Thursday, May 21, 2015

Comic Shop Comics: May 20

Archie Vs. Predator #2 (Dark Horse Comics) Dustin Nguyen also drew one of the covers for this issue, but I went with the Dan Parent one, as it's in Archie "style" and features such a more intriguing story in its single image. I'm really enjoying the series so far, but I think it's worth noting that the stories suggested by some of the covers and pin-ups, those involving a Predator basically just joining the regular cast for regular Riverdale goings-on, have been even more interesting than the story itself.

For example, here we have the Predator apaprently hiding out behind the counter of the Chocklit Shoppe amid a pool of blood. There's a pin-up by Tim Seeley in the back, featuring a very realistically drawn Predator trying to stab an oblivous Veronica, wearing a skimpy bikini and filing her nails on a beach, while Betty (in an equally simpy bikini, one strap falling down) attempting to garrote the alien hunter with a jump rope.

Or check out the "next issue" image:
Wouldn't it be just as awesome if this were the story of a Predator attempting to take Veronica's place in the struggle against Betty for the romantic attention of Archie Andrews?

Maybe Dark Horse and Archie could just make this series an ongoing...?

After the gang met the Predator during spring break in Los Perdidos, it followed them back to Riverdale, and it begins to aggressively hunt them...apparently in an attempt to take down the most dangerous of them all, Veronica Lodge.

Alex de Campi, Fernando Ruiz and Rich Koslowski present us with the sort of imagery we're not used to seeing in modern Archie comics, or Archie comics of any era, really, like gratuitous cheesecake...
...and, um, Sabrina Spellman having her over-sized spine torn out of her lifeless corpse.
(Wait, did pencil artist Koslowski draw her spine too big, or her head too small...?)

I really liked the way that the characters tend to barely process all of this horror. For example, when they learn that the Blossoms were horribly killed, Jughead remains more interested in a chocolate cake Pop presents them with. And even when Pop's head explodes and the gang are covered in his blood, Jughead is torn between the brutal murder and the delicious chocolate cake.

And when they learn what's really going down, Kevin's dad passes out machine guns to the kids so they can hunt the PRedator together instead of, you know, leaving it to the army or town grown-ups or whoever.

The Preadator–a teenager of the species, we learn–makes short work of a large chunk of the cast, not only taking out Pop, Sabrina and Salem, but he also kills three characters in a single panel. Man, I can't believe Reggie Mantle went out like that; I had him pegged to be the second, maybe third-to-last man standing.

As with the first issue, there's a one-page Dark Horse/Archie back-up, this time featuring Little Archie (and Little Sabrina) and The Mask, drawn by Art Baltazar. It's not very good, and jumps around awkwardly, but it's only six panels.


Convergence #7 (DC Comics) Huh. It's the penultimate issue already. After a slow start in which it seemed as if nothing at all happened (starting with a #0 issue in which, in fact, nothing happened), the main, backbone Convergence miniseries suddenly exploded with characters and activity.

In the last issue, the "real" DC Universe (that is, The New 52-iverse/Earth-0) finally got involved, with various characters watching as Battleworld Telos began appearing in their universe. Also, the heroes of many of the stranded cities all teamed-up to fight Deimos, who enlisted the villians of the stranded worlds to fight back.

This issue, written by Jeff King and Scott Lobdell and drawn by Aaron Lopresti and Mark Morales, continues with those two main plotlines: The DC Universe reacting to the emergence of Telos, while the citizens of Telos all fight.

That fight fills up about 18 pages of the book, and is a pretty enjoyable crowd-of-heroes stories, full of characters that you might not have expected to be rubbing shoulders or trading blows with one another doing so (Ivan Reis' cover gives a pretty good taste of the range of characters from diverse eras of continuity and Elseworld stories that participate). Lopresti's no George Perez or Phil Jimenez, but he does pretty well drawing splash pages of up to 30 characters.

There remain choices that seem wrong in terms of which characters join which side of the battle, which is essentially the characters who are so good they refuse to fight or kill on Demios' say-so vs. the characters who are willing to kill others in order to rule the planet Telos. King seems to have decided that everyone from Kingdom Come is a bad guy and on the same side, for example, which is a little strange, given that Kingdom Come is all about various warring factions of superheroes fighting over their differing ideologies. And yet Jade, Superman, Wonder Woman and Captain Marvel all fight on the same side. (And speaking of Captain Marvel, I'm not sure how he's even participating; if the characters of Kingdom Come were plucked from a point prior to the climactic battle, than Captain Marvel would be mind-controlled; if they were plucked from a point after the battle, he'd be dead).

It hardly matters, I suppose, as the outcome involves all of the characters from both sides realizing they should really be dog-piling on Deimos, even Telos himself. And then, oddly enough, Parallax just vaporizes Deimos all on his own, which makes one wonder why he didn't do that in the first place. With Deimos seemingly dead, the vague power he acquired via...whatever he did to the time-travellers gets released, and shoots like reality-warping lightning out into the DCU proper, showing Superman, Supergirl and Martian Manhunter various versions of themselves, (hopefully permanently) destroying the big rock Fake Watcher and breaking all of reality apart. Wait, I meant and breaking all of reality apart!!!

It sure sounds like the start of another round of reality-rebooting changes within the DCU, more akin to those of Infinite Crisis/52 than those of Crisis On Infinite Earths or Flashpoint, but that's probably not likely to be the case. I guess we'll have to wait seven more days to find out.

Which is one thing I really love about a weekly schedule when it comes to big event series like this–we only have to wait seven days to find out.


Convergence: Swamp Thing #2 (DC) The perfect creative team for a Swamp Thing/Vampire Batman team-up comic, Swamp Thing co-creator Len Wein and Vampire Batman co-creator Kelley Jones, finish up their two-part Convergence tie-in. The first issue was mostly just a Swamp Thing story, premised around what would happen to Swamp Thing and Abigal were they to be trapped in a city for a year, with Swampy lacking his connection to The Green and unable to leave a small patch of land.

At the climax, vampires showed up.

In this issue, after a fleet five-panel recap of Swamp Thing's origin and the events of the first issue, Vampire Batman (i.e. The Batman from the Doug Moench/Kelley Jones trilogy of Elseworlds comics that kicked off with Batman and Dracula: Red Rain, arrives to challenge Swamp Thing, his opponent in the tournament of cities.

Like the conclusions of all the Convergence tie-ins after week five, there's an element of the anti-climax to that element of the series, as we already know that the city vs. city deathmatches have all been called on account of Deimos usurping Telos' power. But that's okay, as this is more of a Brave and The Bold-style, two-hero Elseworlds team-up comic anyway. Batman agrees to forfeit, since he's not all that crazy about his undead life anyway (in fact, Vampire Batman willingly goes to his death at the end of Crimson Mist anyway, so this Vampire Batman must have been plucked from a time before the end of that story). In return, he asks Swamp Thing to help him free his Gotham of vampires.
This page is even better if you imagine Vampire Batman reading the creator credits attached to each character name.
I know Swamp Thing has encountered vampires repeatedly in the past, first in a story written by Wein himself, and later during a chapter of Alan Moore's "American Gothic" storyline, but I don't recall Swampy using his formidable plant powers to be such a vampire-busting force before. Wein has him grow long oaken spikes where his fingers used to be, and breathe garlic from his mouth. Later, he's got wooden pointy parts coming out of him all over the place, and even makes a sort of garlic napalm.
Jones draws the hell out of all this insanity, of course; his Swamp Thing is gloriously weird and gross and scary and cartoonish, all at once.

I highly doubt I would have enjoyed this as much were anyone but Jones drawing it, but I guess I need not worry about it, as Jones did draw it. I'm curious if I would have liked it as much were I not so familiar with the Red Rain books, though; Wein is from the same era of writers as Doug Moench, and can over-write his super-comics in the same way, so he too is a pretty perfect partner for Jones on the slightly-silly, over-the-top dark horror hero stuff. This read quite well as a sort of alternate ending to the Red Rain trilogy, or a sort of epilogue, but I'm not sure how well it stands on its own. Certainly its considerable virtues would remain in tact, but I think it gains a lot of its fun from its context, which is what makes the Convergence books that work and play fair with their source material so fun (and what damns the ones that don't so abysmally disappointing).


Donald Duck #1/#368 (IDW) What a dirty trick! This 42-page first issue begins with a 24-page story by Romano Scarpa, that ends with a cliffhanger and a box saying "See you in thirty!" and "To be concluded!" No fair! There's still 18-more pages in the book! They totally could have published the whole thing. What about those of us who thought we might just try the first issue, to see how we liked it, what with non-Barks, non-Rosa duck comics being kind of a tricky proposition, and some of us don't like paying more than $2.99 for a single issues, so those more Scrooge-like among us would want to test the book for value before committing? We now have to buy the second one too, or else live forever not knowing why the kidnappers made such a bizarre ransom demand!

That story features Donald getting one of those random, temporary jobs that was so often the catalyst for his comics; here it's as a kinda sorta reporter for his Uncle Gideon McDuck's crusading, anti-crime newspaper (one of several elements that seems out-dated, making me wonder when this comic was originally created).

As for the rest of the issue, there's a one-page gag strip drawn by Andrea Maccarini in such a highly loose and expressive style that it seemed at odds with the rest of the comic, a 10-pager in which Donald tries to win Duckburg's Funniest Home Videos (another rather dated element) that's drawn by Mau Heymans (whose longer-necked, longer-billed Donald was probably my favorite design of any of the four artists who drew Donalds in this issue), and finally a six-pager featuring Donald's heroin addict cousin (Okay, it's actually Fethry Duck, and he's just a bit eccentric and annoying, but the way artist Al Hubbard draws him here, he looks particularly strung-out).


Lumberjanes #14 (Boom Studios) This struck me as the best issue in a while, probably since the first story arc wrapped up. That may be due to the return of original artist Brooke Allen (and her absence during the last few issues making them seem a bit like fill-ins), or a higher-than-usual ratio of awesome things to pages, like the return of the Scouting Lads, the introduction of a cool new character with a house where every room is full of a scary, overwhelming surprise and Rosie and The Bear Woman teaming-up:

The gang from Roanoke cabin and Jen try to survive a night in the wilderness, but a sudden summer blizzard and a pack of large, antlered wolf monsters separate the campers from their counselor, with the latter finding herself in even greater danger from her rescuer.

This issue also has maybe the only thing better than dinosaurs in it: A giant ground sloth. A stuffed one, mind you, but before it was shot and mounted, it was totally a giant ground sloth.


Sensation Comics Featuring Wonder Woman #10 (DC) Now that's a Wonder Woman cover! Great job, Francesco Francavilla, and great job editor Kristy Quinn and/or whoever decided to hire an artist who draws exceptional covers to draw a cover for this comic, which has a tendency to feature covers that range from terrible (#3, #4, #5) to not-so-hot (#1, #2,#6, #7).

This issue has two stories, a 19-pager followed by a 9-pager (unless I miscounted, and they are actually 20-pages and 10-pages, which would seem to be more right). The first is written by Sara Ryan and drawn by Christian Duce. Ryan's script is surprisingly well fleshed-out, introducing several characters with a decent amount of dimension and realiziation for such a short, one-off story. There are some fun, funny moments too, including Wonder Woman using the word "mansplaining" (the result of her lasso of truth encircling a particular character) and referring to a song as her jam).

The story follows Wonder Woman, oddly referred to as "Ms. Prince" at least once, who is called on to serve as extra security by a woman who provides security and tutoring to a teenage pop star. The message is a bit messily conveyed, I'm afraid, as the villain is a man who wants to prevent the pop star from going in a different direction. He wants her to stay a girl, "feminine, and sweet, and wholesome," and to "stand against what this sick culture want to make them into..."

He's specifically attacking the star and her fans because she wants to move from music into movies, and she plans on making a boxing movie about a tough, bad-ass boxer. The villain's opposition to her playing such a role, which he sees as hurting men as well, seems at odds with some of the other language he uses ("inappropriate," the above bit about a sick culture) and, when we see his "origin," he's upset about the fact that another pop star has become a tabloid target for being "arrested again," being photographed while drunk and swearing at a photographer. The narration says he prefers the earlier stage of her career, in which she's wearing pig-tails and is singing on what appears to be a amalgam of Sesame Street and Yo Gabba Gabba!

That pop star's name? "Normandy Shields," which seems awfully close to "Brittany Spears," whose career began with The Mickey Mouse Club before she grew up and began exploiting her sexuality in her videos and, later, became unfortuante tabloid fodder.

Of course, seeing little girl pop stars exploiting their entree into womanhood for fame and fortune, and the attendant problems with alcohol and/or other substances and/or bad behavior that sometimes accompanies it, is an entirely different thing than a little girl pop star wanting to make a serious film where she plays a bad-ass. I suppose the bad guy is a bad guy, and crazy enough to threaten a woman and try to kill her fans in order to keep her public persona the one he wants her to have, so we maybe aren't meant to think too closely about these things. But it's difficult to tell if he's conflating the two, because he's a crazy villain, or if the writer is.

They're big, tough issues though, and maybe 20 pages or less isn't the best way to tackle them, especially when there's so much else going on. Let's put this under interesting failure then, shall we?

As for the back-up, it's written and drawn by Aaron Lopresti, and it too is an interesting failure...although it fails more than the opening story. Entitled "Casualties of War," its about the last dragon of a certain island attacking Wonder Woman's city (Washington D.C.? Gateway? Boston? London? It never says; a problem of these continuity-free stories, I suppose) in order to avenge the deaths of its kind, who were all killed by Wonder WOman's mom in the past. (To be fair to Hippolyta, she was attacking the pirates who shared an island home with the dragons; the dragons fought the Amazons simply because they were invading, and the Amazons fought the dragons because the dragons were fighting them.)

Wonder Woman tries to talk to the dragon for a while, but eventually is just like, "Fuck it," and kills it, and is then very sad about having to have killed the dragon, even though she didn't really have to. She doesn't use her lasso on the dragon at all, and is apparently not strong or smart enough to figure out a way to trap or defeat the dragon without throwing a metal pole into its heart.

There's a weird part where the dragon says it was told to attack Wonder Woman's city by "the dragon god," which Lopresti draws like a humanoid dragon in a robe, and Wonder Woman counters with, "You've been deceived! There is no dragon god--"

Okay, first off, Wonder Woman seems awfully sure about the fact that there is no such god as a dragon god. Just because you're pretty tight with the Greek pantheon doesn't mean there's no dragon god; what, you know all the gods now, Wonder Woman?

And secondly, even if Wonder Woman knows there's no dragon god–not simply doesn't believe there's no drgon god, but knows it, surely that doesn't mean the dragon can't believe in the dragon god. Like, I'm pretty sure if she were fighting a human being with certain religious beliefs who said their god or a supernatural figure particular to their religion, she wouldn't just yell at them that their god doesn't exist.

As to the deception, it turns out Wonder Woman was right! There's a helmeted figure posing as the dragon god, who is never named. I think it's meant to be Ares, even though Lopresti draws him differently than the Perez desgin that dominated Wonder Woman comics, although it could be The Duke of Deception, given that this is more his M.O....although, again, he doesn't really match up with Lopresti's depiction (and he's awfully obscure compared to Ares...but he did just appear in Scooby-Doo Team-Up, so who knows).

I understand what Lopresti was going for, but this is another of those Wonder Woman-as-reluctant warrior where she just seems like a failure; you wouldn't see Batman or Superman goaded into killing an opponent because they couldn't think of another way to deal with them without stabbing them to death.


Uncle Scrooge #2/#406 (IDW) This actually came out last Wednesday, but I neglected to purchase it, perhaps because I didn't expect it; it's seems like I had just read the first issue. This issue, I thought, was actually stronger than the first, but perhaps that simply a prejudice of certain types of duck stories over others: That first issue lead off with a Scrooge vs. Beagle Boys story, whereas this one features a big adventure story.

The lead story is by writer Jan Kruse and artist Bas Heymans, and is somewhat shaggy in nature, but in a pleasing way involving unexpected twists and turns, rather than straight up random events. Scrooge and his nephews all go fishing, encounter a haunted ship, are taken to an cursed island with cursed pirates, and engage in a quest to break the cures, during which they meet various bizarre obstacles and strangely rendered characters familiar from legends, like a fantastically designed Loch Ness monster.

That's followed by a one-page gag strip drawn by Andrea Freccero (whose style is similar to Andrea Maccarini's, who drew the gag stirp I didn't like in Donald Duck) and a Glomgold vs. Scrooge story in the rivals race to recover a meteor with strange, otherworldly effects.

Tuesday, May 19, 2015

Lord Ballister Blackheart is no fun to watch horror movies with.


Nimona is no fun to play Monopoly World Domination with.

But you know what is fun? Reading Noelle Stevenson's Nimona which, much to my surprise, turned out to be one of the better comics I've read so far this year.
I have a full review of Nimona at Comics Alliance, if you'd like to go read it.

Monday, May 18, 2015

Who's Who in the DC Convergence #6

Darwyn Cooke
AMBUSH BUG
Created by Keith Giffen
Alter Ego: Irwin Schwab
Occupation: News correspondent for Channel 52
Known relatives: Cheeks (Ward? Adopted son? Sidekick? I guess it doens't much matter, as he's just an inanimate stuffed animal)
Base of Operations: Metropolis; mobile
First appearance: DC COMICS PRESENTS #52 (1982)

HISTORY
Ambush Bug's origins are shrouded in mystery, mostly because he seems to be insane, and therefore has a very poor grip on reality. That, and the fact that almost every single story he has ever appeared in has been comedic in nature–and even when he cameos in a serious story, it's usually a comedic cameo–so his origins are shrouded in bad jokes and comic book parody as well.

What we know for sure is that he began as a villain in a green bug-suit with very large antennae, within which were housed special devices that allowed him to teleport. At some point, he internalized that teleporting power. Also, after a few encounters with heroes like Superman, he decided to give up villainy and take up superheroics instead.

While he's served extremely brief stints with various Justice League groups–like Plastic Man's Justice League of Anarchy during the few days or weeks in which the concept of the Justice League was wiped from the minds of everyone on earth, and a short-lived Justice League that existed between Alexander Luthor and Superboy-Prime's attack on reality and Superman, Wonder Woman and Batman's reformation of the Justice League under the original name of the Justice League of America.

Of course, those stories–like his Ambush Bug: Year None miniseries and his recent gig as a shill for DC Comics in the advertorial Channel 52 segments–came long after Zero Hour, the point in time from which Ambush Bug was plucked to appear in Covergence. But as with all things related to the Bug, the application of the normal narrative rules of comic books need to be relaxed a bit.

POWERS & ABILITIES
Ambush Bug has the ability to teleport himself and objects or people he's touching at the time he teleports. The exact limitations of his powers are ill-defined, as he seems to be able to teleport not only anywhere on Earth, but anywhere throughout the DC Multiverse as well.

This may explain why he frequently possesses knowledge that only a resident of Earth-Prime/Earth-33 should have access to...that, or writers like Keith Giffen and Robert Loren Fleming simply have the character break the fourth wall for comedic effect. Both are equally likely.

For further reading: SHOWCASE PRESENTS: AMBUSH BUG (2009)


Alex Ross
KINGDOM COME BATMAN
Extrapolated by Alex Ross and Mark Waid from the character "created" "by" Bob Kane
Alter Ego: Bruce Wayne
Occupation: Full-time volunteer crime-fighter
Marital status: Metaphorically married to Lady Justice
Known relatives: Ibn al Xu'ffasch (son)
Base of Operations: Gotham City
First appearance: KINGDOM COME #1 (1996)

HISTORY
When Batman's secret identity was revealed to the world, he was attacke in Wayne Manor by two of his greatest and deadliest surviving foes, Two-Face and Bane. They defeated and crippled Bruce Wayne, but they couldn't kill The Batman.

Wayne abandoned any pretense of a normal life and dedicated himself to being Batman 24/7. He constructed a suit of super-battle armor that not only allowed him to move and fight like he did before his injuries, it also endowed him with flight, limited super-strength and an arsenal of weapons bigger and more powerful than any he could fit in a utility belt. Think of it as a wearable Batplane.

The Dark Knight further invented a bat-battlaion of advanced robotic crime-fighters called Bat-Knights that patrolled Gotham City in his stead, making it one of the safest–if suddenly scariest in a different way–cities in America.

When Superman and Wonder Woman decided to re-form the Justice League as a way to combat the rise in younger, deadlier, poorly-trained "heroes" who were wreaking havoc in the world–sometimes on purpose, sometimes not–Batman refused to join his estranged allies, instead pursuing his own, long-game approach to preserving law and order and combatting Lex Luthor's cabal of villains (Batman's former crime-fighting partner and ward, Robin/Dick Grayson, did join the new Justice League, creating a new costume and taking the new name "Red Robin")

When the brewing war between factions of superheroes reached a fever-pitch, and the United Nations planned to drop a nuclear bomb on them all, Batman suited-up with the many allies he was able to rally–Green Arrow Oliver Queen, former Black Canary Dinah Lance, current Black Canary Olivia Queen, Blue Beetle Ted Kord, Steel, and others–and joined the fray.

Batman took on Wonder Woman, and, by the time the dust settled, many of the super-people were dead. He reconciled with Superman and Wonder Woman, and together they agreed to be more present in the world.

POWERS & ABILITIES
He's Batman.

For further reading: KINGDOM COME (1997)


Paris Cullins
BLUE BEETLE II
Created by Steve Ditko
Alter Ego: Theodore "Ted" Kord
Occupation: Inventor, engineer and sometimes CEO of Kord Enterprises...or Kord Industries...or Kord Omniversal Research & Development, Inc, whatever the writer feels like calling the company, really
Marital Status: Single...so very single
Known relatives: Thomas Kord (father), Jarvis Kord (evil uncle)
Group Affiliations: The Justice League (Justice League America and Justice League International)
Base of Operations: Chicago, New York City
First appearance: CAPTAIN ATOM #83 (1966)

HISTORY
As an exceptionally brilliant young man, Ted Kord was probably always destined for some kind of greatness, but he was bitten by the superhero bug (Ah-ha-ha-ha! Get it? Bug?) during an adventure with his archeology teacher Dan Garrett, the original Blue Beetle. Garrett had a mystical scarab artifact that gave him super-strength and other super-powers. When Garrett suffered a lethal injury, he gave the scarab to Kord, asking him to carry on the legacy of the Blue Beetle.

Kord couldn't get the magic item to work for him, but he didn't let that stop him from fulfilling Garrett's dying wish. Kord started training, made a cool Steve Ditko-designed costume and then built a non-lethal weapon and an animal-shaped vehicle to put even the Batmobile and Batplane to shame.

As the Blue Beetle, Kord began his crime-fighting career in his hometown of Chicago, and was soon recruited by the extra-dimensional being known as The Monitor to help repel the attacks of the Anti-Monitor and his army of Shadow Demons.

In the wake of Apokolyptian agent Glorious Godfrey's attempts to discredit the world's superheroes, Kord joined the brand-new Justice League, lead by League veterans Batman, Martian Manhunter and Black Canary, and including such other newcomers to the League as Mister Miracle, Dr. Fate, Captain Marvel and Green Lantern Guy Gardner. This new League was rather quickly re-organized under the United Nations into a new team with a new, international mandate and a series of embassies in cities all over the world.

Kord served on this Jusitce League International for years, staying with the American branch with its embassy based in New York City. In fact, Kord ultimately became one of the longest-serving members in League history, remaining in the line-up through several different reorganizations. During his years with the League, Kord became particularly close with Booster Gold, Fire, Ice, Martian Manhunter and even the abrasive Guy Gardner, despite the fact that the pair had little in common and didn't even seem to like one another all that much.

POWERS & ABILITIES
Ted Kord is a gifted hand-to-hand combatant, athlete and a fairly-skilled acrobat, all of which he'd have to be to become a superhero with no super-powers. His greatest abilities come not from his body, but his brain, however.

A genius-level inventor and engineer, Kord built his own highly-advanced personal aircraft shaped like–what else?–a blue beetle, which he affectionately dubbed The Bug. While less gadget-dependent than the similarly power-less, animal-themed hero Batman, Kord also has a special hand-held gun sometimes referred to as his Beetle Gun or BB Gun, capagle of firing blasts of blinding light and super-compressed air, which he can use to knock opponents off-balamce.

For further reading: SHOWCASE PRESENTS: BLUE BEETLE (2015), JUSTICE LEAGUE INTERNATIONAL VOLS. 1-6 (2009-2011)


Dan Jurgens
THE CYBORG SUPERMAN
Created by Dan Jurgens, based on the character created by Jerry Siegel and Joe Shuster
Alter Ego: Henry "Hank" Henshaw
Marital Status: Widower
Base of Operations: Mobile
Not to be confused with: Cyborg, Superman
First appearance: As Hank Henshaw, ADVENTURES OF SUPEMAN #466 (1990); as Cyborg Superman ADVENTURES OF SUPERMAN #500 (1993)

HISTORY
Hank Henshaw and his wife Terri were among the four American astronauts aboard the space shuttle Excalibur performing a LexCorp-sponsored radiation expeiment. A sudden solar flare affected the experiment quite disastrously, however. Two of the crewmembers had their physical bodies destroyed, but their minds were more-or-less intact, and they created new bodies to house their minds out of radiation, in one case, and bits of wreckage and rubble (in the other). The Henshaws seemed fine, at least until arriving on Earth, at which poin Hank's body began to decay rapidly, and Terri's started being sucked into a different dimension.

The only thing worse than an experiment gone dangerously awry, apparently, is a science a science experiment gone dangerously awry in a comic book.

The two mutated crewmembers kill themselves, while Terri kills herself at the sight of her husband's transformation: While his physical body died, his mind survived, and he was able to build a new body of computers and machinery. Distraught over all the suicide going around, Henshaw downloaded his consciousness into Superman's birthing matrix (between Crisis and Zero Hour, Superman had a birthing matrix; don't ask) and, using it as a sort of vehicle, launched himself into space to continue to astronaut around.

While he didn't kill himself, Henshaw did go fairly insane as well, eventually throwing in with Superman villain Mongul and coming up with a pretty good plan for discrediting Superman, who he had come to blame for the loss of his body, his wife, and crewmates.

Upon learning of Superman's "death," Henshaw built himself a new body out of robotics and flesh and blood built out of Superman's own DNA. He returned to Earth claiming to be the one true Superman, somehow rebuilt and brought back to life after having given his life in the fight against Doomsday.

He made a pretty good case for being Superman, exiling Doomsday into space, saving the president of the United States and doing various super-deeds, seemingly passing a battery of tests administered by the real Superman's science buddy Professor Emil Hamilton and even passing a few close encounters with Lois Lane, who wasn't ready to count him out as not Superman immediately.

In fact, of the four Supermen to appear in the wake of the Man of Steel's death–the teenaged clone who would eventually be called Superboy, the dark visored Superman who would eventually be revealed to be the Eradicator, and the armored Man of Steel who would eventually shorten his name to Steel–The Cyborg seemed the most likely candidate.

He eventually showed his true colors, however, when he destroyed Coast City and transformed it into Engine City. He and his ally Mongul were about to do the same to Metropolis, but the combined forces of Superboy, Steel, The Eradicator, Supergirl, Green Lantern Hal Jordan and the real Superman–who turned out to not be dead, after all, simply completely exhausted of all solar energy, which plunged him into a months-long death-like state–were able to thwart the dastardly duo.

POWERS & ABILITIES
As a being of pure consciousness with no real body, Henshaw is essentially immortal and indestructible. He is able to inhabit, mold and control any form of machinery, generally building a "body" for himself out of it, while still able to control other machines.

In his Cyborg Superman body, his flesh components were based on Superman's kryptonian genetic code, and his metal parts were made from Kryptonian alloys. This made his body nearly indestructible, and gave him the full complement of Superman's many powers: Super-strength, super-speed, flight, heat vision and so on.

For further reading: While the Cyborg Superman eventually became a recurring villain for both Superman and The Green Lantern Corps, the version appearing in Convergence is from around the time of Zero Hour, and thus his only really relevant appearnces would be those in THE RETURN OF SUPERMAN (1993) or SUPERMAN: THE DEATH AND RETURN OF SUPERMAN OMNIBUS (2013)


Ross
KINGDOM COME SUPERMAN
Extrapolated by Alex Ross and Mark Waid from the character created by Jerry Siegel and Joe Shuster
Alter Egos: Kal-El, Clark Kent
Occupation: Pretend farmer
Marital status: Widower
Known relatives who aren't dead: None
Group Affiliation: The Justice League
Base of Operations: The Arctic Circle, New Oa
First appearance: KINGDOM COME #1 (1996)

HISTORY
The Joker attacked the offices of The Daily Planet, killing most of the Clark Kent's friends and colleagues with the initial gas attack, but taking a more hands-on approach on the resourceful Lois Lane, who managed to get a gast mask on and attack the super-villain.

The greif-stricken Superman captured The Joker and delivered him to the police, but on the day of the mass-murderer's trial, he was attacked and executed by the newer superhero, Magog. He represented the newer, more violent, no-holds-barred breed of superhero who had begun to emerge.

When the public embraced Magog's brand of heroics, the disullionsed Superman withdrew to The Fortress of Solitude, abandoning his life as both Clark Kent and Superman for years (despite occasional visits and goadings by his long-time friend and colleague Wonder Woman).

Superman finally rejoined the world when Magog and a band of similar heroes accidentally destroyed and irradiated a large part of Kansas (Superman's adoptive home state) while trying to capture The Parasite. During the fight, the villain killed Captain Atom, unleashing his nuclear energies.

Superman reformed the Justice League with veteran heroes from four generations, from Golden Age Green Lantern Alan Scott to Superman's allies to the former Teen Titans to new recruits from the nost promising of the current generation of young heroes. They intend to set an example for the new heroes while simultaneously policing them...and imprisoning the very worst of them.

This lead to conflict not only with the new breed of heroes, but also Superman and Wonder Woman's old ally Batman and his co-horts, and a Lex Luthor-lead cabal of villains, who have a mind-controlled Captain Marvel as their ultimate ace in the hole.

When a four-way battle between the various factions reached a fever pitch, the United Nations decided to just nuke all of the heroes. Several of them were able to minimize the attack, at the cost of many of their lives.

Superman managed to reconcile with his old friend Batman, who promises to help he and Wonder Woman raise and train their child, and raise the next generation of superheroes right.

POWERS & ABILITIES
The Kingdom Come Superman has the same super-catalog of super-powers as his DCU/Earth-0 counterpart, but because he is a decade older and has thus soaked up ten more years worth of solar power, he's a bit more powerful.

For further reading: KINGDOM COME (Like many characters from Kingdom Come, Superman appeared in the rather uneven suite of comics collected under the umbrella title of The Kingdom, which revealed the birth of his son by Wonder Woman. He also showed up in a fun cameo in the Alex Ross-drawn section of Evan Dorkin's World's Funnest one-shot. The best post-Kingdom Come use of the character was in Geoff Johns and Alex Ross's run on JUSTICE SOCIETY OF AMERICA, if you simply must read more about him, but for the purposes of Convergence, KINGDOM COME itself should be more than sufficient)


KINGDOM COME WONDER WOMAN
Extrapolated by Alex Ross and Mark Waid from the character created by William Moulton Marston
Alter Ego: Diana
Marital status: Single, but chasing the widowed Superman pretty hard
Known relatives: Hippolyta (mother)
Base of Operations: New Oa
First apperance: KINGDOM COME #1 (1996)

HISTORY
After decades of failing to bring peace to "Man's World," Princess Diana was eventually stripped of her royal title, exiled from Themyscira/Paradise Island and her role as its official ambassador of Amazon values to the outside world.

She became increasingly alienated in her role as a superheroine as well, as colleagues Superman and Batman retreated in various ways from the world (the former due to his deep mourning over personal losses and the world's rejection of his values, the latter due to severe injuries). Meanwhile, a new, fourth generation of heroes and villains began to emerge, both sides more violent and less concerned for things like collateral damage than the super-humans of past generations.

When Magog, the best-known of most widely-embraced of the new generation of heroes, lead his Justice Battalion team against The Parasite, Captain Atom is killed, unleashing a devastating nuclear disaster. That is enough incentive for Wonder Woman's lastest plea with Superman to come out of retirement and reform The Justice League with her to finally convince the Man of Steel.

Together the pair recruit a large and powerful team consisting of heroes from several generations, including old allies and the most promising of the newer heroes. Their increasingly aggressive actions at policing the super-humans of the world–generally proposed and championed by Wonder Woman–rub certain factions the wrong way, including Batman and his large network of like-minded allies, and Lex Luthor and his cabal of villains.

When the League starts imprisoning recalcitrant superhumans, the various factions all go to war, with Wonder Woman leading the League's forces while wearing a new, slightly goofy-looking golden eagle shaped armor. She battles Batman while Superman deals with a mind-controlled Captain Marvel, and things ened pretty badly for everyone, when the U.N. launches a nuclear strike.

Wonder Woman survives the battle and its explosive end, eventually consumating her love for Superman and conceiving a child with him. She and Superman also reconcile with Batman.

POWERS & ABILITIES
This Wonder Woman has all of the powers and abilities of her younger DCU/Earth-0 counterpart: Super-strength, super-speed, flight, a high degree of invulnerabiltiy, proficiency in the martial arts of Themyscira and its bronze age weaponry. She also possesses the same arsenal of weapons as her counterparts, including the unbrekable bracelets, the golden lasso of truth and a tiara balanced to be used as a projectile weapon. She prefers to use a sword, spear and shield to these various weapons, however.

For further reading: KINGDOM COME (1996) and...yeah, that's probably all you need to read.

Saturday, May 16, 2015

Review: Avengers: Rage of Ultron

Avengers: Rage of Ultron is, by my count, the fourth in Marvel’s new-ish series of original graphic novels, and the third that I’ve read.

Its timing and its title are both reflective of the publisher’s desire to have a book on the stands ready and waiting for anyone curious about the characters and interested in spending money on comics featuring them after seeing Avengers: Age of Ultron. That likely also explains the Avengers line-up drawn on the cover; while all of those characters along the bottom do appear in the book, only The Vision plays a major role. The others? Confined to a 23-page an opening scene set “Years Ago,” while the rest of the book is set “Today.”

It’s not a bad idea, really. Marvel doesn’t have anything that resembles the movie Avengers too closely in print, and the Age of Ultron series that the film took its sub-title from has more in common with the Terminator franchise than the Avengers films. And this book, written by Rick Remender and drawn by Jerome Opena, Pepe Larraz and Mark Morales, is certainly competently made. As a regular reader, if not exactly a fan of or expert on, any of these characters or creators, I found the book engaging and enjoyable.

I wonder how new-reader friendly it actually is, though. Of the two Marvel OGNs I’ve previously read, Avengers: Endless Wartime and X-Men: No More Humans, this hews a lot closer to the latter than the former, in terms of how confident Remender is that readers will be up-to-date on the week-to-week goings-on of the Marvel Universe.

I, for example, knew enough that I could easily make heads and tails of many of the changes that took place between “Years Ago” and “Today” in the Avengers: Former Falcon Sam Wilson is now Captain America, Thor is now a woman, Sabretooth is an Avenger and Hank Pym is back to using the name “Giant-Man” while dressed in a costume that makes him look like a big red ant.

But I still had no idea who the hell “The Descendents” were, although they appear to be robots of some sort that look extremely human, right down to the fact that the one codenamed “Fater” looked old and had wrinkly flesh. They all had odd names that made them sound like millennial superheroes: The Urn, The Swine, The Origins and The Ideal.

Oh, and Starfox is in this too…so, if you are picking this up on a whim after seeing Age of Ultron, maybe you want to read it near a computer with  its browser aimed at Wikipedia…?

There’s a nice introduction by Kurt Busiek, who remains one of the better writers to ever tackle The Avengers in my estimation, and it goes a long way towards explaining what makes Ultron such a great villain for the team, and an all-around appealing character (Me? I think it’s the jack o’lantern face, which was part of the reason I think the film’s design was a bit of a letdown). Perhaps inadvertently, Busiek also explains the tangled web of relationships involving Ultron and the various Avengers, most particularly his father Hank Pym and his son, The Vision. These relationships are quite important to the proceedings, although Remender doesn't devote much attention to making sure the reader knows much about them.

The story opens with an old-school line-up of Avengers fighting a more-or-less classic-looking Ultron, who is attacking New York City while trying to take control of America’s nuclear weapons to do his world destroying thing (I gotta admit, I really liked the homemade meteor idea from the movie; has any supervillain tried to create that precise extinction event in such a mannter before…?).

A geography-addled Captain America, Iron Man, Thor, Beast, Hawkeye, Scarlet Witch, Vision, Wasp and Hank Pym (then going by Yellowjacket) are The Avengers, and in a battle the length of a regular issue of a comic book, they manage to defeat Ultron….mostly thanks to Pym.

Then we pick up in modern times, and we find out where Ultron—or at least that version of Ultron—landed after Pym and company shot him into outerspace.

The current Avengers line-up? The Captain America Forrmerly Known As The Falcon, Thor (the lady version), The Wasp, Scarlet Witch, Quicksilver, Spider-Man, Sabretooth, The Vision in his latest ugly redesign and, of course, Pym.

Tensions are already high among The Avengers, as Pym and The Vision have been arguing about whether or not robots and various forms of artificial intelligence are really alive or not, and thus whether shutting them down is killing them or not. Pym does most of the narration in the book (although it opens with Ultron narrating before the narrators switch, oddly enough; I found myself reading Ultron’s narration in James Spader’s voice…that’s gonna stick with me for a while, I think).

There’s a lot of agonizing in Pym’s narration, and his interactions with The Vision, Ultron and his ex-wife The Wasp. It’s extremely melodramatic, to the point that it’s almost tedious.

As for the specific conflict driving the narrative, Ultron landed on Titan, home of Thanos (a no-show) and Starfox, which must be some kinda robot moon or something…? Or else it has the means for Ultron to turn into into a Cybertron-looking world, with his giant face on it. He moves it the many lightyears into Earth’s orbit pretty quickly, and then begins to assimilate people, as robotic lifeforms tend to do in TV, film and comic books, I guess.

Pym has the means for shutting Ultron down, the same robot-turner-off thing he used earlier and that The Avengers were not too happy about his using, as it “kills” robots, and so the team has to take on Ultron while trying to decide whether to simply “kill” Ultron with the device, or if they can figure out a way to stop him without resorting to kinda sorta lethal-ish force.

Remender, who has been writing the Avengers franchise’s C-Title for a while (Uncanny Avengers, a recent plotline from which recently took over much of Marvel’s publishing line for the event series Axis), does a fine job of using Jonathan Hickman-like stakes in the conflict.

The longer The Avengers wait to push the robot-killing button, the more time Ultron has to turn their teammates and innocent civilians into automatons, so that the potential death toll in the lose/lose scenario just gets worse and worse. Push it immediately, and dozens die. Wait a few minutes, hundreds die. Wait too long, millions die. Then billions.

Ultron gradually picks the Avengers line-up off, one-by-one, until it’s just Captain Falcmerica, Pym and The Vision debating on whether to kill him or try something riskier, with a weird, unexpected assist coming from Starfox, the love-powered Titan (A character, I almost said, who I don’t expect to ever see in a Marvel Studios movie…but then, a few years ago I would have said the same thing about The Vision and every single character in The Guardians of The Galaxy, so what do I know?)

In addition to being remarkably tied to the current status quo of the Marvel Universe, with no real effort put into introducing the characters and concepts to new readers, the book is seemingly quite relevant to the comics line…or at least as much as any coic book can be at this point, with a cosmic re-set button of some sort expected to arrive at the climax of Marvel’s current event series Secret Wars.

Ultron kinda sorta dies in a temporary way, and it takes the sacrifice of an Avenger to do it—the last page makes it perfectly clear that neither are dead, but the scene has the sort of finality that suggests Remender is officially putting two particular toys from the Avengers playset away for the foreseeable future.

The artwork is quite a bit rougher than in the other OGNs of the line. Opena has done a lot of work with Remender before, on the Uncanny X-Force title, and they work well together. Opena’s artwork tends to be dynamic and his characters expressive in an occasionally exaggerated way that fits the histrionics so many of the characters go through in this story.

That said, much of the action is confusing where it should be clear, as there’s only rarely a strong sense of where the various players are in relation to one another in the big battle scenes (Particularly in the “Then” team’s battle with Ultron). Several sequences I needed to re-read repeatedly until I could figure out what was happening, and it was usually the dialogue that explained it, not the imagery.

If you only read modern superhero comics, this probably isn’t even something you’ll notice, but man, if you jump back and forth from high-quality action manga to these sorts of decent-but-not-greate superhero comics, it’s glaring.

Opena and his collaborators are pretty weird with tears, too, and there were at least two scenes where the same image is used repeatedly in consecutive panels, manipulated to suggest a camera slowly zooming in on the subject. The effect is lost, however, because the bigger the art gets, the less distinct it looks, and the more its composite lines become visible, drawing attention to the fact that the art is being recycled.

Again, it’s not a sin, but it knocks a reader out of the moment, calling attention to the technique and making said reader question Opena’s motivations (If you’re already committed to drawing 112 pages, are those extra four panels really going to break your hand?).

It’s not perfect then, and maybe further away from perfect that it is close to it, but if one walks out of the theater wanting to read a comic book in which the Avengers fight Ultron, there aren’t exactly a lot of easy-to-find books that fit that particular bill. A reader could certainly do worse.

**********************

….Like Age of Ultron and Age of Ultron Companion or The Mighty Avengers Vol 1: The Ultron Imperative, for example. Marvel seems to have put out  some Ultron-specific collections to get ready for the movie,  like Avemgers: Ultron Unbound and while there are good comics in some of Marvel's recent collections with the word "Ultron" in the title, they're not exactly the ideal comics to hand a would-be comics reader who knows nothing about the medium, but liked what they saw on the silver screen, you know?

Friday, May 15, 2015

Comic Shop Comics: May 13

Convergence #6 (DC Comics) As DC’s two-month, eight-part weekly series reaches its climax, writers Jeff King and Scott Lobdell finally pull back the focus a bit, showing us what’s going on in the “real” DC Universe of “Earth-0”/The New 52, as well as bringing in various characters from the various tie-in miniseries.

As far as the former goes, it appears that Telos (the planet) is trying to enter the universe of Earth-0, and various parties are watching. The Justice League consults with Martian Manhunter’s team, Superman, Supergirl and The Red Lanterns look on, and apparently DC has its own fucking Watcher now…? (“Is the big guy with you?” mustachioed Red Lantern Guy Gardner asks Superman, who responds “He tends to show up when there’s trouble. And watch.” Bleah.)

I was a little surprised to see Nix Uotan, simply called “Monitor,” appear at all, but not as surprised as I was to realize how alien the “true” DC Universe has become to me. It’s only a five-page sequence, but there were a handful of characters I couldn’t recognize, and even those I did know, I didn’t know what their places or roles in the DCU at the moment might be

I found that I knew a lot more about all the other heroes from the past, rebooted timelines than I knew about their New 52 counterparts, despite how long it’s been since I’ve read about them.

Back on the surface of Telos, the Earth-2 heroes begin to rally heroes from the cities, eventually forming an army of good guys, while Deimos does the same, rallying an army of villains from the same cities.

Presumably they’ll start fighting next issue. I’m pretty sure there were some mistakes made in the drawing of the villains splash page, as it included among its numbers Kingdom Come Superman, Wonder Woman, Jade and Green Arrow. It’s been a while since I’ve re-read Kingdom Come, but I’m fairly certain none of the above would be on the same team as Kingdome Come Captain Marvel (evil Mr. Mind still in his ear, I assume), and even if Kingdom Come’s Justice Leaguers Superman, Wonder Woman and Jade would throw in with Deimos, Kingdom Come Captain Marvel and the various villains (The Extremists, The Crime Syndicate, the Flashpoint maniacs), there’s no reason for Kingdom Come Green Arrow, who fought against that Justice League, to be there.

The artwork is, naturally, all over the place, given how many people are drawing the book. Ed Benes (not a fan) and Eduardo Pansica handle the pencils, while three inkers join Benes in finishing the art.

There were some fun moments in the issue, like the two Flashes running into one another in a neat allusion to the original Earth-1/Earth-2 crossover, and the book is finally starting to feel like a big crossover event series, rather than just a continuation of Earth 2: World’s End.


Convergence: Green Arrow #2 (DC) I enjoyed writer Christy Marx and artists Rags Morales and Claude St-Aubin’s first issue of this series, although I suppose there was little risk that I wouldn’t. I really like the Connor Hawke character and the pre-New 52 Oliver Queen character, I’m familiar with and have some affection for their opponents (The Black Canaries of Kingdom Come), and Rags Morales has long been one of my favorite comic book artists.

I’m not sure if the writers got to pick who they would have their stars fighting against or not, but, if not, Marx lucked out in that this match-up of characters from continuities doesn’t seem completely random, and gives her an opportunity to explore the characters and have fun with their clash.

Kingdom Come’s Canaries are former Black Canary Dinah Lance, and her daughter with Oliver Queen, current Black Canary Olivia Queen (one of the many, many great character designs in Kingdome Come; I like that as many fussy elements as that character has, she’s still somewhat simple and sleek; it still kinda boggles my mind that DC had Jim Lee redesgin their universe for The New 52-boot instead of Alex Ross).

The first three pages are devoted to replaying the climax of the last issue, only from the Canaries’ perspective, and then the characters meet, squabble and, ultimately, realize they’re supposed to be fighting one another, with Telos getting involved to force them to do so.

The way this match plays out seems different than many of the others—the four combatants are teleported to a third, completely unpopulated city—but then, the rules of Convergence seem pretty fluid, from title to title.

I liked this one quite a bit, even if the ending is naturally rather open-ended, it’s probably as complete a story as can be told, under the circumstances.


Convergence Superman: Man of Steel #2 (DC) Louise Simonson, June Brigman and Roy Richardson complete their story of Steel, his niece and his nephew taking on Gen 13, with Parasite screwing things up a bit.

Gen 13 was pretty out of character last issue, and here they seem to be becoming themselves a bit; none of them really seem to have any semblance of a personality yet, but at least Fairchild begins to realize that maybe just killing folks because a mysterious voice in the sky tells them to isn’t really the best way to go about things.

Steel, who was on his death bed at the end of last issue, gets better in the way so thoroughly telegraphed last issue, and develops some superpowers and the ability to take the fight to Telos…or, rather, Deimos at this point (A mis-colored Steel does appear in a crowd scene in a crowd scene in Convergence #6, but not alongside his nice, nephew and Gen 13).

I like the new, slightly weird design Steel gets after his upgrade; it reminded me of something Tom Scioli might draw, for some reason.

It was nice to see John Henry Irons in a form I recognize again, just as it was nice to see Brigman art, but this isn’t all that great a tie-in, really. Were there a third issue, I probably wouldn’t buy it, but then, DC was smart about making these things two-issue minis; there’s just no time to decide to drop one of them, as they end the month after they begin.


Injection #1 (Image Comics) Warren Ellis, Declan Shalvey and Jordie Bellaire, the team that made you love Moon Knight, re-team for an original Image series, which seems to be very Warren Ellis-y sci-fi horror. I liked it, and reviewed it here.


Mythic #1 (Image) John McCrea! I just read his Convergence: Plastic Man and The Freedom Fighters, and am currently looking forward to his reunion with Garth Ennis on DC’s Section 8, and look, here he is again! This one’s interesting; I love the premise, but am less sure on how much I’ll dig the execution in the future. There are some really sharp lay-outs in this book, which I reviewed in the same column I discussed Injection in.


Saga #28 (Image) The first three panels of this book are fantastic, and maybe my favorite first three panels in any comic ever. Um, that I can remember at the moment that I’m typing these sentences, anyway.

I was pretty intrigued by a character among the terrorist group that’s taken Alana, Hazel and Marko’s mom hostage. She’s a black warrior woman, with rather punk rockhair and a pink, Teenage Mutant Ninja Turtles-style bandana mask on, and thus seems like a character created out of elements of various things Sophie Campbell draws the most.

The last page, with its particular font and font-size, is also pretty spectacular. Saga: The comic book that’s so damn good reviewing it is pointless.


SpongeBob Comics #44 (United Plankton Pictures) Attention fans of mid-90s Batman comics! This issue contains contributions from both Chuck Dixon and Graham Nolan! Not on the same story, though. Dixon scripts probably the strongest story, a 10-pager with an honest-to-goodness emotional gut-punch of an ending, about Squidward gleefully accompanying SpongeBob to an amusement park in the hopes of seeing his annoying co-worker’s expectations shattered, while Nolan draws a four-page story featuring Mermaid Man and Barnacle Boy.

Thursday, May 14, 2015

Are there any Supergirl comic books that aren't terrible?

I'm asking for a friend. She's very excited about the upcoming Supergirl show, which looks tonally different than any of the 539 other live-action superhero and based-on-a-comic book shows currently on air. I liked the six minutes I saw, and was a little amazed that the preview for a Supergirl television show looked like a much better Superman movie than Man of Steel, Superman Returns and those last two Christopher Reeve movies.

I started thinking if there were others similarly enthusiastic about the show, and where they would go to find some Supergirl comics, and I'm coming up blank. Post-Crisis Supergirl is just so hard to explain, you know? The more I think about it, I can think of occasional issues of a series here or there, but I can't think of, like, a good trade paperback or collection to suggest to anyone.

The best I could come up with was Supergirl and The Legion of Super-Heroes, which I've never read myself, but it's Mark Waid writing it, so I imagine it's okay.

Any suggestions? Even if only single issues from various series...maybe we can assmemble a Greatest Supergirl Stories Ever Told collection. In our minds!

Wednesday, May 13, 2015

Well, at least this argument passes this Bechdel test.

New Yorker porn.
I had every intention of writing a blog post tonight, but my friend and I got distracted by links to a recent discussion on Marvel's female superheroes prompted by a surprisingly poorly-conceived article in The New Yorker, which ended up eating an awfully big chunk of my evening.

If you haven't heard, as neither of us had until about three hours ago, very smart historian, Harvard professor and usually very good writer Jill Lepore, best known in comics circles as the author of last year's The Secret History of Wonder Woman, wrote an odd, disjointed article for The New Yorker in which she criticizes an advance review copy of A-Force by forming some sort of focus group with two ten-year-old boys.

It's a very bizarre article, of the sort that seems like it was written in 1998, and really should have the words "Biff," "Bam" and "Pow" in the headline. I don't expect everyone who engages in superhero comics to have an encyclopedic knowledge of the sort most fans boast (to be able to name all of the characters on the cover of A-Force #1, for example), but Lepore seems to wear her ignorance like a badge of honor in this discussion, getting the most basic of facts wrong when a simple Google search would provide answers to her questions. I'm not sure how it even got past fact-checkers; The New Yorker has fact checkers, right? (To pick one egregious example, she mentions the fact that the male Thor has turned into a woman; in actuality, a woman has proven worthy of wielding male Thor's magic hammer, thus gaining the powers of Thor...male Thor is still a man, and has appeared alongside the mysterious new woman with the powers of Thor in, like, every issue).

If I had to guess, I would assume a particularly out-of-touch New Yorker editor noticed that all the kids were talking about Marvel heroes because of the movie that was coming out, and thought that since Lepore wrote a book about a superhero, maybe they could commission her to write a piece for them, thus tapping into the cultural zeitgeist of the first few weeks of May. That, or Lepore herself pitched it to make a little extra scratch, persuading her editor that the kids are talking about Marvel superheroes right now, and she wrote a book about a superhero, so they should maybe pay her some New Yorker money for a piece of click-bait.

Either way, it's a very embarrassing piece; not simply for all of the moments in which Lepore reveals extreme ignorance, but the obstinance of that ignorance, the refusal to Google "She-Hulk" or "A-Force" or "female Thor" or "Thor + The View," as if lowering herself to do such "research" would somehow sully her discussion of the subject matter (Granted, the premise seems to be an attempt to view this comic book through the eyes of 10-year-old boys...she probably shoulda had them fact-check her article, though. Also, one of them probably should have brought up Secret Wars to her, as A-Force isn't really even meant to be considered outside the context of a Marvel Unvierse gone mad, with alternate realities colliding into a new, temporary, bizarre structure not meant to last longer than a few months).

Ms. Marvel and A-Force writer G. Willow Wilson responded at some length to Lepore's article here; Wilson, like Joss Whedon, is someone that Lepore actually calls out for what she perceives as the failings of the female superheroes in Marvel movies and comics. (I'm only on chapter three of Secret History of Wonder Woman, but if she thinks that, then I'm assuming the only superhero comics Lepore has ever read were those by William Moulton Marston and H.G. Peter...?).

I'm not terribly worked up about Lepore's piece–these paragraphs being nothing more than a probably over-tedious wind-up to a lame joke–as it is such a strange throwback to a time when comics as a medium and industry was still fighting for respectability against the prejudices of the mainstream. The roles are so reversed now that comics (or at least comic book-generated intellectual properties) are devouring the rest of pop culture and assimilating other media. To see someone writing in a magazine criticizing the perceived failings of Marvel superheroes based on what one overhears from some children of her acquaintance seems utterly demented. I'm a little surprised Wilson engaged Lepore at all, let alone with as much patience, grace and intelligence as she did.

But what I found most interesting here is that we have Jill Lepore (a woman) and G. Willow Wilson (a woman) discussing the cast of characters starring in the upcoming coming book A-Force (all of whom, of course, are women). So here we have an Internet argument about comics that totally passes the Bechdel test, and if that's not progress, I don't know what is.

....

I wonder if Lepore knows what the Bechdel test is...?

Monday, May 11, 2015

Review: Uncanny X-Men Vol. 4: Vs. SHIELD

With the issues collected in this volume–Uncanny X-Men #19-25–writer Brian Michael Bendis seems to be winding down his run on the X-Men franchise, or at least this track of his run on the franchise, as this is the book that features Cyclops Scott Summers and his allies and students at the New Xavier School (The other, of course, is All-New X-Men, the one featuring the original, teenage X-Men from the past, transported to the future). The first half of the collection features the conclusion of a few of the plotlines that Bendis has kept simmering throughout his time on Uncanny, occasionally bringing them to the fore, sometimes moving them to the background.

The first, as the the subtitle so obviously alludes to, is SHIELD's conflict with Cyclops' X-Men, which, for all intents and purposes, are the "bad" X-Men of the post-Avengers Vs. X-Men status quo, with Wolverine, Storm, Beast and the others at the Jean Grey School being the "good" X-Men, the ones that the public fear and hate less, the ones that work with the Avengers, the ones that SHIELD isn't at war with.

The other is the resolution of the plotline involving Mystique and Dazzler, Agent of SHIELD. Maria Hill had appointed Dazzler her official mutant liaison, but unbeknowest to her, the real Dazzler has been kept in a coma-like state in Madripoor, being regularly harvested of fluids to produce the drug Mutant Growth Hormone, while Mystique impersonates her, helping to stoke tensions between SHIELD and Cyclops' X-Men.

Almost every time Cyclops, Emma Frost, Magik and the others find a new mutant and seek to recruit them, they are attacked by highly-advanced versions of the Sentinel robots, and all of the clues as to who has been siccing the new killer robots on the X-Men have always pointed to it being SHIELD. Hill denied it, but Cyclops didn't exactly trust her, as she was highly devoted to hunting him down.

All this time, since nearly the beginning of the title, we've seen that the mastermind behind the Sentinel attacks was someone located within a SHIELD helicarrier, someone wearing a completely impenetrable disguise with a mirrored helmet.
He, she or it was always alone, of course; the disguise was simply for this antagonist's identity to be kept from the reader (I'm not entirely sure they played fair, either, as the body shape should have been...different in all those other glimpses, but I'm not going to cry foul or anything; unlike Batman Eternal, Uncanny X-Men wasn't presented as a mystery, although, like that Batman series, this reveal comes out of left field, being a practically random X-Men villain who hasn't shown up in the series previously).

After the latest attack by SHIED Sentinels, Cyclops, Emma and the others get serious about trying to figure out who is doing this and why, and they eventually realize it must be someone who knows how to work a cerebro, which limits the suspect list pretty dramatically; so Cyke and Magik go to confront Hank McCoy (grown-up version) at the Jean Grey school (Hey, have you figured out the mystery villain yet, just from reading my review?). It's not him, of course, but it gets Cyclops and Magik to the Jean Grey School, just in time for SHIELD to show up to arrest him, with Mystique-as-Dazzler in tow, as well as actual Dazzler (who Magneto just got done rescuing), and so everyone's in the same place at the same time for a series of dramatic confrontations and reveals, including another attack by the SHIELD Sentinels and the threat of nuclear attack from the helicarriers parked right above the school.

I hope it's not spoiling anything to say that the good guys win and the bad guy loses?

Despite all of the distractions and side-trips that he's induged in over the course of the first year and a half or so worth of issues, the four-issue climax of these plots is actually really well done.

The last three issues of the collection kick off a storyline that will continue into the next volume, this one partially drawn by Kris Anka (Chris Bachalo, who draws the four-issues constituting the climax of the SHIELD conflict, also draws the final issue contained herein; they both do their regular excellent job).

She-Hulk Jennifer Walters, in her capacity as the late Charles Xavier's lawyer (well, it had to be either her or Daredevil), bounds to the Jean Grey school and has the original X-Men go get Cyclops (turns out Beast knew where their secret base was all along) for the reading of Xavier's last will and testament.

This is, naturally, a rather intense moment, since a large part of the reason there's so much animosity between Cyclops and his former teammates is the fact that Cyclops killed Xavier (while possessed by The Phoenix Force, probably, although there's some disagreement among the X-Men about all of that). Also, everyone's pretty sure that Xavier left the school grounds and all of his assets to his once prize pupil Cyclops, and Xavier didn't have time to change his will between the time Cylcops started killing him and the time he finished killing him at the climax of Avengers Vs. X-Men.

But before the will can be read, She-Hulk has to play a recorded hologram message from Chuck, and in it he says he's about to reveal his darkest secret! And man, that guy has had some dark secrets. We are then introduced to an incredibly powerful mutant as a little boy, one so powerful that he can basically do anything, with "doing anything" mostly consisting of inadvertently killing anyone around him and, as he grew older, anything around him for miles, simply by being stressed out.

He's one of, if not the, most powerful mutants who ever lived and, unable to find a way to help him, Charles Xavier basically wiped his mind, and kept tabs on him, regularly showing up to do mind-maintenance on the guy. And now that Xavier's dead, the poor schmuck's staggeringly destructive powers will return, and Xavier won't be there to stop them from being unleashed. His last wish is for the X-Men to find the young mutant, now a grown man, and help him as Xavier himself could never figure out how to do.

Meanwhile, he's evaporating city blocks, and SHIELD is trying to get through to him, while the X-Men bicker.

This is an interesting premise, even if it is a bit eye-rolling that writers are constantly finding new deep dark secrets from Xavier's past to wring stories out of. In these issues at least, it gives Bendis a good excuse to get the leaders of the two X-Men factions in the same place at the same time (Wolverine shows up in this section as well), and to have them trade barbs and explore one another's hurt feelings in various ways. It's all very soap opera, but in a good way–The X-Men really excel at superhero soap opera that is melodramatic without being unreadable in a way that no other super-team does.

*********************

One thing I didn't like? Dazzler, who has just gone through a pretty terrible trauma, taking to the bathroom, looking at herself in the mirror, then noticing a pair of scissors.
What's the best way to get over a trauma?
A trauma make-over!

She actually looks an awful lot like her Ultimate counterpart, here. The entire scene is a little cliche, and I feel uncomfortable with the implication that people who wear certain kinds of clothes or make certain kinds of fashion choices do so out of a desire to hurt themselves or to process incredibly painful memories and events. Why can't Dazzler just get a new hairstyle? Why did she have to spend weeks or months in a coma having her hormones harvested by addict mutants while a shape-shifting villain stole her identity to decide she'd rather be more emo than disco in 2014?

**********************

Actually, there are two things I didn't like. This collection includes all the many variant covers, including an "animal variant" from the month when Marvel had various variants on all their books, depicting their heroes as animals. Giuseppe Camuncoli decided to draw them as...well, hell, sexy Furry fantasy characters, I guess...?
Man, comics are so fucking weird.

Sunday, May 10, 2015

Who's Who In The DC Convergence #5

Vicente Cifuentes
FLASHPOINT AQUAMAN
Based on the character created by Paul Norris
Alter Ego: Arthur Curry
Occupation: Emperor
Marital status: Widower...and not happy about it
Known relatives: Orm/Ocean Master (brother)
Base of Operations: Atlantis
Hair style: Unfortunate
First appearance: FLASHPOINT #1 (2011)

HISTORY
Born in a world where he returned to the undersea kingdom of his ancestors at an early age, a world without a Justice League to provide him ties, allies and friends among the heroes of the surface world, Aquaman turned out quite differently. By young adulthood, he was the brutal emporor of the Atlantean Empire, and was set to marry Princess Diana of the Amazonian nation of Thmyscira, who he had met and fell in love with at a young age.

Their wedding was sabotaged by traitors within both kingdoms, however, and when someone (Amazon warrior Artemis) attempted to assassinate Diana on her wedding day and killed her mother Queen Hippolyta instead, blame was shifted to an Atlantean (Garth).

These and other machinations by conspirators at high-levels in both nations plunged Atlantis and the Amazons into war. At one point, Aquaman married Mera, but his queen was killed by Amazons. As the Atlantis/Amazon war grew in scope and ferocity, much of Western Europe was sunk by Atlantis, and they next targeted New Themyscira (the former UK). The U.S. attempted to enter the war, but The Flash Barry Allen and a rag-tag group of heroes intervened at ground zero, coming between Aquaman and Wonder Woman and re-setting the timeline so one of these events ever happened.

POWERS & ABILITIES
Like his pre-Flashpoint counterpart, Aquaman's most noteworthy power was his ability to psychically communicate with sea life, which could give him a great aptitude towards controlling the more pliant and agreeable among them. Flashpoint's Aquaman may have had even more psychic ability, as he seems to able to completely dominate all forms of sea life, without suffering any of the side effects the he would have pre-Flashpoint.

Like all Atlanteans, he was also incredibly strong, fast, somewhate invulnerable and bearing heightened visual and auditory senses, particularly on land, a result of having quickly evolved to be able to withstand the crushing pressures and relative darkness of the ocean floor.

Despite his personal powers and weaponry, like his ever-present trident, his greatest power may be his control over the Atlantean army and its advanced weaponry.

For further reading: FLASHPOINT (2012) and, if you really feel you must read more, FLASHPOINT: THE WORLD OF FLASHPOINT FEATURING WONDER WOMAN (2012)


Eduardo Risso
FLASHPOINT BATMAN
Based on the character "created" "by" Bob Kane
Alter Ego: Dr. Thomas Wayne
Occupation: Runs the Wayne Casino
Marital status: Martha Wayne (estranged life...in fact, their marriage is about as strange as it gets)
Known relatives: His son is deeaaaaaad!!!
Base of Operations: Gotham City
First appearance: FLASHPOINT #1 (2011)

HISTORY
One night prominent Gothamites Dr. Thomas Wayne, his wife Martha and their young son Bruce were attacked by a mugger, and Bruce was shot to death, plunging the Waynes into deep mourning that drove them both more than a little insane in different ways.

Thomas dealt with his greif by quitting the practice of medicine and devoting himself completely to waging a war on crime as the costumed crimefighter The Batman, opearting out of a cave beneath the abandoned Wayne Manor. In his public identity, Thomas Wayne helped bring gambling to Gotham City, and opened the Wayne Casino as a way to keep the city's crime and criminals close to him. He worked with Oswald Cobblepot and policeman James Gordon in this endeavor.

As Batman, he dealt with his foes rather permanently, killing Killer Croc, Hush, Poison Ivy, The Scarecrow and even Joe Chill, the man who murdered his son. One super-criminal he was never able to bring himself to kill, however, was The Joker, the colorful, killer identity that Martha took on after being driven very, very crazy by Bruce's death.

A meeting with The Flash Barry Allen revealed to Thomas that his world was even more wrong than he could possibly have imagined, and had only come about as the result of attempts to alter the timeline by The Flash and his archenemy The Reverse Flash...Barry being one of the few people in the world with any inkling of the old world, as it existed before the manipulations of the timeline and the ripple effect of unwanted changes it caused.

Wayne decides to work with Allen to restore to the world to the way it should be....and he becomes particularly devoted to the cause when hear learns that it was really he and his wife who were supposed to have died, while Bruce was meant to have survivedd. Pondering whether it was really worth ending his world to bring his son back to life, even if he would never meet him, Wayne sought the advice of Martha–during the course of trying to bring her to justice after she kidnapped Harvey Dent's twin children and tricked Gordon into shooting one of them before killng Gordon herself.

Their encounter didn't go well for Martha, but Wayne aided Allen, asking that The Flash deliver a letter to his son once the timestream was restored.

Together with The Flash and a handful of allies, Wayne helps end the Flashpoint timeline and restore the original one, although the unexpected and still unexplained interventions of the mysterious immortal known as Pandora again altered the timeline, so the reality The Flash returned to was a drastically different one than the one he left. Somehow, The Flash's memories remained–at least for a time–as did the now non-existent Thomas' letter to his son, which The Flash was able to deliver.

POWERS & ABILITIES
He's Batman.

For further reading: FLASHPOINT (2012), FLASHPOINT: BATMAN–KNIGHT OF VENGENACE #1-3 (2011) or FLASHPOINT: THE WORLD OF FLASPOINT FEATURING BATMAN (2012), although you can stop reading after you've finished Brian Azzarello and Eduwardo Risso's story, as the rest of the collection is fairly terrible.


J.H. Williams III
BATWOMAN
(Re-)created by Grant Morrison, Greg Rucka, Mark Waid, Geoff Johns, Ken Lashley and Alex Ross, based on the character created by Bob Kane, Sheldon Moldoff and Edmond Hamilton
Alter Ego: Katherine Rebecca Kane (But you can call her "Kate")
Occupation: Socialite
Marital Status: Funny story; ask DC's co-publishers next time you see them at a convention, why don't you
Known relatives: Colonel Jacob Kane (father), Captain Gabrielle Kane (mother; deceased), Elizabeth Kane/Alice (psychotic twin sister), Catherine Hamilton (step-mother), Bette Kane/Flamebird (cousin)
Group Affiliation: Batman, Inc
Base of Operations: Gotham City
Faith: Jewish
First appearance: 52 #7 (2006)

HISTORY
The Kane family suffered a particularly elaborate tragedy when Kate and her twin sister Elizabeth turned twelve. Their mother took the girls to a fancy restaurant to celebrate their birthday, but they were kidnapped. The girls' father, a colonel in the U.S. army, lead a rescue operation, but in the process his wife and the girs' mother was killed, and Elizabeth was presumed dead...only to appear as a costumed criminal in Gotham many years later, as so often happens.

As a young adult, Kate attempted to follow in her father's footsteps by pursuing a career in the army. Despite her excellent grades and performance at the United States Military Academy, she was thrown out when it was discovered that she was a lesbian, and thus in violation of the U.S. military's Don't Ask, Don't Tell policy (this will need to be retconned, eventually).

She would ventually embark on her own kind of war-fighting, when she was attacked by a mugger. She took the criminal down herself easily by the time Batman arrived to help her. At that point, she decided to become a crime-fighter, but was quickly busted by her father. He decided that if she was going to become an urban vigilante, she should have to do it right, and so he sent her off for two years of globe-trotting training (to compliment the combat skills and physical training she already acquired in the military), and by the time she geot back, Jake Kane had made her a super-tight Batwoman outfit (which is kinda pervy, when you think about it), an arsenal of weapons and a bunker in their home.

Batwoman made her debut during Batman's year off, following the reality-warping events of Superboy-Prime and Alexander Luthor's complicated, semi-coherent plans to remake the universe. While Bruce Wayne/Batman, Dick Grayson/Nightwing and Time Drake/Robin were traveling the world together and training as a team, leaving a then temporarily reformed Harvey Dent to protect Gotham City, Batwoman began investigating Intergang's plot to turn Gotham City into the Vatican of their Religion of Crime.

She worked with former girlfriend (and former police detective) Renee Montoya and The Question, and, later, Nightwing, who returned from the training trip early.

Batwoman would work with the Bat-Family on several occasions, joining Batman, Inc and occasionally being called in for particular missions, but she's not particularly close to any of them, nor invited into their secret identity-sharing circle. Most of her career as a crime-fighter has focused on dealing with the Religion of Crime.

POWERS & ABILITIES
While Kate Kane has no super-powers, she's in peak physical condition, and is a superb athlete and martial artist.

For further reading: 52 VOLS. 1-4 (2006-2007) or 52 OMNIBUS (2007), BATWOMAN: ELEGY (2011), BATWOMAN VOLS. 1-4 (2013-2014)


Scott Shaw
CAPTAIN CARROT
Created by Roy Thomas and Scott Shaw
Alter Ego: Roger Rodney Rabbit
Occupation: Cartoonist of Just'a Lotta Animals
Base of Operations: Gnu York, Gnu York; Follywood, Califurnia (Pre-Crisis Earth-C)
Team affiliations: The Zoo Crew
Not to be confused with: Hoppy The Marvel Bunny
First appearance: NEW TEEN TITANS #16 (1982)

HISTORY
The origin of Captain Carrot actually began on the parallel Earth once designated as Earth-1, where the hero Superman found the citizens of his city Metropolis beginning to act atavistically. He traced the problem to a meteor, but upon investigation, he and the fragmenting meteor appeared in a parallel earth populated by anthropomorphic animals. The fragments of these meteors endowed several of the citizens of this Earth, later designated as Earth-C, with super-powers.

Among the first of these was the anthropomorphic rabbit and cartoonist Roger Rodney Rabbit. He gained his fabulous powers after eating a carrot that was grown in his window box, where a tiny piece of the meteor landed. The "cosmic carrots," as he called them, gave him his super-powers, but the effect only lasted 24 hours (less, if he was using his powers quite a bit), after which point he'd need to eat another cosmic carrot, which is why he usually would go into battle with spares.

The other new heroes included Pig-Iron, an anthroporphic boar who fell into a vat of molten metal along with a piece of meteorite, emerging in a new, metal body with matching super-strength and invulnerability; Fastback, an anthropomorphic turtle with super-speed; and a bunch of others with significantly smaller roles in Convergence (Alley-Kat-Abra, Little Cheese, Rubberduck, Yankee Poodle).

Together they helped Superman defeat the threat that was devolving the citizens of both Earths–Starro–and then the Earth-C heroes decided to stay together as a super-team, calling themselves The Zoo Crew.

Before the reality-warping crisis in which The Anti-Monitor attacked all of reality shunted the characters' homeworld from an alternate Earth vibrating at a different frequency of an infinite number of others and into their own alternate dimension, the Zoo Crew would face such challenges as invaders from Earth-C- and navigating a war between Oz and Wonderland. After the new reality inadvertently created by the actions of the Anti-Monitor began to settle, Captain Carrot and The Zoo Crew reverberated on Earth-O in many minor ways. It was recently revealed that their Earth is actually one of the 52 known Earths of the local Multiverse, and it has been cataloged as Earth-26, while Captain Carrot (somewhat dramatically altered in appearance) joined the new Multiversal super-team dubbed Justice Incarnate.

POWERS & ABILITIES
Captain Carrot possesses super-strength and speed, a high degree of invulnerability, enhanced senses and the ability to hop great distances.

For further reading: SHOWCASE PRESENTS: CAPTAIN CARROT AND HIS AMAZING ZOO CREW VOL. 1 (2014)


Graham Nolan, I want to say...?
THE HUNTRESS
(Re-)created by Joe Staton and Joey Cavalieri, based on the character created by Staton, Paul Levitz, Joe Orlando and Bob Layton
Alter Ego: Helena Rosa Bertinelli
Occupation: Teacher
Marital Status: Single
Group Affiliations: The Birds of Prey, The Justice League
Base of opeartions: Gotham City
Faith: Catholic
First appearance: THE HUNTRESS #1 (1989)

HISTORY
Helena Bertinelli has three different origin stories, so her history depends on which version you want to read. The first has long been out of print, but the second two (see below) are still readily available. In all versions, however, Helena Bertinelli is the daughter of a prominent mafia family, and sees most or all of her family wiped out my a rival crime family when she was just eight years old. She then devotes herself to seeking vengeance for them when she grows to adulthood...not as the head of her crime family, but as a masked crime-fighter.

After her years of training, mostly in hand-to-hand combat, archery and the use of the crossbow, Bertinelli adopts a skimpy purple costume and cape and takes the name "The Huntress." She sets up shop in Gotham City, much to the annoyance of its alpha crime-fighter, The Batman. He doesn't like her recklessness or her (relative) bloodthirstiness, and most of her earliest interactions with The Dark Knight consist of Batman forbidding her from fighting crime or, when he's in a good mood, simply discouraging her from doing so.

By day, she works as a high school teacher, hoping to cause effect positive change in Gotham City by an entirely different route.

While Batman was slow to warm to The Huntress, the rest of his crime-fighting team didn't have as much trouble. Robin Tim Drake worked with her extensively very early in his career, Nightwing Dick Gryason occasionally partnered with her (and totally hooked up with her), and Oracle Barbara Gordon eventually recruited her to join her and Black Canary in their crime-fighting outfit The Birds of Prey. The line-up would shift over the years, but The Huntress and Black Canary would remain Gordon's most loyal agents.

While Max Lord once considered recruiting The Huntress to the Justice League while it was still operating under its international charter, she never officially joined the League until Batman sponsored her during the team's rapid expansion after Lex Luthor's Injustice Gang all but dismantled the small, ten-member League. When she asked why he decided to have her join the League after pushing her away from crime-fighting for years, he explained that he hoped the exposure to the likes of heroes like Superman and Wonder Woman would help her become a better hero.

The Huntress would remain with the team until the time Mageddon, the anti-sun weapon left over from a war of the Old Gods, nearly destroyed the world. In that time, she became close to Steel and Plastic Man (another of Batman's recruits, with whom she had a love/hate sibling-like relationship). Among her greatest achievements was helping Steel, Plastic Man, Zauriel and Barda repel the Justice Legion from The Watchtower, and helping come up with a cross-time strategy for defeating Solaris and Vandal Savage in the far-flung future.

POWERS & ABILITIES
While Helena lacks any super-powers, she's an excellent hand-to-hand fighter and in peak physical condition. She is particularly adept with her weapon of choice, the crossbow, and she's used several different versions of the weapon over the years, including a wrist-mounted one.

For further reading: For her origin stories, you'll want to read BATMAN & HUNTRESS: A CRY FOR BLOOD (2002) and/or HUNTRESS: YEAR ONE (2009); for her work with the Birds of Prey, you'll want the pre-Brightest Day Gail Simone run, collected in BIRDS OF PREY: VOLS 1-7 (2004-2008); for her JLA appearances, you'll want to read JLA VOLS. 2-4 (2012-2014), JLA: ONE MILLION (2004) or DC ONE MILLION OMNIBUS (2013); for her work with Batman and his allies, you can look for trades like BATMAN: CONTAGION (1996), BATMAN: LEGACY (1997), BATMAN: CATACLYSM (2015) and BATMAN: NO MAN'S LAND VOLS. 1-4 (2011-2014)...she plays similar supporting roles in other big Batman storylines, from HUSH to WAR GAMES to BATTLE FOR THE COWL, but those are all terrible.


Francis Manapul
JESSE QUICK
Created by Len Strazewski and Mike Parobek
Alter Ego: Jesse Belle Chambers
Occupation: CEO of Quickstart Enterprises
Marital Status: Married to Rick Tyler/Hourman II
Known relatives: Johnny Chambers/Johnny Quick (father; deceased...ish), Libby (Lawrence) Chambers/Liberty Belle (mother)
Group affiliations: Justice League of America; formerly The Justice Society of America and The Titans
First appearance: JUSTICE SOCIETY OF AMERICA #1 (1992)

HISTORY
Jesse Chambers was the daughter of two Golden Age superheroes, the speedster Johnny Quick and the masked Liberty Belle, who gained super-strength, increased agility and other weapons by mysterious means originally believed to be tied to the Liberty Bell after which she took her name.

Her father taught her the secret to his super-speed–reciting the mathematical formula "3X2(9YZ)4A" aloud–but her interest was in her education and business, rather than following in her dad's super-fast footsteps.

She gradually became more and more involved with the superhuman community after the original members of the Justice Society of America were freed from their never-ending battle in Ragnarok, and The Flash Wally West asked her to act as his stand-in, should he ever be unable to serve as The Flash.

Her father died protecting her from the villain Savitar, or at least died to the extent that any speedster could, as he became one with the mysterious extra-dimensional energy referred to as The Speed Force, the source of all speedsters' powers.

While she spent most of her time running her late father's business Quickstart Enterprises, she continued to super-hero occasionally, usually helping out West and fellow speedsters like Impulse and Max Mercury. She became much more active upon joining the re-formed Titans team, consisting of first generation Titans (Dick Grayson/Nightwing, Wally West/The Flash, Garth/Tempest, Donna Troy/Troia and Roy Harper/Arsenal), and recruits nominated by each of them. Jesse was Wally's choice for the new team.

After that team of Titans disbanded, Jesse began working with the new Justice Society, which had also just reformed. At first, she worked as the team's business manager, but eventually became an active member, trading in her "Jesse Quick" costume and persona to become new Liberty Belle. It turns out she inherited not only her father's super-speed powers, but also her mother's powers.

While a member of the JSA, she met Rick Tyler, son of the original Hourman, who once tried to carry on his legacy as Hourman II and quit, but had fairly recently returned to action after the android Hourman (who was therefore technically Hourman III) from the 853rd Century left the 21st Century. The pair fell in love, and eventually married.

Jesse would later switch back to her Jesse Quick identity, wearing a new costume that more closely resembled that of her father's, and was poached from the JSA by then-Batman Dick Grayson to join the new JLA, which had a roster heavily comprised of younger, third-generation superheroes at the time. Correct me if I'm wrong, but I'm pretty sure she is the only superhero to ever be a member of the JSA, the Teen Titans and the JLA.*

POWERS & ABILITIES
Upon reciting or meditating upon her father's speed formula, Jesse can access the Speed Force, giving her incredible super-speed and its attendant related powers. While the upper-limits of her speed are not known precisely, she's not quite as fast as The Flash Wally West, nor as experienced as Max Mercury, known as "The Zen Master of The Speed Force."

Jesse also inherited her mother's super-strength, although she was unable to access it until later in her career.

For further reading: THE FLASH: TERMINAL VELOCITY (1995), THE FLASH: DEAD HEAT (2000), JUSTICE SOCIETY OF AMERICA: THE NEXT AGE (2008), ...THY KINGDOM COME PART ONE-PART THREE (2009-2010), ...BLACK ADAM AND ISIS (2010), ...THE BADSEEN (2010), ...AXIS OF EVIL (2010), JUSTICE LEAGUE OF AMERICA: THE DARK THINGS (2011), JUSTIE LEAGUE OF AMERICA: THE RISE OF ECLIPSO (2012)


Ed Benes
FLASHPOINT WONDER WOMAN
Based on the character created by William Moulton Marston
Alter Ego: Diana
Occupation: Queen of The Amazons
Marital status: She was engaged...once.
Known relatives: Hippolyta (mother; deceased)
Base of Operations: New Themscyria (formerly the United Kingdom)
First appearance: FLASHPOINT #1 (2011)

HISTORY
Diana, Princess of the Amazons, was betrothed to marry Arthur Curry, King of Atlantis, but rogue elements within her own country attempted to sabotage the union. When the Amazon Artemis attempted to assassinate Diana with a bow and arrow on her wedding day, Diana's mother Queen Hippolyta took the arrow instead, saving her daughter's life at the cost of her own. Artemis was able to frame the attack on Garth of Atlantis, plunging the two nations into war. Artemis and co-conspirators at the highest levels of government in both nations further sabotaged later attempts to sue for peace.

Diana lead her people in a war against Atlantis and pretty much all-comers, conquering the United Kingdom–and killing 12 million people in the process–while The Atlanteans sunk much of the rest of Western Europe, which resulted in an even more astronomical death toll.

In addition to her Amazon warriors, Diana also commands a group of super-powered and/or super-skilled women known as The Furies, and these include the likes of Starfire, Terra, Giganta, The Cheetah, Hawkgirl and others. They are opposed not only by the Atlanteans, but also "The Resistance," a popular movement that counts several superhumans among its members, and enjoys support from foreign governments.

With Atlantis threatening to sink New Themscyria with a tidal wave, the United States announces they would be entering the war. Wonder Woman was fighting her one-time financee Aquaman one-on-one in her kingdom when The Flash  and his new allies–including Batman, Cyborg, Captain Thunder, Element Woman and The Enchantress–arrived to join the fray. In the ensuing melee, The Flash learned why and how the world changed so drastically around him, and what he could do to set it right.

He proceeded to do so, but rather than restoring the timeline, he inadvertently created a new, altered version of it. This one was much closer to the one he left before the Flashpoint timeline, but one it was still rather radically altered–thanks in large part to the contributions of the mysterious immortal Pandora, who infused The Flash's timeline with elements from two other "universes."

For Wonder Woman, the changes were mostly minor, cosmetic ones, although her parentage and the history of her people suffered a more drastic change.

POWERS & ABILITIES
Flashpoint Wonder Woman seemed to have all of the most commonly used powers and abilities of Wonder Woman prior to the timeline divergence, including super-strength, super-speed, flight and invulnerability. She was additionally an incredible warrior, the best in an entire nation of warriors, proficient with the various bronze age weopanry most commonly employed by the Amazons (sword, shielf, spear, bow, etc), but relied most heavily on her magic lasso (an unbreakable rope that compels all ensnared in it to tell the truth and subvert their will to hers to some degree) and her bracelts.

For further reading: FLASHPOINT (2012) and, if you must, FLASHPOINT: THE WORLD OF FLASHPOINT FEATURING WONDER WOMAN (2012), but I must warn you that it is not very good.



*Well, Damage worked extremely briefly with the Justice League Task Force, later joined the Titans and later still joined the JSA, so if one wants to count the Task Force as the Justice League, then he too has been on incarnations of all three super-teams.