Saturday, December 17, 2016

Comic Shop Comics: December 14th

Batman/Teenage Mutant Ninja Turtles Adventures #2 (IDW) The title characters finally meet face-to-face in this issue, as Batman and his partners Batgirl and Robin investigate the strange, triangular portals showing up in Gotham City while April and the Turtles investigate those appearing in their New York City.

In this fast-paced, relatively low-key issue, writer Matthew K. Manning has The Joker and Harley Quinn escaping Arkham and taking a meeting with The Shredder (and Rocksteady, Bebop and The Foot), the Bats and Turtles coming to blows before realizing they are on the same side, and then teaming up to take on a cross-franchise villain "team-up" between Poison Ivy and Snakeweed...which is the cliffhanger the issue ended on.

Manning seems a little more comfortable with the Turtle end of the equation, as his Joker and Harley and their interplay doesn't seem as sharp as it should be, and Robin seemed...off, somehow. There's a moment where Michelangelo refers to Robin as a "kid," but the original Batman: The Animated Series Robin was a significantly older than Mikey and his brothers who are, after all, explicitly referred to as Teenage Mutant Ninja Turtles (and in the show these versions of the characters are plucked from, that teenage-ness is accentuated more than in previous cartoons and many comics). If the Robin is meant to be TAS second Robin Tim, who actually was a little kid, then he's drawn wearing Dick's costume (he seems to be written more like TAS's tight-lipped Dick, than the constantly quipping Tim).

I liked the meet-and-fight scene here better than the one in the previous Batman/Teenage Mutant Ninja Turtles crossover, as Manning and artist Jon Sommariva build a bigger, better, clearer fight scene, one in which Raphael and Leonardo in particular are fighting in character, and adding Robin and Batgirl into the mix helped make it a lot more exciting; it was nice to see April and Batgirl fighting (this April is much more highly trained in combat than many of the other Aprils), and to Dontatello's reaction to Batgirl, given his apparent interest in human redheads. Man, I hope Casey Jones shows up soon...

Speaking of Sommariva's artwork, it's quite good, but I didn't really get a sense that he was doing as strong a job of capturing the aesthetic of either show, and managing to blend them in a way that was either a compromise of the two styles, or an intentional clash of them. To be fair, it's hard to imagine two more differently-designed and rendered action cartoons than Batman: The Animated Series and the third Teenage Mutant Ninja Turtle, so the fact that he is basically just using the designs from the shows and drawing everything in his own style makes a certain degree of sense.

As with the previous series, and the previous issue of this series, I'm disappointed, but then, that was pretty much inevitable given my affection for Batman and the Teenage Mutant Ninja Turtles. I should note here that I am less disappointed here than I was with any previous issue of a Batman/Teenage Mutant Ninja Turtles comic, however.

Deathstroke #9 (DC Comics) This is it! Superman vs. Deathstroke! That...shouldn't really be much of a fight, especially given the fact that Deathstroke didn't have time to prepare for the battle the way Batman might have, and thus isn't packing a kryptonite sword or a red sunlight-generating ray gun or anything. Instead, he has to improvise, with only his energy-absorbing super-suit, the arena they are fighting in (a ship with lots of lead bits) and some improvised trickery helping him stay out of Superman's grasp long enough to complete his mission...but that's about as long as he can elude Superman.

This is a pretty good hero vs. hero (well, hero vs. protagonist, I should say) showdown, as writer Christopher Priest manages to keep them both in character and have them both going pretty much all-out and the fight going the way that it objectively should while advancing the plot. In other words, there's no real "cheating" going on here, nor does Superman, who would normally be at quite a disadvantage since Deathstroke has home book advantage, feel diminished at all.

In fact, Priest even has Superman saving the day, as only Superman can, as to properly bust the criminals using the ship as a headquarters, it would need to in international waters (an easy tow for Superman) and to properly expose them, a member of the media would have had to been present to see what was going on (luckily, Superman never goes anywhere without Clark Kent).

Deathstroke remains a surprisingly strong comic centered on a complex family of world-class international assassins, intelligence officers and super-people, and Priest, Larry Hama and company continue to present complex narratives with elaborate plotting and multiple characters with multiple, clashing, often opaque motivations.

For what it's worth, nine consecutive issues is the longest I've ever read a Deathstroke comic without taking a break.

Die Kitty Die #3 (Chapter House) Fernando Ruiz, Dan Parent and J. Bone's tale of an Archie-like publisher trying to kill off their Sabrina-like witch character (who is also a real person) continues, as the action moves to a comics convention. There they introduce their Kitty replacement, her cousin Katty (also a real person), and Kitty, attending in a Scarlet Witch costume (though referred to as "Spider-Jen" for some reason) confronts her. A magical battle ensues.

Leading in to the main story is a "reprint" of a 1976 Kitty-as-superhero comic, featuring Agent K.I.T.T.Y. teaming up with superheroes American Gloria and her sidekick Dyna-Chick...and helping them come out as girlfriends, not just crime-fighting partners.

I find myself starting to wonder how long they can keep the series' premise going--and keep it engaging--as it seems to be starting to wilt a little only three issues in. The publisher is prepping to sic Kitty's many husbands from over the years on her next.

Quick nitpick: In J. Bone's "Kitty's Katwalk" fashion spread, here devoted to various horror-themed superheroes, Bone draws a Gimp Chimp, which is an adorable little monkey dressed in a skin-tight leather gimp suit. Gimp Chimp is clearly a monkey and not a chimpanzee, however, as is evident not only by his size but his long tail, so I'm afraid that name just doesn't quite work for this particular perverted, crime-fighting simian.

Gotham Academy: Second Semester #4 (DC) DC's most cancel-able series sometimes seems like it's just daring the publisher to pull the plug on it. After taking several months off before the "Rebirth" relaunch with the Second Semester subtitle, which would presumably give the creators the chance to get ahead*, the book has apparently had some sort of the behind-the-scenes/deadline glitch, as this fourth issue is apparently a prepared-just-in-case fill-in, a done-in-one by regular series writer Brenden Fletcher and guest artist, set before the beginning of the new Second Semester series. Terrible timing too, as the last issue ended with a dramatic cliffhanger in which the headmaster was about to expel one of the members of Detective Club.

In this issue, a strange Midnight Circus sets up shop right outside of the campus grounds, and while our protagonists go to check it out, Headmaster Hammer is strangely adamant that his students stay away. A strange, seemingly immortal and awfully cute boy is involved, as is a demon and a snake monster lady.

It's a perfectly good issue of Gotham Academy, of course, the problem is that a few issues into the book's second chance is a terrible place for this sort of fill-in to appear, as any momentum to the new series has been stopped pretty damn dead, and gaining and keeping momentum has been one of this book's core problems almost since it launched.


Wonder Woman #12 (DC) In the latest of the "Year One" chapters of Greg Rucka's Wonder Woman, we learn that everyone is a lesbian! Or at least bi! Except for Steve Trevor, of course. There's a scene early on in which Dr. Barbara Minerva exclaims "Suffering Sappho!" and when Lieutenant Etta Candy wants to know what's up with that goofy exclamation, Rucka gets into an explanation of "Suffering Sappho!"

This at first seems like an example of modern comics writers' tiresome attempts to find realistic explanations for the most trivial aspects of old superhero comics (Here, something dumb that Wonder Woman might exclaim, in the same way that Aquaman might exclaim "Suffering Shad!"). But it actually leads to an interesting exchange between Minerva and Candy.

After Minerva explains how and why she started using it instead of real swears, Candy responds with, "I'm quite familiar with Sappho's surviving poetry, Doctor."

Artist Nicola Scott then has them make eyes at each other, and they continue:
"Are you indeed, Lieutenant Candy?"

"Yes I am, Dr. Minerva."
They are only taken out of their sapphic flirtations by an off-panel "Ahem."

Is this a big deal? Eh, I don't know. Etta was originally written as more asexual than anything; technically heterosexual but, like the rest of her sorority, perhaps coded as lesbian. But she often expressed her disinterest in romance of any kind in favor of her one true love: candy.

Post-Crisis Etta was heterosexual, having dated and eventually married post-Crisis Steve Trevor. We haven't really seen much of post-Flashpoint Etta's sexual or romantic interests to my knowledge, but the Earth One iteration did say "Sign me up!" upon hearing of Diana's sci-fi lesbian utopia, while Legend of Wonder Woman's Etta was fairly man crazy.

Also unequivocally interested in the females romantically? Wondy herself. When Steve asks her if there was anyone "special" or "important" to her on the island, she eventually catches his meaning and answers sadly: "Kasia. Her name was Kasia."

Now that we're updated on everyone's sexual orientation, the plot of this issue involves Wonder Woman and her new American friends investigating the mall shooting attack by the terrorist Sear Group. Barbara Minerva has cracked the anagram of their name and presents it to Wonder Woman: Sear could be rearranged to spell "Ears" or "Ares."

And almost as soon as his name is spoken, the character appears in a cliffhanger ending that might have been a surprise, were his appearance before Diana not put directly on the cover.

Ares, drawn by Scott along the design parameters established by George Perez, mentions having waited aeons to meet Diana, which would put this story at odds with the post-Flashpoint origin...and the New 52 Wonder Woman's adventures not lining up with other Wonder Woman continuity is apparently an ongoing plot line in every other issue of Rucka's run, so I guess it remains to be seen where this is all going.

In the mean time, Ruckas seems to be gunning for Marguerite Bennett's Bombshells record for the most lesbian cast-members in a single DC book. He's still got a long way to go, though.



*Actually, come to think of it, the story arc before the "Rebirth" mandated cancellation of everything was the "Yearbook" story arc, during which Gotham Academy turned into an anthology series by different creators, so really DC, Fletcher and company have had a damn long time to work ahead on the book...unless DC didn't decide to relaunch it as part of "Rebirth" until very late in the game.

Wednesday, December 14, 2016

Review: El Diablo

Brian Azzarrello and Danijel Zezelj's 2001 Vertigo miniseries El Diablo represented one of several attempts to make use of the Robert Kanigher/Gray Morrow Western character with the colorful name, following Gerard Jones and Mike Parobek's 1989 effort to create a more superheroic version of the character and preceding Jai Nitz, Phil Hester and Ande Parks' 2008 effort to cast the character as an immortal spirit of vengeance/legacy character.

Azzarello's version of the character that appeared in these four issues--and the 2008 trade collecting them--technically fits in with the DC comics that preceded and followed, as the character acts as a vengeful, supernatural agent, but he's a particularly nasty one. In fact, he's so brutal and savage in his treatment of some of his victims that one could read this with the understanding that El Diablo is literally The Devil. Interestingly, he's not the protagonist of the story, and gets relatively little panel-time.

Towards the end of the second issue/chapter, when a posse that has set out in search of El Diablo are sitting around a campfire and telling stories about him, the name Lazarus Lane and his original origin story come up. But the character spends most of the story as a shadowy figure--bearing little more detail than you can see of him on that cover--that appears and disappears. The only lines he speaks are variations of "Hssss." He is seen in the distance, shooting people down impossibly fast. He often lingers just off-panel, so that we can see, say, the knife he's holding, but not he himself.

When we do get a rare glimpse of him, he doesn't look like the classic version at all. Artist Danijel Zezelj has redesigned him so that he is a long, lanky figure in all-black cowboy garb, with bare arms. He has long stringy hair, and scary cat-like eyes and sharp teeth. He rides a huge white horse, and he seems to be able to turn into various desert animals, or at least we see animals leaving the scenes where he apparently was at one point or another.

The title character's smaller-than-expected role befits his savagery (one victim, who drunkenly boasts about how he plans to lynch the devil by his own pointy red tail, has his gust cut open and is hung from a tree by his own intestines...and set on fire for good measure) and the nature of the story. While this is technically a Western, it's also a horror story, and monsters, like omnipotent villains, don't always make for the best protagonists.

The actual protagonist is Sheriff Moses Stone, who, before settling down as an agent of law and order in the town of Bollas Raton (and as a husband trying to start a family with his beautiful wife), used to be a notorious bounty hunter known as "Holy" Moses. His life is radically upended when the mysterious El Diablo arrives in town. The mysterious figure guns down a saloon full of bad guys, ties Stone up and then carves the name of Stone's home town into the flesh of his back with a knife.

So Stone gathers a posse and rides after El Diablo, headed toward the ironically-named town of Halo. Gradually we learn more and more about Stone and his own shadowy past, and why the devil might be so interested in him. Between El Diablo and Stone, the bodies of characters pile up almost as quickly as they are introduced, and Azzarello manages a few good gut punches by the conclusion, including an extremely satisfying irony.

In addition to a Western and in addition to being a horror story, El Diablo is also something of a mystery, something of a thriller and something of a character tragedy. Azzarello takes full advantage of the license the Vertigo imprint allowed him, and the book is as full of swearing, violence, killing, nudity and sex as one might expect from a post-Deadwood, deconstructionist style genre exercise.

Zezelj, who is here colored by Kevin Somers, isn't an artist I would have immediately thought of as particularly well-suited to a Western milieu, but his mildly-exaggerated figures (mostly around the heads and hands) and heavy reliance on stark blacks prove perfect for the black and white morality of El Diablo, where people are either good, or bad, or worse or a fucking devil. Black patches of ink appear so frequently that the title character, who is mostly just a silhouette with the occasional muzzle flash attached, seems more or less natural in such a visual environment.

I'm fairly certain that this has gone out of print (looks like it's available on Comixology, if that's a thing you do, along with Azzarello's later Vertigo Western Loveless), and anyone interested in the El Diablo character thanks to the derivation of the Nitz version that showed up in the recent Suicide Squad movie probably won't find exactly what they're looking for should they find their way to this. On the other hand, this is a pretty effective story about the diabolical cowboy as a spirit of vengeance, and such stories tend to work best when the agent of vengeance plays a role, but not the starring role.

Azzarello and Zezelj do a strong enough job on the Stone story arc that one could imagine a very similar story being told and having a similar level of impact without El Diablo in it at all. That probably doesn't sound like a ringing endorsement of how well they use the character, but I meant it as such: El Diablo is a remote, unknowable force un-gently prodding and shepherding Stone to the fate he himself chose. That journey is the story they tell here.

Saturday, December 10, 2016

On DC's New Talent Showcase #1

I wasn't sure whether or not I should review this book at any length, given that it is supposed to be a book by new-to-comics writers who are just getting their start, and it therefore might be unfair to subject their work to the same harsh and cynical eye I normally regard comics with.

On the other hand, relative rookies though they may be, they are writing comics for one of the two biggest publishers in the North American direct market, and DC is selling their work to consumers in an $8 package, so the book seems as eligible for criticism as anything else anyone else publishes. And, at the very least, I can introduce these creators to the 200 or so of you who might read this particular post, so, I ultimately decided, what the hell. (UPDATE: It turns out that my debate with myself over whether or not review the comic was moot anyway; it turns out that many of these writers have written professionally before, and done so within the comics field. They are new to DC, not new to writing or even writing comics.)

I must confess at the outset that I know next-to-nothing about what lead to this book's creation, only what I read in the one-page prose introduction by "SHOWCASE Co-Editor and VP, DC Talent Development" Bobbie Chase and the few pages of back matter. DC apparently launched a "DC Talent Development department" to "find, instruct and nurture new and current DC talent." In addition to some meetings and suchlike within the ranks of DC's extant employees and freelancers, this also included a workshop for writers lead by Scott Snyder and a workshop for artists lead by Klaus Janson (good) and Jim Lee (Um...). The stories published in this particular book are from writers who participated in a 13-week program from the beginning of this year, Chase writes, and are drawn by artists who were involved in a fall of 2015 "Artists Workshop Pilot Program." As you'll see below, the stories published are basically from new-ish writers paired with established artists. If you're like me, you'll recognize most if not all of the artists' names, and recognize few if any of the writers' names.

From my own far-removed and obviously ignorant-of-the-program position, I question the value of these programs in creating a stable of great new professional comics writers, and not just because everyone knows the best way to recruit new comic book writers to find smart-ass, know-it-all comics bloggers and critics on the Internet and offer them a bunch of money. Honestly, with the extreme democratization of comics-making in the 21st century, it seems like there's no real need to manufacture new writers, artists or cartoonists: There are literally thousands of them out there, already making comics, and if an amateur wants to get into comics, the best route seems to be to just start making the comics said amateur wants to make. (And not to be too cynical about it, but it seems like DC's strategy with this particular program seems more likely to produce writers who write like current DC writers write, or like current DC editors want writers to write, which isn't necessarily the best way to get the best new writers; like, even if DC had six people who wrote exactly like Geoff Johns and three who wrote exactly like Scott Snyder, that doesn't mean they'd sell any more comics, as at this point Johns and Snyder sell like they do because they are Johns and Snyder, not because of the way they write*).

I should also note that this book, a 72-page anthology consisting of nine eight-page stories, is really weird. If you were putting together an $8, 72-page anthology meant to highlight the work of new writers that you were going to sell to your fans and/or a general direct market readership, what sort of format would you want that book to take, and what would you like those stories to be like? Me, I would assume they should all be tightly-written, done-in-one stories light enough on continuity that they could be read by anyone, regardless of familiarity of the character and that character's likely complex history. They should be completely complete, and stand on their own; the sorts of stories you might have found in DC's recent trinity of character-specific anthology series, like Legends of The Dark Knight, The Adventures of Superman and Sensation Comics Featuring Wonder Woman.

That's not the route they went with this.

Rather, each of these stories reads like a hyper-condensed first issue of a new series, or of a new story arc within an existing series. Most of them literally end with cliffhangers that will apparently never be resolved anywhere. I assume these were all conceived as part of the class/program, where the creators maybe worked on pitches, or story arcs, and DC decided to use the first part of them here in this book. Regardless of how helpful that might have been to the writers involved, it sure doesn't make a collection of such work an ideal comics reading experience for a reader.

In essence, this reads like one of those anthologies Marvel Comics might occasionally publish after a big crossover event and/or before a new line-wide branding event like "Dark Reign" or "The Heroic Age" or "All-New Marvel" or "Point One" or whatever. Only instead of a handful of exciting previews to books you might want to check out, these are previews for books that don't exist anywhere except in the imaginations of the creators. So no matter how much you might like them and wonder what happens next, chances are, you're never going to find out.

Although, perhaps an unstated goal of this book is to throw these pitches/short stories into the market, and see if any of them truly fire the imagination and interest of DC fans, who then clamor for a new ongoing Hawkgirl series like one suggested here, or a Superman miniseries that explores who Mister Coal is, and what The Joker has in store for Smallville (To mention the two stories that seemed the most promising to me personally).

I think the book still has something to offer the DC fan in the wide net it casts in terms of the characters it features. The book features not only the biggest DC stars like Superman, Harley Quinn, The Flash and Wonder Woman (twice!), but some fairly random characters that I don't think many (or any?) readers were clamoring for more of, like Deadman, Wonder Girl (New 52 Cassandra Sandsmark version) and White Lantern Kyle Rayner and Star Sapphire Carol Ferris.

So let's read through the book, story-by-story, shall we? As I mentioned, it begins with a page of prose from Chase welcoming readers to DC's "First-Ever New Talent Showcase Of The Modern Era!",
illustrated by a nice David Messina drawing of a nicely re-designed Deadman meditating. That's then followed by a table of contents, which includes thank yous to the above-mentioned creators, as well as artist Andy Kubert, and then the stories begin.

John Constantine in "The Road To Hell and All That" by writer Adam Smith and artist Siya Oum

This story opens with a splash page featuring John Constantine on his knees in front of a toilet in a graffiti-covered bathroom, surrounded by jeering demons holding drinks and smoking--apparently hell is the one place in America where you can still smoke inside bars.

My heart sank immediately, as there is no character I am less interested in among DC's thousands than John Constantine. I think I'd prefer Geo-Force at this point, which I put down to Constantine's over-exposure. The character starred in a 250-issue run of his own comic before DC allowed him to return to the DC Universe proper, where he could rub shoulders with Superman and Batman and company regularly once more, and since then I've lost count of how many times DC has tried launching a new solo series starring the character. I think we're currently on the third attempt, and that certainly doesn't take into account his many, many guest-appearances.

After the conclusion of all the stories, there's a two-page spread in the back of the book with a heading reading, "If You Had Just One Chance To Tell A DC Story, What Would It Be?" and beneath it are the writers' answers to that question, with sketches of the various characters by the participating artists. Smith's answer mentioned "With Steve Dillon passing away I've been thinking a lot about how much Hellblazer meant to me as that right book at that right time in my life."

When I read that, I felt like an asshole for dreading seeing Constantine on the first page of this book.

Anyway, as for the story itself, Smith has sent Constantine to a bar in hell, which is basically like a bar on earth, except the patrons all have red or green skin, horns and/or wings, tails, cloven hooves and so on. Oh, and you don't have to go out on a patio to smoke.

What's he doing in a bar in hell? He's looking for a lead on the deceased Zatara, who he hopes to bring back to life in order to comfort Zatara's daughter and his own sometimes girlfriend Zatanna. Apparently in this story, Zatara has just recently died, and John and Zatanna have just had their most recent fight ("I'm genuinely tired of explaining how to be a decent human being to you, John," she tells him), this one over whether or not they should attend his memorial service, given the Zatara family's strained relationship over the years (I feel compelled to here pause and note that not only is Constantine a Alan Moore co-creation, but Zatara famously died in an Alan Moore-written Swamp Thing annual, and here is example #5,678,023 for anyone wanting to make the case that for all DC's weird distancing of themselves from Moore and the relatively few years he put in working for the company, so much of their publishing strategy seems to be an elaborate form of Alan Moore fan-fiction; I'm not making that case here, but I think it could be made, even if not all that convincingly. Seriously though DC, I think it's time to just let go of Alan Moore and move on).

At the risk of spoiling the short story, let's just say that Constantine succeeds...or at least half-succeeds. In the process, he discovers a pair of terrible secrets that he has to keep from Zatanna for her own good, and one gets a good sense of why that guy must drink as much as he does.

In retrospect, this story may be the closest to the sort that I previously explained that I would have wanted this anthology to be full of, if I were Chase or her co-editor Sara Miller. Sure, it refers to a pair of stories from the 1980s, but not in a way that one needs to be familiar with the source material. If you're only exposure to Zatara and Zatanna was the Young Justice cartoon, this still reads fairly self-contained. While it doesn't address the whys of the truths that Constantine learned, or what the fallout from their discovery might be, it is otherwise a complete story.

Smith seems to have a pretty good handle on Constantine's character, specifically as an asshole who doesn't really know how to interact with others and who is exhausting to know or spend time with and, again, he offers something in the way of justification for that behavior, if these are the sorts of secrets he's always dragging around.

I'm not crazy about Oum's depiction of the rather cartoonish denizens of hell, but the art here is as good as on any of the various Constantine-starring ongoings and, in fact, is better than in some issues of those various series.

Wonder Woman and The Flash in "Blood and Glory" by writer Vita Ayala, artist Khary Randolph and colorist John Rauch

This may be the worst of the stories in the collection, on just about every level. Even the art, which comes courtesy of a creator whose work I've previously enjoyed in other DC books, leaves quite a bit to be desired.

The opening splash page of this story features Wonder Woman, in her movie-inspired "Rebirth" costume, with her sword drawn (not a fan of Wondy using bladed weapons, as you've probably heard me say a thousand times now) rushing into battle against a manticore, while a many-headed dragon rages behind a skyscraper in the background. A box tells us this is downtown Chicago, and a Wonder Woman narration box says simply and purlply: "My pulse beats in my ears, like a drum."

The narration continues in this manner. "Rage sears through me, setting my blood on fire," the next panel reads; now the sword has disappeared and she is using both hands to strangle the Manticore with her magic lasso, because for whatever reason the creature isn't responding to the lasso, I guess. She breaks its neck with a "CRRAAACK" and then the sword appears again as she faces the many-headed dragon, presumably a hydra. "My body sings with anticipation."

The Flash, New 52/Rebirth Barry Allen by the costume, appears and plucks her out of harm's way as more monsters--including a Chimera and a second manticore--circle her. She just pushes him away, narrates and then kills everything with her sword and/or magical red lightning she summons from the sky by holding aloft her blood-stained sword and shouting, "Mindless beasts! Feel the wrath of war!"

Cut to "Themyscira: Circe's Lair," where an old witch called Cyrene is apparently turning Amazons into those monsters that Wonder Woman was slaughtering, maybe?

Cut back to Chicago, where Flash mentions Wonder Woman having "leveled up" (I think he's referring to her having temporarily become War in the pages of the New 52 volume of her own title, a plot point which hasn't been mentioned in the "Rebirth" volume of her series; her costume here would be wrong for that, though). He also mentions "the clutch of not-quite-mythological creatures going Godzilla on Wall Street," which is in an entirely different city**, no? And then she calls him "Wally," who is, of course, an entirely different Flash with an entirely different costume from an entirely different time period, making this story the most confused in terms of "when" its meant to take place.

It ends with Wonder Woman telling Flash she's going to go investigate this on Themyscira, and the witch smiling and saying "Yes, little queen. Come." Where a next issue box might be is a box reading "So It Begins..."

My initial reaction to this story was basically just "?????"

Even ignoring the weird continuity and confusion of where Wall Street might be, there's just some strange story mechanics going on with the visuals: Wonder Woman's sword and lariat appearing and disappearing, what happens to various players in the combat scenes at various points, how to even read the spread on pages 4 and 5.

Additionally, Ayala's take on Wonder Woman is pretty terrible. She's basically working in the Wonder Woman-as-Wolverine mode here, the ultimate warrior who lives for battle and slaughters her foes mercilessly. That's...not Wonder Woman, although I guess Ayala is to be forgiven, since that is unfortunately the version of Wonder Woman that DC has been pushing for about five years now in their main line (If not longer).

Also, Flash does mention that she's been more "intense" since she "leveled-up," so it's possible that this hardcore, take-no-prisoners version of Wonder Woman, who would use a passive tool that can magically subdue a foe to instead strangle said foe, is meant to feel wrong and out of character. It's not the only time he expresses bafflement at what exactly is supposed to be going on.

But this is all readers get, so it's all I can judge here. It's no damn good.

White Lantern Kyle Rayner and Star Sapphire Carol Ferris in "Dead Beacons" by writer Michael Moreci, artist Barnaby Bagenda and colorist Romulo Fajardo Jr.

Were it not for the weird continuity and unclear storytelling of the previous story, I might have called Moreci's Green Lantern-adjacent story the worst in the book. The writing isn't bad, per se, but it just doesn't find and tell a story in the allotted space--a problem that permeates the collection, as I've stated.

It's a little more pronounced here in that the eight pages are divided neatly into two four-page parts that never come together. What might have been a fine preview had it ended with a "To be continued in White Lantern, coming in 2017" is instead just one more weird story fragment here; a chance for readers to apparently pay to check out a sample story, I guess...?

The first half is a very wordy half. Set in deep space, "at the very cusp of the outer rim of the galaxy," it features a tiny-looking space ship flying towards a gigantic space station that fills most of the splash page. A narrator narrates, and keeps narrating for another page or so. Who is narrating? One might assume the first character one sees, but it's not him...at least, it doesn't appear to be. And he dies, so it's probably not him if the narrator is going anywhere with all the narration, involving how badly he or she or it wanted to be a Lantern and how mad he or she or it is at the Lanterns for not saving the narrator's homeworld. Perhaps the second character we see? No, she dies just after the first. It is apparently the third character we see who kills those first two by seemingly Force-choking them and sucking their life force (and fluids) out of them somehow.

Who is this? Doesn't matter.

The second half of the story involves White Lantern Kyle Rayner and Star Sapphire Carol Ferris saving a planet from "a parasitic alien race known as The Hive," which look a little like large space bugs with the jaws of dogs. They use their ring powers to kill them while talking about their relationship; apparently they were having their anniversary dinner when they were summoned out to the Vega system to squash all these alien space bugs.

So I guess this is set somewhere around the Green Lantern: New Guardians series, wherein Kyle and Carol were dating? I think that's about two Green Lantern franchise status quos ago. During their bantering, it becomes apparent that Carol has something of import to tell Kyle. He thinks it might be that she's pregnant (!), but it turns out that it's actually about Kyle's dad, which is a thing you may or may not be aware of, depending on how well you know Kyle.

The end!

Hawkgirl in "Weapons of War" by writer Erica Schultz and artist Sonny Liew

This was the most surprising of the stories, as it was illustrated by Liew, who is anything but new, even to DC Comics. Not only did he work on the publisher's latest ill-fated attempt at a Doctor Fate ongoing, but drew the Mike Carey-written miniseries My Faith In Frankie for the publisher's Vertigo imprint way back in 2004. His style is so distinct and so different from everything else that DC publishes that his presence on any of their superhero books (or, here, stories) is usually enough to demand attention, even if that attention isn't ultimately rewarded (Doctor Fate, for example, turned out to never actually be as interesting as it looked).

Hawkgirl is also a somewhat surprising choice for a lead, if only because DC hasn't seemed to know what to do with her for so long. Like Green Lantern John Stewart, she got a huge boost in name recognition when the Justice League cartoon debuted on Cartoon Network back in 2001, and there is probably a pretty large sub-set of DC readers or would-be readers who think of her as one of the quintessential heroes in the DCU, and a pillar of the Justice League.

The comics themselves pretty much never reflected that. The Kendra Saunders version of the character from JSA was pretty rad, and she took over Hawkman's title in 2006, but leaving the Geoff Johns-written JSA for Hawkman's orbit certainly didn't do her any favors. I tried my best to avoid Hawkman after the post-Flashpoint reboot, so I'm not sure if a Kendra Saunders or a Hawkgirl or a Hawkwoman ever appeared in Hawkman or in the Earth-0, New 52-iverse. The only post-Flashpoint Hawkgirl I know of is the one from Earth 2, which was, of course, set on the New Earth-2, and while the series started out with some promise, it rapidly devolved into unreadability.

Which is a long way of saying Guys, I don't know what's up with Hawkgirl these days, but she seems like a character the publisher could probably exploit better than they have been doing.

And if they did want to launch a new Hawkgirl series, Schultz seems to have an okay premise embedded in her story here: Thanagarian Shayera Thal is on Earth, posing as Chicago-based police detective Shayera Hall in order to collect dangerous alien weapons and get them off the streets...while also acting as superhero Hawkgirl. It's a pretty good mixture of various takes on the Hawks, this one containing the Silver Age (and after) take of them as visiting aliens studying Earth law enforcement techniques as well as the interest in weaponry, but rather than that interest involving various ancient Earth weapons, it's focused on something related to her being from space.

Cool.

That premise is, of course, buried in an in-progress story arc that doesn't actually exist yet.

Schultz and Liew's story begins in media res with an almost-splash page; their first page has a second, horizontal panel occupying the bottom quarter of the page. The top three-quarters features a four-armed giant clutching Hawkgirl by the torso in one of it's giant hands. It has wings and wears a lot of armor; she apparently refers to it as one of "Thanagar's great old ones." She debates with him a bit over whether Earth deserves destruction or not, in the process mentioning that Nth metal affects human behavior.

We then flashback to Detective Shayera Hall and her partner Will Cariad of "The Weird Weapons Squad" who are investigating a shooting in which a victim has a gigantic hole through his torso, a perfectly cartoon-like hole, as if he were made of Play-Doh and someone punched a pencil through him. The mace Hall carries in her bag vibrates, which means there's Nth Metal around, and she narrates about intergalactic arms dealers and how she needs to keep space weapons out of the hands of Earhtlings. We follow her back to her apartment, and behind a holographic book case to an armory full of various ray guns, and then we return to the present, where the Thanagarian giant holds her by the wrist and says "Behold," as we see the populace toting the very same ray guns and apparently making war on one another.

The final panel includes a "next issue box" that reads "A Hero Takes Flight"

So here we have a currently un-used character with a ton of potential, and a very solid premise. Like the other stories here, this one just sort of hangs there, with nowhere to go, but unlike the rest of them, it's extremely easy to imagine a new Hawkgirl series, or at least miniseries, by this creative team (If the former, they might want to have someone other than Liew draw it; I'm a huge fan of his work, but I imagine a more traditional artist would work better with this traditional hero and traditional premise. Maybe someone with Hawk history, like Rags Morales, or any of the great JSA artists...?).

Liew gives Hawkgirl a new look here, too. While she's got her traditional mask and boots, and her color scheme remains yellow, red and green, it is more yellow and red here than green. She wears armor that includes a war-skirt (not unlike that of "Rebirth" Wonder Woman) and shoulder pads. She has big bracelets, and her hands and wrists are wrapped in tape beneath them. Her wings have feather, but appear to be made of metal, another element that seems to blend different past takes. She's pretty tiny on the cover, but if you have your own copy at home, it's well worth scrutinizing Janson's version of her, as it is completely different from the one Liew drew within.

Deadman in "Killing Time" by writer Christopher Sebela, artist David Messina and colorist Moreno Dinisio

Sebela's Deadman story is perhaps the closest thing to the complete, done-in-eight-pages story I would have expected to the focus of this book (followed closely by the Constantine story). It's a pretty nice introduction to the character via a day-in-the-(after)life story of ghost-turned-superhero Deadman. Via narration, Deadman tells his origin, details his powers and the vague goal he's using them to in order try and achieve, as well as how he passes the time when not engaged in superheroics.

Deadman is a pretty interesting character precisely because of those powers and their limitations. Here, for example, he stops some killers and saves not only their target but innocent bystanders...and no one but his patron kinda/sorta divinity and he even know he was there, what with him being an invisible ghost and all.

Towards the end, he retreats to a ghost bar where he can converse with other ghosts--yes, that's the second supernatural bar in this one comic book--and chats with his goddess Rama. There's a twist that, under certain circumstances, could read as just that, a twist ending, but given the elaborate design of the character that shows up in the very last panel, it seems pretty clear said character is supposed to be a noteworthy adversary of some sort that, were this to continue, Deadman would face in the next installment.

Speaking of design, while that character sports what looks like an unusual hybrid of a Mignola-verse character with a modern manga character, I really like what Messina's done with Deadman. While Kelley Jones' will probably always be my favorite Deadman (with Alex Ross' Kingdom Come Deadman a close second), Messina keeps Deadman as a bald white figure with some an unhealthy, corpse-like pinched look about his face, but a physically fit body far, far removed from the rotting corpse of Kelley Jones' comics.

The flared collar is round, rather than pointy, and Deadman has bare feet (his leggings end around his calf muscles) and his hands and wrists are wrapped, not unlike one might expect from a trapeze artist, I imagine. He offered two close but different designs that can be seen in the back matter, including one which is very much like this one, save for the bottoms of this leggings and of his shirt are somewhat shredded.

Wonder Girl in "Digging Up Demons" by writer Hena Khan, pencil artist Emanuela Lucpacchino, inker Ray McCarthy and colorist Tomeu Morey

I can think of few characters I care less about post-reboot than Wonder Girl Cassandra Sandsmark, and this is a solo story starring Wonder Girl Cassandra Sandsmark, one presumably continued from whatever on earth writer Scott Lobdell was up to with the former Young Justice characters in the pages of the first New 52 Teen Titans comic, given that the information presented seems to be something that happened before.

Wonder Girl is wearing a fairly dumb-looking costume, consisting of the off-the-shoulder red version of Donna Troy's old starfield costume with bits of overly-ornate gold armor here and there. I personally kinda hate this costume, but it's worth noting the she has rocked even worse versions of this same basic idea previously too.

She is at Petra, investigating an off-panel bombing, followed by an attack of some smokey snake-like creatures a detective tells her were likely jinn. He goes on to talk about the Seal of Solomon and tells her someone nefarious may be trying to assemble "The Pentacle of Solomon," an apocalyptic maguffin. Then she has a talk with her archeologist mother, during which she seems to recount her latest origin story and then the detective calls Wonder Girl and tells her he think he's found his suspects: Cassandra and her mom!

Some twist, huh? Where will that be dealt with? Nowhere! Ever!

There's a next issue box, with the random phrase "You Can't Bury The Past..." in it, which reminded me of the way Art Baltazar and Franco always ended their strips in each issue of Tiny Titans, with a word or phrase relating to the preceding strip and an exclamation mark, taking the place of the expected "The End!"

If there was a call for a Wonder Girl ongoing or miniseries in the near future, starring this particular version of Wonder Girl, I suppose this is a viable one.

Catwoman and Wonder Woman in "The Amazonian Job" by writer Emma Beeby, artist Minkyu Jung and colorist Trish Mulvihill

This story gets off to a pretty rocky start right on the first page, as I have no idea what is supposed to be happening. Catwoman is dropping head-first through some kind of large tube filled with rotating blades, probably breaking into somewhere or other via some sort of ventilation system. Based on the fact that she's semi-transparent, she appears to be gracefully dodging the whirling blades, and then stops suddenly at the second blade, which is in the process of being stopped by Rebirth Wonder Woman's invulnerable, super-strong (wondrously-strong?) hand.

Did Catwoman stop herself with her boots and make that particular face because she saw Wonder Woman there, and she wasn't expecting her? Or was she going to stop herself in that manner, and then jump through, and is making the face because of Wonder Woman? Or did she misjudge the jump and was about to get choppped up, and was attempting to stop herself in order to not get chopped up and is making that face at the thought of getting chopped up, and Wonder Woman saved her?

That last option would be the only reason Wonder Woman would need to do what she did, unless that was just the way Beeby wanted Jung to introduce Wonder Woman into the story, demonstrating her super-strength and revealing her to readers via her iconic wrist-wear.

DC's two most famous, non-derivative-of-a-male-character female characters then fight for a page, and then argue for two pages, all the time Wonder Woman trying to convince Catwoman that she's not there to kill her for the League of Assassins (?!...I lost track of Selina after she put her costume back on, is this something that happened in the last Catwoman arc...?) but rather to hire her to steal something from Themyscira for her (hence the name of the story).

Meanwhile, a big brawny bald guy in a white suit and a dainty tiara takes over a United States submarine. He is Zeus.

The end.

Superman in "The Man In Black" by writer Michael McMillian and artist Juan Ferreyra

This story opens with a three-page sequence set in Smallville, "Several Years Ago...The Night The Stars Fell From The Sky." An officer with the sheriff's department is outside, taking in the meteor shower, when he is approached by a bizarre UFO, which is drawn refreshingly like those you might have heard described in reports from the 1960s or '70s; a vaguely rectangular, cigar-shaped, trailer-sized glowing vehicle that just appears in the middle of the road. Out of it steps a large, thin, pale grinning humanoid in a tight-fitting black suit who speaks without speaking. He delivers three lines to the startled officer, two of which are "My name is Enrik Kol. And I have come to save this planet."

Given who appears in the following pages, it is probably worth mentioning that this alien's most striking feature is his wide, toothy grin.

Then we jump to present-day Metropolis, where Superman is battling a Joker-themed mecha, and must use his powers in an unusual way to save Lois Lane from Joker venom. Once she's regained her right mind, she tells Superman about her encounter with The Joker, and how he seemed to have changed (again), and then Superman gets a call from Batman, informing him that The Joker is apparently in Smallville.

What's he doing there? How has he changed this time, and why? What will this particular Joker vs. Superman fight be like, given that this Superman (the apparent survivor of the pre-reboot DCU) has never encountered The New 52 Joker yet? And what does that big, grinning alien from decades ago have to do with it?

I don't know, but, unlike the questions raised in many of these stories, these are ones I'd actually kind of like to get answers to, and I can't just imagine them away as easily as I could those raised by the other, more straightforward stories without endings.

This story's next issue box contains the words "The End?" followed by "Ha! Ha! Ha! Ha!" In the back matter, McMillan writes that one of his original gateway comics was John Byrne's Superman #21 ( ), and that obviously inspired this particular story. "Hopefully I will one day get to continue Clark's fateful run-in with Joker, the mysterious Mister Coal and the role Deputy Conrad 'Bud' Hunt played in Clark's childhood...and the secret he's kept hidden over thirty years."

I hope so too.

In addition to the cool design of the alien and the alien's ship, Ferreyra comes up with a pretty neat Joker-themed mecha, which is at once robotic looking while also bearing a construction and paint job evocative of the character's classic purple suit, and sporting a big, off-putting face plate that makes up a great deal of the machine's torso. The Joker himself only appears twice; the first image, in Lois' flashback, looks just as he did during "Endgame," whereas the second, in Superman and Lois' imagination as Batman tells them where The Joker is, more closely resembles the classic Brian Bolland image. They could, of course, be the same character, in differing modes; the first image has a well-composed, un-smiling Joker with his hair combed back,the later one is cackling open-mouthed with his hair on his forehead.

Harley Quinn in "Good Morning, Gotham!" by writer Joelle Jones, artist Sam Lotfi and colorist Pete Pantazis

Jones' was the sole name among the list of new writers originally announced that I recognized, and that I was most surprised to see here. Jones is probably best known for Lady Killer, which she draws, although I suspect her upcoming miniseries with Markio Tamaki Supergirl: Being Super could eclipse that to become what she's best known for.

Her story here is a Harley Quinn one, in which "Rebirth" look Harley is incarcerated in Arkham Asylum along with The Penguin (who also shouldn't be there), The Riddler and some "extras": A bigger lady with short gray hair and a beauty mark, a long-haired guy who fights with his shoe, a guy with a prosthetic leg he takes off to use like a club and a big, muscley guy with a mustache.

Harley narrates about how bored she is, and the TV set up in some Arkham common room shares news of some semi-apocalyptic sounding mystery menace that it causing massive destruction in Gotham City and leading to evacuations. This spurs her to try and adapt her gown into an approximation of her "costume" (tying it around her stomach to reveal her panties, an admission that post-Suicide Squad movie's Harley's costume is basically a lady that doesn't wear any pants), putting her hair in pony tails and grabbing makeshift weapons (The Riddler has already done something similar, having fashioned his own mask and made a big question mark out of medical tape on the front of his gown, and check out The Penguin's bow tie in the image above.).

She gives a little speech to incite a riot, and, um, that's the whole story. Harley and some Arkham inmates fight their way out of the Asylum to freedom, in order to face...whatever is going on in the city. The Penguin, who has his gloves, monocle and top hat with a big, fur-lined robe over his hospital gown (and a bowtie fashioned from the same material of the gown), advises Harley that they should barricade themselves inside the Asylum, as that would be safer.

"Safe is boring," she declares. "I'd rather have an adventure!"

The end.

So this is a particularly uneventful, go nowhere story but, again, that seems to be what the editors are going for here, so it's hard to blame the writer for that. What is here seems more or less fine, but Lotfi's artwork is the real pleasure here. I hope to see a lot more from him at DC, and it will be interesting to see if Jones can transition from being "just" an artist or writer into writing and drawing her own comics for the publisher, as DC has been surprisingly open to writer/artists working on their books within the last few years.



*And I should here note that I actually do like the work of both writers enormously, and do believe they earned their name recognition and superstar status through their hard work and skills. I don't like everything either of them write, and I think both have weaknesses as well as strengths--poor Johns in particular has been poorly served by the New 52 reboot, which stripped him of his greatest strengths when it came to shared-universe super-comics script writing--but I am honestly a fan of both of those guys.

**I mean, I suppose there is also a street named Wall Street in Chicago too, but that's an unusual street name to use in this context, given how closely associated that street name is with another city.

Thursday, December 08, 2016

Comic Shop Comics: December 7th

DC Comics Bombshells #20 (DC Comics) At long last, Marguerite Sauvage returns to Bombshells! She draws the first third of this issue, which is set at the 1936 Berlin Olympics, wherein Mari "Vixen" McCabe takes the place of Jesse Owens in this alternate history superhero comic set on Earth-L (The L is for Lesbians, of course).

Writer Marguerite Bennett introduces two new Bombshells into her saga, Hawkgirl and the aforementioned Vixen and they are, naturally, an item (they don't hook up on-panel or say as much, but it's hinted at about as hard as it can be). I imagine Bennett chose to pair these two because they were romantic rivals for Green Lantern John Stewart on the Justice League cartoon. They seem like the sort of characters fans of that show would ship, and Bombshells has evolved into a comic book which is basically just a vehicle for shipping.

Bombshells Vixen is here queen of Zambesi, and Bennett writes her as something of a cross between Wonder Woman and Black Panther, in terms of her poise, position and the nature of her home country, which I suppose makes a certain amount of sense. The issue opens with the Sauvage-drawn story set in '36, during which Queen Mari wins a gold medal, fights a robot eagle, robs Hitler and steals his dog (I love Sauvage's art, but I wasn't crazy about the depiction of Vixen's powers in use; I don't really like when the artist or animator visualizes the animal like that. That said, I'm not sure what the best way to reveal which animal's "powers" she's calling on at any particular point might be).

Mirka Andolfo and Laura Braga draw the remaining sections of the book. These consist of Bombshells Catwoman, Batwoman and Renee Montoya journeying to Zambesi, where Montoya tells Vixen her origin story in a flashback, and the women encounter several weird, cool-looking robotic animals. The Cheetah shows up at one point to exchange rifle fire with Montoya, and in the last panels she is bitten by and begins to bond with one of the robotic animals--guess which species of African animal it is.

I never liked the fact that Greg Rucka killed off the original Question in order to make Renee Montoya The Question II (which took two great characters and turned them into one so-so character), but I do like how Bennett put some effort into retroactively making her Bombshells-version of Montoya into "The Question" (sans costume, so far) by focusing on her asking a particular question over and over again.

I may make fun of this comic a lot, but that's only because I love it. What's not to love about a comic that's basically Roy Thomas' All-Star Squadron comic, except all the characters are scantily-clad female superheroes, and they're all in love with each other...?

Josie and The Pussycats #3 (Archie Comics) Damn, writers Marguerite Bennett (her again!) and Cameron Deordio sure found their footing fast--we're only three issues in, and the writing team seems supremely confident in their very particular take on the characters in this, a heavily metatextual comic that winks, nods and nudges the franchise's past comics, cartoons and even live-action movie while telling a joke-heavy, high comedy girl band adventure story in which the characters talk about themselves as if they are characters in a comic book. Which they are.

As complicated a note as that might seem to strike, this is not a one-note comic. Here we realize that our heroine Josie may actually be kind of a bad person, or to at least treat people badly, but not on purpose, just in the way that someone who isn't as aware of the way their actions may impact those aroudn them can accidentally hurt people. The hero of this comic may actually be its villain, and its villain? Well, she can be heroic. At least a little. (Bennett and Deordio similarly play with our conception of Josie' perennial love interest Alan M., who is here not only more Alex-like that Alan-like, but also operating in a particularly shady gray area that make him, like Josie and even Alexandra, maybe not so easy to label a good guy or a bad guy.)

The story? The Pussycats are playing a beach party in Cancun, Alexandra uses her vast fortune to show up on an actual hoverboard that actually hovers, firing a t-shirt cannon and luring people to her party boat, where a DJ playing and suspicious exotic animals are hanging out. Meanwile, Alan makes his move on Josie, Josie confronts Alexandra, we hear two differing versions of the origin of Josie and Alexandra's enmity and Valerie uncovers an exotic animal smuggling ring that can only be stopped via a jet ski chase and another application of comic book science, this time Josie channeling the "physical manifestation of our unresolved anger!" through a hoverboard, which is so hot it turns the sand on the beach into glass because, as the sound effect says, comic book science.

Guys, if I were doing a top ten comics of 2016, Josie and The Pussycats would be on it.

I know I just spent a couple of paragraphs talking about the writers and the plot, and am now just going to throw in a few words about artist Audrey Mok here at the bottom, and I know this is a stereotype about comic book criticism, but what are you going to do? Mok is a great artist, every panel on every page of this issue (and the two before) look great, and she's epecially adept at drawing fashion and making the highly cartoony Josie characters look realistic while also integrating a great deal of absurdity into their realistically depicted world.

This is still a very writerly comic, and while it's possible to imagine Josie and The Pussycats with this script and different art, it's difficult to imagine it with this artist and differing scripts; I mean, I could imagine such a comic existing, but it wouldn't be the weird-ass, surprisingly sharp and funny comic that it is.

As is common with the all-new Archie comics, the 20-page lead story is followed by a reprint of a classic story. This issue's is a five-pager in which Josie, Valerie and Melody invite a jalopy-driving Archie to go hang out at the beach with them, and their frolicking is interrupted by Alan M. and his malfunctioning motorcycle. This one is drawn by Dan DeCarlo and scripted by Frank Doyle, and man, it's weird how damn curvy DeCarlo's 1971 Josie and friends are compared to Mok's 2016 versions. While DeCarlo's figures are certainly more 2D and cartoony, they show a lot more skin and are generally more overtly sexualized than the versions that we saw in bathing suits over the course of the last 20 pages.

Anyway: Archie's all-new Josie and The Pussycats. Not only is it good, it's suprisingly, shockingly good, and there honsetly aren't any other comics quite like it on the shelves today.

Motor Crush #1 (Image Comics) Three things I like to see in my comics: Babs Tarr art, Brenden Fletcher's writing and Cameron Stewart's art and/or writing. Three things I hate to see in my comics: Sci-fi drugs, invented futuristic slang and panels that attempt to replicate the screens of smart phones or tablets. So I'm a little torn on the first issue of Motor Crush, which is the Batgirl creative team of Tarr, Fletcher and Stewart reuniting to tell a story set in the near-ish future that's about a professional motorcycle racer who participates in illegal street races to get her hands on sci-fi drug "Crush." The dialogue involves futuristic slang, and there are panels that attempt to replicate the screens of smart phones or tablets.

This is a comic I really, really wanted to like--and, in fact, I did like the art, many of the character designs and the action scenes that take place on motorcycles--but was ultimately disappointed by. There's just a whole lot of stuff I've seen a whole bunch of places before here, and the very best parts weren't so strong as to make up for the tired sci-fi and action comics and movies cliches.

I'm afraid this just isn't for me.

Don't let that discourage you from at least trying the first issue, though. This team kicked so much ass on Batgirl, I think they deserve at least a $4 gamble. In fact, I'd be willing to try at least the first issue of any comic with either Tarr or Stewart attached, let alone both of 'em.

Nightwing #10 (DC) There's a neat, one-page scene in this issue in which Dick Grayson tries to go an entire night without being Nightwing, but simply living as a normal person. He tries reading a book, he tries reading a comic book, he talks on the phone with a friend and he tries watching some TV (Lost World of The Warlord; Machiste, Shakira and Mariah are all name-dropped). While watching TV, he's shown snacking on a bag of "Chez Doodles," while a bag of marshmallows, a bag of Chippies-brand chips and a package of cookies litter the living room. There's also a can of some type beverage or another--soda? Beer?.

So how does Dick eat like that and still maintain that amazing physique? I mean, have you seen his body? Sure you have, if you're read this comic, or even just looked at the cover. Look at that butt! Is that the butt of a man who eats a lot of Chez Doodles and Chippies, and drinks anything out of a can?! Or is that fact that Dick is probably only supposed to be in his very early twenties now, and does so much rooftop-running and grappling hook-swinging mean he can eat whatever he wants and still rock skin-tight spandex?

Anyway, that's just one page of writer Tim Seeley and artist Marcus To's Nightwing #10, and that page is actually pretty funny, thanks to Seeley's application of time stamps in the first and last panels of the page. While this is the tenth issue of the series, it reads an awful lot like a Nightwing #1, as Dick has moved to a new city in an attempt to start a new life for himself, one free of Bruce Wayne, Batman and the Bat-Family, but not too far away.

He is "back" in Bludhaven, the setting for the original Nightwing series, although this is this version of Nightwing's first visit there (Superman, apparent survivor of the pre-reboot DCU suggested Dick check the city out in the previous issue).

If Gotham City is a comic book version of New York City, Seeley seems to be suggesting Bludhaven as a comic book version of Atlantic City, albeit a more crime-riddled locale. I really liked the way he tackled the somewhat silly name of the city, by focusing on a marketing campaign to bring visitors there, which includes such slogans as "A Scary Name for a Great Place to Visit!" and "Get Your Blud Up!"

Dick is apparently keeping Robin, Batgirl and Batman--all of whom appear on the first page--at arm's length, and has moved to Gotham's sister city, where he's gotten a "job" as a volunteer for at-risk youth. After a failed attempt at spending a single night being a couch potato, he suits up and hits the rooftops, encountering a Gorilla City emigre he had previously fought in Gotham City, the less-than-friendly Bludhaven PD and another minor villain from Gotham City in a place he did not expect to find a villain.

Like I said, it reads like a very solid first issue--if you like the character but weren't enamored with the first "Rebirth" arcs, maybe give this issue a shot. Seeley has a nice feel for the character's inherent likability, and To's artwork is pretty great. This was by far the best-looking issue of the series to date, I thought.

Quick question! Damian implies that Bludhaven is to Gotham's south. I was under the impression that, in the pre-Flashpoint DCU, Bludhaven was to the north of Gotham. Was my impression wrong all this time? Just wondering.

Providence #11 (Avatar Press) This was the last one, right? I hope this was the last one. It certainly read like the last issue of the series, but since this is the eleventh issue instead of the twelfth issue, it seems like there should maybe be one more. As is, writer Alan Moore seems to have tied everything up with this issue, which is for the most part a series of epilogues that offer resolutions to many of the storylines of the previous ten issues, and then connecting them to the present. There is an apocalyptic-feeling cliffhanger, but then, it seems like a good place to end the comic. I guess I'll wait and see if any more issues ever show up in my pull...

In retrospect, I do wish I would have trade-waited it. If you haven't read it, though, and have any interest in either Alan Moore or H.P. Lovecraft, I'd highly recommend this weird, challenging series written by the former about the work of the latter, and how that work relates or could relate to the real world. It's really scary stuff, in the way in which Lovecraft's weird fictions were scary, and also in the way that more traditional horror genre writings and works are.

Reggie and Me #1 (Archie) The "and me" of the title refers to Vader, the dachshund that Reggie adopts from a shelter here and the comic's narrator (If you're keeping track of these things, this makes two Archie Comics series narrated by dogs, following Adam Hughes' Betty and Veronica, which Hot Dog narrates). It's a fairly inspired narrative choice on the part of writer Tom DeFalco; sure, Reggie has a very distinct voice, and while it would be interesting to see the ongoing adventures of Riverdale's population of cool teens from his particular jerk perspective, a loyal dog allows us to get inside Reggie's head without getting too far into it. Vader is privy to Reggie's inner life and knows what he's up to even when no other cool teens around, but he still has an outsider's perspective, able to intuit things about Reggie's motivations that Reggie himself may be blind to.

The 20-page story, by DeFalco and artist Sandy Jarrell, opens at a party Reggie is throwing, which is interrupted by a bigger, presumably better party at Veronica's, which sucks everyone out of attendance at his. Reggie pushes away the two people who remained--Midge and Moose--and then goes about getting revenge upon everyone who left, via prank.

Archie, learning too late that his girlfriend and his former friend had both scheduled big parties for the same night, sets out to apologize, which only makes Reggie angrier with him.

It's a pretty nice character study of the character, really, one that covers the ground of who he is, how he is and why he's that way, while establishing all of the important relationships in his life. It's not as overtly comedic in tone as Jughead, and is probably closest to Archie in terms of the humor-to-melodrama ratio.

I'm intensely curious about where DeFalco plans to go with this series, because Reggie's defining characteristic is that he's a jerk--or, as Vader himself puts it"The closest thing Riverdale has to a super-villain"--and villain books are notoriously hard to pull off.

I enjoyed it okay, and will read the next one, but man, I can't believe we needed nine variant covers for a Reggie Mantle comic

Thursday, December 01, 2016

Comic Shop Comics: November 30th

Batman Annual #1 (DC Comics) I touched on this book in Comics Alliance's weekly preview column, but more detail wouldn't hurt, huh? As I noted there, this is something of a Christmas special, although David Finch's generic drawing of Batman posing doesn't do anything to allude to that fact other than include some snow. It's also an anthology, featuring five stories from some of the current Batman line's creators and some special guests.

The lead story was my favorite, despite the art. It's by regular Batman writer Tom King and original Batman artist David Finch, and tells the New 52/"Rebirth" origin of Ace, The Bathound. At just eight pages, it's basically just a cute story highlighting Alfred and Bruce's relationship. It also features a mention of Kite-Man, which means King has managed to work Kite-Man into three consecutive Batman stories in a row, which must be some kind of record (He was in the epilogue of "I Am Gotham," appeared in the Arkham scene of "I Am Suicide" and gets name-dropped here).

Finch's art is Finch's art, and beyond my own dislike of the style, it also just kinda generally falls down on the job of conveying visual information. Like, when Ace is first found, I suspect the art is meant to depict some kind of pit, as there's an indication in the dialogue that Ace (and three other dogs) couldn't climb out of it to run away and find food. But Finch draws a crater rather than a pit, one that is so shallow that the dogs could have easily left any time they wanted. I'm continually confounded by how far some artists get in their careers (drawing Batman regularly is a really big deal for a superhero artist, right?) without ever mastering the most basic of basics.

I wonder if we'll be seeing more of this Ace, and how he'll get along with Titus and the rest of Damian's menagerie?

That's followed by a short story by All-Star Batman writer Scott Snyder, working with occasional partner Ray Fawkes, and All-Star back-up artist Declan Shalvey. It highlights a technological achievement of Batman's, but it mostly dedicated to Batman receiving a rather welcome false alarm on a winter night.

Next up is a pairing by the biggest names involved, writer Paul Dini and artist Neal Adams, on "The Not So Silent Night of the Harlequin." It's a riff on the 1969 story "The Silent Night of the Batman" from Batman #219, which Adams penciled (Mike Friedrich wrote that one). Harley makes a reference to that story when Batman tells her he doesn't sing.

This is a weird one, in large part because of the weird disconnect between the Harley Quinn of Harley Quinn (this is that Harey) and the way she appears and has appeared in the the various Batman and Suicide Squad books over the last five years. It's also weird, of course, because its Adams, and while his is still one of the definitive portrayals of the character, he draws him here as he might have in the 1970s (this costume not only has brief on the outside, but the black bits are blue instead of gray, while Harley is in her initial New 52 look, despite living in Coney Island with her collection of weird friends) and gives him visible pupils in a few panels, which always freaks me out. Finally, the idea is that the spirit of Harley Quinn has galvanized various people in Gotham City to do good which, um, doesn't really jibe with the character at all...particularly as she's been portrayed in the Bat-books.

Two more to go!

Next? Writer Steve Orlando and Riley Rossmo, both of whom worked on the "Night of The Monster Men" crossover event I hope to review in full here shortly, collaborate on a story that ends with a box reading "End? The Stag Is Coming In 2017..." Presumably, this is a prequel story to something next year then. It involves a Gotham philanthropist who stages a winter wonderland thing for the children of Gotham, and gets attacked by Minister Blizzard. Minister Blizzard! The penultimate page has Duke handing a brooding Bruce Wayne a chocolate coin that Batwoman had Alfred make for them (she's Jewish, remember), and Batman does some obscure villain name-dropping: "I can punch Minister Blizzard or Lord Death-Man or Facade every time."

How obscure is Facade? I believe he's only had a single appearance, in 2006's Detective Comics #821, by artist J.H. Williams III and...Paul Dini. Huh. I wonder if Orlando knew Dini would be contributing to this annual...?

The final story is by writer Scott Bryan Wilson (doesn't ring a bell) and (the excellent) artist Bilquis Evely (Bombshells, Sugar & Spike). They do a fine job of packing a lot of story into a short space; it's only six-pages long, but thanks to some nine-panel pages it reads as long as anything else in this book, and as long as some entire issues of other comics, frankly.

Wilson introduces a new villain at an Arkham Asylum Christmas party (while re-introducing The Ventriloquist's Scarface back-up, Socko), and while Evely's design of the character is fine, I don't really like her super-power. She can kill someone through DNA, um, somehow, meaning that if she touches you she can kill you, or if she's touched a hair you've left somewhere or a nail-clipping or whatever, she can use that to kill you...? Somehow? It's a pretty random power, and few of Batman's villains (let alone the good ones) even have powers. Oh, and her name is "Haunter."

She is apparently friends with The Scarecrow, which is cool in that we get gingerbread-scented fear gas and a Scarecrow appearance here, but unfortunately it's the same generic Scarecrow design we've gotten consistently since the New 52 reboot: Just the bag over the head.

So like a lot of anthologies, this is a bit of a mixed bag, but there's enough good stuff in here that I imagine most any Batman fan will find some stuff to like (and, honestly, even the bad stuff is interesting).

Godzilla: Rage Across Time (IDW) This is the trade paperback collection of the five-issue miniseries which seems to be a companion series to Godzilla In Hell, at least in the sense that it is structured pretty much identically. That is, there's a premise stated in the title (a little more vaguely here, but it's basically Godzilla and his friends and foes in different time periods), and different creative teams tackle it each issue.

There's a very loose overarching structure here, more so than in Godzilla In Hell, involving a pair of crypto-archeologists who visit various sites around the world and posit that Godzilla must have been somehow involved in eruption of Pompeii or a 13th century Japanese battle or whatever. It's...fine, but few of the issues are terribly exciting all on their own, and those with the most compelling plots don't have the room to develop them.

For example, the second issue/chapter finds Godzilla in ancient Greece. Writers Chris Mowry and Kahlil Schweitzer spend a good deal of time on Mount Olympus, during which the Olympian gods bicker amongst themselves over the proper level of involvement with Earth, and argument that become moot when Godzilla attacks Olympus. Yes, that's right: Godzilla vs. Olympus. That's the kind of thing that could (should) get it's own miniseries, really, but here all we get is Godzilla taking out Poseidon in a few panels, kicking at the foot of Mount Olympus, battling a kaiju-sized hydra (did you know Godzilla's radioactive fire does not affect hydra neck-stumps in the same way that regular fire does? Me neither!) and then Zeus fights him with lightning powers for a little bit. For all intents and purposes, Godzilla might as well have been fighting Electro here. Reading it only made me want to read a whole graphic novel in which Godzilla fights the many monsters of Greek myth, some sort of mash-up of Toho kaiju and Classical mythology where various kaiju stand in for the Titans, or do battle with monsters like Cetus, Cyclopes and Typhon and/or various Greek heroes (I felt the same way about Godzilla in Hell too, though; there are certain Hells that an entire epic Godzilla narrative could have been built in, and it seemed a shame we only got hints at such potential stories).

The strongest of the stories is the one that appeared in the first issue, and was set in feudal Japan. Written by Jeremy Robinson and featuring art by Matt Frank, I thought it was the sole story that was just the right size, in terms of telling a compelling and complete story and doing pretty much all one might want such a story to do. Frank adopts the art to an era-appropriate style, and his Godzilla is pretty amazing. Robinson has invaders leading two evil kaiju to attack Japan, and a warring ninja and samurai must put aside their differences in order to find a mystical object and recruit a legendary Japanese monster to fight on their behalf. Unfortunately for them, Godzilla kills their monster immediately; fortunately, he also takes on the invaders' monsters (Gigan and Megalon, who are among the last two monsters who might seem appropriate for their setting...although their presence is rather neatly explained).

Following the Olympian story is one set in medieval England by writer Ryan Ferrier and artist Hugo Petrus. This one is actually Godzilla-free. It involves the slaying of a dragon amidst a plague, but the "dragon" isn't the title character, or even one of the more dragon-y Toho characters. Instead, it's Megaguirus (who I had to look up, as I haven't seen any films featuring him yet). The humans are able to defeat him by calling on the aid of Mothra, who for whatever reason is living in her final form in a temple in Europe, attended to by the fairies who are still dressed for the South Pacific. The leader of the crusaders refers to Mothra as an angel, which is kinda funny. I mean, she has wings, but that's about where the similarity stops.

Next, co-writers Ulises Farina and Erick Freitas and artist Pablo Tunica take us to "Classical Rome," but, more specifically, Hannibal trying to cross the Alps to get at Rome. How does he accomplish this? By irritating Godzilla into basically busting a passage through the mountains for them. The art is nice, and there's nothing wrong with the story, but at this point in the book it appears as if the creators are sticking Godzilla into history at random. I mean this story is just fine, but so too would be Godzilla sinking the Titanic or the Spanish Armada, fighting Paul Bunyan or digging the Panama Canal, you know?

Finally we get a weird chapter by Jay Fotos and JefF Zornow, who share a co-writing credit, while Fotos is credited with the script and Zornow with art. This is the quickest read of them all, owing to the fact that there's only a few pages with dialogue on it, but it's the wildest of the stories. What, precisely killed off the dinosaurs? A meteor? Well, there are indeed a lot of meteors falling, but all the kaiju fighting seems to take out more dinosaurs, and what few are left after the pages and pages of what appears to be much of Toho's character catalog brawling are wiped out by some flying saucers. They drop off a couple cave-people and say they'll be back later.

The archaeologists theorize that there were probably multiple Godzillas throughout history, but they really only offer a little connective tissue to the chapters. All in all, it's a fine if frustrating anthology, one that could conceivably go on for pretty much ever, with Godzilla and friend inserted into any dramatic historical event.

Jughead #11 (Archie Comics) This is the thrill conclusion of Ryan North and Derek Charm's Jughead/Sabrina story arc, which is heart-breaking, in that it means Ryan North and Derek Charm's Jughead/Sabrina story is now over, and it was the best. Seriously these last few issues of Jughead have probably been my very most favorite of any of the new Archie comics I've read, and some of my most favorite comics of the year, really.

Everything I said about the previous two issues applies here, pretty much. Sabrina and Salem save Jughead, Reggie and Hotdog from a gigantic monster while simultaneously hiding the existence of magic and witches from them. Then Sabrina and Jughead make amends and helps her solve her problems which, unfortunately, leads to her leaving the book...and Riverdale. Does this mean we will never get to see Charm's adorable depiction of Salem again? God, I hope not!

This issue also contained more usages of the phrase "cool teens" than anything I have ever read before, and it is better for it.

Saga #40 (Image Comics) Drugs are the worst, kids. Never, ever do them. That's the message I've gotten from Saga so far.