Thursday, March 06, 2025

A Month of Wednesdays: February 2025

 BOUGHT: 

Shazam! Vol. 2: Moving Day (DC Comics) Well, that didn't last long.

The World's Finest team of Mark Waid and Dan Mora launched the latest Captain Marvel series, this one simply entitled Shazam!, in the summer of 2023. Mora lasted six issues, the entirety of the first story arc, before moving on. This was, perhaps, inevitable, given how labor-intensive drawing comics is, and the fact that he had other Mark Waid-written comics to draw too, like the then-upcoming Absolute Power and the aforementioned World's Finest...not to mention covers for books throughout DC's line. 

Waid stuck around for three more issues than Mora did, penning the two-parter that opens this second collection of the series and then a done-in-one featuring a team-up with The Creeper, of all characters. The former was drawn by Goran Sudzuka and the latter by Emanuela Lupacchino. 

Lupacchino remained on art duties when the new writer, The New Champion of Shazam!'s Josie Campbell, took over, drawing most of her first three issues, although Mike Norton helps out on the last of these. (Yes, that's a lot of artists for just six issues, and unfortunately none of them are Chris Samnee, who is literally right there, providing variant covers for the series). 

I imagine that Waid and Mora never intended to stick around too long, given the many other books they're working on, and instead wanted to give the new series a strong start, lending not only their considerable talents to the cause, but also the audiences they could be expected to bring. 

The thing is, Captain Marvel/Shazam/"The Captain" has been around for 85 years now, and though DC has been struggling for the last the few decades to produce really good comics featuring him for a longer than a one-shot or miniseries or so, I'm pretty sure the modern comics market knows the character and his whole deal by now, so it's unlikely that fans of Waid's and/or Mora's were going to be learning about him for the first time with this series, getting hooked and then sticking around monthly indefinitely.

While it's easy to understand that Waid and Mora had bigger, more important (and likely more profitable) books on their to-do lists, it doesn't inspire much confidence in the reader that the creator turnover is quite as quick as this. I mean, if the people being paid to make the comics aren't that interested in them, why should readers be? 

The creative churn certainly does take a toll on the book. 

Not only is there no consistent style, but the designs are a more fluid than they should be (Luppacchino, for example, draws The Captain's cape differently than everybody else). 

More surprisingly, there's at least one part of the script that I couldn't make any sense out of.

Waid's half of the book is, obviously, solidly written. The Sudzuka-drawn two-parter "The Captain Vs. Black Adam" opens with the hero battling a counterfeit "Bizarro Captain" and an old Justice League villain, before he and Adam come to blows over the presence of the paperwork-obsessed alien dinosaurs from the previous volume. The story finally resolves that particular conflict and ends with a detente between the two big guys with lightning bolts on their chests. Important to what follows, their fight ends up destroying the house that Billy lives in with his foster parents and siblings, but Zeus magically restores it and all its contents.

Far more interesting is "Creeped Out!", which pairs Captain Marvel with The Creeper, a typically weird Steve Ditko creation from the late '60s who I don't think has been seen or heard from in quite some time now (I guess there was a New 52 version in some comic or other, but that one would have been over-written in later continuity reboots and refreshes). In fact, I'm pretty sure I've seen and heard more of his secret identity Jack Ryder over the last decade or so than I've seen of The Creeper.

Despite some attempts to use the character in more magical or supernatural settings (and a drastic Vertigo re-creation), Waid reverts to the classic version, the one most likely to be known to readers, who might have seen his appearances in The New Batman Adventures or Justice League Unlimited

Abrasive a-hole newscaster Jack Ryder has podcaster Billy Batson on his show to discuss superheroes—I guess there's the connection between the characters; their secret identities are both traditionally involved in broadcasting—and, when they are alone afterwards, Jack tricks Billy into transforming into The Captain, reveals that he is The Creepr, and then enlists his help in tackling old Hawkman villain The Shadow Thief. (The issue also namedrops Daphne Dean, who is so obscure a character I had to look her up online, and there's also a couple of panels of Metamorpho, the last of which is really, really weird). 

That probably feels like a real mishmash of DC IP right there, but then, that is what's fun about such superhero universe comics, and Waid is obviously enjoying being able to play with DC's seemingly endless toybox of characters again. 

I was pretty impressed with Lupacchino's work on this issue (despite the cape looking wrong). There are some really great facial expressions throughout, mostly involving Ryder and The Creeper, although there's at least a panel or two where The Captain looks very Fred MacMurray-y.  Also, Lupacchino does a fine job of giving Ryder and Creeper the same face, so it's clear they are actually the same person, despite how incredibly different they look otherwise. 

When we get to Campbell's half of the book, the three-part story "Moving Day," there's a lot more turbulence than there should be in an ongoing comic series. The title refers to the fact that Billy's family is moving...not to the new house they were looking at just a few issues previous in Waid's half of the book, but back into their own house, the one that Black Adam and The Captain destroyed but Zeus brought back with his magic.

"Freddy, we're all excited to move our stuff back--" Mr. Vasquez says to Freddy Freeman in one panel, but, um, they never moved their stuff out...? Zeus rebuilt their home almost immediately after it was destroyed, restoring all of their destroyed possessions in the process. I couldn't make any sense out of what Mr. Vasquez was talking about, or Billy narrating about earlier; how could they move back in if they never moved out

Then there's a barrage of new plot points. Freddy got his driver's license and a new van he calls the Shaz-Van between issues. Zeus and the other patrons apparently attached their own, extra-dimensional "rooms" to the rebuilt house via magical portals. A swarm of three-eyed snake-like horrors attack. The Vasquez's say they want to adopt all five kids, and a Child Protective Services representative comes to interview them. A flock of humanoid bats attacks (These are apparently the race that old Monster Society of Evil bat man Jeepers used to be the last of; they refer to themselves in the plural as "Jeepers"). We learn that The Captain has been "taking over" Billy periodically, to burn the letters that his birth mom keeps sending him. Billy birth mom shows up and wants custody of him again now that she's turned her life around. There's a "leak" in the magic of The Rock of Eternity. 

It's a lot

During the pair of monster attacks, Campbell has Billy and Mary both transform into their heroic counterparts, and Luppacchino's Captain Marvel looks really...off. He looks much younger and slimmer than the other artists had drawn him earlier in the book, and even somewhat smaller than Luppacchino drew him in the Creeper story. 

I wasn't sure if this was because Billy was sharing the magic with Mary, or...wait, that couldn't be it, as she gets her powers from her own patron goddesses and thus doesn't really share power with Billy. Huh. I don't even have a guess as to why Luppacchino draws Billy like this in the last few issues of the collection, then. (Norton's Captain, who only appears on two pages, seems to be his regular size, and to have his regular cape on.)

There are perhaps some fun and interesting ideas in what Campbell's doing, but the issues seem a bit random, over-stuffed and disorganized, and it was hard to get into them after that weird speedbump about moving day at the beginning. The last pages seem to signal a sizable status quo change, and I confess to some curiosity about what happens next, but from what I've seen here, I'm disinclined to stick with the book for another volume.

 If I do read the next one, it will be a copy I borrow from the library, rather than one I buy. 



BORROWED: 

Kagurabachi Vol. 2 (Viz Media) Significant progress seems to be made on the quest structure driving the narrative of Takeru Hokazono's Kagurabachi, as vengeful young swordsman Chihiro Rokuhira battles the villainous weapons dealer Sojo and manages to recover the first of the six enchanted blades his swordsmith father made. 

Sojo wields Cloud Gouger, a sword that has various weather-related powers. The fact that he has one of Chihiro's father's magic swords isn't the only thing he has in common with Chihiro, though. He says he's studied his father, and has reached an understanding—or, perhaps, a belief—about his father and the purpose of the blades. And that is that they were made specifically to kill and cause destruction.

This rankles the usually affectless Chihiro, who, of course, knew his dad better than anyone (And, of course, readers got to know his dad pretty well too, in the opening scenes of the first volume). Terribly wounded after absorbing a devastating lightning attack meant to kill bystanders, our young hero seems barely able to stand when he must take up his sword and mount a rescue mission, one that ends with a battle-to-the death with Sojo. 

Hokazono engages in a bit more world-building of his familiar but still strange alternate version of modern Japan, a seemingly gun-less world where, in addition to magic swords, there are sorcerers; bad ones who work with the yakuza (and who killed Chichiro's dad and stole his swords), and good ones who seem to make up some sort of weird police force. 

Also, we learn a little more about the little girl Char Kyongi, her powers and her past, as well as a bit about the source of the metal used in the swords.

It's essentially an action-packed fight manga, and this volume seems much lighter on humor than the first, and more devoted to the fighting, as, in addition to the Chihiro and Sojo fights, there's a long-ish sequence in which the sorcerer police go after Sojo with their various powers. 

I'm not entirely sure how long I'll stick with it. Maybe until I miss a volume, and it gets away from me, and the new volumes pile up so high catching up seems hopeless? That seems to be what happens with so many of the new manga series I start. 


Now That We Draw Vol. 1 (Seven Seas Entertainment) Can you judge a book by its cover? If so, this new manga series by writer Kyu Takahata and artist Yuwji Kaba appears to be about...boobs...? 

And it is. At least sort of. There is definitely an awful lot of what was traditionally referred to as cheesecake in American comics and would be referred to as fan service in manga and anime. 

This all comes in the form of revealing imagery of female lead Miyamoto Niina, whose school uniform skirt is so short it barely conceals the curves of her butt and quite frequently reveals her panties. She's often drawn spilling out of her unbuttoned blouse, as she is on the cover, and the creators find excuses to draw her in more revealing situations, like soaking wet from a plunge into the school pool or, near the climax, undressing to take a bath at a love hotel. (I suppose it's worth mentioning that Seven Seas suggests the book for older teens, 15 and over.)

While this is all presented for the prurient interest of the reader, it is also all played for laughs, as it is all extremely distressing to the book's male lead, and a source of extreme frustration to him. Not that he's immune to Miyamoto's sex appeal; it's just that he's completely inexperienced with the opposite sex, and Miyamoto doesn't at all comport with his idea of the ideal woman.

This is Uehara Yuuki, a still very short—he's exactly cleavage-high when facing Miyamoto, one scene reveals—high school geek and aspiring manga artist. When we first meet him, he has taken his 45-page romance manga, starring his ideal woman—who is quiet, shy, modest and chaste—to a professional manga editor for review. The editor pretty thoroughly, savagely tears Uehara's manga apart, though he does so matter-of-factly, concluding that the teenage artist doesn't seem to have any real, firsthand experience with romance, and it shows through in his work.

Just as he's considering giving up completely on his dreams and deciding how to properly dispose of his manga pages so that no one will discover them, he has a chance meeting with the gorgeous and outgoing Miyamoto, the most popular girl in his class. She discovers his manga, reads it against his will (while running through the halls of the school, with him giving chase to stop her), and becomes enamored with it.

She reveals that she too has dreams of being a manga artist and she shows her work to Uehara. It turns out she's a really good artist—far better than Uehara, to his chagrin—but her editor told her something similar to what Uehara was told. She doesn't seem to have any firsthand experience with romance either and it shows in her work.

Seeing that they have similar dreams and a similar impediment to achieving them, Miyamoto comes to the obvious conclusion: She and Uehara should date one another, thus gaining the romantic experience they both so sorely lack!

One might think Uehara would be delighted that the most popular girl in school is asking him out, but it flusters him to no end, not just because the thought of doing anything at all with a girl, even holding hands, freaks him out, but because he is apparently all too aware of a social hierarchy at school...and that no one would accept the two of them as a real couple. 

So he insists that their relationship is a fake one, even as he goes along with Miyamoto's plans. These are mostly obviously wrongheaded, as she tries to get Uehara to join her in acting out the various tropes they've seen in other manga, rather than, you know, just talking to one another a lot, getting to know each other and actually going out on dates. 

They do seem to grow closer almost by accident, however, between Miyamoto's plans to live out a romance manga. In fact, it does seem to be working...if only slowly. When Uehara next takes a manga to review with the same editor, with Miyamoto now cheering him on, the editor notes that it's improved somewhat. When talking with a colleague, the editor tells him Uehara's new manga was also terrible...but there was still clearly...something different (and better) about it than his first.

This being sold as a romantic comedy, it would seem pretty obvious that the pair will end up developing real feelings for one another and will end up together...eventually. At present, it seems like they have a long way (that is, many more volumes) to go, and it is frankly hard to imagine the pair together at this point, given how Kaba has designed them to look so visually opposite of one another. 

I'm pretty curious to see what happens next, although Seven Seas doesn't exactly make it an easy book to read. I mean, I certainly wouldn't want to be seen in public reading a comic with that particular cover. Luckily, the cover of the second volume looks much less...well, less, I guess. 


Titans Vol. 2: The Dark-Winged Queen (DC Comics) The back cover copy for the latest Titans collection refers to this as "the electrifying conclusion of visionary writer Tom Taylor's...truly epic run". Putting aside "electrifying" and "visionary", words different readers will have different definitions of, referring to Taylor's time on the book as a "run" seems like a bit of a stretch, really, even allowing for the hyperbole and salesmanship expected from back cover copy.

I mean, Taylor wrote just 15 issues, plus the six issues of the tie-in series Titans: Beast World, which adds up to all of three trade paperback collections. That sounds like a maxi-series almost as much as it does a run on a title or franchise. For comparison's sake, Taylor spent close to a decade off and on scripting various series inspired by the cut scenes from a fighting game. Now that's an epic run!

Regardless, his time on the Titans ongoing ends here, with the eight-part title story. I remain somewhat disappointed, even frustrated with his work on the book, as I feel he left unexplored what to me (and hey, maybe it's just me) seemed like the single most interesting aspect of the team being active at this particular point in DC history: With no Justice League currently in existence, the Titans have essentially "graduated" to finally (if, this being comics, only temporarily) replace their one-time mentors, becoming Earth's primary defenders and the superhero community's de facto leaders.

I mentioned this in my review of the first volume, Out of the Shadows (reviewed here) too, but aside from some of the major moments in Beast World, like Beast Boy stepping up to save the day or Nightwing taking the Boss of All Superheroes role usually occupied in such stories by Superman or Batman, Taylor hasn't really engaged with the idea of the Titans as the new Justice League, giving them League-level threats or stepping up to fight the sorts of villains the League usually handles (Although, to be fair, they do encounter an old Justice League villain in this trade paperback; I'll get to him in a bit). 

Instead, Taylor has mostly had the team dealing with their perennial adversaries, even if he has new spins on them. In the first volume, that meant a re-branded Brother Blood. In this volume, it's Trigon. One imagines that if Taylor had another arc in him, it would feature Deathstroke the Terminator. 

Aside from Taylor not doing what I had hoped, and maybe even expected, he would do with the book, I think the only real criticism one can level at his writing here is that it feels somewhat superficial, prioritizing plotting over characterization, to the extent that, after the 15-21 issues of his I've read now, I don't really get a sense of any of the characters, other than Beast Boy and Raven, who seem to been the focus of the series

To an extent, this makes sense. Certainly Nightwing and The Flash have their own books in which they have the spotlight and in which their inner lives can be explored, and even Cyborg has had ongoings in the rather recent past (not to mention a new-ish miniseries), but the other characters seem present mostly as sets of powers. Starfire doesn't even seem to get a big moment in this book like Donna or Tempest and, in fact, I think you could cut her from the team completely and it wouldn't really have much in the way of an effect on the series up to this point (Her major contribution so far was to offer background on the Necrostar in Beast World). 

With all that said, this is still a pretty good superhero team book, and one that makes for an enjoyable enough read. I'm sure there is someone on social media somewhere who would disagree, but I don't think there's much in the way of an argument that Tom Taylor isn't a very talented writer who can produce fun and exciting superhero comics on a regular basis. And so even if a book of his doesn't meet one's expectations, even if some aspects are wanting, he has never really produced any comics that aren't at least somewhat worthwhile.

The overarching story of The Dark-Winged Queen deals with something teased in Beast World, something that apparently (and somewhat oddly), happened in a Nightwing story rather than an issue of Titans: Raven has secretly imprisoned her "good" self in the little crystal she wears on her forehead, and the character hanging out with the Titans since then has been the "bad" Raven. She's been following the path laid out for her by her evil father Trigon, which will eventually lead to her ascension to her role as the...well, it's the title of the story. This final form is essentially a Trigon-esque, world-threatening being, one significant enough to warrant the attention of The Quintessence and, eventually, the intervention of The Spectre.

While readers are privy to this plotline and Raven's various, secret actions, the Titans are all in the dark and kept there by Raven regularly manipulating their minds whenever they begin to suspect anything. 

Meanwhile, the hero team keeps doing hero team stuff: Evacuating people trapped in the path of a devastating hurricane, fighting a powered-up version of one of Raven's demonic siblings, investigating a supervillain's assassination attempt on the president of a fictional country and fighting a cyborg android programmed to destroy them (This last, by the way, is essentially a Titans version of Amazo, created by T.O. Morrow—although he does mention repurposing "a lot of Ivo's tech", so it's not like Taylor doesn't know which villainous mad scientist is responsible for which android—sicced on them by Amanda Waller. As in Out of the Shadows and Beast World, Waller remains the ongoing villain facing the Titans. How villainous has she become? Well, she makes a deal with Trigon, who comes into her office for a meeting. So she's rather literally making deals with devils now). 

Raven eventually turns into the Queen, taking on a gigantic stature like that of Trigon and a creepy redesign, but the team is able to get through to her (mostly via Beast Boy's efforts), convincing her that even the "bad" Raven isn't really all that bad, and then powering her up enough that she's able to best her father in giant hand-to-hand combat. 

As relatively strong as the writing is, the art, quite unfortunately, is inconsistent. Which is no surprise, as three different artists contribute to this arc (Notably, none of them are the great Nicola Scott, who was originally announced as Taylor's partner on the series but only drew its first five issues).

The primary artist is top-billed Lucas Meyer, who draws six of the eight issues in the collection. I wasn't a big fan of the style. It's very photo-reference-y. Not only does his Peacemaker look exactly like John Cena, but buildings and backgrounds look like repurposed photos, many of the figures have an uncanny realism to them, and they tend to stand out on the page, as if they aren't really part of the environments they are drawn into it.

The storytelling is fine, and it's not really bad art, but it's not a style I particularly, personally care for. I much preferred the looser, more expressive, more drawn looking art provided by Stephen Segovia, who draws the first issue in the collection, and Daniele Di Nicuolo, who draws the sixth.  

The book seems to have done well enough that DC is going to continue it after Taylor's departure. It looks like John Layman takes over writing duties, while Pete Woods is the next artist. Oh, and Arsenal Roy Harper finally joins the team. 

 
Wesley Dodds: The Sandman (DC) I do not envy writer Robert Venditti the task of crafting a new story starring the Golden Age Sandman Wesley Dodds. 

It must be daunting to tackle a character who has previously starred in a series as good, as long and as unique as to be definitive, as Sandman Mystery Theatre, the 1993-1999 Vertigo crime series written by Matt Wagner and Steven T. Seagle, was for Wesley Dodds (Newer readers got the opportunity to experience that series in 2023, when DC released a collection of the first 26 issues in The Sandman Mystery Theatre Compendium...I'm still waiting for a second compendium, by the way, DC...!).

Luckily, Venditti is working with artist Riley Rossmo, whose highly distinct, somewhat cartoony style (which here seems to have the occasional accent of Tim Sales-ishness), could not be more different than the style employed by Mystery Theatre's primary artist Guy Davis...or, in fact, that of any other artist one might find on the current comics rack.

In that respect, and the more mainstream DC Comics presentation of the book, Wesley Dodds seems to rather effectively separate itself from the earlier mature readers series, while still acknowledging it (a first-issue montage of Dodds' dreams includes reference to The Tarantula, a villain from that earlier book) and seemingly fitting into its continuity quite nicely. 

So if you enjoyed Mystery Theatre, chances are you'll enjoy this book too. While a little more superhero-y, including a brief instance of the evil opposite trope, some nods to DCU continuity and a few fun cameos by the JSoA, Wesley Dodds is still a crime comic, and one with something of a mystery narrative to it (Even if that mystery is pretty easy for a reader to solve).

It's 1940, and Dodds is fighting street crime in New York City as the vigilante The Sandman, terrorizing the underworld with his striking gas-masked appearance, creepy voice and devastatingly effective sleep gas. He has greater ambitions though, including a way to stop the sort of mass slaughter that haunted his late World War I veteran father, and seems to be in danger of repeating itself, as another world war brews in Europe. 

And so with an introduction from his father's industrialist friend to an army colonel, Dodds pitches a sleep gas as a humane, non-lethal weapon of war to the U.S. military, a way to knock out and capture enemy combatants without having to kill them.

The colonel flatly, immediately shoots down the idea as extremely impractical in a matter of a single page of the book, dressing down Dodds in the process. ("Mr. Dodds, what do you think we do here?...Maiming and killing is simpler. Cheaper. Lethal is what we do.")

While the army might not be interested in Dodds' sleep gas, someone is interested his work, as is evidenced by the fact that his safe is emptied, his house burned down, and a known burglar's charred remains are found in the ruins. Only Dodds realizes other things are missing, though, including some of his gas masks and, more alarmingly, the notebook in which he recorded his many, many experiments to perfect a non-lethal sleeping gas...experiments which inadvertently lead to formulas for a variety of deadly poison gases.

Working with his girlfriend/crime-fighting partner Dian Belmont, Dodds desperately searches for the mastermind behind the break-in and robbery, hoping to recover the book before it can fall into the wrong hands, and his accidental discoveries can be employed to commit the very sorts of mass murder he was hoping his sleep gas could prevent. Meanwhile, he encounters a sort of evil Sandman wearing a black coat and hat, both in his dreams and in reality.

While the various story beats and plot points will be familiar from crime fiction, the 1940s setting gives the book a more unusual feel, and Venditti's focus on Dodds' creations allows him to get at key aspects of the character, like the fact that he is an obviously talented fighter who is nevertheless a pacifist, the fears that drive him, his essential optimism retained despite how much time he spends wallowing in the darkness of human nature and, somewhat unusually, the fact that he's not necessarily a paragon of virtue (There's a scene where Dodds is exposed to a dose of his own gas, and he finally experiences its effects firsthand; not only does it knock people out, but it instills a weird and desperate fear, one borne of empathy, as its victims experience every wrong they've ever committed. For Dodds, this is a variety of little sins, most committed when he was younger, but it's an unusual sequence; it's difficult to imagine, say, the similarly two-fisted vigilante hero Bruce Wayne being depicted in such a manner).

In both Venditti's plotting and scripting, and in Rossmo's idiosyncratic designs and rendering, it's a satisfying story, and one that serves as something of a bridge between the darker, dirtier Mystery Theater adventures and the simpler, brighter Justice Society adventures, both tonally and quite literally.

In the very last pages of the book, Dodds—who Rossmo draws bigger and more square-jawed than the more owlish, regular-looking guy that Davis used to draw—meets Dian's very young nephew, Sandy, and is then called to the back door, where a splash page reveals the assembled Justice Society of America*, a shirtless, hairy, smiling Hawkman extending his hand and saying "We're admirers of your work...we'd like you to join a new group we're forming."

It's a strong enough story that I hope it's not the last time we'll see Venditti and Rosmo's Wesley Dodds...nor the last time DC revisits its original Sandman, be it in solo stories or alongside the Golden Age Justice Society (The adventures of which sound like a much more appealing prospect than...whatever Geoff Johns is doing with the modern JSA, which seems to involve a lot of time-travel and retcons and to focus on old Earth-2 inspired characters.


Zom 100: Bucket List of the Dead Vol. 16 (Viz) With Akira and Shizuka now officially a couple, the majority of this volume features just Takemina and Izzy. When the gang's vehicle comes to an abrupt stop in the mountains when they run out of gas and they all set to arguing over what to do, Takemina, who has spied a light in the distance, and Izzy set off on their own, hoping to find some gas there.

There is gas there, but to get it, they will have to survive the three-chapter story entitled "Horror Mansion of the Dead." It turns out that the house is home to a hulking, horror movie-like serial killer in the style of Jason or Leatherface, both of whom are name-dropped and drawn by artist Kotaro Takata earlier in the story as foreshadowing. 

The killer, who wears a creepy mask and wields an old-fashioned mochi hammer (the purpose of which rather grossly extends beyond simply killing victims) proves a far more formidable foe than the hordes of zombies that our heroes are used to. It is somewhat strange to see Takata and writer Haro Aso engage in a scary, gory, horror narrative that isn't really related to the zombie survival premise of the book, but they are amazingly effective at it, as Takemina and Izzy seem to have wandered from one kind of horror story into that of another genre (There is a zombie element to "Horror Mansion of the Dead," but it's rather tangential, the story owing more to, say, The Texas Chainsaw Massacre than to Night of the Living Dead). 

When Izzy reveals that it's actually impossible for even the most skilled gamer to survive a horror videogame on the first playthrough, it's up to Takemina's skills as a gambler to save the day, and get the pair safely back to the rest of their traveling companions (A trio of new characters who are introduced seemingly just to be killed off a few pages later, aren't so lucky).

The book ends with a standalone story, "Happiness of the Dead," in which Akira learns an important lesson about finding true happiness. It's an evergreen lesson that would seem to apply to everyone in any circumstances, not just characters trying to survive a zombie apocalypse. Although a break in the book's ongoing action—and in sharp contrast to the story that preceded it—"Happiness" is a pretty perfect encapsulation of Zom 100, the most life-affirming of zombie stories. 



REVIEWED:

MegaGhost Vol. 1 (Dark Horse Books) Gabe Soria and Gideon Kendall's comic about a kid occultist who finds a magic ring that allows him to summon three ghosts, combine them into a single, giant ghost robot and then coach it in battles against giant monsters is just as weird and awesome as it sounds. Even weirder? Kendall's art style, which is cartoony in the way of older, twentieth century cartoonists (I saw a lot of Jack Davis in it, personally, and maybe some Mike Ploog), rather than cartoony in the way of animated television...although the latter proves to be a pretty big inspiration for the whole book. Do check it out. While a good comic for kids, it's also a pretty great all-ages comic, meaning you'll probably like it too. More here


Speechless (Graphix/Scholastic) There's a scene in Aron Nels Steinke's new original graphic novel where the protagonist Mira, who can't talk at school at all, has to convey some information to her extremely understanding friend Alex, and she opts to write what she has to say down on a piece of paper and show it to him. It reminded me a bit of one of my favorite current manga series, Komi Can't Communicate (Other than the school setting and the lead character's difficulty speaking at school, the comics have almost nothing else in common). Still, I was surprised to see that in Steinke's author's note at the back of the book—in which he draws himself speaking directly to readers in 50 tiny panels—he suggests Komi as a comic to read for those who were interested in Speechless and Mira's troubles. I'm not sure the reverse is true—that is, if you like Komi you will like Speechless—but then, I guess, I like Komi and I liked Speechless. But, like I said, they're very different. Anyway, I reviewed Speechless here



Swing (Feiwel and Friends) Audrey Meeker's debut graphic novel is a lot of fun (It actually came out way back in October; sorry it took me so long to get to it!). She basically takes the format and formula of a romantic comedy and applies it to a couple of middle-schoolers, who have no real concept of romance, and thus the will-they, won't-they element is applied to their burgeoning friendship...and their collaboration on a swing dance performance at the school talent show that they are more or less forced into doing. Add in bullying, the pressure of parental expectations and learning to be yourself, and it's a really charming, even inspirational book. Meeker's art is of an entirely different aesthetic school than the Raina Telgemeier-esque one that seems to predominate among original graphic novels for kids these days, being even simpler, a bit rougher and a little more cartoony. I kind of loved it. More here


Very Bad at Math (HarperAlley) Cartoonist Hope Larson's latest book, which she both writes and draws, stars a middle-schooler named Very, who is popular at school, class president and seemingly effortlessly good at every subject—except for one (It's in the title). The book, which sees Larson working in a somewhat different style than usual, follows Very's attempts to address her problem with math, as student council has grade requirements, and if she doesn't get her grade up, her whole world and sense of self will seemingly crumble. Doing so will lead to a discovery about herself, and Very will set a good example for young readers who may find themselves in similar circumstances. More here



Weirdo (First Second) Here's another fall release it took me a little too long to get to; I blame my local library for adding it to the collection a few months after its initial release. It's a fictionalized memoir by writer Tony Weaver Jr. and the sibling art team of Jes and Cin Wibowo Is it just me, or have we been seeing a lot of fictionalized memoires for younger readers recently?). 

Weaver is apparently a social media influencer, making his comics-writing debut here, and he does a rather fine job; it helps that he has such a powerful story to tell. That story is about his troubles at a new school, which involved severe bullying, both online and in real life, bullying that got so bad he eventually tried to take his own life. Not your average kids comic, then. Weaver handles the intense subject matter in a way that seems appropriate for young readers, and once his comics avatar transfers to a new school and finds a new group of similarly "weird" friends he fits in with, he gets what appears to be a happy ending. 

What I think many kids will find striking are that the very things that marked the real young Tony Weaver Jr. as an outsider at the time—a love of comics and manga, anime and cartoons, video games, fan-fiction—are thing they themselves probably grew up liking and still like, and, in fact, are things that have more or less conquered mainstream pop culture. As an aficionado of some of those things myself, I took a special pleasure in hearing Tony dropping comics trivia in conversation (like referring to Animal Man without naming him while trying to talk to a girl) and, especially, in seeing the Wibowos' various attempts to draw familiar characters like those of, say, Inuyasha or Haikyu! in their own style, and just off-model enough that one imagines their respective owners wouldn't raise any legal objections to their appearances here. My formal (and far more focused) review is here.



*This JSA includes Doctor Fate, Green Lantern, The Spectre, The Flash, Hourman, Hawkman and, streaking past in the background, Johnny Thunder's Thunderbolt (sans Johnny), although readers of the publisher's recently released DC Finest: Justice Society of America—For America and Democracy (reviewed here) will know that Johnny doesn't join the group until after The Sandman does. 

Monday, March 03, 2025

DC Vs. Marvel Omnibus Pt 13: Daredevil and Batman #1

Batman was, obviously, a popular character for DC and Marvel to feature in their crossovers, having already shared stories with The Incredible Hulk, The Punisher, Spider-Man and Captain America. Perhaps the most obvious character to pair the Dark Knight with, however, was his fellow martial arts expert and urban vigilante Daredevil, and the publishers finally got around to that particular team-up finally in 1997. 

It's not just the several major similarities of the two characters—both of whom, it could be argued, are descended from 1930s pulp fiction character The Black Bat—that made them seem like kindred spirits. It was also their general presentation and the sorts of stories they tended to appear in. 

These factors are likely due to the influence of Frank Miller, who had a pair of highly influential runs on Daredevil in the 1980s (including 1986's "Born Again") and similarly redefined Batman in a pair of stories, 1986's Batman: The Dark Knight Returns and 1987 Batman arc "Batman: Year One".

Miller's shadow loomed (and continues to loom) large over both characters, and many (perhaps most?) stories featuring either character that followed his work on them seemed to either be in debt to Miller's take, or else a reaction to that take. 

Let's here pause to remember that when DC and Marvel were putting together their first crossover, 1976's Superman vs. The Amazing Spider-Man, they took care to find a writer and artist who had experience working on both characters. Now imagine if that was still the case in the 1990s, when the crossovers became so much more frequent. Imagine a Frank Miller-written Batman/Daredevil story, drawn by one of Miller's collaborators who had worked with him on both characters, Klaus Janson or David Mazzucchelli...!

Instead, we got the 48-page "Eye for an Eye," by what the back cover said is "the creative team behind the best-selling Daredevil: Fall from Grace," which I, of course, had never read, neither by the time this was first released, nor in the years since ( It doesn't look like there is a trade collection of it available, either).

That team consisted of writer D. G. Chichester and pencil artist Scott McDaniel. 

Chichester if the first writer or artist whose work appears in the DC Versus Marvel Omnibus whom I had never heard of at all. Looking him up on the Internet, it seems he was a Marvel editor turned writer whose career spanned the decade of the 1990s, and his longest comics-writing gig seemed to be a run on Daredevil

McDaniel, on the other hand, is of course familiar to anyone who's read many Batman-related comics in the last few decades, or DC comics in general, having drawn substantial runs on Nightwing and Batman in the late-90s and early-00s, and drawing most of their related characters at one time or another, and then a huge swathe of the DC universe in the 2008 series Trinity

By the time of this one-shot, though, most of his work was for Marvel, where he had drawn plenty of Spider-Man appearances and had a healthy run on Daredevil. Particularly germane to our discussions of these crossovers, the previous year he was the artist on the Amalgam comic Assassins, which featured the new characters "Dare" (an amalgamation of Daredevil and Deathstroke that also happens to be a woman for some reason) and "Catsai" (an amalgamation of Elektra and Catwoman). 

Though I haven't seen his work in some time now, I've always liked McDaniel's art style, which is...well, I want to say "weird," but I think "peculiar" might be the more accurate word. I can't think of any other comics artists whose work resembles that of McDaniel's.  I don't see the influence of any earlier artists in his style, I don't see any later artists whose art seem inspired by his, and I have a hard time even describing his work.

His figures may often be quite big, and they are usually well-muscled, but they always seem to be drawing themselves inward, looking somewhat compressed and coiled, even when they are drawn exploding outward physically, as they so often are.

There's also a sense of flatness and unreality about them, a very...well, a very, drawn look to them. McDaniel's art is very comic book-y, for a lack of a better word, as it doesn't look like art you would find in any place other than a comic book. 

He is, of course, a perfect fit for both characters (although he was still in the process of proving himself as a Batman artist at the time this crossover originally shipped), and his presence gives this particular comic book a unique look, his dynamic figures and the charged atmosphere of his style making for a particularly action-packed read, even during the slower or down scenes. 

A comic featuring these two particular characters probably doesn't need any villains—I mean, Batman and Daredevil could always just fight one another, given their particular natures and skills, right?—but the by now well-established formula of these inter-company crossovers demanded a villain from each hero's rogues gallery.

The most obvious villains would of course be their respective archenemies, The Joker and The Kingpin, but neither appear here. I'm not sure if it was Chichester's decision or that of the editors to not use those characters, but it was probably the right call...regarding The Joker, at least. 

Perhaps it was feared readers were starting to tire of the character who had, after all, appeared in every single DC/Marvel crossover that Batman had appeared in so far, which meant he had been in four crossovers in just the last three years alone (Five, if you count DC Versus Marvel, in which he also, perhaps somewhat surprisingly, appears, sharing the opening scene of the series with Spider-Man).  

So instead of The Joker, the Batman villain we get is Two-Face, and he is teamed with off-and-on Daredevil villain Mr. Hyde (who was first introduced as a Thor villain by Stan Lee and Don Heck in the early 1960s). Hyde would seem an unusual choice, but perhaps Chichester zeroed in on the character as one that represents a sort of duality akin to that of Two-Face...although, in this story, Hyde is always his more dangerous, super-powered self, with no apparent connection to his version of Dr. Jekyll, scientist Calvin Zabo.

(As for The Kingpin, he would be featured in two future crossovers; 1997's Batman & Spider-Man #1 and 2000's Batman/Daredevil: King of New York #1, the writers of which would both make pretty great use of him in Batman narratives.)

The inside front cover sees the return of origins of the starring characters, here presented in melodramatic prose paragraphs, next to black and white images of the heroes. These paragraphs, though colorfully written, don't really give readers the necessary facts of the heroes' origins and backgrounds, but then, I suppose that by 1997, everyone knew their whole deals...at least, those likely to pick up this particular book from a comic book shop would have known their deals.

Below these origins is the Elseworlds logo and spiel; as with the previous Batman & Captain America, DC Comics seems to want readers to know that this isn't a canonical crossover, but a one-off that occurs in a standalone world all its own (the previously mentioned later Batman/Daredevil crossover, King of New York, does not bear an Elseworlds logo anywhere on it though, despite the fact that it refers back to this crossover in a couple of places). 

Anyway, we see here the various ways the two publishers handled crossovers after the fact that the Marvel and DC universes were established as different, parallel realities in Green Lantern/Silver Surfer and DC Versus Marvel and its sequels. 

The first page of the story features a long strip of prose running down the left border of the page beneath a big bat-symbol, while McDaniel draws five panels of Batman (his first official drawing of Batman?) investigating a Waynetech crime scene, where the room has been split in half, one side pristine and clean, the other a mess...and full of bodies. A clue to Two-Face as the responsible party, of course.

Batman follows such clues to New York City, where a TV talking head reveals that a rash of "violent robberies have plagued over a dozen technology supply companies in the city." Some of these seem exceedingly low-rent for a villain of Two-Face's caliber, especially compared to what he stole from Waynetech (Which will only gradually be revealed throughout the story, but, to spoil you now, is a "neural net", a sort of advanced organic super-computer than can be grown in living human brain tissue...but with the side-effect that it kills its host.). These crimes include things like stripping and selling copper wire and stealing the quarters from arcade games. 

In the sewers of New York, Batman sees Daredevil with the blood of a murder victim on his fingers, and leaps to attack him ("No external sensation warns Daredevil he's being stalked-- --The Dark Knight is that good--"). DD's radar sense warns him of Batman at the last moment, leading to a brief, not too terribly well-choreographed fight scene that lasts about three pages.

Neither character seems to gain the upper hand, so I'm afraid this comic can't tell us who would win in a fight, Batman or Daredevil. (It's a fan-ish question I'm actually curious about the answer to, having no solid answer of my own. Batman's training is wider and more diverse than Daredevil's, and he's got a utility belt full of weapons, but, on the other hand, maybe Daredevil's super-senses would give him the advantage? No comics professional seems to have ruled on this particular match-up, as the two didn't face off in DC Versus Marvel, and they won't have a conclusive battle in their next team-up either. And while earlier versions of the characters briefly meet in Unlimited Access, they don't come to blows there at all.)

I should here pause to note that I really like the way McDaniel, inker Derek Fisher and colorist Gregroy Wright depict Daredevil's radar vision. McDaniel draws a panel shaped like a big circle, like that of a radar screen, with smaller circles bubbling around its edges. That main circle is black, while white lines emanate from its center, these forming the very rough, sketchy shape of Batman reaching out towards Daredevil, whose eyes we are of course seeing through in this image. 

We'll see a couple more examples of it throughout the story, including one where Daredevil sees the handful of Batagrangs Batman throws at him and then, later, when he sees the Batmobile parked in an alley ("You drove that from Gotham?").

After the allotted space for their fight ends, Daredevil finally says, "We're both sewer-diving for the same reason, am I right? Thieves...and murderers." He proposes a team-up, and soon the pair are running across city rooftops, an image that McDaniel would draw many different versions of on Nightwing, where his Dick Grayson moved across urban environments much like his Daredevil does here. 

Batman is, as always, reluctant to work with another hero, and after the pair share some intel and have a disagreement about whether or not Two-Face Harvey Dent might be redeemable—and after Batman picks up on clues to determine that Daredevil is "visually impaired" and likely has sensory enhancements—Batman tries to ditch Daredevil. 

This leads to a scene in which Daredevil leaps on the hood of the speeding Batmobile, and the pair ultimately play a game of chicken, Batman driving straight at Daredevil, who stands in his way. (The Man Without Fear wins that particular conflict.)

Meanwhile, Two-Face and Hyde are on a rampage of their oddly petty, but extremely violent, crimes, terminating in a hostage situation in an Internet cafe. As to what's really going on, you've probably guessed it from what I've already written, but Harvey is using Hyde to grow the neural net, egging him on with drugs and violent crime to help "cook" it faster.

A big fight at the end pits the two vigilantes against the super-strong Hyde—who, again, was a Thor villain, and is thus a little out of their weight-class—and sees Daredevil testing his theory that there's still a bit of good in Harvey Dent. The two went to law school together, you see, and so Matt Murdock knows Harvey...or at least knew him before his transformation. (I guess that might be part of the reason Chichester chose Two-Face as the villain, as he shares a legal background with Daredevil?).

The adventure over, there's a pretty fun three-page epilogue, in which Matt Murdock and Foggy Nelson run into Bruce Wayne at a Gotham fundraiser, and Murdock and Wayne seem to intimate to one another in a rather intense conversation that they each know who the other is, and Wayne doesn't seem too happy to see him, leading to a clever, almost punchline-like last word from Matt. 

Despite my complete unfamiliarity with the writer, and the rather narrow focus and low stakes of the crossover, it was fun to finally see these two particular characters share a story. It does seem like there's a bigger, better Batman/Daredevil story yet to be told (I believe Brian Michael Bendis and Marvel had made some pretty public noises about trying to get DC to go along with doing one when Joe Quesada was still Editor-In-Chief at Marvel).

As I said, the two will meet again in a few years, in what will prove to be the last DC/Marvel crossover...at least until 2003's outlier crossover, JLA/Avengers

But as for Batman, he would be back in another crossover almost immediately. 



Next: 1997's Batman/Spider-Man #1

Wednesday, February 26, 2025

DC Versus Marvel Omnibus Pt. 12: Batman & Captain America #1

John Byrne returns for another DC/Marvel crossover, this one pairing Batman and Captain America, although not in the obvious, expected way. Rather than teaming the current versions of the characters, Byrne sets his story in 1945. 

It was an unusual enough effort that DC apparently felt the need to include an "Elseworlds" logo in the lower right corner of the cover, and include the Elseworlds spiel—"In Elseworlds, heroes are taken from their usual settings and put into strange times and places..."—on the back of the wraparound cover. 

The setting makes this one of the most unusual of the many DC/Marvel crossovers...and one of the better ones. 

Byrne, who at this point in his career had certainly found, defined and perfected his own personal drawing style, takes inspiration from the earlier artists to work on the characters, most obviously Cap's creators Joe Simon and Jack Kirby and Batman artist Dick Sprang, and filters their styles through his own. The result is something of the ultimate "What if..." story, not simply a "What if...Batman met Captain America in the 1940s?", but more like "What if...DC and Timely had collaborated on a Batman/Captain America crossover in the 1940s?"

It might have gone something like this...although I think it's worth noting that as much as Byrne takes his characterization and design notes from the war-time comics, the storytelling is in a contemporary style. He doesn't try to ape the less-sophisticated format of those earlier years of the medium.

Byrne certainly draws the hell out of this book. When we discussed his first entry in the omnibus, I noted how few Byrne comics I had actually read, and I wasn't too terribly impressed with is take on Kirby's '60s and '70s designs and characters in Darkseid vs. Galactus: The Hunger. His work here seems head and shoulders above that, perhaps because of his synthesis of various styles with his own (There's even a brief appearance by Sgt. Rock and Easy Company that has the look of Joe Kubert's renderings of the characters). Or perhaps the real world, historical setting just gives readers an easier purchase into the visuals than a story sending Galactus and the Silver Surfer to Apokolips can manage.

In any case, I was impressed from the first page, a splash depicting a low-angle view of old-looking skyscrapers reaching up into the Gotham sky, their top floors all in shadow, and the bat-signal hanging above them all (These are far more stylish and detailed looking buildings than the boxier ones on the cover, by the way.) 

Perhaps I'm so used to seeing the backgrounds and skylines taken from photographic reference, sometimes just dropped straight into the art via computer, that I am now easily impressed by an artist just, you know, drawing buildings, but Byrne got me with this first page.

We first meet Batman and Robin in the midst of a car chase, in which The Joker is fleeing in his Jokermobile, with the Batmobile in hot pursuit. The Clown Prince of Crime makes an unexpected getaway thanks to an ejector seat, while Batman picks up an unusual clue from the remains of his booby-trapped vehicle.

And then it's over to the frontlines in Europe, where Captain America is fighting alongside Easy Company, although he takes the lead in tackling and defeating a giant Nazi "war wheel", like that which once menaced the Blackhawks (And which is here revealed in a splash panel showing off its great size). Cap and Bucky are ordered back to the United States, to be given a new, more urgent assignment. 

On their way back, they come across a hijacked plane, which Cap attempts to rescue by jumping onto it from his own plane, but he misjudges and is about to fall to his death...when Batman, hanging from the Batplane's rope ladder, grabs him, and together the two take on the bad guys and rescue...Robert Oppenheimer? 

"Then this priority flight is connected to the Gotham Project?" Batman asks, which readers should recognize as this comic's answer to the real-world Manhattan Project. That project to develop the atom bomb is key to the comic's plot.

The Joker has apparently been targeting elements of the project, and the U.S. Army suspects "he's just a pawn in this business...being manipulated by someone higher up." Their suspect? Millionaire playboy Bruce Wayne, who's so clean it seems suspicious. (Readers will of course realize that the idea of Wayne as the bad guy is ridiculous; the actual higher-up ordering The Joker around is on the back cover, Cap's archenemy The Red Skull.)

To get to the truth, the army assigns Private Steve Rogers as Bruce Wayne's bodyguard, cramping both men's styles, and ultimately leading to a scene where a suspicious Rogers jumps through Wayne's penthouse window and the two fight for a few panels, before they come to the realization that they are fighting one another in their secret identities, ultimately shaking hands as Batman and Captain America. 

Some investigating follows, in which the two heroes swap sidekicks, and it all leads to a climax in which the four heroes board the Batplane to give chase to the Red Skull's plane, which is loaded with the Gotham Project's "Fat Boy" bomb and racing to Washington D.C., where the Skull plans to drop it. 

Obviously that plan is ultimately thwarted, thanks, at least in part, to The Joker. The villains in these things often don't get along nearly as well as their heroic counterparts and end up having some kind of falling out. Here, though, The Joker's disagreement with the Skull comes from his...patriotism? 

Upon meeting the Skull in person for the first time, The Joker is shocked to learn he has been working with a Nazi. 

"I may be a criminal lunatic, but I'm an American criminal lunatic!" he says, reaching for his gun of Joker gas. (The pair end up blasting one another simultaneously with their respective poison gases but discover they're each immune to the gas of the other). 

Ultimately, the Skull has the Joker konked on the head and placed aboard his plane, and the two end up fighting atop the bomb until it's dropped, both plunging out of the plane after it. 

A two-page epilogue, which a "special thanks" box credits Roger Stern with suggesting, is set twenty years after the events of the comic and further moves the book into real Elseworlds territory...at least on the Batman side of the equation. The Captain America side is in keeping with his own history, although it is here presented with a twist specific to this crossover. 



Next: 1997's Daredevil/Batman #1

Wednesday, February 19, 2025

On the first year or so of Kelly Thompson's Birds of Prey

I'm not entirely sure who gets the credit for originally conceiving of the Birds of Prey. 

Long-time Batman group writer Chuck Dixon penned the original Birds of Prey adventure, which appeared in the 1996 over-sized one-shot special Black Canary/Oracle: Birds of Prey #1 and was drawn by Gary Frank and John Dell. On the other hand, I've also heard that editor Jordan B. Gorfinkel came up with the idea (Wikipedia doesn't offer any clarity; the entry for "Birds of Prey (team)" credits Dixon as the creator, while Gorfinkel's entry says he created the team.)

At any rate, Dixon was certainly integral in creating the team and setting the template for the many other writers to follow him, as he wrote all of the team's original late-90s adventures in one-shots Birds of Prey: Revolution and Birds of Prey: Wolves and miniseries Birds of Prey: Manhunt

At its inception, Birds of Prey seemed to be a way to give both Black Canary Dinah Lance and Oracle Barbara Gordon something to do in the DC Universe other than playing occasional supporting characters in Green Arrow and Batman comics, with Canary going on missions planned and coordinated by Oracle, who would feed her intel remotely through an earpiece. 

At the outset, Canary had never actually met Oracle, nor even knew her actual identity. Other female characters would occasionally join Canary on these missions, like The Huntress and Catwoman in Manhunt (Or, in the case of a Showcase '96 short written by Gorfinkel, Lois Lane). 

Dixon was also the initial writer of the eventual ongoing monthly series, writing the first 46 issues for a variety of artists, including Greg Land, Butch Guice and Rick Leonardi. Dixon was followed on the book's 10-year, 127-issue run by a pair of talented, if perhaps unlikely, writers, in the form of Strangers in Paradise's Terry Moore and Love and Rockets' Gilbert Hernandez. 

And then Gail Simone took over with 2003's issue #56, initially working with pencil artist Ed Benes, and she stuck around for four years. (Writers Tony Bedard and Sean McKeever would follow her, keeping the title going another year and a half before it faced cancellation.)

Though that was hardly the last we would see of the Birds of Prey, Simone's run was probably the high point of the team's history. She added first The Huntress and then, later, Lady Blackhawk to what became a core line-up, although that line-up would quite frequently feature guest-stars, almost all of them female superheroes, who would come and go. 

And that eventually became the default premise of the book, for all the iterations that followed: A team of female superheroes, led by Canary, Gordon or both. 

While no other ongoing lasted nearly as long as the original—and, let's be honest, at a certain point DC and Marvel stopped even allowing books to run that long, preferring to relaunch books with new #1s every time the writer changed—the concept was popular enough that it never really went away, either. 

It was relaunched in 2010 by the returning Simone and Benes (and canceled at issue #15, both creators having left by then), and again as part of the New 52 in 2011 (lasting 35 issues) and in 2016 as Batgirl & The Birds of Prey (22 issues).

The comics also inspired a 2002 TV series (which, despite veering pretty far from the source material, was pretty fun, and my friend Meredith and I certainly enjoyed watching it for ComicsAlliance), and a 2020 film that had a lot to recommend it (despite some extremely questionable choices, especially regarding the use of a character named "Cassandra Cain", and the fact that it was a stealth Harley Quinn film).

After a weird film-inspired 2020 Black Label miniseries entitled Harley Quinn and the Birds of Prey by Amanda Conner and Jimmy Palmiotti and a weirder still Black Label one-shot by Brian Azzarello, Emanuela Luppacchino and Ray McCarthy (the apparent results of what was originally announced as an ongoing), DC was ready to relaunch the team yet again in 2023, this time with writer Kelly Thompson and artist Leonardo Romero.

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I've long enjoyed the work of blogger-turned-novelist-turned-comics writer Kelly Thompson, ever since I used to regularly read her 1979semifinalist blog back in the Golden Age of Comics Blogging (I just looked, and I can't find her old blogging online anymore, though; I assume it's all been taken down. I guess you just had to be there!). 

I haven't read everything she's written since going pro, but I've read a lot of it, and I haven't read any of it that I didn't like. 

That includes 2015's Jem and the Holograms (with Sophie Campbell, one of my favorite artists), 2016's Mighty Morphin Power Rangers: Pink and Hawkeye, 2017's Journey to Star Wars: The Last Jedi—Captain Phasma, 2018's Jessica Jones and the first volume of West Coast Avengers and 2019's Sabrina, The Teenage Witch, as well as some anthologies she's contributed to, 2016's Lumberjanes: Don't Axe, Don't Tale 2016 Special and 2019's Amazing Spider-Man: Full Circle (Looking at her credits online, I see there's actually an awful lot of stuff of hers that I've never read, much of it published by Marvel. As you guys can probably tell, I've always preferred DC to Marvel, and I have an especially hard time generating interest in comics featuring the X-Men or Captain Marvel Carol Danvers). 

Considering her facility with writing great comics starring compelling female characters (characters as disparate as Jem and Sabrina and Jessica Jones and the Pink Ranger) and her years writing various superhero and genre comics for publishers throughout the mainstream market, she seemed like a slam-dunk choice for a new Birds of Prey comic, and I was excited when she was first announced as its writer, although I had at least one big reservation, which we'll get to in a moment.

I'm much less familiar with the work of artist Leonardo Romero, whose name I did not recognize. Consulting his credits though, it appears he has experience at both big superhero publishers, as well as for some other genre comics publishers, and I have in fact at least read a little of his work, in the pages of Batman '66, Wonder Woman: Black and Gold and Thompson's own Hawkeye, even if I couldn't connect my memories of reading those books to the name.  

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Like I said, I had a few reservations upon the solicitation of that first issue, which was released with the above image of Romero's, an image that ultimately became the cover for the first issue of the series and, later, the first trade collection.

These reservations all had to do with the line-up.

First, someone seemed to be missing. There was no indication that Barbara Gordon was involved. That, of course, seemed odd, but then, maybe she just didn't make the cover; if her role was going to be as Oracle rather than as a Batgirl, then it would make sense not to have her leaping into action alongside the rest of the team.

Second, Jack Kirby's Barda seemed like an...unusual choice. I've always liked the character, of course, even though she usually appears as a supporting character in Mister Miracle or New Gods comics, rather than a protagonist or a hero in her own right*. She had of course been a Justice Leaguer, later in Grant Morrison, Howard Porter and John Dell's JLA run (when she and Orion joined the already power-heavy line-up in preparation for the coming of Mageddon, a relatively rare case in which we saw Barda without her superhero husband), and she had obviously teamed up with the Birds before, as one of Oracle's many occasional operatives during the original Simone run.

Still, in her origins and her powers, she's a pretty cosmic character, more suited to straight superhero adventures than the more street-level and espionage style stories that the Birds are most associated with (Although, to be fair, at a certain point in their runs, both Dixon and Simone did stray pretty far into standard superhero fare; in fact, in one of her later stories, Simone even featured resurrection of a dead Justice Leaguer). 

Third, while I was of course happy to see Batgirl Cassandra Cain, one of my favorite DC characters, I was a little unsure about her presence here...at least at this particular time. Don't get me wrong, I think the character is perfect for the team (and, for a while, I thought she and her fellow Gotham City teen vigilante Spoiler should have been official junior members, working with and learning from Canary and Huntress). But given where we last saw her, fighting alongside and living with Stephanie Brown and Barbara Gordon in the short-lived series Batgirl, it seemed...well, I hate to say "odd" again, but I will...odd that she would join a Birds line-up without Steph or Barbara. (Hey, now that I think of it, I'm not sure I ever read the final Batgirls collection...maybe they all broke up and went their separate ways in the end of that volume? I suppose I should look into that...)

All of those were really just questions I had about Thompson's new line-up, questions I assumed would be answered in the book itself (And, to be perfectly fair, they all were...immediately. By the time the first issue ended, which, reading the trade, meant by the time I finished the first chapter, I understood why all of the characters, including wild card Harley Quinn, were on the team, and was sold on Thompson's logic in justifying their use...which, even if it was in reality "Because Harley will boost sales," got a compelling in-story reason nonetheless.)

But then there was that other character on the cover: Zealot. 

Created by Jim Lee and Brandon Choi for their 1992 Image Comics series WildC.A.T.s: Covert Action Teams**, she and the rest of Lee's "WildStorm Universe" characters became the intellectual property of DC Comics when he sold them to the publisher in 1999. 

For a long time, the various WildStorm characters seemed to occupy their own little discrete fictional universe, separated from the DCU, but during 2011's ill-considered New 52 line-wide reboot, we saw a concerted effort to insert the WildStorm characters into the DCU proper. This led to books like a 30-issue Stormwatch in which Martian Manhunter was on a line-up with redesigned members of The Authority and a nine-issue Team 7 which included Black Canary along with characters from Gen 13 and WildC.A.T.s.

For the most part, the DCU seemed to reject these attempts to graft WildStorm characters into it like a body rejecting transplanted organs, and, of course, whether it was market pressure, creators' dislike of the new status quo or the utter revilement of the DC fanbase, the New 52 status quo itself was done away with, writer Scott Snyder devoting two event crossover series (2017's Dark Nights: Metal and 2020's Dark Nights: Death Metal) and a 39-issue run on a Justice League comic that basically amounted to an epic, years-long undoing of the New 52. 

Still, a few WildStorm characters seemed to fit in better than others, and a few even stuck around after Death Metal. The ones I've always had the hardest time avoiding were Superman and Batman analogues Apollo and Midniter, and Grifter, who appeared in some Batman comics after the de-reboot.

And, of course, here's Zealot, apparently a new member of the Birds of Prey.

I've read a few comics featuring the character, most memorably Morrison and Val Semeiks' 1997 one-shot JLA/WildC.A.T.s, and surely she must have appeared during the Alan Moore-written issues of WildC.A.T.s, which I read from library-borrowed trades in the years before I started EDILW, although I'll be damned if I can remember much of anything about those comics (There was a punk rock cyborg with a purple mohawk and tank top, right?). Basically, all I knew about Zealot was that she had white hair and a sword. (And that both she and Wonder Woman have seen Tom and Jerry, as is revealed in the aforementioned crossover.)

Anyway, that was basically just a four-paragraph way of saying, "Ugh, a WildStorm character." 

I guess DC has officially owned them for over 25 years now, but they still feel...weird and wrong to me, especially in DC team books like Birds of Prey. (I wonder, did older DC Comics fans feel this way about, say, The Marvel Family or Charlton characters like Blue Beetle and The Question officially joining the mainstream DCU after Crisis on Infinite Earths...? Did they still feel that way 25 years later?)

As you can see by the fact that I am just now writing about a run that started in the calendar year 2023, it took me a while to get around to Thompson and company's Birds of Prey. Sure, that was, in large part, because I have switched from comic book-comics to trades, but I have a feeling knowing that Zealot was in this comic made me drag my feet a bit in finally picking it up.

I am assuming that was probably just me, though.

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Birds of Prey Vol. 1: Megadeath Kelly Thompson and Leonardo Romero hit the ground running in the first issue of their new Birds of Prey series. Indeed, within the very first panel—depicting a shirtless Oliver Queen in a bed talking to Dinah Lance, who sits on the edge of the bed with her hands folded, looking somewhat worried—they have already begun to establish the building of a new Birds of Prey team.

I mentioned how thoroughly Thompson answered questions regarding the new lineup in the first issue above, and it is quite a remarkable first issue, as they use those first 25 pages to introduce the full six-characters who would make up the new version of them team, thoroughly enough that even if a reader wasn't already  terribly familiar with them they would be almost immediately, as well as establishing a rationale for Black Canary needing a team, the criteria of its make up (and why Barbara Gordon can't be on it), their incredibly dangerous, fairly crazy-sounding mission and an in-story excuse for Dinah to take such an enormous risk and work with such an unusual team in the first place.

It's a remarkably effective and efficient first issue, and one that not only doesn't waste any time, but also has room for multiple well-orchestrated and executed action scenes, and some really fun grace notes, like a two-page spread in which multiple drawings of Canary and Batgirl Cassandra Cain are shown taking on a small army of ninjas, or, even better, a four-page sequence in which Cassandra tells the others a story about a past fight with Harley Quinn, one that evokes both 2002's DC First: Batgirl/Joker #1 and the 1993 film Batman: Mask of The Phantasm (Both on purpose, I presume). 
As for the mission, it is this: Black Canary's little "sister" Sin is being held captive on Themyscira by the Amazons, where she is in danger of being possessed by a supernatural monster that will use her to destroy the entire island, and, perhaps, the world. 

This is all according to half-new time-travelling character from the future named Meridian, who is apparently Gotham Academy's grown-up Maps Mizoguchi. (Maps also tells Canary she can't bring Barbara, or she'll die and, if you're wondering why they don't just ask Wonder Woman to release Sin, Thompson has an answer for that, too: If Wondy refuses for any reason, Canary and her team will have lost the element of surprise necessary to invade a remote island full of formidable warriors.)

The review of Megadeath that recently ran at Collected Editions already effectively pointed out the problems with this set-up. 

First, there's the fact that the time-traveler warning of peril to a hero's family (and being the driving force behind a new series) was so recently used in Green Arrow Vol. 1: Reunion (featuring Black Canary!). 

And then there's the fact that we haven't seen or heard anything of Sin, a character introduced during Simone's original BOP series, in a while...2007, during the Tony Bedard-written Black Canary miniseries that essentially wrote the character off, if I am remembering correctly (And not only is that close to 20 years ago, it was on the other side of that weird gaping continuity gulf of the New 52, which makes it difficult to be confident which events prior to, say, Death Metal are actually canonical). 

Those elements aside—and I didn't have any trouble putting them aside, given how well they end up setting up the story—it's damn good comics. This first six-issue arc, which fills the entirety of the first trade, scans a bit like a superhero comic/heist movie mash-up. There's the recruiting a team of misfit, mismatched specialists, the plotting and planning, the gathering materials and making preparations and then the heist itself which, naturally, has dramatic complications that challenge our heroes in unexpected ways.

Given that the plan involves sneaking onto Themyscira, one of those complications is, of course, Wonder Woman herself, and we get to see not only Barda try to go one-on-one with her (as is depicted on one of the covers), but also Cassandra, who surprisingly attacks her in a very Batmanly way, using trickery and a utility belt full of gadgets and weapons (I had, back when I still thought I might grow up to write comics myself, previously imagined a Cassandra/Wonder Woman fight that went quite differently than this, making this one an awful lot of fun to read). 

For all the sneaking around and fighting, things eventually go pretty much as the heroes would want them to, with Wonder Woman ultimately taking the side of the Birds, Sin being rescued and the threat of her being possessed by the Fury of Greek myth Megaera adverted...sort of. (Don't read the later sections of this post if you don't want that plot point to be spoiled later.)

While the focus is obviously and appropriately on the ladies, several male allies also make notable appearances, giving the book a slightly more expansive feel, and further anchoring it in the DCU. 

This obviously includes the previously mentioned Oliver Queen, who is tasked with attacking Wonder Woman in Washington, D.C. and holding her off as long as possible (And he fares about as well as you might expect a guy with a bow and some trick arrows to fare against Wonder Woman, in what turns out to be a great six-page action sequence). 

And then there's John Constantine—who Romero actually draws to resemble Sting, as his creators Alan Moore, Steve Bissette and John Totleben intended—who helps Canary procure some magical supplies for her mission. 
And a brief surprise appearance by one of Harley's Suicide Squad colleagues, who proves integral to her plan of arriving on the island undetected. (Oh, and Grifter Cole Cash makes a brief appearance; I guess he and Zealot are an item? No cameo from Scott Free though; Barda gets recruited in the middle of a brawl, rather than at home.)

It's actually kind of hard to over praise Romero's work on this book. It's really that good.

If you look back at BOP history, some of the many artists to have drawn the books have had the unfortunate tendency to draw all of the characters the exact same, veritable clones of one another, distinguishable by their hair color and costumes (I'm thinking of one particular artist here, who had a couple of runs on the title). 
Romero doesn't do that. The characters not only have a variety of body types—a task perhaps helped along by the fact that there is such a natural variety to the characters, from the giant Big Barda to the petite Cassandra Cain, who the former charmingly refers to as "Small Bat" throughout—but easily distinguishable designs, including their faces, expressions, postures and attitudes. 

He also manages the neat trick of drawing the characters in a style that looks realistic, but without being staid and boring; his work still looks very drawn and very comic book-y. I was repeatedly reminded of the work of the great Javier Rodriguez throughout.

I've already mentioned the quality of the action scenes, something that modern American comics are usually, well, fairly trash at depicting, but are here quite strong, with actual image-driven storytelling and fight choreography, rather than the more standard drawing of heroes posing while their foes are drawn in freefall (We'll actually see a fight of that style in the next volume, drawn by different artists).

And Thompson certainly gives Romero a lot of fun stuff to draw, including some fun costume designs. I mean, these are some really fun designs to begin with, like Kirby's Barda (who appears in both her full armor as well as her bikini costume) and the Batman x Spider-Man design of the Cassandra Cain Batgirl that artist Damion Scott perfected (I really like how Romero draws this Batgirl's ears here, by the way, set as they are on the side of her head and extending at an angle, evoking the first appearance version of Batman). But there's also a very short sequence in which the Birds all adopt aquatic gear, and rather than generic matching scuba suits like the one Canary dons, they all get what look like personalized, toy-ready costumes of their own. 

Unfortunately, Romero doesn't draw the whole story arc. The fill-in artist, Arist Deyn, comes in at a rather inconvenient time, drawing the fifth issue of a six-issue arc, and, worse, has a style that couldn't be more incongruous with that of Romero's.
Remember what I said about some Birds artists drawing the characters more or less identically? Well, that's what Deyn does. Not only do they all have the same slim body type (Barda is just a bit taller than the others), but they all have the exact same face, with a big forehead and large, glossy eyes that give them all a doll-like look.

A change in the art in the middle of an arc is always annoying, and Deyn's work, while fine on its own (Googling the artist later, I quite liked a lot of what I saw), it is incredibly jarring to read here (Deyn also handles the coloring on that particular issue, further distancing the imagery in this chapter from that of the rest of the story, which is colored by Jordie Bellaire; you probably can't tell from my scans from the book, though).

The denouement of the final issue, for which Romero returns to draw, pretty deftly moves the characters on to a new threat, one that manages to justify the team's continued existence....at least in some form. As Canary and Cassandra discuss the new threat that Meridian/Maps has shared with them, the last panel has Canary declaring "We're going to need a new team."
I was heartened to hear that. A small core team with Canary and Cassandra (and, as we'd find out in the next volume, Barda and Sin) and rotating guest characters is not only in keeping with earlier iterations of the book, and not only means we will get to see more characters get a story arc or so in the spotlight, but it also means I don't have to keep reading about Zealot (although she does make appearances in the next volume) or Harley Quinn, who is fine in this book, but is definitely a character I've had my fill of over the last decade or so. 

Megadeath is pretty much a perfect trade paperback, telling one single, complete story in such a way that is perfectly acceptable to long-time fans of the team or individual characters while also proving accessible to newer readers (And I do hope Thompson brought some of the fans of her Marvel work to Birds of Prey for the first time). Simultaneously, as all good serial narratives should, it teases the next story in a way that is compelling enough to make one want to keep reading.

The good news for me then is, because I waited so incredibly long to actually sit down to read this first collection, the second one was already available, and I could read it immediately. 

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Birds of Prey Vol. 2: Worlds Without End Unfortunately, the series kind of falls apart a little in the second volume. 

It's easy to diagnose the problem—Leonardo Romero stops drawing interiors, retreating to covers only, and instead of the previous volume's two artists, this time we get six —but not necessarily the source, as it is all behind-the-scenes.

Obviously, comics work best when there is a solid, stable creative team working together throughout the run, and while it's become increasingly rare for any super-comic from any publisher to produce comics with a consistent writer/artist team for very long anymore—and I should note that that may be considered a good thing, if it means publishers and fans are no longer pressuring artists to work themselves to death to meet monthly deadlines—there are better, smarter ways to handle fill-ins (I think Mark Waid and Dan Mora's run on Batman/Superman: World's Finest did a pretty good job of this, with Waid crafting story arcs for Mora to draw, then writing a done-in-one single issue for a guest artist to draw and give Mora a break, before launching a new arc for Mora). 

Anyway, whatever went on with Birds of Prey personnel behind the scenes, that's all on DC. All I can say, as a reader, is that it's disappointing and annoying to get a truly great creative team on (most) of a story arc, only for that team to change in the very next arc.

Romero's main replacement seems to be the top-credited Javier Pina, who draws the entirety of the first of this collection's seven issues, and then parts of three other issues. 

I didn't personally care for Pina's work as much as I did Romero's (The downside of Romero's art on the first arc being so great? They set a very high bar for every one that follows him). There's nothing wrong with it, though. 

It's very realistic, far more so than Romero's slightly more cartooned work, although Pina does have a habit of dropping photos into the panels as backgrounds, a practice that has always annoyed me. At least with Jordie Bellaire still on colors, the art is somewhat in keeping with the tone of most of the first volume. (I think Gavin Guidry, who draws the entirety of the final issue and portions of a few others, bears a style closer to Romero's, and might make for the best replacement of any of the artists whose work appears here.)

The title story arc at least has a premise that seems to incorporate the game of artist musical chairs (There are actually two story arcs in this volume, a two-part "Undercover Animals" and a five-part "Worlds Without End", although they blend into one another in such a way that they read as one story.)

Canary and Meridian finally bring in Batgirl/Oracle Barbara Gordon and begin working their new case: A rogue time-traveler from the future is targeting the Birds, and Barbara in particular. They kinda sorta recruit Vixen, and with her help they set a trap for their mysterious antagonist, which leads to the very fun sequence in which the Birds act as scantily-clad models at a fashion show (At one point, Barda sheds her clothes to fight, so Kelly Thompson and Pina can repurpose a gag from the Matt Fraction/David Aja Hawkeye, where a classic image of the character's head is super-imposed over the art to censor nudity, looking a bit like a sticker applied to the page of the book).
During that fight—one notably not as strong as those in the first volume—a portal opens, and Barbara goes through it, the rest of the Birds going after her. What follows over the course of the next five issues is a sort of chase through different portals, each one resetting and "re-skinning" the characters and the pocket reality our heroines find themselves trapped in, their costumes and the setting changing dramatically, depending on which character enters the portal first and thus determining the style of the next "world."

So you can see how this scenario would be unusually compatible if one is working with a half-dozen different artists (Although I don't think the other artists involved necessarily all line neatly up, so that each one is given their own world to draw...if so, only one draws in such a style that it is too terribly dramatically distinguished from that of the others, but we'll get to that in a moment).

And so Black Canary, Big Barda, Vixen, the newly redesigned and empowered Sin, both Batgirls and a newcomer they meet in the pocket dimension find themselves being pursued by the monstrous, reality-altering villain who has been targeting them, from a nightmarish Gotham, to a more optimistic mid-century America, to a world of dinosaurs and a cartoon world, their costumes and/or appearances getting redesigned each time (The dinosaur world thus gives us a sort of Savage Land-ized version of the Birds, for example).
The most dramatic change comes in the penultimate chapter, when Sin tries to control the nature of the next world by thinking of cartoons when jumping through the portal. Here Thompson reunites with her original partner from Jem and The Holograms, EDILW favorite Sophie Campbell. Campbell draws the Birds as chibi versions of themselves, and they are adorable, especially Campbell's Cassandra
(As fun as this chapter is, I do hope Campbell returns to the book at some point and draws it in her regular style; that's the style she draws the villain in during the four panels in which she appears, and, as Campbell has proven in her contributions to 2021's Batman Black and White #2 and Superman: Red and Blue #6, she can draw the hell out of DC superheroes)

Constantine, Zealot and a shirtless Cole Cash all return, the first two gathering with Merdian outside the mysterious portal that appeared at the fashion show and worrying about how to get the Birds out of it, and there's also a brief and unexpected appearance by Xanthe Zhou, from 2023's Lazarus Planet: Legends Reborn #1 (And there's an footnote pointing to her appearance with Cassandra in the 2023 Spirit World miniseries). 

The story works, and certainly has plenty of fun moments in it, but, unlike that of the first volume, it doesn't seem as specific to the characters (despite a somewhat surprising link between the villain and a rather old Barbara Gordon foe), and the basic scenario is one that it's easy to imagine any other hero or team of heroes going through. 

Once again, Thompson gives us a last-panel cliffhanger that, while as vague as can be, points to a next adventure, and left me wanting to find out what happens next.

Based on these first two volumes (and/or 13 issues), Thompson seems to have a great handle on the characters, and a pretty good idea how to keep them together as a team. She also manages to have a fairly light touch, with lots of organically funny moments that make the book truly fun to read.

Despite all of the chefs in the kitchen involved in this particular volume, this is still the best Birds of Prey comic we've gotten since Gail Simone was writing it, and among the better showcases for many of the characters featured (like Barda and Cassandra, for example).

 I'm looking forward to volume 3...and hopefully many more volumes after that. 

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Looking ahead at the five issues that have been published since those collected in Worlds Without End, it looks like the next few issues will introduce Grace Choi and Onyx to the mix, as well as another new artist: Sam Basri, who has drawn plenty of comics for DC, including female-starring ones like Harley Quinn, Power Girl and Voodoo

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Here's something I did not care for at all:
As you can see in the Deyn-drawn panel above, Kelly Thompson has Black Canary quote a line from Watchmen to Megaera. 

Can't we all just agree to leave Alan Moore alone...?

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Finally, there's this, which is more of a note than a complaint or nitpick.

When Sin finally merges with Megaera, the immediate aftermath of which is pictured above, she gets an instant, magical makeover, the evil goddesses' vine-like threads forming a green, triangular pattern over her torso, and giving her matching boots and other accessories.

She also gets a green shock of hair.

Now, I am totally not the right person to be bringing this up all, being a middle-aged white guy (and a bald one at that!), but I guess I will anyway, since I don't know if anyone else has yet: It was my understanding that giving Asian female characters colored streaks of hair was something that real Asian women found to be a tired, annoying stereotype in pop culture.

I first heard this in regard to 2021's Shang-Chi and The Legend of the Ten Rings. I had read that Meng'er Zhang, who played Shang-Chi's little sister Xialing in the movie, had said that her character was originally intended to have a streak of red in her hair in the film, but that she had asked that the element of the character design be removed, as the Asian-girl-with-a-streak-of-colored-hair had become a stereotype. I'm now not sure where I read it; it might have been this Axios article, as I used to read that site regularly-ish for a while, or it might have just been a headline I had seen somewhere on social media.

At any rate, so that you don't have to take my word for it, here's the Teen Vogue article that apparently struck a chord with Zhang, and here's a HuffPost piece on the same subject that was published a few years previous to that. 

I confess to having been completely ignorant of the phenomenon until I read about Zhang calling it out, even though I have seen at least a couple of the sources of the stereotype that were cited (Scott Pilgrim Vs. The World, Big Hero 6 and the various X-Men films, for example).

In the case of Sin, I am fairly certain none of the creators gave her the green hair to signify any particular character traits or comment on the typical behavior of Asian women but were instead only using the change as a visual signifier of her transformation, her green-colored hair being a change along the same lines of her wardrobe changing and her gaining new powers. Not unlike, say, Jason Blood or Jim Corrigan, both of whom similarly merged with powerful supernatural entities, having white streaks in their hair. 

(And, for what it's worth, Sin is only one of four characters of Asian descent in that first year of the series, and she is the only one of them with a streak of color in her hair; Cassandra and Maps both have all-black hair, as does the non-binary Xanthe Zhou. On the other hand, future issues of the series will apparently feature Grace Choi, an Asian American character who has dyed red hair.)

Anyway, now that my attention has been brought to the stereotype, I can't help but notice it whenever I see it. Maybe if it's brought to the attention of the creators or DC, they will gradually phase it out. Or not. After all, as I said, the book already has several Asian female (and/or non-binary) characters, and they have a somewhat admirable variety of backgrounds, powers, personalities...and hair styles. 



*You guys did read Nogzi Ukazu's original graphic novel Barda, the very first time the character starred in her own comic, last year though, right? If not, here's my review of it. If you're a Barda fan, you definitely want to read it. It's great. 


**To be honest, just typing out the name "WildC.A.T.s" irritates me.