Showing posts with label DC Versus Marvel. Show all posts
Showing posts with label DC Versus Marvel. Show all posts

Wednesday, June 18, 2025

Briefly on Stane Lee and Julie Schwartz's introductions to 2008's JLA/Aveengers trade

When I wrote about Kurt Busiek and George Perez's JLA/Avengers a few months ago, there was one interesting aspect of the trade collection I read that I couldn't quite find a way to fit into the post, so I've decided to return to it now in a separate post. The particular 2008 trade paperback collection I used for my re-read included a pair of introductions from comics veterans who were integral in the creation of both of the title teams (as well as so much else that went on at Marvel and DC over the course of decades), Stan Lee and Julie Schwartz.

Everyone, of course, knows Lee. Even if this is your first visit to a comics blog, and if you somehow arrived here and started reading this post by accident, you probably know who Stan Lee is, as he's perhaps the only true household name that the medium has ever produced. The legendary editor, writer and promoter of Marvel comics not only co-created the super-team The Avengers (along with his frequent collaborator Jack Kirby) and not only served as The Avengers' first writer, he also co-created all five of the team's founding members (again, along with Kirby, and a couple of others like Ernie Hart, Don Heck and Larry Lieber).

As for Schwartz, he spent over 40 years as an editor with DC Comics, and was pivotal in the publisher's recommitment to superheroes in the latter half of the 1950s, working with writers and artists to reintroduce new, second-generation versions of The Flash, The Green Lantern and others, helping usher in waht became known as the Silver Age of superhero comics (and, indirectly, as we'll see, inspiring Lee and company's creation of the Marvel Universe). It was Schwartz who decided to also update the Justice Society of America team, and thus the Justice League of America debuted in 1960.

In 2008, the year these introductions were published in this collection, Schwartz had already been dead for several years, having died in 2004 at the age of 88 (This may explain why his introduction says "By Julie Schwartz, As told to Robert Greenberger"). And as for Lee, he was 86, and about to start the last decade of his life (He would die in 2018, at the age of 95). 

The introductions are set side-by-side in two parallel columns, not unlike those that were printed on the inside front cover of the first DC/Marvel superhero crossover, 1976's Superman vs. The Amazing Spider-Man #1, although in that case they were penned by Lee and his then DC equivalent, Carmine Infantino. 

Amusingly, the Stan Lee introduction is much longer than the Schwartz one, continuing for another six paragraphs after Schwartz's had ended. More amusingly still, neither man gives much in the way of an indication that he's actually read the comic they are supposedly introducing (Not that I blame either man, given their age at the point they must have been writing these). 

Schwartz, at least, proves he's well aware of who the creative team is, the fact that there are a ton of characters involved, and that the story will involve the first fighting and then teaming up. His intro ends thusly:
It may seem like a tired old plot, but in the hands of true professionals they make it entertaining. Kurt and Georg have my admiration for taking the time and care to fit in so many heroes, villains and other familiar beings. I'm just glad I'm not the one who has to proofread it all!
As for Lee, he eventually gets around to saying "There are countless thrills and chills on the action-packed pages ahead," but then, that's the same thing he would say about any Marvel comic (or any comic he himself had anything to do with). 

So if not the comic collected within the trade, what do they talk about? 

The history of the two teams, or at least the origins of the team each man is involved with, although, in Lee's case, it takes a bit to get to it, and he also talks about himself (and, charmingly, Schwartz) quite a bit too.

Lee's introduction is perhaps predictably jokey and jocular, as well as somewhat self-deprecatingn and often about the very writing he's in the act of doing. It's very Stan Lee.

He talks about the legendary 1960s golf game between National/DC Comics publisher Jack Liebowitz and Atlas/Marvel publisher Martin Goodman, in which Liebowitz said his new comic Justice League of America "was selling like there's no tomorrow."  

Writes Lee:
Well, might Marty didn't need a house to fall on him. As soon as the golf game was over he raced to a phone and called yours truly.

"Stan," he bellowed, "National's Justice League is a hot seller. I want us to get on the bandwagon too. Cook me up a book which stars a whole team of heroes — and to it yesterday!"
This, Lee says, is "comicdom's worst-kept secret," and the call that inspired not the Avengers, but instead the Fantastic Four. (As Lee puts it, it was "the reason I dreamed up the good ol' Fantastic Four, which I modestly called 'The World's Greatest Comic.'" Oh, did Lee dream them up? Well, that's one way of putting it; at least he mentions Jack Kirby in the next sentence, with "Aided by the artwork of the titanically talented Jack Kirby"...).

In Stan's telling, DC's JLoA and Marvel's FF were in " a no-holds-barred, neck-and-neck race," and, while that was going on, "we" (by which he means, but doesn't say, he and Kirby, Steve Ditko, Bill Everett and a handful of other collaborators) created  "a brand-new batch of additional super-heroes," those of the first generation of what was becoming the Marvel Universe.

He names them all, of course, and it's only after a few such years that Marvel actually has enough of its own superheroes with their own books to band together into a Justice League-like team, which is how Iron Man, Thor, The Hulk, Ant-Man and The Wasp ended up facing off against Loki in 1963's The Avengers #1

He spends several paragraphs talking about writing a team like the Avengers, and then spends a paragraph on Schwartz:
But I cannot come to the end of this candid little confessional without saying a few words about my co-Introduction writer, Julius Schwartz. I'm both pleased and honored to have the opportunity to appear with this legendary comic-book great in a watershed collection such as this. In all the years that I've known and admired him, we've never actually worked together or appeared in the same magazine before. It's taken half a century for this to happen. But y'know something? Considering the respect and admiration I have for the countless accomplishments of Julie Schwartz, it was well worth the wait.
Well that was sweet, I thought. 

While Lee's introduction appeared in blue ink on the lefthand side of the first two pages, Schwartz's was in red ink, and on the righthand side of the pages. 

Schwartz jumps right in:
The revivals of super-heroes were going so well that my schedule was getting crowded. But when we came up with the next logical step — combining these heroes into a team — no one else would touch it but me! Obviously, we modeled the new team after the Justice Society of America, but as I've said for years, I've never liked the name Society. It sounded too upscale. I preferred something like League, since, after all, everyone followed the baseball leagues.
He goes on to explain that "Every super-hero who had a feature was going to be in the new team," which is why they numbered at seven, and why characters like Martian Manhunter and Aquaman ended up on the team, despite the fact that those two didn't, at that point, have the sorts of resumes  or track records of the other five (if we allow The Flash and Green Lantern to list their forebears' accomplishments as their own,, of course). 

And as for Green Arrow, Schwartz says he couldn't remember exactly why he wasn't there at the beginning, but he had enough heroes for 24 pages anyway (And it's not like GA would never join the team; he would sign up within a year of the League's Brave and The Bold debut, in the fourth issue of their own book).

Schwartz goes on to write a bit about the original creative team—Gardner Fox, who had also written the old JSA stories, and Mike Sekowsky, "the only artist I worked with who could uniquely fit all these characters on each page"—and how the early issues came together, how they were received, and how the team expanded ("Well, we relented and finally let Green Arrow in. I was then sticking to my guns, and waited for heroes to have their own title before they could join, like the Atom and Hawkman.")

And then, how he and Fox introduced the parallel world of Earth-2, and the JLoA met the JSoA, the sales of which were incredible enough to keep the two teams meeting regularly for decades.

"But I never imagined they would ever cross paths with the Avengers," Schwartz writes. "When DC and Marvel first tried to have the teams meet, I was just an innocent bystander, curious to see what would happen."

Nothing, as it turned out. But that was in the 1980s.

"But as the house ad said when we first gave the JLA their own title, Just Imagine!," he writes. "Just imagine seeing the best and brightest from two entirely different companies combatting one another and then working together."

Obviously, neither piece says all that much about the amazing story that follows, the ultimate DC/Marvel crossover, but it was interesting hearing about the origins of the two teams from men present at (and integral to) their creation and, particularly in Lee's case, I found it somewhat revealing of the men themselves to hear what they had to say and how they said it. 

Monday, April 28, 2025

Monday, April 21, 2025

DC Versus Marvel: JLA/Avengers

It's perfectly appropriate that the final DC/Marvel crossover was 2003's JLA/Avengers, as that makes it the ultimate DC/Marvel crossover in both senses of the words. Writer Kurt Busiek and artist George Perez, the latter of whom was attached to the project when it was first in development back in the early '80s, produced the biggest and best of the 20 such comics that were published previously. 

And it's big in every way. Originally published as a four-issue mini-series, with each issue numbering 48 pages, it was nearly 200 pages along. The page count is similar to that of 1996's DC Versus Marvel, but, thanks to Perez's panel-packed pages and intricate, detailed artwork, the full series reads much denser than its closest relation in the sub-genre, more like a graphic novel than a comic book miniseries. 

The stakes are, naturally, also big: The fate of both the DC and Marvel Universes...which, of course, were also imperiled in DC Versus Marvel, but here that threat feels more immediate and visceral, more akin to Crisis on Infinite Earths than DC Versus Marvel. Indeed, the epic opens with a four-page prologue in which two alternate universes are destroyed, that of Marvel's Arkon the Magnificent and DC's Qward, which was in the process of being visited by the Crime Syndicate of Amerika. 

And the cast? Mind-boggling big. Not only does it feature both of the then-current title teams, it also features their various reserves and former members called in to help out with the crisis...as well various past, dead members temporarily resurrected by the cosmic goings-on...and characters from throughout both teams' history when their universes are temporarily fused...but, by the final issue's climactic battle, the series will feature every single hero who has ever been a member of either the Justice League or the Avengers.

Oh, and there are also plenty of characters from both universes that play small roles or make cameos, from The Spectre, Lobo, The Phantom Stranger and various Titans to The Watcher, The Thing, Spider-Man and The Defenders. It's a massive cast of characters and one that, frankly, it's hard to imagine any artist other than George Perez even attempting, let alone drawing so well. 

So it's an incredibly satisfying read, one that I have to imagine was welcomed not just by the fans of either or both title teams, but by anyone who had ever been a fan of either team...maybe (hopefully!) even those who were looking forward to the originally proposed, 1980s crossover, fans who ended up having to wait over 20 years to see Perez drawing all those heroes (Because of various time travel elements, the '80s teams do meet—in fact, I'm pretty sure Perez's original art for the original, proposed meeting was repurposed in a big panel here—and versions of the characters that existed then, like Flash Barry Allen and Green Lantern Hal Jordan, end up playing substantial roles in the proceedings). 

How do the creators manage to get all this fan service in, and still tell a compelling, let alone coherent, story? 

Well, again, much of that is due to Perez's artwork, and his ability to fit so much in each panel and on each page, while Busiek comes up with an exceedingly clever, three-stage story, one that reads a bit like several different crossovers in one. And he leaves a lot of room to explore the universes, comparing and contrasting the ways they differ in terms of, say, geography, or the way they treat their heroes or even the way their various physics work.

The story opens with Krona, a cosmic villain introduced in Green Lantern in the 1960s, whose deal was that he was seeking to unlock the secrets of creation. Here, his inquests result in the destruction of universes. After the aforementioned destruction of two alternate universes, he arrives in the Marvel Universe and meets the Grandmaster, a Marvel Universe mainstay that was first introduced in an Avengers comic from the late '60s. 

The Grandmaster negotiates with Krona, and is in possession of some pretty valuable information, as he does actually know a being who witnessed the/a universe-creating Big Bang (that would be Galactus, of course). As is his wont, The Grandmaster proposes to Krona that the two of them play a game; if Krona wins, he will give him Galactus, while if Grandmaster wins, he won't. The specific rules of the game will be explained to our heroes a bit later in the story.

Meanwhile, Busiek and Perez introduce the then-current title teams, each in a spectacular two-page spread as they face a major threat from the opposite universe, followed by a several-page sequence where they triumph, introducing readers to each team's members, powers and dynamic in the process. 

The JLA comes first, and they are in a pitched battle against the giant Terminus (Never heard of 'em; not in 2003, and not 22 years later, either. This is the relatively rare comic that could actually use an annotated edition).

The League is that which existed when Mark Waid took over JLA after Grant Morrison's departure and excised the bigger roster Morrison had gradually built up to deal with his climactic "World War III" arc. That means we're looking at the Big Seven that founded this iteration of the team, plus Plastic Man (And if you need an even more specific marker of where we are in League history, Green Lantern Kyle Rayner, who Perez does a great job of drawing much younger than the other heroes, is wearing his unfortunate, Jim Lee-designed costume...although Perez will draw him in his original costume in one panel at the book's climax). 

And in the Marvel Universe, the Avengers are dealing with Starro, referred to as "The Star Conqueror." If the splash page is accurate, this team, which Busiek was actually writing for Marvel around that time, consisted of Iron Man, Jack of Hearts, Quicksilver, Warbird, She-Hulk, Yellowjacket, Thor, The Vision, Triathlon, The Wasp, Captain America and The Scarlet Witch. (I say seemingly because this book, when I originally read it in 2003, was my very first exposure to The Avengers, unless you count Mark Millar and Bryan Hitch's version that existed in The Ultimates. I wouldn't buy my first Avengers comic until a few years later, when Brian Michael Bendis launched New Avengers).

As both teams begin to investigate the extradimensional visitors—with Flash Wally West using his powers to enter the Marvel Universe, where he discovers mutants, that world's hatred of mutants, and the fact that the Speed Force doesn't seem to exist there—each team gets a cosmic visitor, there to explain the basic parameters of the Krona/Grandmaster game to them.

The Grandmaster himself visits the JLA Watchtower, telling the League they must race against a team from the other world to assemble 12 items of great power from across the worlds, including the likes of The Spear of Destiny, The Cosmic Cube, Green Lantern's power battery, The Infinity Gems, The Orb of Ra, the Ultimate Nullifier, and so on. Joined by The Atom, who is there to replace The Flash, who is powerless there, they visit the Marvel Universe. After some exploration and giant monster fighting, they are repelled by The Avengers (who are joined by Hawkeye, who will play a pretty prominent role throughout the series).

The Avengers are then visited by Metron of the New Gods, who gives them a similar spiel, about a team of others and a dozen power objects, and gifts Iron Man with a Mother Box, capable of opening Boom Tubes to the DC Universe, which seven of the Avengers take there.

That's pretty much the first issue, which ends with the Avengers being confronted by the JLA, and Thor throwing his hammer at Superman.

The second issue thus opens with what one might expect as the first stage of a typical superhero crossover ritual: The fight. It's a good one, far better than any of the many fights in DC Versus Marvel, including a great splash in which the 15 heroes do battle with one another, before we get various passages of break out fights, like Flash vs. Hawkeye ("They're not so tough, Thor," Hawkeye says, "They're just Squadron Supreme Lite") and Captain America versus Batman (After an exploratory page or so of strikes and counterstrikes to test one another, the pair agree they are just pawns in a larger game, and leave the battle to work on the case together).

Much of the rest of the second issue/chapter are devoted to the teams, their rosters expanded and fortified by reserve members, playing the game. And so the JLA and Avengers break into smaller teams to pursue the items in various locales throughout the two universes, giving us scenes like Hawkman, Black Canary and Blue Beetle vs. Scarlet Witch and Quicksilver in The Flash Museum and Wonder Woman and Aquaman vs. Hercules and She-Hulk in Asgard.

This all culminates in a huge 30 hero battle in the Savage Land for the final item, the Cosmic Cube. There we get such conflicts as a Hawkeye vs. Green Arrow archer off and a fairly long Superman vs. Thor battle, which Superman eventually wins ("Sorry to...disappoint..." Superman struggles to say, holding off Mjolnir with his left hand, before delivering a knockout punch with his right, "But in...my world, it looks like...the dials... ...go up to eleven!").

When Quicksilver finally secures the cube, the game seems to end in a tie...until Captain America knocks the cube from the speedster's hands, and into those of his new ally Batman, the final score being 7-5 in the Justice League's favor. Thus Krona, who had chosen the Avengers as his champions, has lost. The Marvel Universe is saved! 

Or is it? 

Krona, being a sore loser, attacks The Grandmaster, pulls the name of Galactus from his mind, and then summons the giant planet-eater, who he then attacks. The heroes get involved, and the seemingly dying Grandmaster uses the various gathered objects of power to...do something

What exactly will remain mysterious for much of the third issue/chapter, which is devoted to an exploration of a new, weird, but rather neat status quo. Here, it seems that the Justice League of America and The Avengers are long-time allies, getting together for annual, cross-dimensional get-togethers in the same manner that the JLoA and the JSoA used to (Iron Man and Green Lantern Hal Jordan seem to have a friendly argument over which world is Earth-One and which is Earth-Two).

This leads to long-ish sequence that opens with what I am assuming are the Bronze Age versions of the team, with the Satellite Era Justice League meeting with an Avengers team that includes Beast, and then we get a series of cameo-filled get-togethers between various incarnations of the two teams, giving us such moments as Snapper Car and Rick Jones talking barbecuing with Jarvis, Moondragon psychically fending off Guy Gardner's would-be sexual harassment and a Wonder Woman and Wonder Man arm-wrestling match.

Throughout the sequence, both Captain America and Superman, both of whom have been acting off throughout the series, sense something is wrong with what they're experiencing, and eventually things break down, the scene shifting to snow-covered ruins of a pair of cities, New York and Metropolis, with various heroes trying to make sense of the apocalyptic cityscapes, where civilians seem to randomly shift between worlds and mind-controlled villains prowl.

Apparently, the two Earths have been smooshed together, but they are too different to be stable and are thus tearing themselves apart. Teams of Avengers and Leaguers eventually convene, and their members seem mostly composed of past versions of the characters, based on their costumes, like those worn by The Wasp, Scarlet Witch and Hank Pym, who is here a Giant Man, rather than Yellowjacket. 

Oh, and The Flash is now Barry Allen, while the Green Lantern is now Hal Jordan. 

After some intervention from The Phantom Stranger, who shows these 13 characters their futures, which involves a lot of bad for some of them, like Hal going mad and becoming Parallax and Scarlet Witch and Vision losing their children, the heroes nevertheless decide to work together to take on Krona and save their worlds and futures,. This will involve building a special ship and invading the villain's extra-dimensional base, which is built of the corpse of Galactus.

There they encounter various villains in Krona's thrall, who at first are just assorted goons from the two universes (AIM, Kobra, Moleoids, two different versions of Parademons, etc.), but will eventually include dozens of villains who have fought either team throughout their history.

After a weird bolt of black and red lightning splits a panel and Aquaman and Scarlet Witch disappear to be replaced by Quicksilver and Green Arrow (and Hank Pym switches from a Giant Man costume to a Yellowjacket one), Pym theorizes that "chronal instability" is responsible, and this will be the vehicle through which we get all of the Leaguers and Avengers (and, in some cases, many of their various costumes and designs over the decades) to show up in a huge, sprawling fight scene that sees the various heroes fight their way through a gauntlet of villains to get to Krona. 

And so we get panels featuring The Falcon in a sky full of DC's winged heroes (Zauriel, Black Condor and various Hawkpeople), of "Batroc, Ze Leapair!" challenging Batman, of Prometheus threatening Captain America, Aquaman vs. Attuma, Superman wielding Cap's shield and Thor's hammer, and an incredibly fun game of cameo-spotting.

(On my first, original read-through of the single-issues published in 2003 and then again during my re-read of a trade collection a few weeks ago, I was trying to figure out if Busiek and Perez actually managed to get everybody in, which meant lingering on each page, scanning panels for the likes of lesser Leaguers like The Yazz, L-Ron-in-Trigon's body, Justice League Antartica and Tomorrow Woman, that last of whom was only on the team for the space of a single issue, JLA #5...although she was later also featured in 1998's JLA: Tomorrow Woman one-shot. They are, indeed, all there. Hell, I saw that Moon Maiden is on the cover of issue #3, and her single appearance was in 2000's JLA 80-Page Giant #3, an excellent novel-length story in which she was a member of the League from a forgotten timeline.  I didn't have the knowledge to do the same with The Avengers, obviously. When I posted about this after my re-read on Bluesky, Busiek himself responded to confirm that they did indeed get everyone in, working from official lists provided by DC and Marvel, and they did so because Perez wanted to draw them all.)

Our heroes are, obviously, successful in the end, the two universes  are saved and Krona is defeated...but in such a particular way that he will get what he wants, to see the birth of a universe. Eventually. 

While I had originally bought and read all of these issues, for the purposes of rereading it and writing about it as part of the series on DC/Marvel crossovers I ended up doing on Every Day Is Like Wednesday, I turned to a copy of the trade collection that I was able to get from the library system I work at. 

I felt lucky to find a copy, and to find one in such good shape, considering that it was published in 2008 (There was a tear on one-page, but that was the only injury to the 17-year-old book).

And that was the last time the book was published, other than, of course, a special, limited-run edition that the Hero Initiative published in 2022 to help fundraise for the ailing Perez. 

It seems fairly insane that this particular book has not been in print since it was originally released, especially now that the Avengers brand is so much more valuable than it was then, and so much better and widely known than it was in those pre-Marvel Cinematic Universe days. 

One imagines the publishers could sell a lot of copies of it, were it to be reprinted today. With the relatively recent release of the two omnibus collections collecting the other 19 DC/Marvel crossovers, one hopes a new JLA/Avengers collection will be along before too long. 

Like I said, I have the original issues, but I'd happily buy a new collection. It would be worth it just to have the covers unencumbered by the logos and text, as are presented in the back of this collection. Not only is that of issue #3 worth spending long minutes studying, but issue #2, depicting almost 40 different heroes all actively engaged in battle with one another, is something of a masterpiece of superhero combat. 

Editors from DC and Marvel have quite recently teased a future collaboration, and, honestly, I don't envy whoever the creators who get that particular assignment might be. One imagines their work will be much smaller in scale than JLA/Avengers was (how could it not be?), but, even still, with this the last of the crossovers, it's also the one any future crossover will have to try and top and, honestly, I don't see how anyone can hope to top this comic.  

Monday, April 14, 2025

DC Versus Marvel: The Amalgam Age Omnibus Pt. 3: Unlimited Access

In 1997 and early 1998, DC and Marvel published their second and final sequel to DC Versus Marvel, which was also the second and final miniseries starring the new character Axel Asher, aka Access, the jointly owned superhero with the power to create portals between the DC Universe and the Marvel Universe settings. 

This time, the script was the product of Karl Kesel, replacing DC/Marvel: All Access and DC Versus Marvel's Ron Marz. While this was Kesel's first time in the driver's seat for the Access character, he had been in the orbit of the publishers' crossover series before, having penned Amalgam one-shots Spider-Boy and Challengers of the Fantastic and co-written X-Patrol and Spider-Boy Team-Up. (I do wonder what Access co-creator Marz might have thought of Kesel's series, given the dramatic changes the latter made to Access' powers and origins; Marz doesn't say in his introduction included in the volume, only that he did have a pitch for a third Access series, in which the character visited the Amalgam Universe, but by then DC and Marvel cooperation was winding down.)

Kesel's partners on the book were pencil artist Patrick Olliffe and inker Al Williamson. Their art wasn't quite as stylistically distinct as that of Butch Guice in the previous series, although it did keep the general realistic-ish style, and the artists were capable of making the various characters all seem to fit in with one another, as if they belonged in the same story, despite how various their home comics were.

And, in this series, those home comics were more various than ever. Kesel has Access discover a few new powers, one of which is that not only can he travel between the two universes, he can also slide up and down their timelines, which gave the creators the opportunity to give us crossovers that the present-set DC Versus Marvel and All Access could not. 

And so we get to see the Two-Gun Kid draw on Jonah Hex, the/a Legion of Super-Heroes visit the world of "Days of Future Past" and, most excitingly, the original Avengers battling the original JLoA line-up (as it existed at the time, with Black Canary as a founder). 

Even more weird and fun crossovers are suggested in a pair of sequences, one involving Access ping-ponging through time and another in which he battles a future version of himself. In the first we see one-panel crossovers involving Devil Dinosaur and Anthro, The Phantom Eagle and Enemy Ace and The JSoA and The Invaders. In the second, we get particularly crazy amalgams in the background, like Spider-Man clones as Bizarros and a shiny Streaky the Supercat on the Silver Surfer's board.

Each issue is fairly stuffed with crossovers, as Access again finds characters in the wrong universes but, when attempting to fix things this time, he finds himself bouncing around the timestream/s. 

In the first, over-sized, 38-page issue Spider-Man and Wonder Woman take on evil New God Mantis and The Juggernaut (a particularly odd pair of villains to team-up and for those heroes to fight, but the why of this scene will be explained before the end of the series), and then Access finds a previous, "savage" version of The Hulk fighting a still alive (but gray at the temples) Green Lantern Hal Jordan.

From there the time-lost crossovers start, culminating in the Marvel Universe's New York City, about ten years or so ago. Darkseid and the forces of Apokolips have formed an uneasy alliance with Magneto and his Brotherhood of Evil Mutants, with the goal of conquering the world and subjugating humanity below homo superior, with Darkseid ruling over all.

Standing in their way are the early Avengers (sans Hulk, but plus Captain America) and the original five teenage X-Men in their matching black-and-yellow costumes, plus all the allies from the DC Universe Access can summon: The original Justice League line-up, the then electric, present-day Superman and the current crop of teenage superheroes (Robin, Superboy, Impulse, Wonder Girl and Captain Marvel, Jr...banded together here three months before the release of Young Justice: The Secret #1!).

While there were a lot of heroes therefore in the mix, Kesel kept the focus on Access, especially at the climax, with the character facing down god of evil Darkseid, the bad guy above all the other bad guys. Kesel even draws parallels between the two, with Darkseid noting both of them move other characters around like pawns on a chessboard to fight their battles for them, and ultimately framing this entire conflict as a struggle between himself and Access.

The final battle is fought using amalgamated heroes, with Access discovering that he has the ability to create amalgams himself, leading to a whole new crop of amalgams (most of 'em seen on the cover of the fourth issue) out of the raw material of the heroes present. Most of these amount to little more than fun names, like Green Goliath (Green Lantern + Giant Man) or Thor-El (Thor + Superman), although it's pretty fun and charming how each of them come with their own "continuity" that only really exists in their own minds, like Redwing (Robin + Angel), who insists he was trained by "Bat-X". 

By far the best of the bunch is Captain America Junior (Captain Marvel Jr. + Captain America) who, when he calls the name "Uncle Sam!" is gifted with such powers as the wisdom of Lincoln, the strategy of Eisenhower and the trickery of Nixon. 

Unlike the climax of All Access, this round of amalgamizing doesn't lead to a new suite of Amalgam Comics...perhaps because Access' new amalgams all exist within the Marvel Universe, rather than their own.

Or perhaps the publishers and the fans had by then begun to tire of the Amalgam Universe. Or sales on that second round of comics accompanying All Access weren't what the publishers had hoped for. 

Whatever the reason, without them, this particular crossover felt a little smaller in scale and importance than All Access and, obviously, DC Versus Marvel. And it would be the final appearance of the Access character, as well as the last series in which the universes crossed over at such a large scale, although there would still be a handful of one-shot crossovers left before the publishers ended their second era of collaboration: 1999's Superman/Fantastic Four (which namedrops Access) and Incredible Hulk vs. Superman, 2000's Batman/Daredevil: King of New York and, finally, a few years later, 2003's JLA/Avengers.

It doesn't seem like we can necessarily blame this particular series with the cessation of crossovers, though. Like All Access, it proved a lot of fun, giving much more room to the characters to interact that the original DC Versus Marvel series, and, with its focus on characters from different points in DC and Marvel history, it proved to be a fairly ambitious and imaginative work. 

Thursday, April 10, 2025

DC Versus Marvel: The Amalgam Age Omnibus Pt. 2: DC/Marvel: All Access and the second round of Amalgam Comics

Some six months after the final issue of DC Versus Marvel shipped, the publisher released the first issue of its sequel, a four-part mini-series with a much smaller scale, a much more manageable cast of characters to be featured, and a great deal less hype. Mostly because of those very differences, DC/Marvel: All Access was a better comic, improving on its predecessor's weaknesses while offering a cleaner, smoother, more rewarding read. 

This seems particularly clear reading the two back-to-back, almost 30 years after they were originally published (and thus far removed from the expectations they offered at the time), an experience made possible by their collection in the DC Versus Marvel: The Amalgam Age Omnibus

Unlike DC Versus Marvel, All Access featured a single creative team, which obviously rectified the hiccups in tone, style and aesthetic that came with a pair of writers alternating on each issue's scripts, and two different (and quite different) art teams replacing one another every eight pages or so.

The All Access team consisted of writer Ron Marz, returning to the new character he had co-created in the previous series, and pencil artist Butch Guice, here inked by Joe Rubinstein. Marz was, obviously, a fine and even obvious choice, a writer doing decent work for both publishers at the time, as well as during the previous series (In addition to co-writing DC Versus Marvel with Peter David, Marz also scripted the Access-starring Amalgam Comics tie-in, Dr. Strangefate). 

A prolific artist, Guice had likewise worked for both publishers in the years preceding his work here, most notably on the various Superman books of the first half of the '90s. While his style wasn't particularly expressive, dynamic or showy—and certainly not what one thinks of when one thinks of "'90s comics", particularly those of Marvel or Image—he was a solid draftsman with a highly realistic style, so much so that he managed to make all of the various characters that participated in this series seem to fit together and, more remarkably, look like his (Despite their varying origins and their looks in their own, home comics).

Honestly, I didn't care for the art much in late 1996 and early 1997, when I originally bought and read these comics, but I appreciate it a lot more now. 

Aside from the creative team, the book's other benefit was its focus. Though both the DC and Marvel universe are technically imperiled again, this time that peril doesn't involve warring cosmic gods or 20+ heroes forced into combat against one another. The universes crossover again, but on a smaller scale and at a slower pace, about two heroes and one villain per issue (At least until the last issue, wherein two whole teams are involved).

Marz reintroduces us to Access, aka Axel Asher, who is a New York City college student (despite his rather unfortunate hairline, which makes him look far older). He's on a lunch date with his girlfriend Ming in their home universe, the Marvel Universe, and theirs is a fraught relationship that seems to suffer the traditional problems of those involving a superhero with a secret identity. Axel's always late, always acting weird, always cancelling dates, always rushing off and always offering lame, unbelievable excuses.

His is, remember, the job of keeping the DC Universe and the Marvel Universe separate from one another; if he doesn't, there's a risk of the Amalgam Universe being reinstated. As the series begins, a mental flash alerts him that he's needed. Apparently, Venom has jumped from this universe to the next, and is now in Metropolis, trading punches with Superman (who is still, at this point, rocking his longer-haired look). 

The first issue, then, is a Superman/Spider-Man team-up, featuring the two flagship heroes truly teaming-up for the first time since 1981's Marvel Treasury Edition #28 (and the creators give us a nice, poster-like two-page splash of the pair posed over the skyline together). Obviously, the two heroes are able to take down Venom...with a little help from Access. 

Unlike the various team-ups and fights in DC Versus Marvel, though, Marz and Guice have the room to flesh out these events and allow the characters to interact, which is, after all, what readers really want to see when they get the relatively rare opportunity to see characters from different publishers crossing-over.

And so we see how exactly Superman might fare against Venom in a fight that involves more than the two or four moves that the various battles in the previous crossover series did, and Superman and Spider-Man actually get to talk to one another.

This includes exchanges in which Spider-Man can't even really explain basic aspects of his life—like his costuming, for example—in a simple, straightforward sentence or two.

"This Venom is a playmate of yours?" Superman asks Spidey, to which he replies, "Yeah, another old costume I had that was really an alien symbiote, and... ...Well, don't ask about that, either.". 

Or another where Spidey makes a comment about newspaper reporters that elicits a dirty look from Superman.

There's barely a cliffhanger leading us to the next issue, which features a Robin/Jubilee crossover, their interaction being the most interesting part of DC Versus Marvel (Originally, I thought this was perhaps because I was, at the time, a teenager like them; now I realize it's because they were the only characters who had much interaction at all, aside from Ben Reilly/Peter Parker and Clark Kent and Lois Lane. Most of the other heroes' interactions were limited to noting that they regret having to fight one another during the process of fighting one another). 

Essentially, Jubilee runs into Axel and Ming during another of the couple's attempted dates, with the young mutant heroine eventually prevailing on Axel to take her to the other universe so she can say goodbye to Robin properly. They get to it eventually, with Tim Drake confessing that he actually already has a girlfriend and the pair kissing goodbye, but this being a superhero comic book, first they have to deal with Two-Face.

Batman shows up at the end...as does, rather randomly, Spider-Man villain The Scorpion. At that point, Access realizes that something's wrong if Marvel villains are going to keep showing up in DC cities, and he recruits Batman to help him figure out what's going on, taking the Dark Knight with him to Doctor Strange's Sanctum Sanctorum. This unlikely duo are the official stars of the third issue (as seen on Guice's pretty cool, moody cover), although they basically just talk a little, and there's not much in the way of either fighting or teaming up between them. 

But more superheroes quickly appear, in the form of Jubilee and what looked to me at the time (and still looks to me now) like a rather random assortment of X-Men: Cyclops, Jean Grey, Iceman, Storm, Bishop and Cannonball. (That wasn't actually the, or a, X-Men line-up in 1996/1997, was it...?). 

Batman wants to take Strange back to his home universe for a good mental probing from Martian Manhunter—Access suspects Dr. Strangefate may be trying to reassert himself through Dr. Strange and, ultimately, reinstate the Amalgam Universe—but the X-Men aren't on board with that plan.

This leads to a skirmish, and in a pretty dumb move essentially made because the story demands it, Access retreats to the DC Universe to get Batman some allies to defend him against the X-Men, returning with the rest of the JLA (Or, at least, the original seven members of the Morrison/Porter/Dell team). 

And that leads to the fourth issue: The X-Men vs. The JLA! 

Now, I was, in 1997, a regular, avid and enthusiastic reader of JLA, and the fact that the X-Men (especially these X-Men) could hold their own against this iteration of the JLA didn't seem too terribly convincing to me. 

I mean Superman could take out all of these guys himself at super-speed in a second or two, with Jean probably the only one with the power to fight back. Ditto The Flash. And Martian Manhunter. And Wonder Woman (although I guess DC Versus Marvel established that Storm could K-O her with lightning...?). Maybe Green Lantern Kyle Rayner..? (Although Marz rarely wrote him as all that particularly powerful, certainly not as powerful as Morrison did). 

I mean, Batman wasn't doing too badly against all of the X-Men by himself before the rest of his team, the ones with all the superpowers, showed up. 

Marz keeps the fight going for a while though, far longer than the splash-page it would take for most of the members of the JLA to solo the X-Men, with Cannonball trading punches with Aquaman for what seems like forever, even attempting to strangle the super-strong King of Atlantis with the line of his own hook at one point, and J'onn J'onnz somehow taking even longer to takedown Bishop than Batman had.

In the midst of the chaos, Dr. Strangefate does indeed hijack the unconscious Strange's body, and he re-amalgamates Wonder Woman and Storm into the Amalgam Universe's Wonder Woman (who is here called "Amazon," unlike in the pages of John Byrne's Amazon #1). He then amalgamates the other heroes standing against him, although we don't get the names of these characters, who include such unlikely amalgams as Batman + Jubilee and Iceman + Aquaman. That accomplished, the Amalgam Universe slowly begins to return around them.

It will be up to a last-ditch effort by Access to locate Doctor Strange's consciousness and pull Dr. Strangefate asunder again, re-separating the universe back into two separate universes. Surely you know just how that goes, the twist here being that, thanks to Dr. Strange's powers, the Amalgam Universe is established as its own distinct reality, encased in a little orb that he gives to Access, charging him with keeping it safe.

And that is, really, probably the entire reason this comic was published. 

Yes, it allowed DC and Marvel to flesh-out Access and provide for some fun crossovers that might not have been able to carry their own one-shots like Spider-Man and Batman or Superman and the Fantastic Four could, but, perhaps more importantly, it provided an excuse to revisit Amalgam Comics...and provide a rationale for future Amalgam Comics, what with the Amalgam Universe now established as separate, stable universe of its own. 

Although, as it turns out, this would be the last hurrah for Amalgam.

Since those comics are technically part of All Access, seemingly set between pages of the fourth issue, I suppose we should discuss them in this post. 

Here, let's take them one at a time...

Generation Hex #1 by Peter Milligan, Adam Pollina and Mark Morales This book seems to have started life with its title, combining that of X-Men spin-off Generation X (starring Jubilee and a new crop of teenage mutants) with DC's deformed Old West (and/or futuristic) bounty hunter Jonah Hex. Here Hex and the mutant Chamber are combined into the "malform" outlaw Jono Hex, who leads a team of characters that seem to similarly mix Marvel mutants with old DC Western characters (Neither being a pool of characters I'm very familiar with, I didn't necessarily "get" the components of each amalgam). Milligan has them being hunted by a trio of mechanical "Razormen", the late-19th century version of Sentinels, and he has an exceedingly clever riff on The Magnificent Seven that has the opposite effect on a town, with our hero essentially tricking the bad guys into massacring everyone there. Pollina and Morales do a decent Chris Bachalo-esque style, the book thus looking to be somewhere in the ballpark of that artist's distinctive work on Generation X

Super Soldier: Man of War #1 by Dave Gibbons, Mark Waid and Jimmy Palmiotti Super Soldier is one of several characters or concepts to return from the previous round of Amalgam Comics, although each would return in a new title, presumably so they could have a "#1" on the cover. Super Soldier is the only book to retain its original creative team, though, as Gibbons and Waid co-plotted the first comic, while Gibbons handled the art and Waid the script (Here, Palmiotti inks Gibbons, though). Set during World War II, this adventure is notable for—aside from its predictably great art—introducing some Golden Age amalgams like The Human Lantern, as well as war-time heroes Sgt. Rock and his Howling Commandos.

Exciting X-Patrol #1 by Barbra Kesel, Bryan Hitch and Paul Neary Like Super Soldier, this amalgamation of the Doom Patrol and the X-Men also returned for a second comic, this time with Kesel handling the writing solo and Hitch on pencils. I didn't care for this as much as the original X-Patrol outing, largely because I preferred the work of original artist Roger Cruz over Hitch and Neary's busier, more realistic style, although I must admit I didn't necessarily find the concept strong enough for a second go-round either. New characters here include the villain Brother Brood (Brother Blood + The Brood) and the mysterious "Jericho", who looks like a gray-skinned Thing, but is secretly a version of Marvel's X-Man, I think...?

Dark Claw Adventures #1 by Ty Templeton and Rick Burchett Wolverine/Batman mash-up Dark Claw returns, this time in an "animated" style adventure, with pencil artist Templeton and inker Burchett working in the Bruce Timm-esque style of Batman: The Animated Series. (Templeton rather drastically redesigns Dark Claw's mask, making it less ornate, and more similar to a pure fusion of Batman and Wolverine's respective cowls.) The gag is essentially spelled out in the title and Templeton's artwork, the plot involving a Talia al Ghul/Lady Deathstrike amalgam battling Dark Claw to avenge the death of her father, Ra's-A-Pocalypse. The giant Candian nickel and the red, Devil Dinosaur-looking T-Rex in Dark Claw's cave headquarters were nice touches.

Bat-Thing #1 by Larry Hama, Rodolfo Damaggio and Bill Sienkiewicz This is another one where the title alone does the heavy-lifting, and it's such a compelling title that one wonders how DC never ended up using it for a character themselves before this. An amalgam of Man-Bat and Man-Thing, Bat-Thing is a green-hued humanoid bat with Manny's empty red eyes, dangling face bits and burning touch. He/it has recently killed, and an amalgam of Harvey Bullock and a name I didn't recognize is on the case. It's a perfectly serviceable done-in-one horror style story, starring a speechless creature that is maybe a little more bat than swamp monster.

JLX Unleashed #1 by Priest, Oscar Jimenez and Hanibal Rodriguez I didn't care for this mash-up of the Justice League and the X-Men, neither when I originally read it in 1997, nor when I reread it earlier this year. Many of the characters seem to have been introduced in the previous year's Amalgam trading card line, where they were drawn by Howard Porter (Those cards are all, by the way, collected in the pages of the omnibus). Here they are a broken and imprisoned team of "metamutants" (an odd term to use, as just plain "mutant" is used throughout the rest of the Amalgam line), eventually sprung from their prison by Wonder Woman/Amazon to defeat Fin Fang Flame, a giant, sarcastic burning dragon that is an amalgamation of Fin Fang Foom and...I don't know who or what, maybe Brimestone...? They are led by a "Mr. X", who seems to be over-amalgamated, essentially being Charles Xavier (who was already amalgamated elsewhere) and Martian Manhunter...but he's also a Skrull instead of a Martian, and has an M-shaped eye tattoo like Bishop...? It's a pretty straightforward fight comic, and I wasn't overly impressed by either the designs or the art. It's especially dissappointing, given how great so many of the other comics written by Priest have been over the years.

Magnetic Men featuring Magneto #1 by Tom Peyer, Barry Kitson and Dan Panosian This is basically What if...Magneto Created the Metal Men?, with the heroic Erik Magnus creating a new and distinct crop of robots powered by "magnetometric computers" to combat his evil brother Will Magnus' mutant-hunting Sentinels, not wanting to spend mutant lives in the struggle. One of the Magnetic Men shares a name (and metal) with one of the original DC Metal Men, Iron, while the others are new (Nickel, Cobalt, Antimony and Bismuth). They fight some evil robots, and there's a too-brief visit to "Krakoa, The Living Dinosaur Island". Kitson's art here looks very...un-Kitson-y to me, perhaps because he is intentionally working in a more Jim Lee-derived, '90s X-Men appropriate style...? At any rate, were it not for the credits, I wouldn't have guessed Kitson drew this, his linework and posing only recognizable here and there. The tag at the end is promising, although there was, of course, never an issue #2: "Next: Detective Dinosaur."

Spider-Boy Team-Up #1 by "R.K. Sternsel", Ladronn and Juan Vlasco Returning Spider-Boy writer Karl Kesel amalgamated himself with Roger Stern to become R.K. Sternsel, writing in his introduction to the omnibus that he needed Stern's deep knowledge of comics and characters to help him with The Legion of Galactic Guardians 2099, the Legion of Super-Heroes/Guardians of the Galaxy mash-ups that Spider-Boy would be teaming up with in the year 2099. This included not one, but two different line-ups of the Legion—one 22 heroes strong, another consisting of 17 different heroes—their number, names and costumes changing between roll calls based on the time-travel shenanigans of the story. I liked this book a lot better this time around than when I had first read it all those years ago, mainly because, at the time, I had missed Ringo's work so much. Ladronn's style is obviously quite different, but here he seems to be working in a rather deliberate Kirby pastiche, perhaps inspired by such elements as The Yancy Legion or The Silver Racer.

Challengers of The Fantastic #1 by Karl Kesel, Tom Grummett and Al Vey This is an amalgam so obvious that it's almost a wonder that it didn't get published with the original round of Amalgam Comics, although I suppose it's worth noting that Kesel did introduce these characters among the many scientists staffing Project Cadmus in the original Spider-Boy comic. Basically, Kesel and company amalgamate Jack Kirby and Stan Lee's Fantastic Four with the earlier team of adventurers they were seemingly based on, Kirby's own The Challengers of the Unknown. Here we get their origin (a mash-up of that of the FF and the Challs), and see them face one of their greatest challenges, the space-faring giant named Galactiac. There are also appearances by Uatu the Guardian, The Silver Racer, Dr. Doomsday and Bronze Tiger, the king of Wakanda. Great art by Tom Grummett grounds the proceedings, which is mostly a very inside baseball game of mixing and matching. 

Iron Lantern #1 by Kurt Busiek, Paul Smith, Al Williamson and others Hal Jordan made a cameo in the pages of Speed Demon, as the last living member of the "Starbrand Corps." But All Access' new, second creation of the Amalgam Universe seems to excuse such changes, and so Green Lantern Hal Jordan and Iron Man Tony Stark (who also appeared previously, as a weapons maker in Bruce Wayne: Agent of SHIELD) are here in a new, composite form: Iron Lantern Hal Stark. This is mostly an impressively thorough blending of the two concepts, heavily leaning on their earlier 1960s takes, elevated by pencil artist Paul Smith's smooth, elegant artwork. He is inked by no less than seven different inkers, although one can't tell from the results. This is probably the best-looking of all of this round of Amalgam Comics, and with competition that includes Dave Gibbons, that's really saying something. 

Thorion of The New Asgods #1 by Keith Giffen and John Romita Jr As with Challengers of the Fantastic, this seems to be another case of the creators combining Kirby creations together to make a new whole. John Ostrander toyed with Kirby's Fourth World characters in Bullets and Bracelets, introducing Thanoseid, but here Giffen and JRJR go far further, fusing Kirby's Thor run with his New Gods. The war that killed the old gods is Ragnarok, and their "third" world was apparently Asgard, now part of remade. bifurcated planet that is half New Asgard and half Apokalypse. The former's champion is, of course, Thorion the Hunter, who looks like Thor in an Orion-inspired outfit and who channels the Astro-Force through his hammer. Aside from the origin and a cosmic battle against his brother L'Ok D'Saad, the book is fairly uneventful, mainly a showcase for JRJR's take on refashioned Kirby characters and concepts, with lots of splashes (including multiple double-splashes) and four-panel pages. It's big, bombastic and a fast, fun read. 

Lobo The Duck #1 by Alan Grant, Val Semeiks and Ray Kryssing I suppose it made sense to someone to amalgamate each publisher's primary parodic character, leading to this Lobo and Howard the Duck mash-up (Lobo didn't really start out as a parodic character, of course, but he pretty quickly grew into one, appearing both is usually serious-ish stories as well as his own comics by writers like Grant that were essentially cartoonishly violent comedies). There isn't really much to this book, really, which is essentially just a Lobo comic in which the Main Man happens to be in the body of a cartoon duck (with one really big, buff, Lobo-style arm, for some reason). I guess seeing a Disney-style duck with stubble on its beak is kind of unusual. Lobo meets some other amalgams of Howard and Lobo characters, some of which I couldn't completely determine the origins of (One exception? Doctor Bongface, an amalgam of Howard's Doctor Bong and Grant's own Batman villain, Scarface). Nice enough art, but to no real purpose.



Next: 1997's Unlimited Access

Thursday, April 03, 2025

DC Versus Marvel: The Amalgam Age Omnibus Pt. 1: DC Versus Marvel/Amalgam Comics

After resuming inter-company crossovers in 1994 and publishing a handful of 48-page specials, DC and Marvel initiated the big one in 1996: A big "crisis"-style crossover that would imperil both universes and star both publishers' line-ups of characters (or, at least, the most popular ones), with 11 champions from each publisher battling one another to decide which universe would live and which would die. 

In other words, it would essentially be an official version of a sort of game comic fans were forever playing, who would win in a fight between so-and-so and whoever.

The comic would play out across four over-sized issues in a special mini-series, plus a suite of 12 special tie-in one-shots. To encourage fan interest and engagement, the publishers would even have five of those 11 fights decided by popular vote.

I can't tell you how DC Versus Marvel (every other issue of which was technically entitled Marvel Versus DC) went over for the comics shops at the time, as I was only about 17 at the time, but it definitely worked on me. A teenager still new-ish to comics, I bought the main series and a handful of the tie-ins, despite my then complete ignorance of and disinterest in Marvel Comics. (At the time, my experience with Marvel characters was basically limited to what I had seen on the X-Men cartoon and childhood memories of a pair of Spider-Man cartoons.)

In assembling the creators, the co-editors—Marvel's Mark Gruenwald and DC's Mike Carlin—chose writers and artists from each publisher's talent pool, so there would be a pair of writers switching off on each issue, and two different art teams, with these changing every eight pages.

The DC writer was Green Lantern's Ron Marz (although he had written for both publishers, including runs on Thor and Silver Surfer for Marvel), and the Marvel writer was long-time Incredible Hulk writer Peter David (who was, at the time, also writing DC's Aquaman). 

Both seem to have done a fine job, although there doesn't seem to have been too much room in the overall plot's construction to matter overmuch who was actually writing the comics; the broad mechanics of the story seem to have already been determined by the editors, and then there was, of course, the fact that fans would be determining the winners of many of the battles, leaving the writers to only come up with the hows for those bouts with fan-picked endings.

Which isn't to suggest that the writers' jobs must have particularly easy on this obviously big assignment, of course. In addition to moving the story from plot beat to plot beat, Marz and David also had to write all the characters so that they felt and sounded like themselves and stick to the continuity of the time while simultaneously being as welcoming to new readers as possible. 

In this, both Marz and David seem to have succeeded...although I suspect the book might have been better served by having a single writer rather than two, if only for a slightly more consistent tone. (Re-reading it today, David's tendency to insert humor in his stories is definitely more noticeable in his sections of the series, with the various characters all cracking wise. It is perhaps most notable in his scenes featuring a particularly chatty, quippy Aquaman, who sounds more like Spider-Man than his usually grumpy himself (Odd, really, since, again, David was writing Aquaman at the time).

As for the artists, according to Marz's introduction in the DC Versus Marvel Comics: The Amalgam Omnibus, which of course collects the series, the first choices were Jose Luis Garcia-Lopez and John Romita Jr., "both understandably seen as emblematic of each publishing house." 

That...that would have been awesome. 

That pair of artists do indeed represent the characters of each universe well in their particular styles, but, beyond that, both were (and are) phenomenal artists. Their styles are so different that I don't think they could have overcome the main problem with the two-art team approach to the book, though, which was the distracting visual inconsistency...one that was only emphasized by how often the pencil artists handed the baton back and forth. But still, Garcia-Lopez and JRJR on DC Versus Marvel would certainly have been a book to see...!

For whatever reason though, Marz said both had declined. (Garcia-Lopez would contribute pencil art to the Marz-written Amalgam Comics tie-in, Dr. Strangefate, which gives us an idea of how his DC Versus Marvel pages might have looked, at least). Thus the publisher sought out different options (No mention of whether or not George Perez, who was, at the time, the ideal artist for the assignment, was considered or approached). 

Ultimately, it was decided that Dan Jurgens would be the DC artist and Italy's Claudio Castellini would be Marvel's artist.

Jurgens was, of course, a solid choice. His work on the Superman titles and its various "event" stories like "Panic in the Sky!" and the "Death of Superman" cycle (not to mention his early '90s Justice League America run and 1994's Zero Hour) meant that he had drawn pretty much the entirety of the DC Universe at that point...many of the characters repeatedly. I don't know that I would say that the DC Comics of 1996 had much in the way of a house style, but a glance at Jurgens' art sure looked like DC Comics, especially at that time. 

Castellini was more of an unknown quantity, his only American work at the time seemingly being a 1996 one-shot with Marz, Silver Surfer: Dangerous Artifacts, as well as some Marvel covers. 

One thing is certain though: Their styles did not match up well at all, and were, in fact, so different it was actually quite jarring to see every time they would trade off on art duties, which was, of course, quite often. 

Jurgens, inked by Josef Rubinstein, created solid figures with more realistic shapes and builds, usually grounding them in recognizable backgrounds (Having so recently re-read parts of Zero Hour in the new DC Finest collection, in which Jurgens was inked by Jerry Ordway, I think I prefer his work under Ordway's pens far more than I did here). 

Castellini's art looked much more of the moment than Jurgens', which is to say it was more '90s...a fact that many readers might now consider a drawback more than a virtue. It was definitely more dynamic, though, his characters always seeming poised and ready to move, if not already engaged in some act of running, punching, jumping or flying.  

They were also all incredibly muscular and statuesque in build, which could actually often make them look "off", especially when compared to Jurgens' versions of the same characters (Castellini's Superboy and Spider-Man, for example, were towering bodybuilders, rather than, say, a typical if well-muscled teenager and a slimmer, acrobatic type).

Castellini also had a tendency for cheesecake, his female heroes all having the sort of '90s default "babe" proportions of a Jim Balent figure, sometimes paired with huge size and musculature, as in his Wonder Woman. 

Where it is most noticeable, however, is in his drawings of Lois Lane. While Jurgens would draw her in business attire, Castellini would give her short, skin-tight dresses that look more appropriate for the club than the office. In one odd sequence (Page 18 and 19 of issues #2), the blazer she's wearing over her dress even disappears between panels. 

Castellini, who also had a much thinner line than Jurgens and tended to eschew backgrounds altogether in many instances, was inked throughout by Paul Neary. Castellini is obviously a good artist, and I thought he handled both publisher's diverse array of characters well enough; in 1996, teenage Caleb would have even told you he was the better of the two artists. 

But the vast gulf in styles made the book something of a mess visually, and hard to ever really lose oneself in. The obvious solution would have been to find a single artist equally adept at the look and feel of both superhero publishers'' lines (which is why I thought of George Perez); I think either Jurgens or Castellini would have been a fine choice to pencil the series, but both of them? Not so much. 

The first issue, which was written by Marz, begins with a Jurgens-drawn splash page of Spider-Man (or a Spider-Man, I guess), swinging through a rainy big city. He's not in his classic suit, but one he was apparently wearing in 1996. Marz writes in his introduction that there was some consideration given to whether or not the creators should use the original, classic (and thus more recognizable) versions of the characters, or keep their portrayals consistent with the comics being published at the time. They had decided on the latter, as the whole idea was to interest new and lapsed readers into picking up other comics from DC's and Marvel's respective publishing lines.

For the DC characters featured, I don't think that matters all that much; they were in 1996, for the most part, as they always were and would mostly always be, with a few minor tweaks. Superman's hair was still being worn long, for example, and Batman was in an all-black costume akin to that of his movie. But Captain Marvel, for example, was wearing what he had been wearing since the 1940s. In all, I think only the bearded, hook-handed Aquaman and the presence of then-new Green Lantern Kyle Rayner really stand out as particularly 1996 versions of themselves.

With the Marvel characters, though, Thor seems to be costumed particularly egregiously, The Hulk is in one of his "smart Hulk" phases, and then there's Spider-Man. I didn't really pick up on this back in 1996, but it felt far more glaring re-reading the series today: I had no idea what was going on with Spider-Man, and whether this was a Spider-Man or the "real" Spider-Man. 

Not only is the costume a different one than that of the original cartoon or Spider-Man and His Amazing Friends that I knew Spidey from, but, when he introduces himself to Clark Kent and Lois Lane, he does so thusly: "It's really Ben Reilly, but my professional name is Peter Parker, so I guess that's what you can call me." 

And in the little character profiles in the back of the first issue, Spider-Man's lists his "Real Name" as "Peter Parker" and, under "Other Current Aliases" it says "Ben Reilly." (Under "Hair" it says "Brown (dyed blonde)", but colorist Gregory Wright has it as brown throughout the book.) 

So I honestly had no idea if this was really the real Peter Parker, or if it was Ben Reilly...and if the Spidey used throughout the series was a clone or not. Turning to Bluesky for help after just rereading the series in the new omnibus collection, I got an answer, I think: This was Ben Reilly, the clone of Peter Parker, although at the time he thought he was the real person, and the real Peter Parker was the clone...? Is that right...? (I just looked up "Clone Saga" on Wikipedia but had to stop reading the synopsis in order to preserve my sanity.)

Anyway, whoever he really is, Spider-Man soon meets The Joker on a rooftop, and the Clown Prince of Crime recognizes him as Spider-Man, presumably because they had recently-ish met in the pages of 1995's Spider-Man and Batman. (Which, um, shouldn't be possible, as that story would have been non-canonical, if the very premise of this series, which is that the DC and Marvel Universe are two separate and inviolable universes within the multiverse, is to be believed.) 

From there, much of this first issue is devoted to page-long sequences that introduce the various characters shown on the cover and then have them disappear in bursts of light. Eventually, there's the beginnings of various crossovers, like Bullseye holding Robin hostage in the Batcave and J. Jonah Jameson and Ben Reilly/Peter Parker showing up as new employees at The Daily Planet. (Which, while fun, doesn't make a lick of sense; Spider-Man, and apparently Jameson, find themselves transported to an entirely different universe than their own, and the first thing they do is...apply for new jobs in their field...?)

There are also a rather rapid-succession of mini, one-panel team-ups and battles—Daredevil vs. The Riddler, Batman vs. Venom, The Punisher vs. Deathstroke, Etrigan vs. Ghost Rider—that won't be expanded upon in any future scenes (In a relative rarity, a panel showing Bane punching Captain America's shield will get explored in a future issue, though). 

The gist of it all is that characters from the two universes are bleeding into one another's realities, an event that a strange old man in an alley with a glowing cardboard box seems to be trying to prevent. So too are The Spectre and The Living Tribunal. 

In the second issue, written by David, we see more of the characters interacting with one another—Wolverine fighting Killer Croc and then joining Gambit to steal the Batmobile, for example, or Marvel and DC's villains both named The Scarecrow teaming up to kidnap Lois—before the premise of the series gets explicitly spelled out for the characters and the readers. 

Each universe is represented by a god-like cosmic entity, one of two "brothers" that look a little like Jack Kirby-inspired space knights, one red and one blue. The pair have apparently just become aware of one another and are coming into conflict. They will combat one another by choosing 11 heroes from each universe to participate in fights for the sake of their home universe. When one opponent is defeated, which can be as simple as "pinning" them immobile for a few seconds, the match ends. Whichever brother/universe/publisher loses, their universe will cease to exist entirely.

The chosen combatants are, for the most part, the very ones readers and fans have long debated and argued about, regarding who is stronger, smarter, faster, a better fighter, etc. Again, it's basically who would win in a fight between so-and-so and whoever. 

And so speedsters The Flash and Quicksilver will face off, as will power-houses Superman and The Hulk, and water-going Kings of Atlantis Aquaman and Namor. Some of the matchups are fairly odd, though, and seem to exist mainly to give a popular character from one publisher a reason to be featured. 

Wolverine, for example, is paired with Lobo, despite the fact that the Dc character vastly overpowers him, and is more in Superman's weight-class than that of the mutant scrapper's. ("Who is meaner?" the back cover of the first issue asked of this particular pairing, their attitudes apparently accounting for their being chosen to fight one another...?)

Or, for another, in order to get Robin involved, the writers needed the Marvel equivalent of a premiere sidekick...of which the then sidekick-less Marvel had none, and so they went with teenage X-Man Jubilee, who, during the decade, was sometimes portrayed as something of Wolverine's sidekick.

And then there's Wonder Woman. While I would have chosen Marvel's Hercules or Thor (who is actually pitted against DC's Captain Marvel) to pit against her, or maybe Wonder Man, Ms. Marvel, Rogue or She-Hulk, Marvel apparently went with its most prominent original female character at the time, resulting in the X-Men's Storm facing her.

The fights, which then occupy most of the second and third issues, are all short, lasting between two and four pages and, I should note, fairly predictable. 

In the six whose outcomes were chosen by the writers, there's usually a clear winner on paper (Like, The Flash being much faster than Quicksilver, for example, naturally leads to his victory), or an easily plausible way for the ultimate victor to win (Thor's storm powers disrupting Captain Marvel's magic lightning, for example). 

The one that felt wrong or off to me in 1996 (and again in 2025) was Aquaman's defeat of Namor; I was obviously a DC partisan, and liked Aquaman more than Namor, but with the latter's superhuman strength and ability to fly, it seemed like he would easily best Aquaman. Not so, as Aquaman writer Peter David had the hero use his ability to communicate with sea life to summon a whale to jump on Namor and pin him. But it was just a killer whale; surely Namor could have lifted that off himself easily, right? 

As for the five fights chosen by fans, well, in most cases the more popular character was also either the more powerful and/or more experienced hero, and so who would really question Superman out-punching The Hulk, for example, or a Spider-Man besting the new Superboy, who had only been around about three years at the time?

The two that felt most forced to me were, of course, the Lobo/Wolverine and Storm/Wonder Woman fight. In both instances, the X-Men characters won. 

As I said, Wolverine, as unkillable as his healing factor might make him, shouldn't have had the strength to go too many rounds against a guy who could uppercut him into orbit. Marz, who had to write the scene, seems to have been aware of the fact it would be hard to write a Wolverine victory in such a way that would please fans, and so the characters' extremely brief fight happens off-panel, the pair tumbling behind a bar for two panels before a hand reaches up, grabs a cigar and takes a puff. 

In the published book, it was, of course, Wolverine who did so (Marvel heroes were still allowed to smoke in the '90s). The omnibus does contain alternate art that would have been used had the fights gone the other way, though, and so there is, later in the collection, a page in which it's Lobo who takes up the cigar. (There are similar pages showing alternate results for each of the voted-upon fights.)

And as for Storm, as powerful as her weather powers are, they just don't seem a match for Wonder Woman's various goddess-given strengths. In their fight, Wondy is essentially just zapped with lightning and crumbles. (In the alternate scene revealed in the unused art, where Wondy wins, she does so by blocking the lightning bolts with her bracelets and then punching Storm out.) 

In his intro, Marz writes that the Wonder Woman/Storm fight was the only one of the voted-upon matchups that they weren't really sure of how it would play out and, as it turns out, it actually ended up being the closest vote. (He also says in passing that fans should get over the Lobo/Wolverine fight ending as it did.)

Anyway, the results of the fights are 6-5 in Marvel's favor, and so that would seem to spell doom for the DC Universe...were it not for the actions of that old man in the alley, an apparent guardian who keeps the worlds separate from one another, and the newly deputized Axel Asher, who gets a snazzy red and blue costume and the superhero codename Access (along with some various super-powers, the most notable of which would ultimately be the ability to travel between the DC and Marvel Universes).

Because of Access' efforts—not to mention those of the old man, The Spectre and The Living Tribunal—there's a very unexpected, last-ditch effort to save both universes. This is, of course, by creating a third, shared universe that would combine the DC and Marvel universes into a single new universe. 

The result? Amalgam Comics, a new line of comics presented as if they had always existed (and DC and Marvel Comics never had), featuring amalgams of various DC and Marvel characters. 

So, for example, there was no longer a Captain America or Superman, but there was a Super Soldier, who was a combination of them both. Just as Logan never became Wolverine, but instead the dark, caped guardian of Gotham City, whose adventures played out in the pages of Legends of the Dark Claw

There were a dozen of these special one-shots produced, all of which featured a "#1" on the cover, but all of which also presumed an imaginary past and future, editorial boxes referring to events in comics never published, next issue boxes hinting at futures that would never be and even letter colums in the back of each book.

It was, as I have said, weird, wild and, at least for me in those days, completely unexpected, maybe the last thing one would expect DC and Marvel to do if they had 12 22-page tie-in comics to produce as part of the DC Versus Marvel event series. 

I think, for me at least, this idea really seemed to redeem the whole event, which was otherwise pretty predictable and not all that fun or engaging, with many of the attendant crossovers and interactions between the different groups of characters limited to either single panel suggestions of stories, or short, often unsatisfyingly executed fight scenes. 

(The main exception? The unexpected but fun star-crossed romance between Robin and Jubilee that played out throughout DC Versus Marvel; not only were they forced to fight when they would rather be making out, they came from two entirely different universes...! I always regretted we didn't get a full Romeo and Juliet-inspired Batman/X-Men crossover exploring their doomed attraction, although Marz would prominently feature the pair in DC Versus Marvel's first sequel series, DC/Marvel: All Access.) 

From what Marz and co-editor Mike Carlin wrote in their introductions to the omnibus, it seems to be editor Mark Guenwald who came up with the Amalgam concept, including some of the specific amalgams.

Now, in 1996, back before I had an actual job and thus money to waste on things as frivolous as comics, I had only read a pair of these: Karl Kesel, Mike Wieringo and Gary Martin's Spider-Boy (featuring an amalgamation of the '90sSuperboy and Spider-Man) and Larry Hama, Jim Balent and Ray McCarthy's previously Legends of the Dark Claw

(Remember what I said about never having read an entire crossover event series in its entirety before, in discussing the opportunity that the DC Finest: Zero Hour collections offered?  Well, I guess this omnibus does present the same opportunity, on a much more manageable scale, as there are far fewer Amalgam issues than Zero Hour tie-ins).

Something of a feat of editing and coordination, the new, temporary Amalgam Universe necessitated a degree of world-building to make for a cohesive whole and keep the writers from re-using different characters in different amalgams (I noticed a few mistakes, here, though. There are two Huntresses, one named Barbara who appears in Bruce Wayne: Agent of SHIELD and another named Carol Danvers who appears in Dark Claw. Catwoman seems to have been a component in both Bruce Wayne's Selina Luthor and Assassins' Catsai. And while Jimmy Olsen is the editor of the Daily Planet in the pages of Super Soldier, there's a red-headed, freckled reporter named Jimmy Urich in Assassins).

While some simply mashed two characters together (Or, in the case of the title characters of Speed Demon and Dr. Strangefate, three characters), some had bigger, weirder takes. 

Chief among these is Karl and Barbara Kesel, Roger Cruz and Jon Holdredge's X-Patrol, which combined the X-Men and the Doom Patrol (which, at their start, anyway, were both about men in wheelchairs assembling teams of outsiders to serve as heroes), and was full of weird composites that actually kinda sorta worked, like Beastling (Beast + Changeling), Dial H for H.U.S.K. ("Dial H for Hero" + Husk) and Shatterstarfire (Shatterstar + Starfire). With Cruz drawing them in a high-90's X-Men style, it was delightfully weird. 

And then there was John Ostrander, Gary Frank and Cam Smith's Bullets and Bracelets, starring Amazon Princess Diana, in her short-lived biker-shorts and bra look, and The Punisher Trevor Castle fighting The Hand and the forces of Thanoseid's Apokolips to save their kidnapped son. 

I actually rather enjoyed most of this suite of comics, with Mark Waid and Dave Gibbons' Super Soldier (Confession: I didn't actually know who either of those men were in 1996, or I probably wouldn't have skipped it) and Spider-Boy being particular standouts. 

There were two I was a little iffy on during this reading via the omnibus, though.

The first of these was Chuck Dixon, Cary Nord and Mark Pennington's Bruce Wayne: Agent of S.H.I.E.L.D., which had a fantastic logo, but didn't really sell me on the idea of a Batman-ized S.H.I.E.L.D. or do too much with the concept beyond the requisite action scenes. 

And then there was John Byrne and Terry Austin' Amazon, which starred a new version of Wonder Woman, who is literally, unimaginatively named "Wonder Woman" (which seems counter to the whole Amalgam narrative, doesn't it?). This is basically just Storm in a Wonder Woman-ized version of her own costume. Here, she's a young girl who was lost at sea and rescued by Hippolyta, who raised her alongside her own daughter, who would of course end up growing up to be the Diana from Bullets and Bracelets. The story is an extremely wordy affair that weaves Storm-as-Wonder Woman's origins into a conflict with the god Poseidon. It was honestly something of a chore to get through.

With the 11 fights between DC and Marvel characters all fought and the Amalgam books published, there's relatively little for David and the artists to do in the fourth and final issue, aside from the process of putting the toys back in their respective boxes and returning things to the status quo (Unlike DC and Marvel's individual crossover event series, there's little pretense here that this story will change either universe forever; indeed, the only real lasting change seems to have been the creation of Access, who could potentially provide an ongoing rationale for future DC/Marvel crossovers...although, as we've seen from the crossovers collected in the first DC Versus Marvel Omnibus, those comics mostly ignored him...and the two separate universes premise in general). 

David and the artists do use the space in this issue to offer up scenes of the heroes who were forced to combat one another now cooperating and taking on various villains, with Elektra and Catwoman facing The Abomination, Flash and Quicksilver getting stuck in Venom's goo, and a whole mess of heroes tackling Thanos and Darkseid. 

Ultimately the universes are separated again through the efforts of Access and his new powers, with the help of Batman and Captain America, who seem to have impressed the universe brothers with their personal resumes enough that the cosmic giants call off their conflict and shake hands. 

And then everything returns to normal. 

The ending seems a bit of a let-down after the fights and the Amalgam Universe, and, rather curiously, the conflict is ultimately resolved with fairly minimal participation from the DC and Marvel heroes (Batman and Cap excluded, of course). 

While many of the heroes do make mention of the fact that they should be working together to solve the problem instead of fighting like pawns throughout the series, they never actually do all band together to save their universes. Instead, they basically spend the entirety of the crossover engaged in small scale fights, unknowingly leaving the issue of the warring universes to Access and the old man to fix for them.

Access, a character jointly owned by DC and Marvel, was, of course, the biggest new thing to ultimately come out of this story, and he would reappear almost immediately in the same-year sequel, DC/Marvel: All Access, a series that was smaller in scale, but did manage to explore more interesting character interactions than DC Versus Marvel, and bring with it another round of Amalgam comics. 

But that will be the subject of the next post.


******************************************

A few other things of note...

•I sort of mentioned this in passing when I included the DC Versus Marvel: The Amalgam Age Omnibus in January's "A Month of Wednesdays" column, but it was quite striking just how white, male and straight both the DC and Marvel Universes come across in this series today. Certainly compared to what the shared settings look like right now, or would have looked like ten years ago, or even 20 years ago.

The participating heroes are overwhelming male. Of the 22 heroes participating in the 11 matches, there are five women: Wonder Woman, Catwoman, Elektra, Storm and Jubilee. And, as discussed above, those last two X-Men seem to be there mainly because there weren't any better choices for Marvel characters to throw at their chosen opponents, Wonder Woman and Robin.

Few other female characters even appear throughout the pages of the series, though. Supergirl and She-Hulk both share a single panel, Jean Grey and Psylocke both appear once apiece in panels featuring other X-Men, a blonde X-Men member I didn't recognize appears alongside Jubilee in one panel (this was Husk, according to Bluesky), and that's about it for female heroes in the main DC Versus Marvel series. 

Superhero girlfriends Betty Ross and Tanya Moon briefly appear alongside The Hulk and Superboy, but the female character who is most prominent throughout the entire series was Lois Lane. 

She gets the most panel time and the most dialogue of any other woman, by far. Her portrayal isn't necessarily all that flattering, though, as she needs to be rescued from the Scarecrows by Ben Reilly/Peter Parker.

And Ben/Peter will later, erroneously think to himself, "Jeez...I think she wants me!" He'll eventually even ask her out and get shot down, when she flashes him her ring and tells him she's engaged, at which point a giant Clark Kent appears to loom over Ben/Peter. 

As for characters of color, there are hardly any, and they are mostly limited to the X-Men Storm and Jubilee again. They are the only heroes of color among the 22 in the multiversal matchups, and about the only ones who so much as cameo.

Steel appears briefly, seen fighting The Absorbing Man in two panels and then flying alongside Iron Man in a massive, character-filled two-page spread. That same spread also features a tiny image of then-Green Arrow Connor Hawke, who is of mixed race (including Black and Korean ancestry), although he is there colored pretty white.

And that's it, really. No Black Panther (which seems crazy in 2025), no Luke Cage, no Blade, no Falcon and no War Machine. Not even Bishop, in this X-Men heavy tale. On the DC side, we don't see any of their more prominent black characters either, like Cyborg, Black Lightning, Vixen, Bumblebee or John Stewart. 

Finally, as for gay characters, I don't think either publisher had terribly deep benches in the mid-90s, with Marvel's Northstar and DC's Obsidian being the most high-profile gay characters at the time. Neither even cameos in the story, though. (Wait, was Obsidian officially out in 1996? Now that I think of it, he may not have been...)


•Rereading it in 2025, it was rather weird to see who wasn't in this crossover, which really demonstrates how much the Ultimates-inspired Marvel Cinematic Universe did in raising the profile of the Avengers characters in the years since the late '90s.

Completely absent from the main series are the previously mentioned Black Panther, as well as Scarlet Witch and The Wasp. Black Widow, The Vision and Ant-Man only appear in one panel apiece. Hawkeye and Iron Man appear in two panels each. 

Dr. Strange—who, like Black Panther and Iron Man is now a staple of Marvel's line-wide event stories—is also mostly absent, only appearing in a single panel. Also MIA, somewhat surprisingly, were Mister Fantastic Reed Richards (no battle against Plastic Man...or even The Elongated Man?) and Invisible Woman Sue Richards. (The other half of the Fantastic Four, The Human Torch and The Thing, only appear in a single panel, facing off against Firestorm and Martian Manhunter.)

And then there's Carol Danvers, who would of course be promoted to Captain Marvel in the 21st Century. She doesn't so much as cameo either. 

Granted, I have no idea which Marvel characters were retired, dead, in comas or in alternate universes at the time, so maybe all of the above had very good excuses for not being featured or even making cameos. But after having read so many line-wide Marvel event series in the last 25 years or so, it was striking how greatly the players differed in the '90s. 


•So if DC Versus Marvel were published today, who do you think the main "champions" from each universe forced to fight one another would be, aside from the absolute certainty of a Harley Quinn vs. Deadpool matchup? 

I thought about this off and on while reading, as it is certainly the case that Lobo and Superboy would not be participating were the event held in 2025...or at any point in the 21st century, probably. 

On Marvel's side, it's fairly certain Storm wouldn't be involved; she mainly seems to have been chosen to give Wonder Woman a similarly high-profile woman to fight and, in 1996, that's probably the closest Marvel had to a Wonder Woman of its own (Today, I'm sure they would pit Wondy against Captain Marvel Carol Danvers). 

And, as I said, I think Jubilee was mainly involved because Robin needed an opponent.

Otherwise, of the five main fights that readers could vote on, I think the other participants are mostly as popular today, and/or seen as the preeminent in their respective universes, as they were in the late '90s: Superman, Batman, Wonder Woman, Captain America, Spider-Man, The Hulk and Wolverine. (Maybe they would have replaced Hulk with Thor in a fight against Superman, were one held today, though? I'm not sure what sales or fan esteem for Thor and Hulk are at the moment, of course, but I've obviously seen much more of Thor in various Marvel events and team books than I have The Hulk in the 21st Century).

As for the six undercards, I think we'd definitely see some of those same matches repeating, like speedsters Flash vs. Quicksilver and Atlantean monarchs Aquaman vs. Namor. Others I'm not so sure about. 

If we saw a Robin today, it wouldn't be Tim Drake, but Damian Wayne, and I would therefore be surprised if Jubilee showed up at all. I think DC and Marvel would now be more likely to pit a Green Lantern against a Nova (instead of the Silver Surfer). And with both universes filled with more female characters, I don't know that a Catwoman vs. Elektra fight would even be included. 

With Green Arrow Oliver Queen now alive and well and Hawkeye more prominent, I imagine we would get an archer showdown, just as I assume Black Canary and Black Widow would be pitted against one another.

At any rate, I have to assume were the crossover published today, Marvel's participants would be tilted more toward the Avengers than the X-Men than this one was. 



Next: 1997's DC/Marvel: All-Access/Amalgam Comics