflict-free, it is basically a tension-less recounting of Santa Claus' origin, and explanations for many modern Christmas traditions, all of these reverse-engineered, so that Baum is suggesting possible explanations for why things might be the way they are, rather than offering the real explanations for various practices.

An orphan adopted by a wood nymph named Necille in a fairy-filled forest, Santa is a saintly, holy, basically Buddha-like figure beloved by all immortals...and thus also beloved that which the immortals attend to, like plants and animals and even, to a degree, the elements themselves.

Baum has rather remarkably managed to drain any and all Christian elements from Santa's life, and even the establishment of Christmas Eve as the day of his visit seems to have been chosen at random, rather than as any sort of celebration of the birth of Christ (It's not entirely clear when the novel is set, but it seems to post-date the first centuries of Christianity by quite a while...in fact, it seems set only a few generations previous to its writing).

The main exception to this is the idea that humans differ from immortals and a few other supernatural creatures, like the Awgwas, which either live forever or live one life and die, as it is mentioned that only human beings have the opportunity for an afterlife of some sort. The Awgwas, by the way, offer the only real sense of conflict in the pages of Life and Adventures, as they constantly mess with Santa until the immortals decide to intervene and basically exterminate them all, in a rather cold and practical discussion.

A huge, 300-like battle scene apparently rages outside of Santa's cottage in The Laughing Valley (which he is oblivious too), a battle in which the invisible mountain giants the Awgwas join forces with other evil creatures (including "Asiatic dragons," which must make this one of the few examples of Asian dragons being portrayed as evil...and the closest Baum seems to come to racism in this particular work) line up on one side, and the various races of fairies line up on the other, under the leadership of the god-like Ak, Master Woodsman of the world. It's a massacre.

Read--or listened to, as the case may be--today, it is perhaps of greatest interest to see how Baum's version of Santa contrasts with others, like his placement of Santa's home in the fictional Laughing Valley (its precise location never revealed) instead of the North Pole, and his assignation of ten rather than eight reindeer, with very different names than those assigned to Santa's team by Clement Clarke Moore (Flossie, Glossie, Racer, Pacer, Reckless, Speckless, Fearless, Peerless, Ready and Steady). For what it's worth, Baum's book was first published in 1902, while Moore's "A Visit From St. Nicholas" was first published in 1823, and Santa's North Pole residence was believed to have been established by Thomas Nast in the 1860s, as a way locate Santa in specific geography beyond the borders of any country.

Baum, then, was deliberately striking out on his own with these innovations, although it should be said in those early days, when the modern conception of Santa Claus was still forming, many specifics of his generally-agreed upon story likely hadn't cooled and hardened yet. In other words, while Baum's Santa story didn't conform to some previous Santa stories, he likely wasn't setting out to be contrary.

Star Wars: A New Dawn by John Jackson Miller: I ordered this one from another library based on the strength of Miller's Kenobi, probably the best of the Star Wars books I've read listened to (see below for a brief review of that). Had I known in advance that this was a prequel to the computer-animated Star Wars: Rebels TV series, I might not have been so eager to try it, as I had no prior experience with the Rebels series, and was put-off by what little I knew of it (After listening to this book, I gave it a try though, and, to my great surprise, actually really rather enjoyed the Rebels, and watched the whole first season on DVD. Did you know Freddie Prinze Jr. voices Kanaan Jarrus/Caleb Dume? If someone would have just told me that at the get-go, I would have been all over Rebels. My favorite character dies at the end of the season, though).

Set in the period between Episodes III and IV, when the Empire is still relatively new and the Rebellion is still in its infancy, it follows Kanaan Jarrus, one of the seemingly endless Jedi who actually survived the Order 66 purge (although in current continuity, maybe there's only...four...?). "Jedi" might be putting it a little too strongly, however, as he was still just a very young Padawan learner when the Jedi were exterminated, and he was forced to change his name and go into hiding. He can still use the Force, but doesn't, and he still has a light saber, which he never ignites.

In addition to changing his name from Caleb Dume (for which I'm thankful; while it was nice of the Star Wars people to name a character after me personally, "Caleb" is still such a relatively rare name that I jumped a little every time I heard a character use it on the audiobook), Kanaan adopted as un-Jedi-like a lifestyle as possible. He's traveled the galaxy working menial-ish jobs in which his training and abilities allowed him to excel, but not to excel too much in, and risk drawing attention. He also drank, brawled, womanized and generally caroused. As Miller portrays him here–and with Star Wars stuff, it's awfully hard to know exactly who to credit with the "creation" of characters–Kanaan is a pretty inspired, almost perfect Star Wars character. He's basically a blend of later Luke Skywalker with earlier Han Solo, a super-powered, mystical Jedi warrior in a thick coat of scoundrel (In the TV show, he's much less of a Han Solo-type, it's worth noting, btu a more generic Jedi character).

The main villain of the book, one Count Vidian, is also a pretty inspired character (to the point I assumed he would be the main antagonist of Kanaan and the others on Rebels, but I was confusing him with The Inquisitor, I guess). Remember how the first and ultimate Star Wars villain, Darth Vader, was originally sent to the Death Star construction project inspire the Imperials to complete it in a timely fashion? Well, Vidiom shares with Vader a cyborg nature and distinctive voice–a big, booming emphatic one that made reader Marc Thompson's performance of him a pleasure to listen to–and Miller has taken that single aspect of Vader's characterization–The Empire's evil project manager–and made that into Vidian's role. He's an Imperial efficiency expert, sent to a take over and oversee all mining operations on a crystalline moon in the Outer Rim that produces stuff the Empire needs to make weapons. And Vidian, like Vader, isn't above killing to inspire efficiency, although rather than Force-chokes, Vidian simply beats ineffective middle-managers to death with his robot fists.

Vidian's arrival, and that of a mysterious pre-Rebellion agent who Rebels viewers will recognize immediately as Hera, gradually set Kanaan on the path to being a hero, finally embracing at least that aspect of his Jedi past. They're part of a rag-tag band that includes a Clone War veteran/conspiracy theorist/mad bomber and a surveillance expert, both of whom are more-or-less forced to fight the Empire by its intrusion into their lives and its actions against them.

Miller engages in some pretty elaborate plotting, once again giving all of the characters–even the handful of Imperials–grasp-able motivations and even story arcs. No one here is pure evil, even if those like Vidian come about as close as can be, his "redeeming" qualities mainly consisting of the desire for revenge or to outmaneuver an immensely irritating rival in the Emperor's court. Also, as I mentioned earlier, he sounds awesome.

Sound, as I always point out, is a big part of why I like listening to these Star Wars novels at all. Thompson does a pretty incredible job, performing each of the main half-dozen characters with such distinct voices that it's quite easy to forget that it's just the one guy doing them all. I could listen to his Vidian all day. In fact, I think Thompson should read future audibooks as Vidian.

The book doesn't end with Kanaan and Hera joining the rest of the cast of Rebels; this is, in fact, the story of their first meeting, and so Miller/The Star Wars people have left plenty of room between this story and the start of the TV show, either to keep from stepping on the toes of the TV show people, or just to leave enough space for sequels to this book, featuring the pre-Rebels Kanaan (who is a very different character than the one that appears on the show, I found out later) and Hera.

It's still not as good as Kenobi, though. That remains, in my limited-ish experience, the reigning champ of Star Wars audiobooks.


Star Wars: Heir To The Jedi by Kevin Hearne: One of the earliest examples of a Star Wars novel in the new, The Force Awakens-mandated reboot of the Star Wars universe's continuity, this Luke Skywalker-starring book is more notable still for another aspect: It's written in first-person perspective, from Luke's point-of-view. That's extremely rare with Star Wars novels, to the point that it may even be unique, or close to.

It's also not very good, even by the particular (and particularly low) standards by which I judge Star Wars novels, which aren't exactly striving to be high literature or anything.

Hearne's plot is an extremely shaggy one. Set shortly after the events of Episode IV but well before those of Episode V, it finds the young Skywalker, still struggling to come to terms with his new role as one of the galaxy's best pilots (despite having never left his backwater desert planet before a few months ago), the Rebel hero famous for destroying the Death Star and the last guy in the universe to have a light saber and to (apparently) know jack shit about the Force and the Jedi...having hung out with Obi-Wan Kenobi for, like, a couple of hours.

The book opens with Luke on maybe the least Luke-like mission imaginable, trying to buy armaments from the Planet of The Greedos (Is the whole Rebellion just the half-dozen stars of the first movie, at this point? Because even then, negotiating the purchase of weapons and smuggling them seems like the sort of thing that they might assign to, say, the smuggler among those half-dozen characters, doesn't it?), where he learns of the tomb of a Rodian Jedi, and is given his lightsaber to dissassemble and screw around with (which is how he tumbles to the fact that the Force may have telekinetic applications).

From there he teams with a new character and love interest who, it won't surprise you to learn, doesn't survive to be in Empire Strikes Back. This is Nakari Kelen, a wealthy rebel whose father is in the biological weapons buisness and whose mother was killed by the Empire for performing a song crudely criticizing Darth Vader and the Imperials. Together with her and R2-D2, Luke goes on a not-too-terribly-connected series of errands, culminating in the rescue of the galaxy's best hacker splicer, Drusil Bephorin a math-obsessed Givin (I don't recall these folks from the movies, but have seen them in the Dark Horse comics; they're pretty much identical to humans, save for the fact that they have exoskeletons that make them look like sad ghosts).

While engaging in daring space flights and espionage--and, in a rather perplexing side-trip, fighting weird, invisible space-bugs that have drill-heads to bore into their victims' brains--Luke begins to develop feelings for Nakari, which make him feel weird (at this point, he's still kind of in love with his sister Leia), and begins experimenting with the use of the Force as a means of telekinesis...practicing on noodles.

The narration is kind of weird and even distracting. Reader/performer does a fine job of affecting the voice of a young Mark Hamill playing a young, inexperienced Luke, although he performs it, which is strange, as presumably this is a record of Luke's thoughts, perhaps some kind of journal, so the performance is pretty unnecessary, as is performing the voices of other characters (although I always enjoy hearing one of these actors doing an Admiral "It's A Trap!" Ackbar, who appears in a few short scenes alongside Leia, or any members of Ackbar's species/race). For example, when Luke quotes something Han Solo has told him before, Han's quote is read in a "Han voice," which sounds more John Wayne than Harrison Ford.

I really liked a few of the new characters who are introduced, especially Drusil, who performer Marc Thompson gives a voice that sounds a lot like Droopy's (and a little, exhalation of a laugh that sounds vaguely like Muttley),and Nakari's father, who is an amusingly pompous figure who apparently checks his behavior half-way through each sentence, so that each begins imperiously, and ends humbly.

In terms of plot, it reads more like a very polished first or second draft, one in which scenes are fleshed out, but more-or-less unconnected, or barely so. It's climax seems oddly flat, too, consisting only of Luke, Nakari and R2 facing a handful of bounty hunters in a scene that seems extremely un-Star Wars-like...and not of sufficient threat or magnitude to actually kill a rebel (Nakari goes out like Bothan).

I did like the line in the book where Luke suddenly realizes that he never did pick up those power converters from Tosche station, which was something he whined about in New Hope.

So it has its attributes and draw-backs, but more than a novel, it's basically just a list of good things and bad things, strung together scene-by-scene until the sufficient page count has been hit.


Star Wars: Kenobi by John Jackson Miller: It's easy to look at the prequel trilogy and point to specific poor filmmaking or storytelling choices, choices that impact the overall Star Wars saga in negative ways. Harder to articulate is the fact that the prequel trilogy's very existence drained a great deal of the mystery and drama from the previous, original trilogy narrative. Simply by actualizing what was left purposefully vague the first time through, George Lucas and company filled in blanks that had previously only contained potential. And it's impossible for someone to be disappointed by something they can't really see or experience for themselves.

Put another way, watching the first trilogy, the events that lead to the state of the galaxy and the characters as originally encountered are only hinted at and are, ultimately, unnecessary...even unimportant. But once the prequels hit the screen, fans had to match them up and, well, they don't fit together all that well. For one thing–the most obvious thing–Yoda, Obi-Wan Kenobi and the galaxy as a whole sure seemed to age a hell of a lot more than the 20-ish years it must have taken Anakin and Padem's babies to age into Carrie Fisher and Mark Hamill in Episode IV.

So if Obi-Wan was so young, hale and hearty at the end of Episode III, dropping baby Luke off with a moisture farmer on Anakin Skywalker's home planet so he could watch him from a distance doesn't exactly strike me as the best plan, and one can't help but wonder what the hell Obi-Wan did for those decades, you know? (Listening to this, I wondered if anyone ever did an alternate reality Star Wars comic for Dark Horse where Obi-Wan decided to raise Luke himself, and the pair roamed the Galaxy like the Star Wars version of Lone Wolf and Cub. It is my understanding that no one has. But someone should. Get on that, Marvel Comics!)

Well, this extraordinary novel by John Jackson Miller doesn't exactly answer how exactly Obi-Wan aged like 50 years on Tatooine, but it does deal with the galaxy-trotting, swashbuckling adventurer's struggle to settle into a new life as a stay-at-hut hermit, as well as providing evidence that–despite young Luke's whining in A New Hope–there's actually quite a lot going on on Tatooine.

The best Star Wars novel I've yet read (by a long shot), Miller takes the Western influences on Lucas' original Star Wars and accentuates them, taking various elements of a Western template and Star Wars-izing them, but doing so semi-subtly, to the point that the strings may show, but he never rubs your face in them. He also takes care to avoid the more negative aspects of the traditional American Western film or novel (particularly as pertains to the treatment of the Indians and women), and an unusual amount of care (for a Star Wars novel) in developing the characters.

The book may be set in a galaxy where the black hats literally worship or ally themselves with "The Dark Side," but Miller keeps his villains gray. Even those with the fewest amount of narrative space are given motivations that are easy to understand as justifications for their actions, and the main villain of the piece has various facets to his character.

The action here is set on the dangerous frontier lands of Tatooine, where the "settlers" are in deadly conflict with the Sand People/Tusken Raiders, who are set up to play Indians to the (space-)cowboys. The cast includes a virtuous, self-reliant widow who runs the general store, her headstrong teenagers, a wealthy rancher-type with designs on the widow and her holdings, a native-hunting posse that's too quick with their guns and too interested in drinking, a local crime boss and a cantankerous old man.

Into this cast and their conflicts wanders a mysterious, white knight of a stranger not looking for trouble (but continually finding it). Like plenty of Western heroes, he's retired from fighting, and hung up his weapon for good–so you know it's only a matter of time before he takes it up again, and there's a great deal of suspense involved in waiting for it, and wondering when the exact circumstances in which he will do so will finally arise.

That would be Obi-Wan Kenobi, obviously; re-christened Ben.

Miller jumps from perspective to perspective in his storytelling, the most interesting of the book's leads being "Plug-Eye," a one-eyed Tusken who gives us a thorough, deep and somewhat surprising understanding of their culture, which Miller has extrapolated from the scant clues in the film and other "Expanded Universe" appearances of the "Raiders."

In addition to the excellent world-building (world-re-building? Re-modeling?) and character work, Miller weaves a pretty intense, tense narrative. This being Star Wars, one expects the good guys to win and the bad guys to lose, but Miller draws the climax out quite long, and adds plenty of twists and turns. I hate to sound as if I'm gushing, but were I reading the paper version of this book, I would say that I couldn't put it down. I usually just listen to audio books while driving in the car, my travel schedule dictating when I "read." As this one neared the end, however, I brought into the house and listened to the last few discs, unable to stop.

If you read–well, listen to–only one Star Wars novel, I'd suggest it be this one, as, in my experience, it's the best of the lot (At least of those I've listened to over the past few years, for whatever that's worth).

Oh, and Miller has a really neat bit incorporating the Marvel Comics version of Jabba, introduced before Return of The Jediand before the folks making the comic knew what a Hutt was supposed to look like, into the "real" Star Wars Universe, having that Jabba being one of the real Jabba's employees, renting an office and conducing business in Jabba's name.


Zoo by James Patterson and Michael Ledwidge: They say familiarity breeds contempt, which might explain why some of us in public libraries hold such contemptuous feelings about James Patterson. I see James Patterson's stupid face on the back of his stupid books all day every day, as they are checked in and checked out; I pull books with his big stupid name in his big stupid James Patterson font on their spines every time I pull holds for patrons; I put patrons on hold for his stupid books and answer questions about his stupid books; I nod and smile when patron's tell me what a great writer he is, occasionally passive-aggressively replying, "Well, he's certainly prolific"; I shake my head slowly every Tuesday when new releases come out, and more often than not there's a new book or three in some genre or format that Patterson co-wrote among them.

I know the contempt is irrational, and any time someone is reading something instead of watching TV or playing a video game I should be happy. I blame that familiarity.

Anyway, that's a long way of saying that I've never read anything James Patterson wrote, and I didn't think I ever would, given that I feel something between disinterest and disgust whenever I think of him, which is fairly regularly.

That said, not long ago I found myself about to take a long-ish drive and without an audiobook to listen to while I took it. Usually this is when a Star Wars novel would come in handy, but I'd listened to all of those that were readily available, and, after scouring the shelves of the library, I thought I'd try Zoo out...at least then I would be able to say I've read/listened-to at least one of Patterson's 5,739 books.

I was curious about this particular book when I first heard the premise--animals attacking people--and wondered what Patterson and his collaborator had used as the rationale for the attacks. (Would it be global warming, as in 1977's Day of The Animals...?)

That reason for why the animals start attacking was what hooked me, and Patterson and Ledwidge made it not only a hook, but also a line of sorts, as they were able to reel me in and pull me through the course of the whole novel as I waited to find out what it was. Naturally, the explanation doesn't really get revealed until close to the apocalyptic climax, as figuring out what was wrong (and, of course, how to fix it), is the goal of the hero, Jackson Oz.

He is naturally a good-looking, charming, brilliant scientist and man-of-action, who developed a theory about mammals attacking human beings randomly, instances of which were gradually increasing in volume as well as violence. Scoffed at (naturally), he becomes an outsider of the scientific establishment, but continues to monitor the world and work on his theory and a way to prove it from his apartment, which he shares with a pet chimpanzee named Atilla, who he rescued from medical experimentation.

You probably saw a problem right there, huh? I was sorta baffled by it myself, as Pattwidge never even remark upon the fact that the guy who is convinced an unknown stimulus is causing mammals to suddenly, viciously attack humans all of a sudden has been sharing his New York City apartment with one of the most dangerous mammals in the world, and he seems genuinely shocked when Atilla inevitably turns on him and his loved ones.

That is actually the only real plot hole, or glaring flaw in the narrative. I thought the rapidity of the solution's effect was a little hard to believe as well, given that it involves society as a whole to stop doing something they've been doing for years, even decades, but other than that, I thought it was engaging, even thrilling story. The scene with the giant, New York "hive" of dogs was particularly nightmarish.

Pattwidge does a pretty great job staging sudden, sometimes mysterious and often quite suspenseful and scary animal attacks, and the eventual revelation of the cause sounds reasonable to a lay-person like me. Like, I don't know enough about how brains, animal or otherwise, work to know how far-fetched this actually is (I'm assuming pretty far-fetched, as it hasn't actually happened in real life), but credit where credit is due, they do come up with two widespread environmental factors that, in combination, make animals go ape-shit, and they are factors that haven't been around all that long (particularly in the case of the one), making a sudden revolt of nature against humanity at least plausible enough not to read/listen-to a book about.

The ending, as I stated, involved a pretty rapid fix...but a temporary one, and it's an interesting dystopia Pattwidge suggests: If humanity can remain disciplined enough to fix the problem, than we enter a strange, new post-apocalyptic style era or history. If we don't, we enter an even stranger, scarier post-apocalyptic style era were we're constantly fighting horrifying swarms of killer mammals.

Since this was my first Patterson book, I was sort of surprised that it read like little more than the novelization of a Hollywood blockbuster movie that doesn't exist, but, if that's the way his books are usually written, than it would certainly explain their popularity. I understand this one was adapted into a TV mini-series already, and a graphic novel, the latter of which I flipped through in a big-box bookstore shortly after reading listening to this (the art was black and white, and it seemed to follow the book rather closely, although I didn't see any images as striking as those the novel suggested in my imagination). I'm kind of curious about both adaptations now, just to see how they translate some of the more fantastical imagery.


CDs


Crush Songs by Karen O: This solo project from the lead singer of The Yeah Yeah Yeahs consists of songs written and recorded in private around the time she was 27 (so around 2005 or so, a little after Fever To Tell, just before Show Your Bones*), according to the note on the CD's booklet, back when she said she "crushed a lot." These songs "are the soundtrack to what was an ever continuing LOVE CRUSADE," she wrote, finishing "I hope they keep you company on yours."

I'm not sure what compelled her to release them as an album at this particular point in time (well, in 2014, anyway; I'm obviously not as up on music as I was when I was a younger man, even when it comes to favorite artists and acts). But I'm glad she did.

Simpler, more stripped-down and much lower energy and tempo than her Yeah Yeah Yeahs output, the mostly melancholy songs of the album generally feature little more than a guitar and minimal percussion behind Karen O's voice. Given the power and range (musical and emotional) of that voice, though, it's not like a song needs much more than that.

Most of the lyrics, read separately from the music, are, as the title would suggest, concerned with love and romance, and often negative aspects of it, like longing and unrequited love. Also included among the 15 songs are a Doors cover ("Indian Summer") and a cute song about Michael Jackson's passing, the latter of which included a rhyme that bugged the hell out of me:
The King of Pop is dead and gone away
No one ever take his place
He's in his castle in the sky
watching over you and I
and with his single sparkling glove
he blows us kisses show us love
Surely "he blows us kisses from above" would be better, wouldn't it...?


Things Like That There by Yo La Tengo: Another album in the spirit of 1990's Fakebook, Yo La Tengo's latest features 14 songs comprised of covers, "covers" of a few of their own previously recorded and released songs and a few originals. The song that garnered the most attention upon the album's original release was their cover of The Cure's most controversial (among Cure fans) song, the perfectly pop "Friday I'm In Love."

It is, like so many songs Yo La Tengo covers, completely transformed, with stripped-down instrumentation that takes The Cure song to its barest of musical bones, and Georgia Hubley's gentle, melodic, slightly-subdued voice turning it from The Cure's awkward, would-be party anthem into a touching love song.

My favorite of the covers is that of Hank Williams' "I'm So Lonesome I Could Cry," transformed even further, as the gulf between Hubley's lullaby voice and Williams' old-school ballad drawl could barely be further apart; the song now sounds and feels just as melancholics as the lyrics, if not more so.

The other covers cover a lot of different ground--1950s doo-wop outfit The Parliaments, '60s pop band The Lovin' Spoonful, '80s country band The Great Plains, Antietam, Special Pillow and The Cosmic Rays with Sun Ra and his Arkestra--but Yo La Tengo's sound is so thoroughly theirs at this point that if you hadn't heard any of these songs by their original performers before, you'd certainly be forgiven for thinking they are all Yo La Tengo originals. Every song on the album is made so completely theirs, that it seems like an accomplished album from an extremely skilled band with a song-writing style that embraces the whole history of 20th century pop music.

Well, that kind of does describe the band, whoever wrote and/or popularized the individual songs on this particular album.


*Not to be confused with the real dinosaur Titanosaurus, which was first described in the late 19th century and thus is almost a full century older than Toho's Titanosaurus. The differences are pretty extreme, including the fact that the real Titanosaurs were sauropods, were dinosaur-sized rather than kaiju-sized and it was pretty unlikely that they had the power to cause hurricanes or tidal waves by wagging their tails.

**Although the credits at the end of the booklet says "All songs written & recorded by Karen O. in 2006-10, so it was more like "her late twenties" than when she was 27, but whatever.