Saturday, April 06, 2024

A Month of Wednesdays: March 2024


Thorn: The Complete Proto-Bone College Strips 1982-1986 and Other Early Drawings (Cartoon Books) My sole comic book purchase for the month of March came not from a comics specialty shop or from an online bookseller like Amazon or Barnes and Noble, but rather from a Kickstarter campaign: The complete collection of Jeff Smith's mid-eighties comic strip from Ohio State University's student paper The Lantern, a strip that would eventually evolve into the comic book series Bone, the impact of which on the direction of the comics industry—or should that be "graphic novel industry"?—is hard to overstate.

When the book was last mentioned here on EDILW, it was in the context of wondering if there was some failure in the traditional comics publishing industry of the moment that Jeff Smith (and Matt Wagner and Kelley Jones) would have to turn to crowd-funding to get a project off the ground. Having now seen the final product, it's a little more clear why Smith might have gone this route. Not only has he been self-publishing his work for a long while now, but this is a very personal, somewhat niche project, and one imagines Smith relished the complete control over what it included, beyond what's in the title—the entirety of his Thorn strip.  Also, it looks like Cartoon Books is following the Kickstarter campagin release with a wider release...?

Not merely a curio for fans of Bone and where exactly the cartoon-character-in-an-epic-fantasy-world came from—and given how early Smith drew Fone Bone, it's safe to say it was a story he had spent his whole life building up towards—this edition of Thorn contains pretty much everything you could possibly want from such a collection, and it therefore serves as an important artifact in Smith's career as a cartoonist and storyteller...and also one of note in the areas of Lantern history and Columbus comics history. It is, in other words, essential reading for someone like me...and, I assume, like many of you.

The thing that is most immediately noteworthy about Thorn is just how sophisticated it is. It's a student strip in a college paper—although, thanks to taking a few years off after high school, Smith was a little older and thus, we can assume, a bit more accomplished than your average freshman cartoonist—but it's remarkably well-made. 

The artwork is head-and-shoulders above what you might see from a typical college strip (and there are examples here-in, as when Smith's Thorn crosses over with its comics-page neighbor, Steve Spencer's 50% More Absorbent Comix, or the final strips, in which Thorn hosts a goodbye party that the other Lantern comic strip characters all attend). Its visuals seem inspired by Walt Kelly's Pogo (a few characters of which make an off-panel cameo in one strip) and even, I hazard, the not-that-visually-dynamic Doonesbury by Gary Trudeau (I see it in the way the dragon's cigarette dangles, I think). 

As far as a comic strip goes, it's rather remarkable to see the early, first draft version of the Bone epic play out, with characters Fone Bone, Phoney Bone, Thorn, Gran'ma Ben, Ted the bug, the dragon, The Hooded One, the Rat Creatures, Roque Ja and, quite belatedly, Smiley Bone all appearing as part of the cast, and many of the same story beats playing out, but in the context of a daily comic strip that seems to vacillate between a continuity-strip adventure and a daily gag strip tackling politics and culture in a way that evokes the aforementioned Pogo and Doonesbury, not to mention Berkeley Breathed's Bloom County, with which Thorn seemed to share a bit of its DNA. 

So between the drama of the Rat Creatures and the Hooded One's interest in the Bone cousins and what we might now think of as "the Bone stuff," there are storylines  in which Thorn falls in with her world's version of Jerry Falwell and the Moral Majority, Cold War politics as played out at a picnic knife-fight with a socialist pig with a Russian accent, and, in the most curious section, a satire of the 1986 election, in which a clownish dwarf king named "Ronnie Doody, The Talking Puppet" tries to make Thorn his running mate. 

Smith himself also enters the strip at various points, after it is established early on that the characters could visit him at his drawing board. And so he kinda sorta helps save the day when the Rat Creatures have Thorn and Fone Bone surrounded at one point and, later, he hires Fone and Phoney to work at the ice cream factory where he has a summer job. Then there's the aforementioned crossover with 50% More Absorbent Comics, where Smith basically pals around with the strip's star for a couple of weeks, wandering around campus...and even meeting Brutus Buckeye, or at least having a vision of Brutus Buckeye.

If all the book contained was a four-year run of Jeff Smith's college comic strip, the laboratory where he would eventually work out his seminal graphic novel saga Bone, the book would be well worthwhile. But there's a lot more to it than that. What else, is there...? Well...

•A foreword by Lucy Shelton Caswell, the founding curator of the Billy Ireland Cartoon Library & Museum at Ohio State University and co-founder of Cartoon Crossroads Columbus (as well as one of Smith's teachers and, to a degree, a mentor).

•An introduction by Smith.

•The final, post-Lantern strip from the pages of The Sundial (Think of it, as Smith did, as a Thorn Sunday strip).

•Five installments of a strip called Mickey & Rudy, about a young woman and her talking cat.

•An interview with Guido WeiBhahn, whose name I can't reproduce correctly here as it has a non-English character I don't know how to make in it (I just used a capital "B", which is wrong).

•A two-page remembrance by Smith's fellow Lantern cartoonist Derf, now better known as Derf Backderf, about the time a young Smith tried to call out racism...and ended up getting accused of racism himself. The particularly controversial strip prompted a guest column by Smith apologizing for the offensive content (the column is also reproduced herein).

•A "Tales From The Inkwell" section showing the evolution of Smith as an artist...and Fone Bone and other Bones' evolution right alongside him. This section includes plenty of art, including from Smith's childhood—he first drew Fone Bone at age 5, after all—plus some barbarian stuff, some superhero stuff, and the extremely intriguing possibility of another alternate version of Bone, one inspired by Smith's love of Frank Frazetta and Heavy Metal. The period, Smith writes, didn't last long, and "I never got it organized enough to send anything to the magazine Heavy Metal (thank goodness!)"

•An afterword by Smith's best-friend and one-time business partner, Jim Kammerud.

•A section comparing scenes from Thorn with scenes from Bone, many of which are beat for beat the same, but quite differently drawn (as polished as Thorn seemed for a college strip, Smith's later work on Bone looks almost like the work of an entirely different artist). 

It's an awful lot, really.

The book is currently on Amazon and in Previews for a July release, so apparently it will be more widely available then to those who didn't jump on the Kickstarter. (I don't understand how publishing works, I think it's safe to say.) This being a Kickstarter release, however, there were several "stretch goal" prizes that came along with the book, including three versions of a cast portrait (in blue pencil, inks and full color), "evolution" of Fone Bone and Thorn drawings, showing the two key characters at different points in their visual development, a Ted the bug drawing and, most weirdly, a trio of "mini-comics", publishing Bone adventures that Smith created between the ages of 9 and 14. 

I have no idea what to do with any of these things.  

Whether or not you're a particular fan of Bone or even Smith, I'd still recommend Thorn as a good place to start exploring both. Hell, it's where Smith himself started.


Superman: Action Comics Vol. 1: The Rise of Metallo (DC Comics) I came for the jackets. Dan Mora's collection cover, featuring a now expansive Superman "family", all rocking a new uniform of sort in jackets rather than capes, intrigued me enough to check out what's going on in Superman comics at the moment.

That Superman family includes Supergirl, Superboy Conner Kent/Kon-El, former Superboy Jonathan Kent, Chinese "New Superman" Kong Kenan, Steel John Henry Irons, Steel Natasha Irons and the "Super Twins," newly acquired Kent adoptees from War World. 

It's a huge cast, and somewhat unwieldly, although writer Phillip Kennedy Johnson does a pretty good job of juggling them all to the extent possible, coming up with a threat in this volume that requires a large number of super-people.

 It turns out the jackets aren't really the best idea visually, though, as the characters can be hard to tell apart, given how similar so many of them look; their original, caped costumes popped more than the subtle differences in jacket style or "S" font do here.

As the sub-title indicates, much of this volume is devoted to the return of villain Metallo. The Steels are about to open a new Steelworks facility in Metropolis, and not everyone is happy, particularly the new "Blue Earth" protest movement that is opposed to the infiltration of aliens into Earth society (I guess the fact that Superman has his own little army of super-people now doesn't help them feel any better about his presence on Earth). 

Metallo tries to sabotage the grand opening, at the behest of a holographic Luthor...although it will be revealed that it's actually another Superman archfoe pulling Metallo's strings. As to why Metallo is so eager to help, it turns out his little sister has been kidnapped by the villain, and he won't release her until Metallo succeeds in killing off the whole Super-family...a rather tall order. 

Raffa Sandoval and Max Raynor handle the art, and they do a pretty good job, especially considering how many similar-looking characters they have to draw, in and out of costume (the Super-family all reconvene at the Kent household a few times for plainclothes hang-out sessions; it wasn't entirely clear from the proceedings, but I think Superman may have his secret identity back after Brian Michael Bendis outted him, although I have no idea how that was achieved.)

I'm not sure for how long a super-family focused book like this will be tenable, as with so many characters few of them get a chance to make much of an impression other than fill in crowd scenes, but it's still nice to see DC attempt to use all of these characters, and, given the nature of the threat here—with Metallo building a small army of drone cyborgs—it works pretty well. 

Maybe this will eventually lead to a Wayne Family Adventures style Superman book. 

Speaking of which...

Wayne Family Adventures Vol. 3 (DC) CRC Payne, Starbite and company's Web Toon series returns for another collection. This volume's highlights include Oracle discovering Jason Todd's Tinder profile (which says Jason's only 19? That can't be right; is he really only a year older than Tim?), Damian trying to avoid messing up his hair on picture day, Nightwing and Huntress trading weapons for a night, a long discussion between Tim Drake and Damian about their differences, Duke teaching Jason and Cass that sometimes entering through the door is the best tactic and Stephanie and Damian practicing fighting in high heels. Guest-stars include Zatanna, Poison Ivy and Harley, and, somewhat surprisingly, the version of Vixen that appears in another Web Toon series (and who works with Grace Choi, for some reason...?) 

The series remains one of my favorite super-books, in large part because of how well Payne is able to balance silly, humorous vignettes with serious explorations of the characters, as well as ensuring a spotlight for

Batman's wide and deep supporting cast. Wayne Family Adventures remains, as far as I am concerned, the most essential Batman comic. 

Zom-100: Bucket List of the Dead: Vols 12-13 (Viz Media) I apparently missed volume 12 when it originally came out, as when I picked up volume 13, I had no idea what was going on. I rectified that immediately, however, and so this month got a double dose of Haro Aso and Kotaro Takata's zombie survivalist comedy. 

Volume 12 opens with Akira and Shizuka washing up on a desert island after falling overboard during the zombie outbreak on the pleasure yacht at the climax of volume 11. This is a dream come true for Akira, of course, who had "Live on a deserted island" on his bucket list of things to do before becoming a zombie, a list he and his friends have made quite a bit of progress on over the course of the series. Shizuka, still mad at him for his almost-dalliance with another girl, has to come to grips with her feelings for Akira, and eventually makes a confession....just not to Akira. Zombies start washing ashore, proving that not even a deserted island is a safe harbor during the zombie apocalypse.

The characters do make some surprising headway in their efforts to save the world, however, finally catching up with the doctor working on a vaccine and his traveling companion, a girl who seems immune to zombie infection. Unfortunately, they do so just before Shizuka is herself finally bitten, which would have made for a hell of a cliffhanger to volume 12, if it would have simply ended with Akira weeping over her body, and weren't for the final three panels holding out hope for a cure.

The thirteenth volume is something of an extended Resident Evil riff, coming rather late in the game considering how long the series has lived in the zombie genre, with our heroes finding an "Umbriel" Corporation facility and setting up shop there, where the doctor can work on the cure. They find that Umbriel was up to some spectacularly shady stuff, though, including the manufacture of monsters derived from the zombie virus, long-tongued frog monsters that will need to be faced by our heroes, who pick up the heavy weaponry left by an elite squad of private soldiers who are all slaughtered when caught unawares by the monsters. 

As the bucket list gets shorter, I begin to wonder—and to worry—that this series' lifespan may be reaching its limits. 


Unicorn Boy (First Second) Dave Roman of Astronaut Academy launches a new series—based on the big number one on the spine, not to mention the unresolved plot points—featuring the superhero-like title character, who is a little boy that, via transformation sequence, turns into a magically-powered, unicorn-themed hero of the title and must journey to the underworld to save his non-binary best friend, who was taken by the forces of darkness. A grandmotherly grim reaper, a talking cat and a talking muffin are all involved. It's fairly silly, but quite well-drawn and rather charming. More here

Wednesday, March 06, 2024

A Month of Wednesdays: February 2024


Teenage Mutant Ninja Turtles: Reborn Vol. 8—Damage Done (IDW Publishing) This volume opens with a somewhat incongruous done-in-one chapter, by guest writer Michael Walsh and artists Vlad Legostaev, Santtos and Walsh. In it, the four brother turtles are hanging out alone in their lair together when they receive an unexpected visitor from the future, a middle-aged mutant ninja turtle who is apparently one of them. He's there specifically to warn Donatello not to do something he's thinking about doing, something that will visit great ruin on them in the future and, indeed, imperil the whole world.

This seems to be setting up the next arc, following the one that fills this volume (and, if I'm counting correctly, will be the last of regular writer Sophie Campbell's run, before the big reboot).

After that issue, we return to our regularly scheduled program, wherein the events of "The Armageddon Game" are over, but still reverberating (I meant to read that book in trade from the library, but didn't manage to get a hold of it before reading this, so I was a little lost on a few points, like Mutant Town's wall coming down, and the fact that mutants are now somewhat accepted as part of general, human society). 

As for the Splinter Clan, they are in the act of splintering, with different characters having different priorities: Jennika has her band; Donatello is holed up in his lab, obsessively studying something secret that he's loathe to share with his brothers; Raphael is still preoccupied with Alopex leaving; Michelangelo is feeling the call of travel, embodied by his frequent phone calls with Princess Seri, who is on some kind of press tour and Leonardo is struggling to keep everyone on the same page for regular patrols and crime-fighting purposes. 

In essence, the Turtles are growing up, and struggling with the fact that they don't have to stay together constantly just because they're brothers; they can, in fact, do their own things. 

Meanwhile, mutants seem to be disappearing and turning up dead with alarming frequency; there seems to be a mutant serial killer on the loose. Though drifting apart, the Turtles and their allies have to come together to deal with the threat, which turns out to be a couple of villains we've met before. Things get urgent when one of the Turtles' friends, one of the weasels, goes missing.

The artwork for this arc is provided by Gavin Smith, who also drew the cover, and it's highly-realistic. Perhaps too realistic for my personal tastes, as his drawings of the turtles frequently suggested the original, live-action Turtle movies to me (the ones with the Jim Henson heads). That said, he's quite adept at expressions and acting. 

Personally I prefer Campbell's art, and consider it something of a tragedy that she wasn't able to both write and draw the entirety of her run. We do get to see a few Campbell drawings in this volume, however, as she and Kevin Eastman collaborate on some of the variant covers, and the pair make a fairly ideal Teenage Mutant Ninja Turtles art team. I know I've said it before, but I'll say it again: I hope IDW finds a good project for the pair to collaborate on interiors for. 

It's pretty clear from this volume that Campbell's run is winding down; in fact, the last issues reads like it could be the last issue of a run or a series, as the Turtles all go their separate ways. But I know we've still got at least one more Campbell arc to go. 


Batman: The Adventures Continue Season Three (DC Comics) Batman: The Animated Series producers Alan Burnett and Paul Dini continue their revisitation of the seminal cartoon show they worked on in this continuation of the show's continuity, expertly drawn in the style of the show by artist Ty Templeton and others (The Kevin Altieri-drawn "Old Flames," a Batman/Harley Quinn team-up a rare deviation from the Bruce Timm-inspired aesthetic of the cartoon).

Two major storylines run throughout this volume, each starring one of Batman's greatest archenemies: The Joker and Ra's al Ghul. The former involves The Suicide Squad (and its recent addition The Muscle) going after Straight Man, The Joker's new super-strong sidekick in Gotham, the latter involves Ra's making Batman an offer he has a hard time refusing, especially given the fact that the need for Batman seems decreased more than ever by the fact that crime in Gotham has, mysteriously enough, all but disappeared, seemingly overnight. 

Both are great stories, making use of the show's by-now expansive cast, including characters (and plotlines) introduced throughout the course of The Adventures Continue. Though a bit more adult than the TV show its supposedly a continuation of—there's a scene of Bruce and Talia in bed where it's clear she's naked under the sheet, and Harley rather gorily beheads a Court of Owls Talon with scythe—it's a great celebration of it, and the climactic story, "The Offer" features appearances from just about every member of Batman's rogue's gallery for what seems like it may be his biggest "animated" adventure ever, Mask of The Phantasm and various direct-to-video movies included. 

In addition to the "straight" covers and a few designed to resemble the title cards of the old show, there are several striking variant covers, including Kevin Nowlan's, which serves as the cover for the collection (above), a Daniel Warren Johnson piece showing Batman working on the Batmobile and a Kelley Jones piece featuring Batman and seemingly his whole Animated Series rogues gallery. Though few of these are in the style of the cartoon, it's interesting to see the Timm designs in such radically different styles, including those of Sweeney Boo, Gustavo Duerte, Keron Grant, Cliff Chiang, Guillem March, Rafael Albuquerque, Brian Bolland, Matteo Scalera and others. 


Mayor Good Boy Turns Bad (RH Graphic) Everyone in Abby Ableman's world seems to be acting weird lately, no one more so than Mayor Good Boy, who may have...gone bad? What's really going on? Find out in the concluding book of Dave Scheidt and Miranda Harmon's trilogy of graphic novels about a small town with a talking dog mayor. Hopefully more books from the pair are in the future. More here

Tuesday, February 06, 2024

A Month of Wednesdays: January 2024


Teenage Mutant Ninja Turtles/Usagi Yojimbo: WhereWhen (IDW Publishing) In 2018, Dark Horse Books published Usagi Yojimbo/Teenage Mutant Ninja Turtles: The Complete Collection, which included every single one of the comic book crossovers of Kevin Eastman and Peter Laird's TMNT and Stan Sakai's samurai rabbit, from the 1987 Sakai-drawn six-page short "Turtle Soup and Rabbit Stew" to the 2017 Sakai-created "Namazu or the Big Fish Story," a 40-page IDW-published one-shot.

The title of that book, as vital and rewarding as the book itself may be, is no longer accurate, as IDW just published another TMNT/Usagi Yojimbo crossover, this one the most substantial one to date: The five-issue, 144-page adventure WhereWhen. The book, written, drawn and lettered by Sakai, with colors from Hi-Fi Desgin, technically features the IDW iteration of the Turtles (at least the main four; Jennika is MIA), since they recognize Usagi from the pages of "Namazu", but otherwise these could be any version of the Turtles, so continuity-lite is their end of the story (something that I, a fan of the original iteration, was thankful for; these just read like the real Turtles, rather than a particular version of them).

The continuity is a little heavier on the Usagi side, with some surprising changes in the cast—read: deaths—in this, a crossover. In Usagi's time, this is set just before the events of 2014 miniseries Usagi Yojimbo: Senso, with the ronin rabbit now a general serving as part of an army travelling to eradicate Hijiki and his forces at the request of the shogun. 

As they prepare to set up camp for the day, local villagers approach Usagi and tell him of a kappa that is menacing them. Usagi seeks permission to hunt for the turtle monster, and does so, so we get to see Staki's version of the famous Japanese yokai (and, being turtle-like in shape, it is, of course, an auspicious creature for the Usagi characters to face just before the TMNT arrive).

Meanwhile, in the present, the four Turtles—"naked" compared to their current, Sophie Campbell-written IDW versions—are on the trail of a supervillain, a time-travelling cyborg Dr. WhereWhen from the future, who has come to his own past to conquer the world with his superior technology.

His robots are no match for the Turtles, though, and so he decides to flee even further into the past, where they won't be there to fight him, and thus he arrives in 17th century feudal Japan, or Usagi's time. Due to the vagaries of time travel stories, WhereWhen actually arrived there well before the Turtles, and has had time to build all sorts of clockwork samurai and monsters using his futuristic knowhow and the technology of the day. 

After a brief crossing of swords due to the stories of kappa, General Usagi arrives to greet his old friends (this story apparently takes place 20 years after the last TMNT/Usagi Yojimbo crossover) and straighten everything out. No sooner does WhereWhen hear of their arrival though then he sends waves of attackers after the Turtles in Lord Noriyuki's encampment, first an ambush by mogura ninja (that's mole ninja), then WhereWhen's "Samuroids." 

Not simply sitting still, the Turtles, Usagi and some of Usagi's allies storm WhereWhen's castle, finding various clockwork monsters built to repel them. They succeed in shutting down WhereWhen's operation, and getting his time-travel device, allowing for themselves to get back home (as to why feudal Japan is full of talking animals instead of Japanese people, there are a few brief allusions to this being weird, but nothing that stops the story; as ever, Usagi Yojimbo, like Disney comics, are apparently meant to be read as is the animals were more-or-less human, perhaps moles aside).

At this point in his career, Sakai is as accomplished as any living cartoonist, and he has drawn the TMNT enough times at this point to make him one of their better artists. 

Each issue of the series included a wrap-around cover by Sakai, and a variant by Kevin Eastman, all of which are reprinted within. There's also a single cover by Peter Laird and Eastman, which is a pretty big deal if you ask me, although it's simply relegated to the status of fourth issue variant (it's not too Turtle-heavy, either, featuring one-half of Leonardo and one-half of Usagi only; still, this is the first time the pair has collaborated in forever, and the first time I've seen a Turtle drawn by its creators since I can't remember when). 
Other variants come from Sarah Myer, who draws the "Retailer Incentive" covers, and does so in a highly animated style, including pupils in the turtles' eyes on one cover where they are shown feasting on okonomiyaki, and a connecting cover by David Petersen. 

Sadly, there are no Sophie Campbell-drawn variants; I would really like to see what her version of Usagi might look like. 


Komi Can't Communicate Vol. 28 (Viz Media) Never mind what the cover shows, it's not Komi and the girls in the cast that visit a sauna in this volume, but the boys; specifically, Tadano and Komi's dad...and little brother (Komi's dad being too shy to hang out with Tadano by himself still, apparently). They go on this date so that, as Komi's dad finally admits well into the proceedings, so that he can bond with Tadano. They even end up kissing, although it's a kinda sorta medical procedure prompted by Komi's dad pretending to fall ill.

Kissing remains on Komi and Tadano's mind throughout this volume, and they seem to get awfully close during a study date at Komi's, until her mom interrupts them. Komi's parents seem quite fond of Tadano, and, in fact, they get dressed up and join the kids during their study date until Komi eventually shoos them away. 

Other stories this volume include new editions of the Summer Uniform Grand Prix and Quiet While Studying in the Library, Wakai who can't talk to girls finds himself able to talk to Manbagi through a loophole in his logic, and Komi's dealing with a group of friendly stalkers who all want to be her friend but, well, like everyone else in this manga, all seem to have communication problems of their own. 

My Cute Littel Kitten Vol. 1 (Seven Seas Entertainment) The inciting incident of this yuri manga is Yuna bringing home a tiny kitten to the new-pet apartment she's shared with college friend Rena for years. Realizing the time may finally have come for them to go their separate ways, Rena prepares to finally let go of Yuna, despite the fact that she's madly in love with her.

What does that mean, exactly? "You see...I'm in love with you," she confesses. "I don't mean as a friend. I want to kiss you, to sleep with you. That kind of love." 

To Rena's surprise, Yuna returns her feelings...sorta. Or at least she wants to keep living together, and seems willing to go with the flow, even if that means entering into a lesbian relationship with her long-time best friend and roommate. Her attempts to consummate their love keep getting frustrated by circumstances, though, from Yuna getting so drunk she passed out for what was going to be their "first time" (and which Yuna thought might have actually happened, even though she couldn't remember it) to their newly found little kitten pet, Chibi, causing trouble.

Eventually, the pair decide to stay together and find a new, pet-friendly apartment for their new family of three, while their relationship continues to take halting, often-frustrated steps forward, as Rena tries to determine if her cute little kitten Yuna is really ready for a relationship with her, and Yuna wrestles with whether or not she's good enough for Rena. 

It's a charming enough affair, with a sufficient degree of suspense and drama, despite the fact that the confession happens so early in the proceedings. 

Star Wars: Darth Vader—Black, White & Red Treasury Edition (Marvel Entertainment) The character of Darth Vader seems well-suited to the limited palette anthology series, given that it is a limited palette character design, all in black, with a bright red iconic weapon in his hand. This book, produced at 8.7-inches by 13.25-inches, is a nice showcase for the art, which comes courtesy of names I'm quite familiar with, like Leonard Kirk and Klaus Janson, a few from names I've heard of, like Peach Momoko, Alessandro Vitti and Daniel Warren Johnson, and a few I've never heard of, like Marika Cresta, Stefano Raffaele, Paul Davidson and Danny Earls. 

The books four issues are divided up so that there's a chapter of a longer Jason Aaron-written, Kirk-drawn storyline called "Hard Shutdown" (Kirk is inked, in just the fourth installment, by Mark Morales), followed by two standalone short stories from some of the other creators, and so on to the end. The collection follows this formula, breaking up the Aaron/Kirk story with short stories throughout. 

"Hard Shutdown" introduces the son of a doctor who worked on constructing Vader's cyborg body, and who therefore knows a special code that can render the Star Wars villain into the title state, completely immobilizing him. The idea is to then cut him up and sell off his very expensive, state-of-the-art parts while getting rid of the galaxy's worst bad guy at the same time. Things don't go according to plan, however, as despite the fact that Vader can't so much as twitch a muscle, his mind is still active, and he still has access to his Force powers, allowing him to control all the tools in the room meant to cut him up, to fling around the bodies of reinforcements to come to help, to even pull a ship out of the sky. 

The point of the story, other than to imperil the 47-year-old character in a new and interesting way, is to highlight just how incredibly powerful Darth Vader really is. In fact, this is a theme throughout the book, which is basically a celebration of Vader's bad-assery, as he uses his laser sword and Force powers to meet and beat all opponents, even if he has to fight off a pack of Wampas while damaged/injured in Frank Tieri and Earls' "Return to Hoth" or fighting off a planet-wide viral life form while floating limbless in a bacta tank in Steve Orlando and Davidson's "The Inhabitant."

It's a wonder that Luke Skywalker kid was ever even able to go toe-to-toe with Vader.

In addition to the Aaron-written story, stand outs include the bizarre imagery of Momoko's dream story, a little boy learning exactly the wrong message in Victoria Ying and Cresta's "Power" and Johnson's "Annihilated", which contains some especially neat light saber effects, and the pitch perfect "ZROWWW" sound of one swinging in a wide arc. 

I was also intrigued by the variant cover gallery, which includes a contribution from Kevin Eastman, depicting the Dark Lord of the Sith on what appears to be snowy Hoth, all black and white save for the red of his sword. I'm always interested in seeing Eastman's signature style applied to other people's characters, and Darth Vader is about as unlikely a character to imagine the artist drawing as any. 


Punycorn (HarperColllins) Andi Watson's latest finds the long-time creator at his absolute silliest, in a work that seems like a rather great departure from his usual writing...and even drawing. Even when compared to his other kids work, this seems like a departure. That said, it's a fun little book, and the usual charms of Watson's work are all present, even if one has to look a little harder than usual to find them. More here


I spoke to Cleopatra In Space creator Mike Maihack about his trilogy of Spider-Man graphic novels for Abrams on the occasion of the release of the second one, Spider-Man: Quantum Quest. You can read our conversation here

Monday, January 22, 2024

Hey, Robert Ableman listens to Cub!

It wasn't something I was expecting to see in a comic book, least of all in the pages of Mayor Good Boy Turns Bad, the third installment of Dave Scheidt and Miranda Harmon's Mayor Good Boy series, about a talking dog mayor of a small town. 

Early in the book, Robert Ableman, the father of the book's heroes Abby and Aaron Ableman, is shown going through his record collection. When Aaron interrupts him, Robert clutches the album he's holding to his chest defensively and holds it there for several panels. As you can see above, it's a Cub album, specifically their second album, 1995's Come Out Come Out.

For those of you who don't know, which I assume is most of you, or at least most of Mayor Good Boy's young readers, Cub was a Vancouver-based all-girl band in the 1990s, their sound defined by simple, lullaby-like pop punk rock tunes with sing-songy lyrics that could be either extremely charming or somewhat cloying, depending on your level of cynicism. They self-branded their style as "cuddlecore." As a teenager, I loved them unconditionally, my favorite song being "My Chinchilla" from their debut album Betti-Cola, which was either a cute and innocent love song...or an ode to an actual pet chinchilla. I interpreted it as the former. 

In an earlier panel, we see Aaron holding two other albums, They Might Be Giants' 1988 Lincoln and The Cure's 1989 Disintegration, so perhaps Robert came to Cub through They Might Be Giants, who covered "New York City" from Come Out Come Out on their 1996 album Factory Showroom. At any rate, we can agree that Robert has pretty good taste in music, and a worthy record collection. 

This isn't the only Cub comics connection, or the only reason they might be mentioned on a comics blog. The cover art for Betti-Cola was from legendary cartoonist Dan DeCarlo.

Now the only question is who on the Mayor Good Boy team is the Cub fan, Schedit or Harmon? Or both? 

Monday, January 01, 2024

A Month of Wednesdays: December 2023


Batman: Dark Knight Detective Vol. 8 (DC Comics) This latest collection of post-Crisis, pre-"Knightfall" issues of Detective Comics opens with a mistake: The volume includes 1991's Detective Comics Annual #4, the Armageddon 2001 tie-in, just as the previous volume in the series did. In seems to be a mistake of addition though, as it doesn't look like it replaced anything. The next ten issues of the series from 1992 are all included, as is the 1992 Annual #5, the Eclipso: The Darkness Within tie-in. 

This turns out to be the sole contribution of writers Alan Grant and John Wagner, while the rest of the scripts in the collection come courtesy of Chuck Dixon. In the annual, featuring a nicely crazed cover by Sam Kieth featuring Batman and The Joker and great, spooky interior art by Tom Mandrake, Grant regulars Scarface and The Ventriloquist have a new scheme: A legitimate night club for a clientele of gangsters, complete with ventriloquist act by themselves, in which they have bugged all the tables, allowing them to get all the dirt on their rival gang bosses. This is how they hear of a $25 million job The Joker once pulled off, where in the Clown Prince of Crime was the only one who knew where the money got stashed before he was picked up by the police. 

So they break The Joker out of Arkham—this turns out to be the first meeting between the two characters—and try to force him to reveal the location of the loot. What does that have to do with Eclipso? Nothing. The old JLA villain turned DCU annual event Big Bad comes into play when Batman encounters a couple of his black diamonds on an ancient head piece that was part of a museum job. Doctor Bruce Gordon comes to town warning of the diamonds and the danger of Eclipso, but he's too late; it turns out this night was the anniversary of Barbara Gordon's shooting by The Joker, and her dad Commissioner Gordon is feeling extra vengeful. He has thoughts of vengeance in his heart when he touches the diamonds, and thus releases a 20-foot monster, an aspect of Eclipso, that won't rest until it takes vengeance on The Joker. This leads to a climactic battle between Batman and the monster, way out of his normal weight class, in an old, abandoned toy factory. 

Mandrake handles the drawing of all the characters masterfully, and he's especially adept at depicting a semi-scary Batman as creature of the night and, of course, excels at the monster. I was rather disappointed when I got to the final panel and saw the tags saying "To Be Continued in Robin Annual #1" and "Plus--For More of Eclipso, Don't Miss Superman Annual #4". I read the Robin Annual, of course (also by Grant and Wagner, with art by Tom Lyle and another great Kieth cover), but never did read the Superman one. As with the Armageddon 2001 tie-in last volume (and, um, this volume too), I found myself wishing DC would collect the event. I know annual events are notoriously difficult to collect due to their sheer page count—Eclipso ran through two bookending specials and 18 different annuals—but I think a coupla trades could do it (and do it better than a massive omnibus, of which I'm not a fan of). 

The rest of the collection, as previously stated, is Dixon's, and the stories within find him working with one of two of his more fruitful collaborators: Tom Lyle and Graham Nolan.

With Lyle (doing breakdowns, while Scott Hanna handles finishes), Dixon has a pair of three-parters. The first of these is "Electric City", featuring great covers by Michael Golden, has Batman and Robin trying to stop an electricty-powered killer who survived the electric chair and now wants to electrocute all those who showed up to watch his botched execution (Plus vigilante The Electrocutioner). The second is a rather big one in terms of modern Batman history, as it re-introduces footnote Batman villain The Cluemaster and his daughter-turned-vigilante, Spoiler Stephanie Brown (this one's got great covers by Matt Wagner, two of which grace the front and back covers of the collection).

Rounding out the collection are the Nolan contributions, "The Dragon", in which Batman's hunchbacked fix-it guy Harold discovers that the Batcave cave complex connects to Gotham's underground rail system (while Robin saves a faux Geraldo Rivers from a booby-trapped safe during a television special); "A Bullet For Bullock," in which Batman and the rumpled police detective team-up (this one features what I believe is the very first Kelley Jones Batman cover; someone please correct me if I'm wrong); and a two-part story introducing The Huntress as an active presence in Gotham City. 

The repeat inclusion of the 1991 annual aside, it's a great collection from a high-point in Batman comics, and not to be missed by anyone whose never read these stories before (or who, like me, only read some of them). 

Looking ahead to what next, there's little left before "Knightfall": The three-issue arc introducing The General and two issues of team-ups with Azrael. These are intersesting comics, featuring art from Michael Netzer and covers by Kieth and Jones (taking turns inking one another's pencils), but they've already been collected elsewhere. Even if they include the next annual, I don't think there's enough material for a volume nine of the series.


Batman: Wayne Family Adventures Vol. 2 (DC Comics) I remain somewhat perplexed as to how exactly this comic is produced, with one of the two inkers, Starbite, getting second credit below the writer (as well as having a bio in the back). In addition to Starbite and fellow inker Toby Fan, there are six artists credited under "storyboards by", two artists under "backgrounds by" and then a "flats & rendering" credit. That seems like a whole lot of personnel for what is a visually rather simple comic (and it's been rearranged to read more like a comic book in these collections; in the original Webtoon format they are simply phone-friendly, equal-sized sequential panels that run in a vertical stream).

My confusion about the process aside, it is clear that CRC Payne handles the scripts, and she's a magnificent writer, doing great character work with a large, even unwieldly cast of characters that includes the entire extended Bat-Family, with occasional appearances of Superman, the Justice League and even some villains and surprise characters. 

This is the only DC Comic that actually tackles the Batman cast as it actually stands, rather than strategically ignoring most of the characters because it's so much easier to do so (It is a little out of date though; Tim and Cassie are still wearing their New 52 Red Robin and Orphan costumes respectively, and Alfred is still alive, instead of temporarily dead, as he is in the other Batman comics). 

Among the highlights in this volume are seeing Alfred fly the Bat-plane to Kansas for a dinner with the Kents wherein they discuss their sons, Bruce Wayne consulting Superman on how to tie a tie (when Alfred is out of town) and the whole Justice League chiming in and the family rallying to keep Bruce Wayne in bed when injuries ground him from being Batman and all teaming-up to support Jason when he has a traumatic flashback to his death.

It's all around great stuff, and by far my favorite modern Batman comic. 

Godzilla Rivals: Round One (IDW Publishing) Godzilla Rivals is a series of standalone one-shots by rotating creative teams pitting Godzilla against one of his classic Toho foes...and telling the story of human characters underfoot in the process. Well, most of the installments in the series pit Godzilla against one of his foes. Some issues feature two non-Godzilla Toho characters duking it out, as in Godzilla Rivals: Biollante Vs. Destroyah or Godzilla Rivals: Rodan Vs. Ebirah. For the first collection, subtitled Round One, all of the stories feature the King of the Monsters himself. 

There are four in total, spanning the decades from a 1971-set battle against Hedorah in New York City to a 2027 encounter with Battra in the small, sea-side town of Hackney-On-Sea. Of these, the most substantial feeling is probably writer/artist Adam Gorham's Godzilla Vs. King Ghidorah, set in 1996. 

In it, the Xiliens are attacking Earth in laser beam-spitting flying saucers, and Godzilla is doing his best to down the invading armada. He's eventually downed by a super-cannon and abducted in a little force bubble (as in 1965's Invasion of the Astro-Monster) and taken away to a Xilien outpost on Mars. There he's forced to fight in gladitorial combat for the amusement/distraction of the Xilien masses, fighting such foes as a trio of Kamacuras (this story is full of such cameos to Toho films, as we'll see). 

While Earth seems to be losing the war with the Xiliens, a Dr. Ogilvy Hu (who resembles the cape-swishing villain Dr. Who of 1967's King Kong Escapes) gathers Earth's leaders at his secret base and, after a very talky series of panels, explains his plan: pilot Captain Daitan Matsushita and a robot of his invention will pilot a special interplanetary stealth ship to Mars to drop an "electro-bomb" on the Xiliens' headquarters, disrupting their computer systems and allowing Earth's forces to turn the tide of the war against them.

As it happens, the attack happens just as the Xiliens have allowed Godzilla, who of course made short work of the Kamacuras, to face off against their monster champion, Monster Zero (That's King Ghidorah, of course). The bombing plan doesn't go quite as expected, but Godzilla, empowered by the radiation of the surface of Mars, manages to defeat his rival and, with his radioactive breath, destroy the target the bomb was intended for. Godzilla thus saves Earth, even while stuck on Mars. 

The Hedorah story, written by Paul Allor and drawn by E.J. Su, is mostly interesting for the moral quandaries navigated by the two human protagonists, both of whom seemingly want to survive at all costs, and may have a way of driving the two warring monsters off, if only someone is willing to sacrifice their own life to pull it off.

There's also a Godzilla Vs. Mothra story by Mary Kenney, SL Gallant and Maria Keane that finds a reporter discovering the secret captivity of Mothra and attempting to rescue her...just in time for the giant moth to stave off an attack by Godzilla (there are some nice lettering effects to intimate the strange speech patterns of the Shobijin in this one). 

And in the final Battra story, by Rosie Knight and Oliver Ono, Battra awakens in a small town and seems poised to start its task of destroying humanity to save the Earth, until the human heroes locate Godzilla, who fights the big bug (already in its final form; the larval stage is skipped in this story). They battle for a few pages, but before either monster can win decisively, Mothra shows up to talk sense to them, and gets them to not only stop fighting, but to warn Battra off of attacking the humans, who are just as much victims of environmental degradation as the Earth itself is. There's some particularly strong art in this chapter.

Overall, it's a pretty strong entry in IDW's Godzilla comics (and a far better read then the last couple I've read, the all-ages Monsters & Protectors collections). Certainly it lacks the narrative heft of the longer series that have preceded it, but the anthology format is a nice way to share the spotlight among Toho's wider menagerie of monsters. I am curious how the Godzilla-free stories pitting his rivals against one another read, but I guess I'll have to wait until a hypothetical Round Two for that. 

Star Wars: The Mandalorian and Child (Chronicle Books) The essential conceit of cartoonist Jeffrey Brown's original collection of Star Wars gags, the 2012 Darth Vader and Son, was to imagine Darth Vader as a harried single father raising a little boy version of Luke while also attending to his demanding day job, as evil Sith Lord and commander within the Galactic Empire. That lead to several other, similar collections, including Vader's Little Princess and Darth Vader and Friends, but the idea was essentially the same. 

The problem with Brown's latest venture with the Star Wars IP, focused on the three-season long Disney+ streaming TV show The Mandalorian, is that the show itself has as its core conceit the bad-ass bounty hunter as a harried single father raising a little kid. So here the jokes that Brown seeks to tell are so close to the source material that they are intent on spoofing that it all feels uncomfortably flat. Brown exaggerates the child care angle, of course, but it's only by degree, and thus the jokes all feel fairly small compared to those in his earlier Star Wars books. 

The art is pretty great, at least, but he does struggle to capture the adorable-ness of the Grogu puppet used in the show. 


Tasty: A History of Yummy Experiments (RH Graphic) This sequel to Victoria Grace Elliott's Yummy brings back the cartoonist's food sprite characters for another series of history lessons of common foods, this time including cheese, pickles and pizza. More here

Tuesday, December 12, 2023

A Month of Wednesdays: November 2023


Mabuhay! (Scholastic) Teenage JJ Bulan wants nothing more than to fit in and be popular at school, but instead he always feels like he's on the outside looking in, a fact he blames in part on his family and their Filipino heritage. It probably doesn't help that his parents fully embrace that heritage in their business, the food truck The Beautiful Pig, which JJ and his little sister Althea are guilt-forced to work; she giving away free samples, he wearing a pig mascot costume and dancing around with a sign.

As self-conscious as JJ is about all of the things that mark him as different from his peers, the siblings are about to learn that their family is far stranger than they ever suspected: It turns out their mom was raised by witches in the Philippines and can wield rather powerful magic herself...magic that they seem to have inherited.

On top of their regular, everyday teen problems—and, it should be said, these are compelling enough that the advent of the witches plot almost seems superfluous to the drama of the graphic novel—the kids are now being menaced by an ogre and witches at school, and find themselves allied with the characters from Filipino folklore stories that their mom had previously introduced them to in preachy, lesson-stories. 

Will they learn to embrace their heritage, and all that makes them unique, in time to save their family and the world from an ancient, folkloric evil? That's the crux of cartoonist Zacharay Sterling's winning Mabuhay!, which is a Filipino expression used as a greeting or to express well wishes, translating to something like "Long live!" 

It's one of the many terms that appear in footnotes throughout the book, and a glossary in the back, explaining the pronunciation and definition of the many Filipino terms and expressions that are sprinkled throughout Sterling's book. There's even a two-page, illustrated recipe in comics form, for one of the Bulans' signature Filipino dishes, chicken adobo.

In the author's note that follows the completion of the story, Sterling explains that though this isn't quite an autobiography, it is very much his story, and that, like JJ, he grew up devouring all sorts of media, but rarely finding himself or his family represented in any of it, that "when you grow up  noticing how little you or your family fits the mold of anything you see on a screen or a page, you can't help but feel left out."

With Mabuhay!, he corrects that lack of representation of Filipino kids and families in comics and media...well, he certainly doesn't solve the problem forever or anything, but he does make a great stride in the right direction, giving people like his family and his people a great work that reflects who they are.

Which isn't to say that this is a comic strictly for Filipinos; the story is one that should resonate with anyone who struggles growing up in the world with an immigrant our outsider identity, or even just doubts about themselves and their family and how or if they fit into the rest of the world.  Don't miss it. 

The Super Hero's Journey (Abrams ComicsArts) Here's something that super-comics could do with far more of: Something completely unexpected. The 112-page, storybook-sized hardcover is the work of Mutts cartoonist Patrick McDonnell, working with an unusual "collaboration" with Marvel Universe architects Jack Kirby, Stan Lee, Steve Ditko and others that samples and repurposes many panels of their original comics to tell a new story that is essentially a love-letter to the original, first-generation of the Marvel Universe.

When drawing the Marvel superheroes, as he does throughout the book, McDonnell, one of the most accomplished cartoonists whose work you're likely to still see in a newspaper comic strip, works in a style that differs sharply from that one may be familiar with from his work on Mutts and his several children's picture books. It looks like the work of a rather accomplished child-artist, someone who doesn't live and breathe post-Kirby action-adventure narratives trying his hand at capturing the style (In fact, McDonnell shares some of his own fan art from 1966 or so and it's remarkable the degree to which his new Marvel art echoes that of his childhood. 

His book opens with a biographical note, with a prologue set in Edison, New Jersey in 1966. In panels drawn in his normal style, McDonnell tells of he and his siblings' early experiences with Marvel Comics: "Reading those early Marvel comic books by Stan Lee, Jack Kirby, and Steve Ditko was life-altering...I was transformed--  --AND TRANSPORTED. I WATCHED AND I MARVELED." These words of narration accompany images drawings by Kirby and Ditko, as the McDonnell-drawn McDonnell moves through a portal and seems absorbed into the world of classic Marvel comics, seemingly replaced by that cosmic reader stand-in, The Watcher. 

From there, a mini-Marvel saga begins, with panels from classic Marvel comics repurposed, with occasional bridges drawn by McDonnell, to introduce The Fantastic Four, Spider-Man, Iron Man, and The Hulk, each wrestling with negative thoughts, the sort of self-doubt and melodrama that differentiated the highly-emotional Marvel heroes from their stoic and staid DC rivals in the early and mid-sixties. 

Recontextualized and repurposed, it is clear that there's some sort of threat to the heroes and their world afoot, a threat perpetuated by one of comics' most iconic villains: Doctor Doom. In a McDonnel-created panel, inset against a Kirby image with Lee-written narration, Doom boasts: "I've harnessed the power of the Negative Zone and started spreading its negativity across the land, crushing the human spirit." 

Eventually, the world turns on its heroes, and the heroes on each other, commencing a giant brawl that will involve them all (including late arrival, The Black Panther). It's up to Mr. Fantastic Reed Richards and The Watcher to try to figure out what's going on and counter it, even as the ante is upped by the imminent arrival of Galactus. After a brief detour into "The Romance Zone", where Reed finds Doom gradually appearing on the covers of titles like Teen-Age Romance and My Own Romance and realizes his archenemy is behind the mess. 

What can counter such negativity? What else but love, a superpower suggested in a quote by Kirby, and when the quote and koan-spouting Watcher and Reed manage to harness it and activate it, all is set right, but did it cost Reed his life?

He finds himself lying in the darkness, asking "What happened?", just as a dying soldier once asked Kirby in a war story he told. 

The story complete, an epilogue set in the present honors Kirby, Lee and Ditko...on a page alongside McDonnell's own parents, and updates us on the state of the settings of the prologue. It's an appropriate enough climax, "mushy", to use McDonnell—or was it Lee's, originally?—word, but, like every other page of the book, generated by the men who made Marvel, the men who are the true super heroes being lionized and glorified in the book more so than the big, strong men (and a couple of women) who make up the roster of tights-clad super-people in the drama. 

The book includes a pin-up of Reed, a letters column (in which letter hacks ask questions about the work a reader is likely to have, making the exercise a bit like a mini-interview with McDonnell about the work), an exhaustive sourcing of all of the images by Kirby, Ditko, Don Heck, Vince Colletta, Joe Sinnot and others that were used in the book, and a long list of all the quotes that are used during the book, some from Kirby and Lee, others from the likes of Eckhart Tolle, Henry David Thoreau, Ralph Waldo Emerson, Carl Jung, Marianne Williamson and the like. 

A love letter to the foundation of Marvel, and to the escapist power of comic books in general, it's an amazing work. 


The Accidental Warriors This self-published fantasy adventure from writer Karl Fields and artist David Velasquez finds two little kid friends on their way to martial arts class when they take a major detour—through a portal to another world, in an attempt to save their teacher's daughter from a reptillian monster man. There the pair soon becomes separated, and we follow Jalen as he tries to find his lost friend Ram, rescue their teacher's daughter and find a way back home. Along the way he meets all kinds of characters, including a riddle-telling anthropomorphic rabbit, a version of Norse god Loki and the leader of a tribe of young magic-users, and he must face such challenges as a hell modeled on a school where the bullies run things. Jalen and Ram are interesting characters to throw into your typical kids-in-another-world narrative, and Velasquez's art, brilliantly colored by Gio Wolf, is appealing. 

Godzilla: Monsters & Protectors—All Hail The King! (IDW Publishing) The continuation of Erik Burnham and Dan Schoening's kid-friendly Godzilla series finds three kings in conflict: King Ghidorah, King Caesar and, of course, Godzilla, the King of the Monsters. While hardly the publisher's best offering featuring Toho's characters and concepts—I can't get over just how unlikable our protagonist really is—it's still Godzilla, which, for me at least, means it's still of interest. More here

Monkey Prince Vol. 2: The Monkey King and I (DC Comics) I go on a bit too long about the nature of superhero comics crossovers in this review of the second half of Gene Luen Yang and Bernard Chang's overall well-done Monkey Prince limited series, the end of which is more or less scuttled by the intrusion of the Batman Vs. Robin/Lazarus Planet business. 

Star Wars: Tales From the Death Star (Dark Horse Books) The all-ages Star Wars comics have settled into their new-old home at Dark Horse, after years at IDW, and the annual tradition of spooky, "horror" stories set in the world has made the transition nicely, with writer Cavan Scott and a handful of artist collaborators presenting another tale in which a storyteller presents stories-within-the story, these all intended to scare a youngster out of a dangerous course of action: Visiting the ruins of one of the Empire's titular super-weapons. Scott certainly has the formula perfected at this point, and the comics run like clockwork. More here

Superman Vs. Meshi (DC) While it seems like it was just yesterday that I was introduced to my new favorite superhero comic, it was actually two whole months ago, in September, that I first learned of Superman's recent fascination with Japanese chain restaurants, and his habit of visiting them every chance he got. Now we've got another volume of The Man of Steel's culinary adventures, this one mostly focusing on his sharing meals with various peers. I can't emphasize enough just how fun these comics are (I mean, just dig that cover!). More here

Turtle Bread (Dark Horse) I had no idea who writer Kim-Joy was when I first picked this book up and read it, but she is apparently a celebrity baker that will be familiar to many of the people who read this comic. Knowing that she's a baker, reality show be-er on and cook book author actually makes her comics debut all the more impressive; it doesn't read like the work of an amateur at all, nor of a dilettante transitioning her fame to dabble in a "hot" publishing genre. Rather, it's a highly accomplished work, one that tells the compelling story of a young woman suffering from crushing social anxiety as she makes new friends at a baking club and begins to come out of her shell. A great deal of credit must certainly go to the artist, Alti Firmansyah, given that a long, important passage of the book is told silently. More here

Sunday, November 05, 2023

A Month of Wednesdays: October 2023


Teenage Mutant Ninja Turtles: Reborn, Vol. 7—Isolation (IDW Publishing) The tag on the cover says "The Armageddon Game", and the seven issues included in this collection are apparently those that were published in the pages of the main TMNT comic while the TMNT: Armageddon Game miniseries was unfolding. As such, it's clear that quite a bit of other stuff featuring the stars of the series is going on somewhere else, stuff that only occasionally intersects with the plotting of the stories collected in this trade. Still, it's surprisingly readable, with only two or three of the issues noticeably impacted by that other stuff.

The first five issues or so are relatively straightforward, focusing on the two ninja turtles still in Mutant Town, Donatello and Jennika, while the other three are off doing other things. Donatello is working a monitor array and trying to keep tabs on everything happening in town, while simultaneously protecting Triceraton regent, Seri. Jennika, meanwhile, is filling in as town constable, while Raphael is off participating in the event series. 

Mayor Baxter Stockman gives a state of the city address and he is attacked on camera by four white-masked mutant turtles with familiar-looking weapons (these seem to be the turtles Campbell drew in TMNT FCBD 2022: The Armageddon Game, which was collected in TMNT: Reborn, Vol. 6). This sets off riots in Mutant Town, as differing factions of the populace react violently in different directions. Meanwhile, the Utrom's from Burnow Island send an assassination squad to take out Seri, and Donatello experiments with a magic crystal that recalled the events of 1986's Donatello "micro-series" to an extent. 

Things get weird part-way through the fifth issue, wherein a bunch of other characters presumably from the pages of Armageddon Game join a fight scene, one which grows between issues to include more out-of-left-field participants, including the IDW version of Cudley from the old Archie Comics. I realize I'm reading this in the "wrong" way, and that the ideal way to read it is in the individual issues as they're published serially; presumably, this stuff would make more sense that way.

From there, the reunited five ninja turtles are whisked away to learn a new, tenth secret move from The Shredder and Kitsune, and, in the cliffhanger ending, face the Rat King, the prime mover behind the Armageddon Game.

Sophie Campbell continues to write the series, while Fero Pe provides all of the art. I, as always, would have preferred Campbell at least penciling the art to anyone else, but Pe is good, and the style is well within the range of Campbell's. My favorite bits of the collection, however, are the cover collaborations between Campbell and Kevin Eastman, of which there are seven. This is, in my mind, the ideal TMNT art team, and do hope IDW eventually has them draw a prestige graphic novel together, perhaps one that Campbell writes as well. 


Batman & The Joker: The Deadly Duo: The Deluxe Edition (DC Comics) Superstar artist, Image co-founder and Top Cow founder Marc Silvestri gets a special showcase series on DC's mature readers Black Label imprint, playing with two of the most popular toys in the publisher's toybox. 

Originally a seven-issue miniseries, Batman & The Joker: The Deadly Duo features the rather unlikely—and quite unequal—"team-up" between the two archenemies, written as well as drawn by Silvestri (Colorist Arif Prianto provides the color art). 

This is forced by the mysterious new villain, who spends much of the series hidden under a purple-ish hood and cloak (that's the villain on the cover, under Batman's right wing). By kidnapping Commissioner Gordon and Harley Quinn, the villain forces the pair to work together, giving them a series of impossible-seeming, almost Saw-like tasks involving deciding who should live and who should die. 

Meanwhile, a series of gruesome beheadings is being carried out by monstrously strong and tough creatures that physically resemble The Joker. The victims all seem related to a single incident, a botched armored car robbery-turned-hostage situation at a high society wedding, for which the father of the bride, who just so happens to be involved in cutting-edge genetic research, blames Batman, The Joker and the Gotham City Police Department in equal measure for its tragic, high body count ending. 

He would seem to be the obvious suspect, then, and, while it's not a mystery story, Silvestri does manage to throw a convincing curveball. So too is there some misdirection regarding The Joker's motivations for playing along. He's not really trying to save Harley Quinn, but get his greatest desire fulfilled by the villain, who has the means to deliver it. As to what that is, well, it's worth reading to find out, isn't it? 

The story is engaging enough, and Silvestri does a fine job writing the various players, which include Batman mainstays Harvey Bullock, Alfred, Nightwing, Catwoman and Batgirl Barbara Gordon. The set-up, bringing The Joker and Batman together as a sort of team, works, especially considering what a heavy story-telling lift that is, and the various riffs on the nature of Batman, The Joker and their relationship to one another are satisfying. 

Given Silvestri's reputation as an artist, I was honestly surprised by how good the writing was. It's hardly a revelatory or revolutionary comic, of course, but it is not bad at all. 

The real point of the endeavor is, of course, to show off Silvestri's artwork, and, specifically, apply it to Batman. This shouldn't disappoint any of the artist's fans, or, I would think, many Batman fans. While the storytelling isn't the greatest, and the images don't always flow together in a compelling fashion, the individual images are all generally strong, highlighting Silvestri's figurework and his particularly strong Batman.

I read the story in the "Deluxe Edition" hardcover format, which means that, in addition to 38 pages of variant covers in thte back, there's a similar amount of space devoted to Silvestri's original pencils, as well as an aftterword by Silvestri. 

As for the variants, they are by particularly high-caliber artists, and, chances are, your favorite Batman artist drew one of them. Among the EDILW-favorite artists to draw variants include Kelley Jones, Mike Mignola, Kyle Hotz, John McCrea, Simon Bisley and Guillem March, any of whom I would have turned a cartwheel if I heard they were drawing a 150-ish page Batman/Joker story for DC, although Deadly Duo would have been very, very different if any of them did; this is, after all, a Silvestri story through and through. 

Komi Can't Communicate Vol. 27 (Viz Comics) This volume is dominated by the dramatization of the kids playing an online game Amanjite Asu, which I think is an off-brand version of the game Among Us, (enabled by Komi finally getting a new, smart phone), but I know so little about video games that I'm just guessing. This takes up about 70 pages total, and given that I didn't really relate to the game and only had a marginal idea of what was going on, made this a less-than-enjoyable installment of the long-running series.

The rest of the volume involves some new phone shenanigans, the boy who can't talk to girls playing soccer, and the girls discussing kissing—climaxing with Komi bringing the subject up with Tadano. 


Ghost Book (Henry Holt and Company) Wanna hear a weird coincidence? I checked this book out of my library, knowing nothing about it other than the fact that it was by the great Remy Lai and that it had something to do with ghosts. I decided to wait until a trip I was taking to Baltimore to read it, as I knew I would have a lot of down time in a hotel room by myself and need plenty of reading material. A few weeks later, on my drive to Baltimore, I was listening to the audiobook version of Ken Jennings' 100 Places To See After you Die. During the section on mythology, there's a chapter on the Chinese afterlife, which mentions "ghoulish bureaucrats like Horse-Face and Ox-Head." Mere hours later, when I cracked open Ghost Book, who do I see within the first few pages but Horse-Face and Ox-Head! In fact, Ghost Book deals pretty directly with the Chinese underworld and superstitions about death. It's a fun kids adventure making great use of those sources of inspiration. You can read more about it here

Wildfire (Little, Brown and Company) Cartoonist Breena Bard puts the recent northwestern wildfires in the context of climate change in this melodrama about a junior high student whose family loses their home in a wildfire and must move to Portland to try to start over. She's not ready to let go of her anger though, or to see the wildfire as part of a bigger, more pervasive threat to the planet instead of an isolated event caused by some dumb kids playing with fireworks. Her participation in her new school's Conservation Club, and her family's embrace of local climate change protests, eventually changes the way she sees things, and gets her to ask for the help she needs. More here