Thursday, March 20, 2025

Another dent in my to-read pile

The Complete Peanuts 1993-1994 (Fantagraphics Books; 2014) This is one of those books that has no need of any sort of review or reaction from me. After all, what can I say about Charles Schulz's fifty-year long masterpiece of a comic strip that hasn't been said before, perhaps even in this very series' introductions? 

This is, after all, the 22nd volume of Fantagraphics' beautiful collection of the strip, which means they have at this point had 22 different people write introductions to the books, each doing a pretty good job at getting at what makes Schulz's work on the strip so special. 

In this volume, that introduction comes from journalist and TV host Jake Tapper, who does a fine job with the 20 or so paragraphs he's allotted, despite Tapper not exactly being what we might consider a "comics" guy. I'm not sure I have much to add.

The strips collected herein are, as the years on the cover indicate, from relatively late in Peanuts' lifetime. I was in high school at the time they original ran, and an avid newspaper reader...at least of the comics pages and film and music reviews. 

These strips are therefore in the style and on the subject matter that I tend to think of when I think of Peanuts, with the character designs all so fully formed and perfected that they are as familiar as the letters of the alphabet, and Schulz's linework approaching maximum squiggliness, each strip looking almost effortless dashed-off in the manner of a signature.

In that regard, this collection isn't the sort of revelation that the earliest volumes of the series were, wherein we see that the big-headed kids and the first iteration of Snoopy are downright cute in design, with more solid linework, and that the characters hadn't yet evolved into their more popularly recognized forms, with Linus and Sally, for example, still being babies.

As Tapper points out, there is here, as in so much of Schulz's Peanuts, a sort of timelessness, so that even though these strips are now over 30 years old, for the most part they read just as relevant today as they would have in the '90s...just as a reader in the '90s could read the strips of the '60s and still find the humor and even the few cultural touchstones ever mentioned relevant. 

(Tapper does point out a few strips that will seem dated, as they make somewhat rare references to current events or pop culture. These include a couple of strips that mention Sandra Day O'Connor and Senator Joe Biden, in reference to Snoopy, wearing a bowler hat and carrying a brief case as the "world famous attorney," perhaps seeking to fill a vacancy in the Supreme Court. The other is what I assume is the only appearance of Snoopy as "Joe Grunge". Hey, I laughed.)

During its 50-year lifespan then, Peanuts managed to be remarkably consistent with its timelessness, focusing on the core aspects of childhood that never change much, rather than the more transient, surface level aspects. 

I do wonder if the advent and omnipresence of the smart phone marked a change that upsets Peanuts' ability to feel like it is set in an eternal now. After all, I was somewhat surprised to see how many strips in this collection involved the characters talking on the phone to one another, the adult-sized receivers looking huge in their little hands, with a big, coily cord reaching off panel. Surely that's something today's kids can't relate too, and the change in telephone technology seems to be one drastic enough that it confines many Peanuts strips to a twentieth rather than twenty-first century setting (I've tried, but I can't really imagine Charlie Brown or even Snoopy holding a smart phone; I suppose most of the characters are too young to have their own anyway, and Snoopy is, of course, a dog.)

These collections do point out one of the more remarkable aspects of the strip. All cartoonists working in the field tend to have a handful of running gags that they (or their successors, in the case of so many of the legacy strips filling up what's left of the newspaper comics page) return to over and over for new riffs. Think Dagwood and his sandwiches, running into the mailman or getting interrupted in the bathtub, or Garfield and his love of lasagna, hatred of Mondays or disinterest in chasing mice.

Schulz obviously had wells he returned to over and over again over the decades, and you probably unconsciously think of some of them when you think of Peanuts, like Lucy pulling away the football or Snoopy vs. The Red Baron or the kite-eating tree and so on. 

What's different with Peanuts though is that Schulz had developed so many running gags, in such a wide variety and rich depth, that readers would come to see many of them as ongoing struggles in the lives of the characters (especially in the case of Charlie Brown), or indicators of their personalities and inner lives (in the case of Snoopy, for example). 

How many such subjects did Schulz have to return to for inspiration? Well, the book contains an index. It contains entries on different characters and cultural references (mostly of classical music and literature), but also types of gags, like "bed time existentialism" (on 11 pages), "blanket" (22), "mailbox" (12), "suppertime" (15) and so on. 

This isn't to imply that Schulz was or could produce the strip on autopilot—indeed, it may actually be harder in some cases to come up with new gags based on decades-old set-ups like Peppermint Patty vs. her teacher or Lucy resting her head on Schroder's toy piano as he plays—but it certainly shows how rich and varied the strip could be. It also demonstrates, I think, how the strip evolved, as there are entries in the index here that wouldn't have been in previous volumes, like that of new character "Royanne (great-granddaughter of Roy Hobbs)", appearing on nine pages of the collection. 

Two strips herein really struck me, both because they seemed to break, or at least press up against, long established "rules" of the strip. Both are Sunday strips. 

In one, a three-panel strip with one caption reading "June 6,1944, 'To Remember'" (That's the date of the Normandy invasion), the bulk of the strip consists of a huge horizontal panel in which we see Snoopy in a soldier's helmet and backpack, crawling ashore while big, x-shaped, "hedgehog" obstacles are in the background, and troop carriers are along the horizon. The second panel features a half-dozen soldiers, seen above and from behind, so all the reader can see is the backs of their helmets and their shoulders. Still, it seems to be a rare instance of an adult human appearing in a Peanuts strip.

In the other, we see Snoopy chasing and fetching a variety of thrown objects—a ball, a frisbee and then a stick—while an off-panel voice encourages him with "Get it, boy!" and "Get it, pal!" in each panel. The last panel features Linus, Charlie Brown and a frazzled looking Snoopy all leaning against a tree trunk. Linus asks, "What did you do for your dad on Father's Day, Charlie Brown?" and he replies, "I let him play with my dog," seemingly indicating that the off-panel voice in each of those preceding panels was that of his dad. This would, of course, be a very rare instance in which we saw actual dialogue from an adult in a word balloon, rather than just having their dialogue implied by the reactions of the kid characters.

...

Huh. I guess I did have some stuff to say about this collection after all. Now, whether or not I had anything of value to say, well I suppose that's an entirely different question...


Disney Donald Duck Visits Japan! (Tokyopop; 2022) Manga-ka Meru Okano sends Disney comics' easy-to-anger everyman Donald Duck to Japan for a short, accessible culture clash comedy, one in which Donald is charged with unlocking the secrets of the Japanese concept of "Omotenashi." 

What that is, exactly, is never defined in Okano's book. When Donald asks a Japanese waitress, "Hey, so, what is omotenashi exactly?", she merely replies, "The 'O' is a polite way of saying 'Motenashi'," which, obviously, doesn't do him much good. (I ultimately looked it up online and discovered it is a Japanese term referring to hospitality and mindfulness, which tracks with the book's proceedings.)

Donald does not go on this journey alone. Rather than his usual comics traveling companions of Huey, Dewey, Louie and sometimes Uncle Scrooge, he's joined by his fellow "Caballeros", Jose Carioca and Panchito Pistoles, who co-starred with Donald in the 1944 film The Three Caballeros (and would, like most Disney characters, occasionally pop up in various iterations over the years, including in a pair of 21st century Don Rosa comics and, most recently, in a 2018 episode of the rebooted Duck Tales cartoon.)

Though it was something of a surprise to see them show up in a Donald Duck manga, the pair's presence actually makes a lot of sense here, given that they were each originally created to serve as cultural ambassadors (for Brazil and Mexico, respectively), and their original teaming with Donald was in what was essentially a propaganda film, exhibiting goodwill to Latin America. 

Who better, then, to join Donald Duck in a narrative that serves as a sort of crash course in Japanese customs and culture for young, Western readers...?

Here Donald, who Okano draws far simpler, cuter and more duck-like in build than he is usually depicted, has a monotonous office job with the Duck Furniture manufacturing company, with his friends Jose and Panchito working under him. After one too many screw-ups—most likely the time they took the company president's car for a joy ride—they are banished to the newly-created Asia Relations Department. 

The only catch? Duck Furniture has no business in Asia, so Donald spends his days playing solitaire on the computer, his employees performing similar time-wasting activities. Then suddenly one day the phone rings, and the president summons them to his office. He finally has an assignment for the trio: He's going to send them to Japan for a year, where he expects them to learn about omotenashi first-hand, research the company will then translate into new furniture designs. (And, secretly, he hopes the experience will whip them into shape, making them decent employees.)

Their research takes an unexpected form, as they are given entry-level menial jobs at a traditional Japanese Inn, where they work under the watchful eye of a scary and tyrannical Madam Wolf (who, despite her name, is actually an anthropomorphic cat, as are seemingly all the employees at the inn and, indeed, all the Japanese characters). 

Donald and friends are tasked with folding 500 origami cranes, cleaning the long hallways with only brooms and wash cloths, washing dishes and so on, gradually learning more about customer service and the benefits of the inn's traditional ways of doing business. 

Along the way, they also get to go sight-seeing, adjust to Japanese culture and food, learn about Japanese ghost stories and Donald is even given a chance to try his hand at making sushi....which he is terrible at.

I think the book meets its goals effectively, although honestly the most fun part of the book for me was seeing Okano's drastically different take on the classic Donald Duck design and the way his attitude and emotions get translated into and then depicted in manga rather than Western-style comics.


Sasquatch Detective Special #1 (DC Comics; 2019) One of the oddest DC Comics releases in recent memory, this $7.99, 64-page one-shot features Tonya Lightfoot, a Los Angeles police detective who also happens to be a sasquatch. The character is the original creation of stand-up comedian, storyteller and comedy writer for television (and other media) Brandee Stilwell

It is, of course, a comedy, a kinda sorta parody of cop show tropes...once it actually gets going, anyway.

It should go without saying that it is very much not the sort of thing that DC Comics usually publishes, especially these days, as the publisher's output continues to contract more and more to their core model of telling stories either featuring their long-lived superheroes and other IP or set in the shared-universe/continuity or, preferably, both.  (The publisher's last remaining imprint Vertigo, which would occasionally still publish creator-owned and non-superhero fare in its waning days, shut down in 2020...although last I heard, DC was hoping to revive it.)

Sasquatch Detective seems like the sort of comic that might we have seen from a smaller, more diverse, more adventurous publisher, one that specializes in lighter-hearted fare and comedic comic books. So how did it end up at DC anyway?

Well, Stilwell pens a brief five-paragraph introduction to this special, which is comprised of both new material and previously published shorts. The character was originally conceived of on an improv stage, she writes, becoming a "go to character...on stages all over town, eventually anchoring a grad show at Second City Hollywood." (As to where the idea for the character came from, Stilwell writes that her inspiration was essentially Charlie's Angels + a yeti.)

Apparently, several DC Comics employees saw Stilwell preforming the character on stage (DC moved to California in 2015, remember), and the publisher eventually invited her to transform the Sasquatch Detective bit into a series of short comics. Drawn by Gustavo Vazquez, these appeared as a back-up strip in Mark Russell, Mike Feehan, Mark Morales and company's 2018 six-issue series Exit Stage Left: The Snagglepuss Chronicles. 

Back-up strips can be awkward in 21st century serial comics publishing, now that just about everything that gets published as a comic book series ends up getting collected and re-published as a trade paperback later. Often such strips don't quite fit in with the feature stories of the title they were originally published in and thus don't always end up in the same trades. (I never flipped-through the Snagglepuss collection, so I don't know with certainty that Sasquatch Detective wasn't collected at the back of it, but it doesn't appear that it was, from what I see online.)

So what was DC to do with Stillwell and Vazquez's comics after Snagglepuss finished its run? They apparently decided to attach the 30-ish or so pages worth of shorts to a brand-new 30-page origin story and publish them as a big, fat, expensive special which is, of course, what we're looking at here. It seems like a somewhat half-hearted strategy. 

If they just wanted to collect the back-ups they already had, after all, they could have released a 32-page comic. If they wanted new material, they could have commissioned a Sasquatch Detective mini-series...or perhaps moved the strip into another book to serve as its back-up. This just seems like something of an odd compromise of strategies, and a publishing decision all but guaranteed not to succeed, at least not from DC, which doesn't have the best track record of books that don't feature their heroes or other IP in some form. (Stilwell does seem to make a few attempts to situate her character in the DCU proper in the shorts; Wonder Woman appears in a few panels in one of them, while Catwoman and Alfred make unlikely cameos in another.)

Now, if you read EDILW religiously, then you know I did not read Snagglepuss (or else you already would have read my review of it), and thus this was my first exposure to Stilwell's character and the resultant comic. I, naturally, read the comic straight-through, from beginning to end, as it was published, although I'm not sure that order necessarily served the material best, as we get a very long origin story, five times longer than each of the original strips, before we get to the re-presentation of those strips, which actually seem to work better not knowing Tonya's origin. 

After all, the very absurdism of the concept, spelled out in the title, is the strongest joke on display here. There just randomly being a detective who is also a sasquatch works better without knowing where Tonya's interest in police work came from or what her life as a regular, jobless sasquatch was like. (The central joke is especially effective since Tonya's police career seems to involve a lot of undercover work, despite the fact that she's eight-feet tall and covered in hair.)

Fourteen years ago, a caption tells us, Tonya and her family were hanging outside a forest ranger station, watching the likes of Law & Order, Reno 911! and CSI through the window. The sasquatch family, who can all talk and all wear bits and pieces of people clothes, then head to a nearby country club where they meet up with other forest animals (all of whom also talk and wear people clothes) and they all play tennis and golf together.

It's a pretty peaceful, idyllic life, despite the occasional interactions with humans, like the campers Tonya's dad scares off in one scene (he seems to ditch his pants and sweater vest before doing so, of course), or the hunters who capture her dad and briefly hold him captive in the back of their pickup truck until Tonya, her mother and her brother rescue him.

Then one day 14 years later, Tonya and her pigeon friend (who can talk, but doesn't wear clothes) catch the news on the ranger station TV, and a Los Angeles policeman says the following: "I want the best of the best for my Los Angeles police force. The best men, the best women. Hell, I'd even take a sasquatch. I don't care as long as they're the best!"

Tonya takes this unusual statement as a sign to apply and, lo and behold, she gets the job, striding confidently (and naked) into the Los Angeles police academy.

Thus ends the origin story, entitled "Origin Story" and drawn by Ron Randall rather than Vazquez. From there, the second half of the book picks up a year later, with Tonya and partner Detective Berkass already on the job and reminiscing about their many adventures. 

Tonya solves a cold case and has terrible bowel distress after eating a two-day-old egg salad sandwich. She attempts to interview a witness but runs afoul of a Fish and Wildlife rep. She goes undercover, first at a spa, and then as a magician's assistant.

The main character was apparently designed by artist Ben Caldwell—the book ends with a four-page section labeled "Concept Art and Sketches by Ben Caldwell"—who also contributes the cover to the special. His sasquatch is much slimmer than the sort one generally sees sasquatches depicted as in various media, and original artist Vazquez follows through with those design choices, giving us a sasquatch who is very tall and hairy, but not too terribly squatchy. She's particularly lithe, sports four clawed digits on her hands and (regularly sized) feet, and has a full head of long hair, in addition to the fur all over her body.

Randall, drawing Tonya and her family in the opening origin story, gives us a quartet of sasquatches that are similarly tall and thin, with long hair atop their heads, and they look a little like big-eyed lion people with almost fox-like limbs.

Overall, I like the design quite a bit for how different it is, and Vazquez seems to have fun cramming it into the generic LA cop settings and stories in the back-half of the book, drawing Tonya nearly folded in half as she squeezes into the passenger seat of her partner's car, dwarfing her regular-human peers when she stands at full-height, or barely changing her look when she goes undercover, donning a blonde wig or floppy sun hat and heels.

Whatever DC's plans for the character and the material might have originally been, they seem to have stopped with this special, as there has been no reappearance by Tonya in the last six years. Perhaps she lives on as a character in Stilwell's stage work...? 


Star Wars Omnibus: A Long Time Ago... Vol. 4 (Dark Horse Books; 2011) It has been many years since I left off reading Marvel's original 1977-1986 Star Wars series, which I was doing via Dark Horse's 6-by-9-inch omnibus collections of it (And which I had hurriedly bought all of when it was announced Marvel was going to be getting the license back, as I was afraid the material might not be collected, or at least not collected in a format I liked once Marvel became its steward again). 

Luckily, it was easy enough to pick it right back up, largely because the first issues collected in this particular volume fall somewhere between The Empire Strikes Back and The Return of the Jedi. In fact, the first issue, #68, reads like it might have been set immediately after the end of Empire, with Luke, Leia, Chewbacca, Lando and the droids divvying up leads on various bounty hunters to start their search for the lost Han Solo. 

And because of the nature of the comics (and other media, really) set in between the installments of the original trilogy, there's only so much narrative progress the creators could really make; readers like me know, of course, that they're not actually going to succeed in finding and freeing Han in any of these issues. Instead, the comics writers would simply be giving them issue after issue of busy work and side quests to keep the comic going during the three-year wait until Jedi

It's David Micheline who writes that first issue, as well as the next, a two-parter which sends Leia on a mission to Mandalore (And, as always, it's interesting to how these earlier Star Wars adaptations deal with aspects of the lore that will not yet have been solidified in the ways they later would be, meaning these Mandalorians don't act all that much like those we'll get to know decades later in things like, say, The Mandalorian show). 

After that, Jo Duffy, credited as Mary Jo Duffy in the credits for issue #70, takes over, and she will script the majority of this collection's 500 or so remaining pages. Most of these pages will be drawn by Tom Palmer, credited with either finishes or inks and mostly working over breakdowns by Ron Frenz. 

Other familiar names pop up in the credits, too. Klaus Janson draws and colors Star Wars King Size Annual #3, a complete Duffy-written story about two adventurous young locals who ultimately take two completely different paths after the war between the Empire and the rebels comes to their home planet. David Mazzucchelli pencils one issue (which Palmer inks), though I can't say his work was particularly recognizable as his, and Tom Mandrake shares a "finishes" credit with Palmer on one issue, and his style did seem a little more recognizable to my eye, although that might just be because I'm more familiar with his work. 

For the most part, Duffy's plots are split between the main characters looking for Han and running various missions for the alliance, many of these involving tracking down a lost rebel with important information. One is an extended flashback, featuring Han along with the rest of the characters.

In these, she introduces several original characters who would recur throughout her run, including a three-person crew of rogues, a water-breathing character from an ocean world, and an old enemy of Lando's named Drebbel, whose presence and enmity with Lando would lead to a pretty great pay off in the final issue in this collection. 

Duffy does a fine job of keeping the series going and the characters convincingly engaged in other adventures despite the fact that we all know these comics are essentially just killing time, waiting for Jedi. Palmer's art is consistently great, as he's able to achieve pretty remarkable likenesses of the actors playing the stars without them ever seeming overly stiff, unnatural or not of a piece with the art they are part of. 

It's also fun in the way these early Star Wars comics so often are; with so few adaptations extant at that point, creators had a lot more freedom to invent whatever kinds of aliens, ships, droids, planets and technology they wanted, meaning this version of Star Wars can look and feel delightfully off or, if you prefer, new or original (Though not quite so much as the earlier comics, like some of those discussed below). 

This collection includes Marvel's official four-issue comics adaptation of Return of the Jedi, adapted not by the regulalr comic's creative team, but by Archie Goodwin and artists Al Williamson and Carlos Garzon. I had actually read this in a magazine format as a very young child—I would have been six when it came out in 1983, so it was probably among the earliest comics I had ever read. It's...not very interesting, and I ended up skimming through it here. It's obviously quite faithful to the movie, but the action's condensed, and the artists don't do anything particularly cool or fun with the material, instead presenting it as straight as possible (Which, one imagines, was what they were supposed to do). 

After Jedi, the series continued, of course, and here is where I think the comic should prove particularly fascinating again. With no new films on the horizon, and George Lucas apparently done with them (and relatively few novels establishing what might happen next), Marvel seemingly had pretty free reign to do whatever they wanted with the characters and established lore, this series presenting some of the earliest "more Star Wars", unencumbered by the need to wait for plotlines to be resolved.

There are only five post-Jedi issues collected in this volume, though, and they seem rather all over the place, as Marvel and Duffy seemed to still be casting about for a new direction. 

The first issue following the Jedi adaptation hews pretty closely to following up on the events of the film. The rebels are still based on Endor, and Han Solo and Leia travel to Tatooine to try to unfreeze Han's bank account, which was suspended when he was in suspended animation. There, we learn that Boba Fett was spit out from the Sarlacc pit, found and collected by Jawas who think his armor means he's a droid and, by issue's end, winds up back in the Sarlacc pit. 

Two other stories read like they might have been inventory stories. One is a solo Lando story (by writer Linda Grant and McLeod) that, based on the designs and nature of the story, could have been a Flash Gordon or Buck Rogers story, the other (by writer Roy Richardson, Mazzucchelli and Palmer) features Han Solo hunting for treasure; this a rather fun story as it involves him exploring an ancient temple, calling to mind Han Solo-as-Indiana Jones. 

The other two involve the various characters taking on missions throughout the galaxy, their new goal being inviting planets to attend a big meeting to form some kind of new, post-Empire galactic government. In these, Duffy brings back characters introduced earlier in the series and gives us a couple of payoffs.

There's one more volume left in the A Long Time Ago... series, which will collect the remaining 21 issues of the original series. I'm really looking forward to that, as its contents will be entirely made up of these post-Jedi stories. 

Hopefully it won't take me a decade or so to get to reading it...



Star Wars Omnibus: Wild Space Vol. 1 (Dark Horse; 2013) This collection hails from the too-brief period in which Dark Horse was re-packaging and re-publishing swathes of their licensed material in slightly smaller, 6-by-9-inch, white-covered omnibuses, including, obviously, a bunch of the thousands of pages of Star Wars comics they had published by that point.  

The organizing principle for this particular omnibus seems to be stuff that didn't fit in thematically with any of their other Star Wars collections, leading to a, well, wild selection of comics, most of which hadn't originated with or been previously collected by Dark Horse. 

That means there's a great deal of original material from Marvel UK's Star Wars Weekly, Star Wars Monthly and Empire Strikes Back Monthly, circa 1979-1982, as well as comics from the pages of Marvel's Pizzazz and Scholastic's Star Wars Kids magazine (from the late '70s and late '90s, respectively), plus three issues of the not-very-good Star Wars 3-D from publisher Blackthorne Publishing, a handful of mini-comics that appear to have been pack-ins with a '90s toy line and even a four-panel comic strip that ran on a box of Kellogg's cereal. 

What had originally attracted me to this collection wasn't that I was a Star Wars comics completist or anything. (This was the only Star Wars Omnibus I had purchased aside from the various A Long Time Ago... collections of the original Marvel comics). Rather, it was the name Alan Moore on the back cover. His was perhaps the most prominent of several rather famous names listed there and, given both his reputation and the quality of just about every comic of his I had managed to read, I was more than a little curious to see what he might have done with the Star Wars characters. 

As for the other creators involved with the comics in this collection, it's a real who's who of comics talent, including Mike W. Barr, Howard Chaykin, Chris Claremont, Dave Cockrum, Alan Davis, Tony DeZuniga, Gary Erskine, Archie Goodwin, Carmine Infantino, Klaus Janson, Steve Moore, Ron Randall, Walt Simonson, Ken Steacy, John Stokes, Roy Thomas and Len Wein. 


If you are a fan of any of the gentleman listed above, particularly of the artists, please be advised that, for the most part, this is work from pretty early in their careers with Marvel, so while the promise of a Howard Chaykin or Walt Simonson Star Wars comic is exciting, they aren't necessarily working at the height of their powers here, and their rather brief contributions to the book don't find them at their Howard Chaykin-est or Walt Simonson-est. (Carmine Infantino is an outlier here; he contributes hundreds of pages, and they are both amazing and recognizably his, rather than mundane work for hire bound by drawing celebrity likenesses and studio-approved vehicles and settings).

As for the Moore material, which is perhaps among the best written here, it is, obviously, not exactly the Star Wars equivalent of he and Dave Gibbons' Watchmen...and not just because he wasn't working with Gibbons. 

Rather his stories—three drawn by John Stokes, one by Alan Davis and one by Adolfo Buylla—are all mostly quite short, four of the five ranging from five to six pages each.

As such, there is not entirely too much to these, and they amount to usually clever strips with either quite a bit of writerly narration or, in one case, quite a bit of dialogue, much of it approaching the purple (In this volume, it's instructive to compare Moore's work with that of Chris Claremont, as they share some similarities, although I don't think many ever find occasion to group those two writers together). 

They are also relatively light on Star Wars content, although they star Darth Vader, Luke Skywalker, Princess Leia and C-3PO and R2-D2. The characterization involved is generally one of types, for example, presenting Vader as the blackest, most unconscionable sort of villain, or focusing on Luke's nature as a prototypical hero figure. The one featuring Leia and some Storm Troopers running across some space gods is only incidentally a Star Wars story; almost any characters could have been used in their place. 

For the most part, these shorts—which Dark Horse had actually colorized and reprinted along with Moore's single, longer story in 1996 under the title Classic Star Wars: Devilworlds #1 and #2—basically read like some of Moore's earlier works for British anthology comics or, perhaps more directly, the various DC Comics shorter works most recently collected in 2015 as DC Universe by Alan Moore. (One story even prefigures Moore and Gibbons' famous Green Lantern short "Mogo Doesn't Socialize", featuring as it does a sentient planet coming to life to defend itself from hostile invaders.)

As for that longer story, it is the 15-page "The Pandora Effect," in which Leia, Han Solo and Chewbacca find themselves captive on a strange, extra-dimensional ship crewed by evil-worshipping occultists who intend to torture and kill them, until Chewbacca releases a prehistoric otherworldly demonic entity that the bad guys had imprisoned. It's notably mature for a Star Wars story of this era, but, again, it's not so much a Star Wars story as a rather generic sci-fi story in which the Star Wars characters are dropped in. 

Another particularly strong story in the collection is from another Moore, Steven Moore. This is "Death-Masque," in which the Empire releases an incredible, terrifying weapon upon Luke, a small creature that looks like a monkey with a skull for a head, lights glowing from its empty sockets. The creature, which is kept hooded like a hawk, is basically an alien answer to folklore surrounding sleep paralysis, as it squats on the chest of its victim, projecting nightmares into the victim's head. Here, that means Luke wandering around a Stokes-drawn planet filled with skulls of various sizes and bone trees while watching his friends die and ultimately dueling against a skull-faced Darth Vader.

Again, it's not too terribly Star Wars-y a story...but then, that is a large part of the fun of the earliest years of Star Wars comics. With what we now think of as the established lore of that fictional universe then so scant and pre-formed—limited, as it was, to just what was in that first movie—the writers and artists had no real choice but to make up things as they went along. Planets, aliens, droids, ships, costumes, even the characters' histories and inter-personal relationships...at that point, it was all still up for grabs, and so the creators had to more-or-less treat the characters as types, and send them into the sorts of space and fantasy adventures of old Flash Gordon and Buck Rogers serials, the very things George Lucas had taken his own inspiration from (The serial nature of comics, of course, proved the most perfect vehicle for such stories, even if the emerging Star Wars novels offered better, more rewarding reading). 

I take great pleasure in these wild, untamed Star Wars comics, especially now that the fictional setting has been so rigorously chronicled, standardized and mapped out, seemingly every conceivable empty space or opening filled in (And, after the third trilogy scrambled so much of what was previously regarded as canon, re-filled in). 

We find such stories aplenty here, mostly in the form of what I guess must have been strips original to Marvel UK's titles, written first by Goodwin and then, later, by Claremont, all drawn by Infantino in his own slightly strange style, with off-kilter action, blocky figures and seeming complete disregard for likenesses or the film's design (Infantino's Chewbacca especially, like almost everybody's at the time, is often quite off-model. The only way to really guess his Luke is Luke is his answering to the name and occasionally wielding a light saber, and Infantino's extremely curvy version of Leia is mostly identifiable by her signature hair style, taken from the original film and worn almost religiously throughout the comics he draws here).

These are even more fun when Goodwin does attempt to address the continuity of the film, as in one story set immediately after the destruction of the Death Star, in which the "toasts" came "often and exuberantly" and "there may have been moments when the partying threatened to get completely out of hand..." 

That last bit of narration comes in a panel of Leia kissing Han, followed immediately by a panel in which she kisses Luke, who of course Goodwin and company didn't know (and Lucas himself probably didn't know at that point either) would end up being brother and sister (That's not the only time they kiss in these comics either).

Oh, and Leia also gives Chewbacca his medal after the kissing; so there's that curious loose end from the film tied-up, all the way back in 1979!

Goodwin and Infantino also tell us of the Kessel Run and just how Leia got to be such a crack shot with a blaster (given that she was a princess/senator from a pacifist planet), before Claremont replaces Goodwin and comes aboard for a rather epic story that adds a Black female rebel to Luke, Leia and the droids' small crew and then sends them all to a volcano planet where they are forced to ally themselves with an contingent of Imperial commandos. 

Once we hit the late '80s and the pages give over to American comics that now have a whole, completed trilogy (and its various mass media tie-ins) to work with as source material, the comics tend to get a little less crazy...and less fun.

The three-issue 3-D series written by Len Wein, and here presented in black and white, features stories in which Luke returns to Tatooine to find someone new to run the family moisture farm; Luke, Han, Chewbacca and the droids scout out Hoth for a possible rebel base; and Luke being seduced to the power of the Dark Side by Vader from afar.

Here we see not only an adherence to plotlines from the films, but even the types of aliens have settled into the now-familiar races, with a group of bandits on Hoth all made-up of various races introduced in Return of the Jedi

And by the time we get to the Star Wars Kids comics, everything seems to be produced to fit into a by then tightly regulated canon. 

Seen as a supplement to A Long Time Ago... (and a chance to see Infantino's Star Wars art in glorious black and white, where you can appreciate the linework of the artist and his partners like Gene Day and Steve Mitchell more), or a chance to see what Alan Moore might have done with the storied franchise or simply as a collection of some of the most oddball Star Wars comics that one can't find anywhere else, it's a particularly rewarding collection.

Um, too bad it's now been out of print so long now (Maybe I should have read and reviewed it sooner than a dozen years after it was published, I guess). 

I'm not sure if Marvel has republished any of this material since they reacquired the Star Wars license, and, if so, where, but it looks like this omnibus may still be available via Kindle, if you don't mind supporting Amazon in these trying times of ours. 

Wednesday, March 19, 2025

Review: Kate Beaton's Shark Girl

Yes, I realize that this is not a comic book but is instead a children's picture book. I think it's close enough to warrant coverage on a comics blog, though, and not just because of the overlap between comics and picture books as media which tell stories through a combination of words and sequential pictures.

No, this particular children's book, as the title of this post and the cover above say, is the work of the great Kate Beaton, responsible for everyone's favorite online comic strip Hark! A Vagrant (collected by Drawn and Quarterly into 2011's Hark! A Vagrant and 2015's Step Aside, Pops) and the excellent 2022 graphic memoir, Ducks: Two Years in the Oil Sands.

In other words, while her Shark Girl may be a picture book—Beaton's third, following 2015's The Princess and the Pony and 2016's King Baby—it's a picture book by a cartoonist.

Beaton seems to take some inspiration from Hans Christian Andersen's The Little Mermaid, at least broadly, her book featuring as it does a half-human, half-fish girl who makes a deal with a Sea Witch to get herself some legs to take care of some business on the surface world.

This particular half-human, half-fish isn't the traditional mermaid, of course. Her fish part is shark, and she has the pointy teeth of a shark. 

When Beaton introduces us to her, she says "she had no troubles in her life at all."

"Until the day... she got caught."

She gets caught, as the illustrations show, in a huge, weighted fishing net dragging along the ocean floor This is known as bottom trawling or dragging, and it's a particularly insidious way of catching fish, as it obviously picks up not just the target species, but any other fish or marine life that happens to be in the path of the net (Like, here, Shark Girl). Additionally, this method also tears up the bottom of the ocean floor, causing environmental damage to the ecosystem. 

 As Beaton explains in her narration:

She saw in the net little fish that humans like to eat. But there were also many fish, like herself, that they do not eat. The creatures could all die and be thrown away for no reason. 

As the net is being hauled aboard The Jellyfish, the boat under the command of Captain Barrett, the feeling of "REVENGE" swells up in Shark Girl's heart, giving her the strength to break free of the net. She immediately swims to visit the Sea Witch and tell her of how she hopes to achieve her revenge, and the Sea Witch gives her legs (And Shark Girl doesn't even have to trade her voice or anything in exchange for them; "Sea witches are half human themselves," Beaton writes, "they live for drama."

Shark Girl's plan is to, first, get a job aboard The Jellyfish, which she does easily enough (despite the fact that she is so tiny, about waist-high to Captain Barrett, is all gray blue, and has big, triangle-shaped teeth). And then lead a mutiny.

That second part isn't as easy, though. Shark Girl first broaches the subject with the crew in a panel—parts of the book read just like comics, with the art broken into panels, while others use the full page or the full two-page spread as a particular beat (or implied panel)—where she holds a hand to the side of her face and looks around suspiciously, a dialogue balloon featuring a crudely drawn image of the captain with X's over his eyes, and the world "mutiny" below it. The three-person crew looks on with big, round eyes and slightly quizzical expressions.

Over the course of a montage, Shark Girl manages to befriend the crew, despite various aspects of her sharky nature marking her as quite different from them, and she proves herself an amazing fisher, able to pull up fish after fish with her little fishing rod, thanks to her apparently unerring ability to tell where the little fish that the crew is after are.

Barret sees great value in her skills, and is therefore afraid to let her leave the ship, so one day he captures her and handcuffs her to a radiator, after which point her new friends the crew rescue her, she returns to the sea and they end up carrying out that mutiny she had set out to provoke at the beginning: 

The crew has taken command of the Jellyfish and restored order. 

They still fish, but they never overfish, and they only catch what humans will eat.

And they remember that the other fish are living creatures, too. 

Though far bigger and brighter than the Beaton art you're probably most familiar with, that in the book is quite clearly Beaton's. Rendered in Procreate, according to the fine print on the cover page, it looks painted, and though there are several rather dynamic images (particularly the full-page illustration of Shark Girl bursting free of the fishing net and seemingly swooping through the reader in the direction of the reader), much of the staging looks, well, comic strip-y. 

And certainly all the characters look like Beaton's characters. You can certainly recognize Shark Girl as hers on the cover, for example, and the human characters on the boat look more Beaton-y still, particularly the captain. They all have the funny, exaggerated expressions one might expect from characters in a comic strip or animated cartoon, and while there are certainly messages to the book—about caring for the environment, about greed being bad, about accepting others who are different—it's really quite funny too.

The mutiny, for example, occurs over the course of three panels, where the characters do things like take the captain's portrait off the wall and dump out the coffee out of his mug reading "#1 Boss" while he reacts melodramatically. 

And the page which first shows Shark Girl in the net has some 50-75 or so of the "little fish that humans like to eat," each with wide-eyed expressions registering differing degrees of emotion, from confusion to disappointment, to concern to the sort of dumb obliviousness that Beaton sometimes gives to the animals she draws (like her fat little ponies, for example).

In addition to giving fans another opportunity to enjoy her artwork, Beaton's Shark Girl is also the very best kind of children's picture book, that which can be equally enjoyed by kids and grown-ups.

If you have a little person you read to in your life, I'd definitely recommend the book for them. And if you're simply someone who enjoys fun artwork and excellent cartooning, I'd recommend you borrow a copy for your local library to check out. 

Monday, March 17, 2025

DC Versus Marvel Omnibus Pt. 15: Superman/Fantastic Four #1

Despite their place of honor as Marvel's First Family and theirs being the original comic book that kicked off what would quite quickly become the Marvel Universe, the Fantastic Four had yet to appear in a DC/Marvel crossover as the 20th century was drawing to a close. Not even the 1996 DC Versus Marvel series, which seemed to feature everyone, had made any real room for them, with The Human Torch and The Thing sharing only a single-panel cameo in all of its pages, and the other half of the team not even getting that much space.

Perhaps that was simply because their number made them harder to pair with DC characters. Maybe it seemed like with four of them, there were just too many of them to meet up with DC's traditional crossover stars Superman or Batman, and yet there was also too few of them to battle against and/or team-up with a whole DC team, like the Justice League, Titans or New Gods. DC did have a couple of quartets in their character catalog, in the form of the Doom Patrol and Kirby-created Challengers of the Unknown, but perhaps neither was considered a good fit for the FF and a high-profile book like an inter-company crossover.

Whatever the reason, they seemed pretty low on the DC/Marvel crossover priority list, not being featured until they shared this 1999 book with The Man of Steel (Who, like the FF, was the first character in what would grow into a whole superhero universe).

It seems to have been writer/artist Dan Jurgens—who had at that point long been associated with DC Comics and Superman in particular but had more recently branched out to work for Marvel on Sensational Spider-Man and Thor—who found some connective tissue between the two franchises. 

He drew a line between Superman as the Last Son of Krypton and the FF's planet-destroying opponent Galactus, and further involved his own creation and pet character Cyborg Superman, whose own origin was so clearly based on that of the Fantastic Four. 

The resultant comic, officially entitled "The Infinite Destruction", would differ from most of the other DC/Marvel crossovers in two ways.

First, while it's not obvious from its collection in the DC Versus Marvel Omnibus we've been reviewing our way through, the book was published at the same bigger, 10-inch by 13.5-inch "treasury format" that the first three DC/Marvel crossovers of the late '70s and early '80s were.

This was no doubt a great showcase for Jurgens' art, which is here finished by Art Thibert and colored by Gregory Wright. Even at the smaller size, it looks good; cleaner and smoother than usual. (Although, having seen so much of Jurgens' '90s art of late, I still think it looks best inked by Jerry Ordway in 1994's Zero Hour: Crisis in Time). 

The cover is pretty cool, too. You can't really tell from that bum image at the top of my post, but it was by Alex Ross, painting over Jurgens' pencils, and no doubt instilling the image with an epic sweep that flattered the book. 

Second, in terms of its premise, Superman/Fantastic Four was one of the few such stories in which the DC and Marvel Universes were treated as separate and distinct dimensions within the greater multiverse, their barrier breachable only under certain conditions. 

This was, of course, the case with the1996 Green Lantern/Silver Surfer: Unholy Alliances and Silver Surfer/Superman and, obviously, that same year's DC Versus Marvel, which established a regular means for traveling between the universes going forward in its character Access, who would go on to star in the DC/Marvel: All Access and Unlimited Access, both of which involved Superman travelling to the Marvel Universe (Though he never met the FF on either occasion). 

Here, the people in the Marvel Universe seem to know Superman quite well, but in a way similar to that in which the people of our universe know him: He has a cartoon show that Franklin Richards and Ben Grimm both watch, and Franklin has a Superman toy he carries around with him, apparently occasionally peppering his mother with questions about the DC Universe's hero.

When Superman receives a Kryptonian communication crystal that projects a hologram of his father Jor-El that tells him that Krypton's destruction was actually hastened along by a feeding Galactus, the Man of Steel notes aloud that he has "heard whispers of his existence from the heroes of the other universe." Realizing that if Galactus is able to enter into Superman's own universe, then he could potentially pose a threat to his Earth someday, and he flies off to find experts on the dangerous cosmic entity.

"And to find them...I need Access," he says.

Superman apparently finds him off-panel, and through his powers makes his way to the Marvel Universe, where the story picks up with Superman arriving at the Fantastic Four's then-base, Pier Four. No sooner does Superman arrive though, then villains attack. 

Hank Henshaw, the Cyborg Superman, emerges from the Kryptonian crystal (he had apparently seen it arriving in Earth orbit and hitched a ride) and he immediately possesses the FF's computers and defenses and uses them against the heroes. 

Meanwhile, Galactus arrives, abducts Superman, infuses him with the power cosmic and makes him his new herald, which involves a bit of a makeover: Superman's cape disappears, and his skin and costume both turn a shiny gold color.

Galactus teleports his new herald aboard his ship, with Reed wrapped around him, and then sets off to resume his planet-eating lifestyle.

Meanwhile, the remaining Fantastic three strike a bargain with Cyborg Superman: If he will help them track Galactus through space, using the Kryptonian crystal, then they will release him from Sue's forcefield cage. He agrees, largely because he wants to become Galactus' all-powerful herald (That is, after all, why he had been hiding in the intercepted crystal after all). 

What follows is an adventure through space, as the FF try to stop Superman and Galactus from finding and eating new, inhabited planets. This involves the FF fighting Superman and Galactus. But as Superman is in his new, souped-up herald form—Reed calls him the second most powerful being in existence, presumably behind only Galactus—they're even a less of a match for him then they would usually be.

It will eventually take Reed's smarts and Franklin reminding Superman of his true self to free the Man of Steel from Galactus' thrall, thwart the planet-eating giant, and reach a sort of detente with him that resolves the conflict long enough to end the book. 

There's not much more to it, really, and it turns out to be not necessarily that great of a Fantastic Four story, which was perhaps inevitable, given its main contributor being such a longtime Superman creator. That is, it's not that difficult to imagine this story existing without the FF in it at all; it can certainly be seen as a Superman/Galactus story more than a Superman/Fantastic Four story. 

As for concerns that Jurgens here irrevocably changes Superman lore by putting Galactus at Krypton as it dies, it turns out that story was an invention of the Cyborg Superman, who had over-written and altered the contents of the Kryptonian crystal when he possessed it. 

Thus, things go back to normal for all of the characters involved at the end of the crossover, as is ever the case. Although Franklin does get to keep Superman's cape as a souvenir.

At this late date, the crossovers were winding down, with only three more to go before they officially ceased. One of these—in fact, the very next one—would again feature Superman, and end up being perhaps one of the better, if not the all-around best, of the DC/Marvel crossovers.



Next: 1999's Incredible Hulk vs. Superman

Thursday, March 13, 2025

Reviews: Birds of Prey: End Run, Birds of Prey: The Death of Oracle, Batgirls Vol. 3 and Spirit World

Birds of Prey: End Run. Birds of Prey: The Death of Oracle. Batgirls Vol. 3: Girls to the Front. Spirit World

What do these four comics collections have in common?

Well, they are all published by DC Comics. And they are all written (or co-written) by female (or non-binary) writers. And they all star female (or non-binary) heroes. 

But the reason I read them all in the last month or so, and the reason I decided to group reviews of them all together in a single post, is that they are all comics I decided to read during the course of writing about the first year or so of writer Kelly Thompson's run on the new Birds of Prey series.

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DC relaunched Birds of Prey in 2010just about a year after the first volume of the series was canceled. They did so as part of their "Brightest Day" initiative, an event which included a bi-monthly, year-long series with that tile, and various branded tie-in series, of which BOP was one (At least, the first five issues, and the first collection, included the "Brightest Day" branding on their covers). 

The premise of the series and its tie-ins was that, after the events of "Darkest Night," a dozen dead superheroes and supervillains had been resurrected for mysterious purposes and they would have to discover what those purposes were. 

In a sign of just how erratic DC's planning was at that point, that particular Birds of Prey series only lasted 15 issues, before it was cancelled and then re-relaunched as part of the New 52 initiative, which—temporarily, at least—rebooted the entire DC Universe continuity and all the extant books were relaunched with new #1 issues. 

The real sales hook of the 2010-2011 Birds of Prey though was that it marked the return of fan-favorite writer Gail Simone, who had a four-year, 52-issue run on the original series. And, for some fans I suppose, it also featured the return of artist Ed Benes, who was the first artist to work with Simone on that earlier run.  

While I confess to having quite enjoyed Benes' work on BOP in the early '00s, when his style was much looser and more obviously manga inspired, I had since tired of it by 2010, due largely to his tendency to draw all of his characters exactly the same (with two body types, male and female) and the exploitive nature of his drawing of female characters, which could, at times, be wholly contrary to the tone of the story he was drawing (His brief run on the troubled 2006-2011 Justice League of America was the breaking point for me). 

His presence on this volume of Birds of Prey is almost certainly why I had skipped it when it was originally released, although I guess 2010 Caleb need not have worried: He ended up only drawing most of the first four issues, before other artists took over. 

Reviewing the history of this team book in my post on Kelly Thompson's run, I remembered that I had never actually read this short iteration of Birds of Prey, one that I imagine is now probably neglected by newer readers, being so incredibly short—filling just two trade paperbacks—and coming between two much longer runs.

Luckily, there are public libraries though, and I was able to find collections of it quite easily.

Gail Simone seems to have taken the title of the comic a little more literally as she and her team were relaunching the book, adding to her old, core team of Oracle, Black Canary, Huntress and Lady Blackhawk two more bird-themed character, the late-80s version of the Steve Ditko and Steve Skeates characters Hawk and Dove. 

Oh, and another bird-themed character, The Penguin, plays a major role in the first story arc, as a kinda sorta ally of the Birds. 

do wonder if including Hawk and Dove in the book was Simone's idea, or an editorial mandate, given that Hawk had been resurrected as part of the "Blackest Night"/"Brightest Day" storyline, and thus maybe needed a home or status quo somewhere outside of the Brightest Day limited series. Reading the first collection of the 15-issue series, Birds of Prey: End Run (2011), it's not really that hard to imagine Simone, Benes and the other artists telling the exact same story without Hawk and Dove in it, their roles either eliminated or taken by other—really, almost any other—heroes.

For the most part, the focus is on the core team, their relationships to one another and their pasts. Hawk and Dove are the focus of just a few pages of the first issue/chapter, a two-page fight scene followed by two pages of them in plainclothes at a bar, Lady Blackhawk Zinda Blake arriving there to recruit them for Oracle. 

The rationale for her doing so seems to be that they need Oracle more than she needs them, "And your boy don't look like he's gonna make it without her," Zinda tells Dawn after giving her a card. The pair will spend the majority of the first, four-part story arc from which the collection gets its title in the background, Dove carrying the wounded Penguin around, while Hawk acts as occasional muscle.

That first issue introduces us to the rest of the team (their first appearances each heralded by a block of text announcing their names and skills or powers, which will get tiresome quickly, as these intros continue throughout each issue/chapter of the entire collection). They have all continued to do superhero or vigilante stuff, but solo, after...whatever happened to break them up in the last issues of the previous series (I, um, didn't read those either...or, if I did, I have now completely forgotten them). 

Oracle, now operating out of the empty Batcave, calls them all back together to announce a terrible new threat facing them: Someone has sent her extremely detailed files containing all of their secrets and those of many of their allies. Not just their secret identities, but the names and addresses of their loved ones too.

This seems to be happening simultaneous to an elaborate plot to frame the Birds as bad guys, an extremely skilled martial artist having killed someone Canary recently fought with a rare technique few know (Canary being one of them), and later (and on panel), a new player lures them to a particular location, grabs one of Huntress' crossbow bolts, and stabs The Penguin in the throat with it, just as the pre-called police arrive. 

That new player turns out to be another extremely skilled martial artist by the name of White Canary, who Benes draws in what looks like a long white coat over lingerie skimpy enough to make Black Canary's bathing suit-and-fishnets get-up look like business attire. She is working with two other surprise players, one with a long history with the Birds and another an old Batman villain, but she seems to be the driving force behind the plot...as well as being intent on betraying her partners after she gets what she wants.

While Oracle deals with one of those villains, who comes at her in the Batcave, the rest of the team deal with the other two, fleeing the police carrying the wounded Penguin to the Iceberg Lounge, where a Gotham SWAT team lays siege to them. 

As an excuse to get the team back together and recruit Hawk and Dove, the plot works well enough (After the scene in the bar with Zinda, Hawk and Dove appear as Oracle-sent back-up, there to save Black Canary and Huntress from White Canary, who is kicking their asses pretty badly). It also seems to set up a new status quo for the team, that of outlaws, although it's not clear if this will stick—or even have time to. After "End Run", there are only 11 more issues left in the series, and only nine of those will be written by Simone. 

The art is...well, it's as predicted. 

Benes is still drawing just two different body types (with the short, round Penguin an unusual departure for him), and his women are all exact clones of one another, their big-breasted, well-muscled forms all identical to one another, with only their hair colors and costumes distinguishing them (In an amusing scene, Hawk refers to Zinda as "the blonde with the legs", although she, of course, has the exact same pair of legs as all the other characters).

Benes is also drawing the already mostly skimpy costumes as skimpy as possible, so that Zinda's skirt is so short that it barely covers his ass, and Canary and Huntress's costumes similarly revealing as much ass as editorial would probably let him get away with (Although he does seem to have pushed it pretty far, here; if you look closely at all of the images of Huntress he draws, there's often no ink line between her exposed stomach and the purple panels covering her breasts; colorist Nei Ruffino is responsible for filling in the white portions of the costume there).

I don't think it's great work, although I suppose the Charlie's Angels-esque premise of the book excuses a high degree of cheesecake. Simone also seemed to be encouraging this tendency in Benes' art, as the third issue contains an eight-panel sequence in which The Penguin, apparently hallucinating due to blood loss, imagines the Birds all coming on to him, stripping out of their costumes and, in Huntress' case, straddling his lap and kissing him. (Hawk is there in the hallucination too, but merely tells The Penguin, "Hey. Don't look at me, man.")

While Benes manages the entire first issue himself, by the second, fill-in art is needed, and this arc includes a lot of really sloppily constructed and rendered work. There are no credits for each issue in the trade—they could reproduce those introductions of each character issue after issue for the trade, but not the credits?—and, instead, all of the artists are simply listed at the beginning of the collection. A few minutes at comics.org, however, will reveal that Benes got help on the pencils for the second, third and fourth issues from Adriana Melo and on inks by Mariah Benes.

It looks pretty rough, and like Melo didn't get much time to work on those issues at all. There are quite a few panels that it's kind of surprising DC even published, like ones where characters might be having conversations, but one of the participants won't be drawn at all, their dialogue bubbles coming from off-panel, or a few in which the figures are just unbelievably wrong and amateurish (If you happen have a copy of the collection in your hands for some odd reason, see, for example, Black Canary on page 62, panel 1). 

The collection also includes a two-part story, "Two Nights in Bangkok," which flows directly from the first. It mostly stars Black Canary, Huntress and Lady Blackhawk (Oracle is mostly busy setting up a new base for the Birds in a Gotham City building owned by Ted Kord with her re-recruits Savant and Creote, and Hawk and Dove are in the hospital—Hawk does get a scene related to his "Brightest Day" status quo here, though, appearing in a "White Lantern" costume and conversing with his dead brother Don Hall, the original Dove, in a dream sequence). 

White Canary has convinced Black Canary to travel with her to Bangkok and face Lady Shiva in a fight to the death to save her kinda sorta adopted daughter Sin (here, still very young; writer Kelly Thompson, who states her age as 16 in the current Birds of Prey, must be assuming a lot of time has passed since this series). While Black Canary wouldn't have much of a chance against Shiva under the best of circumstances—no matter what Tom King might have to say on the matter 15 years later—here she has a broken wrist and is wearing a sling around one arm. The fight is a death sentence.

Huntress intervenes, forcing Shiva to fight her instead, and Huntress is even less of a match for the world's greatest martial artist (Or second greatest if you count Cassandra Cain...or third greatest if you count Richard Dragon). She wins anyway...or at least survives through a mix of belligerence and dirty tricks long enough that the rationale for the fight expires before she does.

These two issues are drawn by Alvin Lee and Melo, with inkers Jack Purcell and J.P. Mayer. It seems a vast improvement over Benes' arc...not necessarily because of style, but because of consistency. (Lee and/or Melo are also very cheesecake-focused; there's a panel where Huntress is shown zipping up her top in which her breasts are falling out, even though it isn't clear her top had a zipper there) 

It's pretty clear that Simone had no idea that the New 52 was coming at this point—one wonders how many folks at DC did, including editorial—as she is here still setting up a new status quo for the team, but it would turn out that her run was already about half over at this point.

The volume collecting the rest of the series, Birds of Prey: The Death of Oracle (2011) provides more evidence of this fact still. The four-part title story arc has Barbara Gordon showing elements of her new base off to the recently resurrected Batman, as well as initiating a new plan that involves faking her own death as part of an effort to reduce the number of people who actually know about her existence and work (At that point, she had become the "infojock" serving pretty much the entire superhero community; after the events of the story, she has shrunk her circle of operatives and allies down to just the Birds and most of the Bats). 

Heck, the very last issue that Simone writes, the thirteenth of the series' fifteen issues, ends with the Birds having been defeated by a terrifying new enemy, and Oracle vowing to go back after her and bring her down. But that doesn't go anywhere, obviously. The last two issues of the series wouldn't follow up on that plot. Instead, writer Marc Andreyko would write what reads like a two-part inventory story (Another portentous scene in this volume, in which Hawk visits The Penguin for some secret business that is never revealed to the readers, would also go unresolved anywhere).

In "The Death of Oracle", Barbara provokes a battle with The Calculator, a particularly goofy old supervillain that writer Brad Meltzer had previously transformed into a villainous analogue of Oracle, playing the same role she does in the superhero community for DC's supervillains. Their conflict apparently hinges on something that happened in the pages of Batgirl (the Stephanie Brown-starring series), at least according to an asterisk and an editorial box, but essentially wants to convince him that he has successfully killed her.

This involves The Calculator sending his agents Mammoth, new characters Current and Mortis and a host of H.I.V.E. soldiers to abduct the female Birds, who are celebrating Dove's birthday at a strip club. 

That story is followed by two more Simone-written ones. The first, a done-in-one, focuses on The Huntress, and Catman's elaborate efforts to manipulate her into not liking him anymore, while the second, a two-parter, involves most of the Birds trying to infiltrate a mysterious building that turns out to be the base of Junior, the daughter of the Golden Age Rag Doll (and thus the brother of Secret Six's Rag Doll) while The Huntress attempts to recruit Question Renee Montoya to the team.

Again, Simone doesn't really have an artistic partner in this volume either (You'll note hers is the only name on the cover above), but the art is at least much better this time around.  Ardian Syaf pencils the first issue of "Death", Guillem March the second and Inaki Miranda the third and fourth. Pere Perez draws the Huntress/Catman issue, and Jesus Saiz and Diego Olmos each draw an issue of the last story arc.

Stylistically, the art is all over the place, but it was a treat to see March's work here. Like Benes, he seems to have a special interest in drawing sexy women, but he's much better at it, giving his figures a slightly more cartoony sheen, and he's able to pull off a variety of body types (He also does a wonderful Penguin, and draws the hell out of Batman in a few panels). I also like Miranda's work here quite a bit. 

The Andreyko-written issues are drawn by Billy Tucci and Adriana Melo, both of whom contribute to both issues and, like most of the issues in the first volume, the art looks pretty rushed. 

These Andreyko issues are completely disconnected from the stories that precede them. The original, Golden Age Phantom Lady, now a senior citizen, joins Lady Blackhawk and Black Canary in an event for World War II veterans organized by her granddaughter Kate Spencer (secretly Manhunter).

Flashbacks to a 1950 adventure Phantom Lady, Lady Blackhawk and Canary's mom detail an encounter with a Nazi mad scientist in Argentina, and he and his followers return in the present to seek their.

The story itself is fine, if weird in how free-floating it is, not being connected to the preceding series in anyway and, unfortunately, not reading at all like it was the last Birds of Prey story of the post-Crisis continuity. 

And with that, the short-lived second Birds of Prey ongoing reached its conclusion.

The series would be relaunched in November of 2011 in a new, third ongoing by Duane Swierczynski and Jesus Saiz, the new line-up consisting of Black Canary, Poison Ivy, Katana and new character Starling. As for the other characters from the 2010 Birds of Prey of series, Barbara Gordon would appear in a new Batgirl series written by Gail Simone that reverted the character back to the role she abandoned back in 1988 and Hawk and Dove would appear in Hawk & Dove by Sterling Gates and Rob Liefeld, which lasted all of eight issues. 

All three series looked pretty terrible to me, and I didn't read any of them. 

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In discussing my immediate reactions to the new Birds of Prey, based solely on that first Leonardo Romero image that was released, I mentioned that, upon seeing Cassandra Cain, I wondered how her being on the team would square with where I had last seen her. 

That was, of course, in the pages of the (very) short-lived Batgirls series, which, despite its weaknesses, was at least a great status quo for Gotham City's three Batgirls: All active heroes, working together as partners and living together as friends.

Of course, that reminded me that I never actually finished reading Batgirls...and thus I had no idea if the team had, like, broken up or something at the end of it. I wasn't overly enamored with the series, which I found quite wanting, despite my affection for the characters and my agreement with the basic premise, but, as a Cassandra Cain fan, I figured I should at least do my due diligence and read the final issues of the series. (I talked about the first volume, in regard to trying to fathom why it did so much more poorly than past Batgirl series, here, and then reviewed the second one in this column.)

I was glad to see that my hope that the book would continue to get better, with each new volume being better than the one that preceded it, was met. Despite the rather...un-Batmanly story that opens the collection, Batgirls Vol. 3: Girls to the Front (2023) is the best-written collection of the 19-issue series. Although I guess that trend line doesn't matter too much; sure, a potential fourth volume would seem to accordingly be even better still, but, well, there's no fourth volume coming. 

The rather stuffed 144-page collection opens with the sole Batgirls annual, drawn by artist Robbi Rodriguez, who contributed some art to the previous volume (As for the artist who launched the book with writers Becky Cloonan and Michael W. Conrad, Jorge Corona, he remains on cover duty only). 

There's a sizable change to the status quo in its story, with Barbara Gordon moving out of the team's loft in Gotham neighborhood The Hill and back into her Clocktower headquarters (which has apparently been rebuilt after being destroyed in the earlier issues of the series), but the main focus is on Cassandra Cain and Stephanie Brown expressing their interest in trading places with one another, if only for a day.

This casually articulated wish actually comes true, thanks to a magical coin that a mysterious old lady hands Steph after she rescues a cat from a tree, and the two junior Batgirls swap bodies, Freaky Friday style (Or Ultimate Spider-Man #66-67 style, I guess; I don't know, has this also happened in other superhero comics I haven't read, too...?). 

The timing could be better. While Babs, Batman and magical consultant Zatanna try to figure a way out of the problem for the girls, their supervillain parents both come calling simultaneously, with Lady Shiva asking Steph-in-Cass' body to board a helicopter, and Cass-in-Steph's body being drugged and delivered to Cluemaster. For reasons never made clear, Steph doesn't try to explain to Shiva what happened at first but tries to trick her into believing she is actually the real Cassandra. 

In this volume, one story leads to the next pretty organically. When their minds revert back to their correct bodies, Cass knows the danger Steph is now in, and  she goes to rescue her from Cluemaster, who I guess has recently been brought back to life...? (Odd; I don't remember him dying...at least not this time. I do recall him dying in the short-lived 2001 Suicide Squad relaunch, but not this particular death. Did he get killed at the end of Batman Eternal, which I totally read, and I simply forgot about it...?). At any rate, the now-alive Cluemaster is holding his daughter captive and forcing her to play along in a game show he's set up in a remote, trap-filled cabin. 

(Oddly, the body-swapping shenanigans focus completely on Steph-in-Cass'-body. Cass-in-Steph's-body spends the entire time tied-up, gagged and in the backseat of a car).

Cluemaster reveals that The Mad Hatter brought him back from the dead, and so then the next issue focuses on the girls battling the Hatter.

Only the last story, the three-part "From Hill's Heart", doesn't flow from the preceding issue. In that one, there's a mysterious sniper targeting random civilians in The Hill, a sniper with an apparent vendetta against the Batgirls. It turns out to be minor, Chuck Dixon-created villain Gunbunny (who, to my knowledge, has never even met any of the Batgirls). She, in turn, is confronted by a counter-sniper, who appears to be her dead partner Gunhawk, but is actually Batgirls villain Assisi from the first volume, disguised as Gunhawk for, um, some reason...?

Obviously, Cloonan and Conrad's scripting still leaves much to be desired, even if the series has gotten much better at getting inside the girls' heads and exploring Steph and Cass' friendship as it progressed. 

There is, as unfortunately seems to the case far too often now, no regular artist on the series. Rodriguez draws the annual and issues #17-#19 ("From Hill's Heart). Jonathan Case draws issues #13 and #14 (the rest of the body swap story that starts in the annual). Neil Googe, who contributed art to the second volume, draws issue #15 (The Cluemaster story). And Geraldo Borges and Rico Renzi draw issue #16 (the Mad Hatter story).

All are excellent artists, and I like each of their styles just fine (despite Rodriguez's reliance on using manipulated photographs for backgrounds), but none of them go particularly well together, and the book suffers in the most basic, panel-to-panel continuity. Case, whose style is the most dramatic departure, gives Cassandra a radical new hairstyle, in which she seems to have cut three to six inches off between issues, for example, and while one issue ends with a captive Steph covered in electrodes, the next picks up without any electrodes on her (as Case also colors and letters his own work, his issues are an especially sharp departure from what precedes and follows them).

To answer the question I had before reading this volume though, no, the team doesn't break up or anything at the end. The two junior Batgirls jump off a building together, presumably on their way to their next adventure, in the last panel of the series, with only Cloonan and Conrad's omniscient, third-person narration indicating that the series is ending. 


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Near the climax of Birds of Prey Vol. 2: Worlds Without End, in which the team is trapped in an ever-changing pocket dimension that can be manipulated by their thoughts, Batgirl Cassandra Cain comes up with a plan to defeat the villain pursuing them. This involves making the dimension resemble "Spirit World", which an asterisk leading to an editorial box reminds readers she visited in the 2023 miniseries Spirit World. 

This reminded me that I had never read Spirit World, despite my affection for the Cassandra Cain character. 

Spirit World's star, Xanthe Zhou, also appears briefly in the story, called in by the Birds' ally John Constantine to help investigate the mysterious portal that the team disappeared into. When the Birds and the story's villain all emerge from that portal, zhou helps them fight the villain with their giant sword (Xanthe, by the way, is, like their co-creator Alyssa Wong, non-binary).

Luckily, DC made it easy to catch up on the six-issue Spirit World in a collected edition, which also contains its 10-page prologue "The Envoy" from one-shot anthology Lazarus Planet: Dark Fate #1 by the Spirit World creators and  an eight-page Batwoman team-up from the pages of DC Pride 2023 by Jeremy Holt and Andrew Drilon. I'm pretty sure that means it has all of Xanthe Zhou's appearances up to the point that the book was published, then. 

And as for that book? 

Spirit World (2024) is the work of writer Alyssa Wong (probably best known for her 40-issue run on Marvel's Star Wars: Doctor Aphra, although she has done some writing for both of the big two superhero publishers), and artist Haining. (Both creators are credited both by these names and in Chinese characters, as are the colorists and letterers). 

It introduces a brand-new character to the DC Universe, the codename-less Xanthe Zhou, who serves as a sort of go-between for the real, living world and the title locale, an afterlife inspired by Chinese beliefs. They also have magical superpowers similarly inspired by Chinese superstition: They can make folded paper constructions into the objects they represent, most often a giant sword. 

It's an always welcome effort by the publisher to introduce a new character and expand the DC Universe.

In the 2023 "Lazarus Planet" crossover storyline, a volcano on Lazarus Island erupted, ultimately causing magical storms and rain all over the world that have strange, unpredictable effects on the people and characters. The events played out in a variety of "Lazarus Planet"-branded specials, like the aforementioned Lazarus Planet: Dark Fate. These events are apparently what Wong and Haining use to incite the introduction of Zhou, who hails from Gotham City's little-visited Chinatown. 

Zhou is visiting the grave of her grandmother in a Gotham cemetery when they are suddenly set upon by jiangshi, the hopping vampires readers might be familiar with from kung fu movies or other pop culture; the creatures have apparently awakened by the magic rain. 

Zhou is soon joined in battle by Batgirl Cassandra Cain, who helps them put the undead attackers down by kicking them in the head and affixing magical pieces of paper (talismans) to their heads. The pair are soon joined by a rather unlikely third character, making for a rather eclectic cast for the Spirit World story that is being set up in this short: John Constantine. 

After the vampires are all vanquished, a new threat emerges: A "collective" of angry spirits, which take the form of a scary tree; it is the "necromantic" energy of this which had drawn Constantine to the cemetery. Zhou manages to exorcise it and send it back to the underworld, but not before it grabs Cassandra in a branch-like limb and drags her with it. 

And thus the plot for the series to follow is established: Cassandra Cain is trapped in the spirit world, and it's up to Zhou and Constantine to mount a rescue mission.

There's a slight hiccup as the short, Lazarus Planet prologue leads into the Spirit World series proper, as the story essentially restarts, and some amount of time seems to have passed since Cassandra was taken and Zhou and Constantine re-meet one another, the urgency of the situation somewhat downplayed by their having separated in the first place. 

Wong and Haining start off the narrative on parallel tracks. There's the characters in the living world trying to find their way to get to spirit world, which involves a meeting with Zhou's family, who have been mourning their loss since they first ventured into spirit world (Zhou's own status is somewhat ambiguous throughout much of the story; they are apparently simultaneously alive and dead, able to travel between the two worlds when presented with a portal or other opportunity to do so). 

And then there's Cassandra in the Chinese underworld, where the various undead are irresistibly drawn to her as a living being, and seek to eat her. She luckily finds allies in the form of Po Po and Bowen, friends of Zhou's who help her mask her presence with a new, temporary costume and some magical tea. 

When the heroes finally all reunite, they find themselves facing a new threat to the underworld, in the form of another collective (or is this the same on that they saw surface in Gotham?), one that once attempted to absorb Cassandra during her short trip to spirit world years ago, and is now currently absorbing other innocent spirits at an alarming rate in an attempt to challenge the remote gods who rule this afterlife.

(Don't remember Cass visiting spirit world? You wouldn't, as it wasn't actually depicted in the comics at the time, but remember when she dies* near the Andersen Gabrych-written end of her series in 2006, before Lady Shiva resurrects her in a Lazarus pit? Wong posits that her spirit briefly visited spirit world, and Haining draws highlights of her trip. Cassandra is, remember, part Chinese). 

At Spirit World's climax, which involves our unlikely trio of heroes battling both the now giant collective and an honest-to-goodness god, it is Zhou who manages to save the day, with both their understanding of what ultimately drives the dead of this particular underworld, and a bit of negotiating and deal-making that reminded me a bit of some past Constantine storylines. 

Xanthe Zhou proves to be a unique and compelling character, and one that I hope sticks around the DC Universe. They seem to be doing well so far, appearing not just in Birds of Prey, but also, apparently, in an early issue of the new Mark Waid and Dan Mora Justice League Unlimited

I was quite taken with Haining's art, which, based on her online credits, I must have seen a few times before in other books. I was especially impressed with the fact that the artist drew the entire six-issue arc, as that is, quite unfortunately, something of a rarity today, even on miniseries.

I suppose that, at a glance, the big-eyed character designs will suggest manga art, but it actually suggested Chinese comics art to me, as little of that as I've actually read (Publisher ComicsOne published some Crouching Tiger, Hidden Dragon collections in the first years of the new millennium, before I had even started EDILW, which I quite enjoyed at the time). 

The layouts and panel-flow don't suggest Asian comics at all, though; this reads very much like a traditional Western superhero comic, if one with more dynamic, creative layouts than some others (Which lead me to wonder how the team made the book; if it was done "Marvel style", or in a more rigorously scripted manner). 

Given how much of the book is set in a fantasy underworld, there is obviously a lot of cool stuff for Haining to draw, and the book is filled with weird characters from Chinese folklore and, one imagines, the creators' own imaginations. 

I'm...not 100% sure how I feel about Constantine's smoking here. He almost always has a cigarette in his mouth, which he lights with a burst of magic energy from his fingertip, and he rarely seems to take it out, even to hold in his hand. It looks really unnatural, but, as the book went on, it gradually started to become endearing to me, as if Constantine is so committed to smoking that he never spits out his cigarette, no matter how dangerous the circumstances or pitched the battle (And this is very much a more superheroic DCU Constantine than the Vertigo one I'm more familiar with, constantly summoning, using and fighting with magic like Dr. Strange in a trench coat).

Haining's Xanthe Zhou and Cassandra Cain are both beautiful, the latter looking quite a bit younger, perhaps because her bigger, wider eyes. As I was reading, I did question why Zhou's shaven head never seems to grow out any—they spend three straight days unconscious at one point in this adventure—and I did wonder if they were ever going to change clothes, given that they don't wear a costume, just (admittedly cool-looking) street clothes. But then I realized Constantine's constant stubble never seems to grow either, and he seems to be wearing the same damn outfit he's been wearing since 1985.

An extremely well-made, beautifully drawn comic that introduces a great new character, a cool new corner of the DC Universe and proves a nice showcase for one of my favorite characters, I was quite pleased I finally got around to reading Spirit World.**

The end of the Spirit World mini-series isn't the end of the Spirit World trade paperback, though. There's still that DC Pride short story. I was a little surprised to see that it wasn't by Wong and Haining, but by writer Jeremy Holt and artist Andrew Drilon. 

In their story, Xanthe Zhou, still wearing the same outfit as in the previous series and short story, is in the world of the living, and is bored, narrating about how living their life can feel like a burden. They eventually break into a cemetery after dark and practice folding objects out of paper. Suddenly, vandals with ridiculously high-tech equipment—gauntlets that generate what look like laser Wolverine claws—arrive to attack the Kane family mausoleum, and Batwoman promptly appears to defend it from them.

The two team-up to fight the bad guys and rather swiftly drive them off, and they then have a three-page conversation, in which Batwoman seems to rather randomly reveal her secret identity to this person she just met (Or, at least, she tells Zhou her late mother's name, which is pretty darn close to doing so). 

There's a bit about relationships with the dead, and birth families versus found families. And the story seems to indicate that Zhou might like women. "Batwoman?! Okay. Stealth is officially hot," they narrate when Kate Kane first appears. Later, Kate says "If I didn't know better, I'd say you're... ...flirting with me," although I saw no indication that Zhou was.

Like many of the shorts from such anthologies, there's not really much to it, but I suppose it's good that they included it in the collection, making it easier for readers who want to have all of Xanthe Zhou's appearances in one place able to do so.

 Of course, now they have to also track down two issues of Birds of Prey and at least one issue of JLU...




*I'm actually unclear on this point, as it's been almost twenty years since I read that story (It, um, wasn't so good that it was one I ever revisited). Here, Haining draws Shiva holding a gun and shooting Cassandra through the chest, and later, after a two-page spread depicting her journey through Spirit World, Cass exclaims, "My mother. She killed me. Then brought me back." But checking Wikipedia, it says that Cass was actually mortally wounded by a character trained by her father David Cain, known as Mad Dog. I am too lazy to go dig through long boxes just to settle the question for myself at this point. I don't suppose anyone has a trade paperback of Batgirl: Destruction's Daughter handy, do they...?


**If, like me, you enjoyed the book, and the various bits of Chinese myth, legend and folklore seen throughout it, from the setting to the rules and practices involving the dead, I would heartily recommend you also check out Remy Lai's exellent 2023 graphic novel Ghost Book, which I reviewed here

Although the tones and art styles of the two books are quite different, both seem to be drawn from the same well of inspiration, with Ghost Book's two heroes trapped between the two worlds similarly to Xanthe Zhou, and much of Lai's book also being set in the Chinese underworld. There's even some slight overlap of characters. While psychopomps Oxhead and Horseface have more substantial roles in Lai's work, they do make a brief cameo in Haining's art, appearing in the spread where Cass remembers her first trip through the spirit world. 

I wondered if Ghost Book might have provided any inspiration to Wong's Spirit World, but it looks like the first issue of the latter shipped in July of 2023, while Ghost Book was released in August of 2023, so the two came out pretty much at the same time, and Lai and Wong and Haining must have all been working on their stories at around the same time.